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TS4 Default Replacement Fixer - V3.0 10/12/2020, fixes default eyes, eyebrows, makeup, and skins broken by patches

by CmarNYC Posted 5th Jun 2020 at 7:14 PM - Updated 12th Oct 2020 at 11:02 PM by CmarNYC
264 Comments / replies (Who?) - 20 Feedback Posts, 5 Thanks Posts
This is a very simple tool to fix default replacement eyes, eyebrows, makeup, and skins that were broken by the June 3 and Oct. 7 patches. Version