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TS4 SimRipper - rip sims from savegames, V3.9.1 uploaded 9/20/2021

by CmarNYC Posted 4th Dec 2019 at 6:36 PM - Updated 20th Sep 2021 at 8:54 PM by CmarNYC
1193 Comments / replies (Who?) - 22 Feedback Posts, 3 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. The mesh can then be saved in a choice of mesh formats. The composited diffuse and specular textures are also saved. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful.

Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments.

To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Select a save file, then click on any of the sim's names which appear on the left. After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit.

WHEN ASKING FOR HELP WITH A PROBLEM, PLEASE UPLOAD THE SIM TROUBLESHOOTING INFO AND YOUR SAVED GAME, ALONG WITH PICTURES AND YOUR SIM'S MESH AND TEXTURES IF APPROPRIATE. IF THE SIM WON'T DISPLAY, REMOVE ALL CC AND MODS. IF IT STILL WON'T DISPLAY, UPLOAD YOUR SAVED GAME. IF IT DOES DISPLAY, ADD YOUR CC AND MODS IN A FEW AT A TIME AND FIGURE OUT WHICH IS CAUSING THE ERROR, THEN UPLOAD THAT CC/MOD PACKAGE AND YOUR SAVED GAME.

WE CAN ALL SAVE TIME AND ANNOYANCE IF I DON'T HAVE TO ASK EVERY TIME.


Requirements: .NET 4.5, 64-bit Windows. No Mac and no plans to support Mac, sorry.

* Please note that with custom content and default replacements supported, if you're using adult skins and meshes they may show up.

Tutorial on the basics of using these meshes in Blender, including importing textures and animations and transferring normals: http://www.modthesims.info/showthread.php?t=639931

Known problems/limitations:
- Animations for dogs look like they were made for a much larger animal and there's distortion of the head. Animations for little dogs and cats are fine. No idea why.
- Pet collars and clothing do not (yet) compress fluffy fur and will disappear into the fur on floofy pets.
- When loading toddlers or children, you may get errors saying one or more physique morphs (heavy/muscle/thin/bony) was not found. As far as I can tell this is normal and caused by some of the body morphs not being implemented for children/toddlers.
- The edges of hair meshes may be slightly visible, especially in Blender. This may be a normals problem.
- Some skin details and makeup don't show up as visibly as they should.
- Cleaning DAE meshes seems not to be working very well.

A note about error messages:
- Error messages saying it can't find presets, sim modifiers, BGEOs, DMaps, or BoneDeltas may or may not mean anything. In most cases it's caused by a custom preset or slider you used to have but have removed. The preset/slider reference may still be in the sim's data.
- Error messages saying it can't find a LRLE texture may or may not mean anything. Because of the workarounds used for CC makeup and skins the 'LRLE' texture may actually be an RLE.
- If the sim looks right, don't worry about the messages.

To-do:
- Fix pet collars and clothing to compress fur under them.
- See if normal and emission maps can be improved.
- See if skin details blending can be improved.

Please note the Collada DAE format will import into Blender with all skeleton and joint assignments intact. Unfortunately their importer will not keep the original normals. IMO in most cases that probably won't make a significant difference but the people who may use these meshes in Blender will have to determine that. Possibly they can export in both DAE and OBJ and transfer data in Blender.

Texturing and alpha transparency:
- Starting in version 2.3, textures are linked into DAE meshes and will be loaded automatically as long as the textures are in the same folder as the DAE. All you should have to do is change the Viewport Shading (next to the Mode selection) to Material.
- To make transparency work and to adjust shine:
-- If alpha hairs or other meshes that use alpha transparency aren't displaying correctly: After importing the DAE, expand the rig and select any mesh, click the Texture icon in the properties under the objects listing, select the first texture, scroll down to the Influence section, and under Diffuse put a check next to Alpha.
-- To adjust shine intensity: select a mesh and click on the Texture icon as above, then select the second texture (which should be the specular) scroll down to the Influence section, and under Specular change the Intensity number. Higher numbers = more shine.

Pictures include sims in SimRipper and in Milkshape. I'm hopeless in Blender but have managed to do a couple of screenshots.

If you're reporting a problem, please, please don't just say 'It doesn't work'. I need to see error messages, a description of the problem, pictures if possible, whether it's happening with all sims or certain sims. If you have an error message saying the tool can't read something, please post a screenshot of the message or the text. You can blur or edit any file paths that contain personal information. Please only include the first 10 lines or so in comments.

As of version 3.3, you can click the "Show Sim Troubleshooting Info" button and save a zip including the information and error listings and all the CC packages the sim is using. Please upload this zip AND your savegame with your report of a problem, it'll save everyone a lot of time. PLEASE INCLUDE IT WHEN YOU POST SO I DON'T HAVE TO ASK.




Image and package handling is done with s4pi: https://github.com/s4ptacle/Sims4Tools

9/20/2021, Version 3.9.1.0:
- Added support for fingernails and toenails.
- Added options for alternate sort orders of skin details. If one's not working, try the others.
- Added buttons to save skin textures and clothing/makeup/hair/accessory textures separately.
- Added sorting of sims by first name and household as well as last name.
- Tweaked the texture sort order to include ordering by composition method.
- Restricted the sim troubleshooting info to the current outfit.

8/15/2021, Version 3.8.2.0:
- Another fix for skin detail overlays. This may be the best I can do in this area.

7/21/2021, Version 3.8.1.0:
- Fixes the issue of clothing textures appearing transparent in older save games, putting your poor sim in a skin suit.

6/17/2021, Version 3.8.0.0:
- Changed the order in which skin detail overlays are applied to fix some being hidden by others. If you still have disappearing overlays, please upload an example package.
- Will now read custom CAS modifier tuning, supporting enabling and tweaking of morphs.
- Added support for skin and makeup sliders.
- Added options for skin blending.
- Changed the preview to an orthographic camera.
Notes:
- SimRipper does not have the same limits as the game on what the color sliders can be used on, so if hue, saturation, brightness, and/or opacity have adjustment values in the save game those adjustments will be shown.
- Since I've never been happy with the skintone blending, I've added additional methods that you can choose. "Blend" is the old method which is almost unchanged. "HSV" retains color better with mid-tone skins but looks terrible with light skin. With "HSL" medium and light skins may look sallow or slightly bluish. Very dark skin looks almost the same in all three but may vary a little in brightness. There's also an option of whether to apply the overlaid "Colorize" color - with most skins this will make little or no difference.
- Using an orthographic camera instead of a perspective one should eliminate perspective distortion making noses, ears, etc. appear too big, and duplicate the view in CAS a little better.

5/11/2021, Version 3.7.0.0:
- Will now skip unreadable packages instead of crashing.
- Will now skip invalid bone assignments when converting to Collada DAE.
- Fixed glitches at hairline with some alpha hairs.
- Fixed very short hair disappearing when used with a hat.
- Fixed some CC with nonstandard vertex paint not morphing correctly.
- Added support for painted pet coats.
- Known problems:
---Textures not saving on some systems. Try saving them in another location.
---Alpha hair and eyelashes may not render correctly. I believe this is a rendering problem in Windows WPF and Blender since they show up correctly in Milkshape and look different in WPF vs Blender.

2/26/2021, Version 3.6.0.0:
- Fixed skins showing up bluish gray after the 2/25 patch.
- Changed how images are saved in hopes of fixing the GDI+ errors some users are getting.
- Fixed bug causing children and toddlers to appear pregnant if loaded after a pregnant adult.

1/16/2021, Version 3.5.0.0:
- Fixed layer order of face sculpt textures causing cheek and forehead sculpts to layer default or blank definition over the other features.

1/13/2021, Version 3.4.2.0:
- Fixed bug causing default replacement skin definitions to not show up.

1/10/2021, Version 3.4.1.0:
- Fixed bug causing some sims in HQ to look like monsters from hell and others to be missing makeup items like eyebrows.

1/6/2021, Version 3.4.0.0:
- Now supports the December patch.
- Added support for the LRLE image type. MAC makeup and all skin definitions should show up correctly.
- Updated the Sim Troubleshooting Info to include only the current outfit.
- PLEASE NOTE: MAKEUP AND SKIN SLIDERS ARE NOT YET SUPPORTED. You'll get the makeup/skin color but without any slider adjustments.

11/18/2020, Version 3.3.0.0:
- Added a button to "Save Sim Troubleshooting Info". This will let you save a zip file with the information and error listings and copies of all the CC packages used by the sim. You can then upload the zip to your comment reporting the problem.

11/17/2020, Version 3.2.0.0:
- Update to support new version of savegame data.
- Toddler eyebrows and other makeup textures along with the eye colors added in a patch are now included along with skin definition files. Most toddlers should show up correctly.

10/20/2020, Version 3.1.0.0:
- Bugfix for sims with alpha hair and no other alpha parts failing to save as solid and glass meshes and textures.
- Diffuse textures now blended with premultiplication to avoid blending artifacts on some parts.
- The preview will now reflect the different saving options, which handle the skin texture a little differently. This will make no difference in the majority of cases but sometimes may give you a more accurate idea of how it will look in Blender or other tools.

10/14/2020, Version 3.0.0.0:
- Lots of fixes for the Oct. 6 patch. This update has not been fully tested but I wanted to get something out there that's at least mostly working. Please report problems.
- Added option to save as solid and glass meshes and textures, like in older versions.
- Added option to save DAE meshes without linked textures.

8/30/2020, Version 2.3.3.2:
- Fixed bug causing textures to not save to some folders.

8/23/2020, Version 2.3.2:
- Fixed bug causing overlays to not appear. They still may be fainter than you expect.
- Bone morphs will no longer crash on faces with a zero length side.
- Fixed unevenness in long dresses and skirts with some morphs.
- Increased the precision of bone morph calculations. Much to my surprise, .NET uses different mechanisms for floating point arithmetic in 32-bit vs 64-bit, which apparently is why the MS3D meshes had the arms at the wrong angle in 64-bit but not in 32-bit. Using double precision has fixed that and may help with small rig errors a couple of people have reported.

8/18/2020, Version 2.3:
- Added HQ texture support.
- Textures are now linked into DAE meshes. Import the DAE and change the Viewport Shading to Material and you should see the model with diffuse and specular textures. See instructions above under "Texturing and alpha transparency".
- Some alpha hairs or accessories may not display correctly using the main diffuse texture if they've been uv-mapped onto face or body areas. In that case you can save a 'glass' texture which has no skin texture background and import it for your alpha mesh that's not looking right.
- Optionally meshes can be saved as one mesh or as multiple mesh parts, one for each part of the sim: head, hair, body, accessories, etc.
-- Separate mesh parts will show visible seams between parts because Blender doesn't import the normals correctly. You may be able to correct this by importing an obj of the same model and transferring normals as explained in the tutorial above.
-- Having "Clean DAE Mesh" checked and saving as a single mesh will in most cases give you a mesh with no visible seams.
- Fix for null reference exceptions affecting occult sims, possibly due to a change in the EA save game format.
- Various fixes.

7/26/2020, Version 2.2.2:
- Fix for new version of the CASP introduced in the Knitting patch.
- You can now select different bone sizes in Blender. A setting of 9 gives you pretty visible bones.
- This is an interim update to get the CASPs working again. Still working on separate part meshes, HQ support, and various fixes.

6/4/2020, Version 2.2.1:
- The June 3, 2020 patch seems to have changed the way makeup textures are compressed, resulting in eyecolor, eyebrows, lipstick etc. not appearing. This is an interim update which uses older versions of those textures. Any new makeup that came with the June 3 patch will not show up correctly.

5/31/2020, Version 2.2.0: (Yes, I messed up the version number.)
- Bone morphs are reworked to hopefully be more accurate in extreme morphs and scaling.
- The creation and save speed for Collada .DAE meshes is substantially improved.
- Uses a better folder browser for choosing paths in the setup.
- *known bug* Milkshape meshes have an error in the rig causing the arm bones to be positioned wrong. Collada DAE meshes seem to be fine.

2/26/20, Version 2.0.2:
- Failure to correctly read CASModifier tuning in countries that use a comma as a decimal marker has been fixed. This caused the modifiers not to be read, and is likely the cause of crashing when trying to load a sim.

2/23/20, Version 2.0:
- There are now three file paths that can be modified in Setup if needed: The path to the game files, the full path to the Mods folder, and the full path to the Saves folder.
- You can now filter the list of sims in a save game listing by species, gender, and age.
- There is now a button to save textures only.
- A missing Region Map should no longer cause crashing.
- Errors are now logged and can be displayed by clicking the Show Errors button.
- The listing of the sim's information (background info, morphs, CAS parts, etc.) is no longer shown in the tool but can be displayed by clicking the "Show Sim Information Listing" button.
- Duplication of sims' appearance, especially children and toddlers, has been improved by the inclusion of CAS Modifier tuning. (Thanks, Menaceman44!)
- Males in female frame now have flattened breasts when wearing female tops.
- Filling of the waist gap when combining female tops and male bottoms should now work correctly in all clothing.
- A pregnant morph can now be applied to cats and dogs.
- Tans and sunburns are now supported, with or without tan lines. (Tan lines must be created in the game.)
- The correct parts of pants should now be removed when combined with boots.
- I fiddled with the bumpmaps and emission maps, but I can't tell if it's an improvement.

1/23/20, Version 1.9.2:
- Fixed Collada DAE meshes exported on systems with languages that use a comma for decimals not importing the rig into Blender correctly.
- Fixed the teeth texture and made the inner mouth color more realistic.
- Tweaked skin colors a little.

1/15/20, Version 1.9:
- Animations should now work well in Blender.
- CAS parts using the SimGlass shader are now supported. They will be a separate mesh part within the Collada, OBJ, or MS3D file, and their texture will be exported to separate images named as Glass. At this time all glass parts will be combined into one mesh part. This will however affect only transparency hair in most cases.

12/18/19, Version 1.8:
- Bugfixes for locality differences.
- Skin details are now blended according to the composition method.
- Occult states added. Occult sims with an alternate form can now be put into that form.
- Pregnant sims will now have a pregnant morph applied, and a slider for pregnancy progress can make any sim appear pregnant. (Human sims only so far.)
- Improved appearance of light skin colors.

12/6/19, Version 1.7:
- Added more robust handling of errors in reading resources. If a resource can't be read, the tool will now tell you the resource type, tgi, and the package it's in; and ignore it.
- Now uses skintone settings for makeup opacity, so your sims should no longer look like they put blush and eyeshadow on with a trowel.
Tags: #TS4, #Sim, #Ripper

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4SimRipper_3_9_1_0.zip | Extract the folder and run TS4SimRipper.exe

Size: 2.45 MB · Downloads: 29,739 · 20th Sep 2021
2.45 MB 29,739 20th Sep 2021
TS4SimRipper Source 9-20-2021.zip | Source files, not needed to use the tool

Size: 2.87 MB · Downloads: 5,263 · 20th Sep 2021
2.87 MB 5,263 20th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
1193 Comments / Replies (Who?) - 1114 Feedback Posts, 52 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 44 of 48
Ms. Byte
Original Poster
#1076 Old 23rd Jul 2021 at 11:46 AM
Quote:
Originally Posted by Star_vs
Hi I have a problem and I don't know if someone can help me fix this the problem is that my sims doesn't have texture .


If it's the same problem as in the comments above, get the latest version of SimRipper.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1077 Old 24th Jul 2021 at 10:58 PM
Can you make one for Mac please it’s like nothing is for Mac only windows we are missing out on everything
Test Subject
#1078 Old 25th Jul 2021 at 2:59 AM
Hello.

I had reported my error some times ago, but still no such luck till this day. So, I kinda gave up, but I tried to rip a dog just today using your new update. Was hoping there won't be any problem, but I still can't rip animals. Whether it's the ones that the game provided, or even my own. The ripper just forced me to close it, and if I attempt to continue, there's a message "working...", but nothing is coming up even after I had waited for an hour.

Gonna ask tho, is this because I currently use my cracked version? I was hoping to try the Cats & Dogs pack first before buying, and to make sure everything is OK when I need to rip animals. But, the thing is, I can rip human just fine even with my cracked game, just animals that I have problem with. I keep changing my save game, just in case my save got corrupt, but still no luck :'(

Can you help me pls?

There's no point for me to buy Cats & Dogs pack if I can't rip animals
Ms. Byte
Original Poster
#1079 Old 25th Jul 2021 at 1:15 PM Last edited by CmarNYC : 25th Jul 2021 at 6:20 PM.
Quote:
Originally Posted by Bakanekotea
Hello.

I had reported my error some times ago, but still no such luck till this day. So, I kinda gave up, but I tried to rip a dog just today using your new update. Was hoping there won't be any problem, but I still can't rip animals. Whether it's the ones that the game provided, or even my own. The ripper just forced me to close it, and if I attempt to continue, there's a message "working...", but nothing is coming up even after I had waited for an hour.

Gonna ask tho, is this because I currently use my cracked version? I was hoping to try the Cats & Dogs pack first before buying, and to make sure everything is OK when I need to rip animals. But, the thing is, I can rip human just fine even with my cracked game, just animals that I have problem with. I keep changing my save game, just in case my save got corrupt, but still no luck :'(

Can you help me pls?

There's no point for me to buy Cats & Dogs pack if I can't rip animals


Since a cracked game could have unknown non-standard complications, I'm afraid I can't help. Also it's against site policy to provide any help with cracked games.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Forum Resident
THANKS POST
#1080 Old 26th Jul 2021 at 4:56 PM
Thank you so much!!!
Test Subject
#1081 Old 26th Jul 2021 at 5:20 PM
After I updated to Cottage Living, saved and closed my game last time I started to see this window:

It says: the path to the folder with the last EP is denied.
I tried to open SimRipper with admin privileges, as the window said, but it wasn't help.
Screenshots
Ms. Byte
Original Poster
#1082 Old 26th Jul 2021 at 7:50 PM
Quote:
Originally Posted by yasashiidictator
After I updated to Cottage Living, saved and closed my game last time I started to see this window:

It says: the path to the folder with the last EP is denied.
I tried to open SimRipper with admin privileges, as the window said, but it wasn't help.


Did you try running SimRipper as Administrator? Did you try making the SimRipper folder an exception in your antivirus?

I recently had something similar happen - my game folders are now protected in some way that prevented another game from installing in the right location, and I had to fix it by running Origin as Administrator, not just with a account with Admin privileges.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1083 Old 27th Jul 2021 at 10:40 PM
Quote:
Did you try running SimRipper as Administrator? Did you try making the SimRipper folder an exception in your antivirus?

Yes, I tried both and re-downloaded SimRipper, but nothing changed.
Ms. Byte
Original Poster
#1084 Old 28th Jul 2021 at 1:21 AM
Quote:
Originally Posted by yasashiidictator
Yes, I tried both and re-downloaded SimRipper, but nothing changed.


Sorry but without being able to see your individual setup all I can advise is to check the ownership and protections on the folder in question. If you'd post the exact error message you're getting that might help too.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1085 Old 28th Jul 2021 at 4:14 PM
I found a solution: I just temporarily removed the EP11 folder. Everything works now. God, it was all so simple... Who would have thought.
Ms. Byte
Original Poster
#1086 Old 28th Jul 2021 at 7:51 PM
Quote:
Originally Posted by yasashiidictator
I found a solution: I just temporarily removed the EP11 folder. Everything works now. God, it was all so simple... Who would have thought.


Good, although the down side is you won't be able to rip Cottage Living items. For the next version I'll look at having it skip game files it can't open and run anyway.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1087 Old 1st Aug 2021 at 4:12 PM
Hey, I've run into a problem with the newest Version. Suddenly my Sims eyes look like this:


I tried with 3.6 and the eyes are normal.
They eyes are in Face Paint, if that helps.

If you need any info or files, I can provide that.
Screenshots
Ms. Byte
Original Poster
#1088 Old 1st Aug 2021 at 8:17 PM
Quote:
Originally Posted by mageia.mia
Hey, I've run into a problem with the newest Version. Suddenly my Sims eyes look like this:


I tried with 3.6 and the eyes are normal.
They eyes are in Face Paint, if that helps.

If you need any info or files, I can provide that.


That looks like an issue with color slider values. Please upload the eyes, your save game, and say which sim it is.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#1089 Old 4th Aug 2021 at 8:58 AM
Thanks, this is exactly what I was looking for. Any chance you could add support for lots?
Test Subject
#1090 Old 4th Aug 2021 at 12:59 PM
Hello Just some issues with skin detail overlays not showing up correctly. Left image is the exported texture from simripper, right image is what it should look like with all overlays.
Just for your reference, skin details include eye overlay, nose overlay and nose shadow overlay.
Screenshots
Ms. Byte
Original Poster
#1091 Old 4th Aug 2021 at 6:19 PM
Quote:
Originally Posted by yakfarm
Hello Just some issues with skin detail overlays not showing up correctly. Left image is the exported texture from simripper, right image is what it should look like with all overlays.
Just for your reference, skin details include eye overlay, nose overlay and nose shadow overlay.


I need examples of the overlays that aren't correct. How did you put together the image on the right? How does the sim look in CAS? The best thing would be for you to upload the sim troubleshooting info and your save game.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1092 Old 5th Aug 2021 at 2:54 PM Last edited by yakfarm : 8th Aug 2021 at 8:08 PM.
Quote:
Originally Posted by CmarNYC
I need examples of the overlays that aren't correct. How did you put together the image on the right? How does the sim look in CAS? The best thing would be for you to upload the sim troubleshooting info and your save game.


I've attached my save, troubleshooting info and screenshots in-game & in ripper. The issue seems to occur when using multiple overlay skins/skin details (I've attached two sims using different combination of skin details).
The image in the above post was created manually in photoshop by overlaying the textures :') which is my workaround for the time being.
Thank you for looking into it!!
Test Subject
#1093 Old 8th Aug 2021 at 2:41 PM Last edited by Handman50 : 8th Aug 2021 at 3:02 PM.
I've been trying to export a sim, and am getting an index out of bounds exception regardless of what I do to it. I've disabled all custom content, changed the name of the sim, started a new game and made a new sim from the same face, to no avail. This only happens to this particular sim. This is what I get:
Code:
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at TS4SimRipper.Form1.GetCurrentModel(Boolean skinOnly)
   at TS4SimRipper.Form1.GetCurrentModel()
   at TS4SimRipper.Form1.DisplaySim(SimData sim, SimOccult occultState)
   at TS4SimRipper.Form1.sims_listBox_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Ms. Byte
Original Poster
#1094 Old 8th Aug 2021 at 4:49 PM
Quote:
Originally Posted by Handman50
I've been trying to export a sim, and am getting an index out of bounds exception regardless of what I do to it. I've disabled all custom content, changed the name of the sim, started a new game and made a new sim from the same face, to no avail. This only happens to this particular sim. This is what I get:
Code:
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at TS4SimRipper.Form1.GetCurrentModel(Boolean skinOnly)
   at TS4SimRipper.Form1.GetCurrentModel()
   at TS4SimRipper.Form1.DisplaySim(SimData sim, SimOccult occultState)
   at TS4SimRipper.Form1.sims_listBox_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


What do you mean that you made a new sim from the same face? Btw, disabling custom content affects only the game, not SimRipper.

Please upload your save game and sim troubleshooting info.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#1095 Old 8th Aug 2021 at 6:37 PM
Quote:
Originally Posted by yakfarm
I've attached my save, troubleshooting info and screenshots in-game & in ripper. The issue seems to occur when using multiple overlay skins/skin details (I've attached two sims using different combination of skin details).
The image in the above post was created manually in photoshop by overlaying the textures :') which is my workaround for the time being.
Thank you for looking into it!!


I've reworked the layering, taking into account the sort layer. Honestly I can barely see a difference, but your eyes are probably better than mine. I think the remaining differences are probably due to different rendering, unless you see some distinct detail that's wrong. The change will be in the next version.
Screenshots

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1096 Old 8th Aug 2021 at 8:10 PM
Quote:
Originally Posted by CmarNYC
I've reworked the layering, taking into account the sort layer. Honestly I can barely see a difference, but your eyes are probably better than mine. I think the remaining differences are probably due to different rendering, unless you see some distinct detail that's wrong. The change will be in the next version.


can't wait )) tysm!!!
Test Subject
#1097 Old 8th Aug 2021 at 9:49 PM
Quote:
Originally Posted by CmarNYC
What do you mean that you made a new sim from the same face? Btw, disabling custom content affects only the game, not SimRipper.

Please upload your save game and sim troubleshooting info.


I started a new save file with a new version of the sim with no custom content. I would rather not upload those files here. I'll send them to you in a private message.
Ms. Byte
Original Poster
#1098 Old 8th Aug 2021 at 11:22 PM
Quote:
Originally Posted by Handman50
I started a new save file with a new version of the sim with no custom content. I would rather not upload those files here. I'll send them to you in a private message.


Got them, thanks. It's the sim named Eight Doctor, correct? Are you creating him from a saved sim? That would explain why the same problem keeps happening since you're using a copy of the same sim instead of creating one from scratch.

I'm afraid it didn't help much. The troubleshooting info is empty. I can load the sim from your save game and export a mesh, but you may be using some custom content I don't have.

Does the sim load in the preview window? The error message suggests it does not. This may indicate a problem with some piece of custom content, but there's no easy way to find it if the sim doesn't display. If you want to test with no mods or CC, you'll have to remove everything in the Mods folder.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#1099 Old 9th Aug 2021 at 12:13 AM
You are right, it's something to do with custom content. The sim was not loading at all. I removed everything from the Mods folder and it loaded up a face, and when I went to put the hair and clothes in, I was able to get the complete sim. So it seems the sim is pointing to some custom content that I'm not even aware of, which is a little concerning.

The good news is it's not an issue with the program itself, and I was able to extract the sim in the end. Thanks for troubleshooting this with me.
Test Subject
#1100 Old 9th Aug 2021 at 4:14 PM
Default Issues with clothing clipping on pregnant sims
Here is the screenshot. It's happening to most of the clothing.
Screenshots
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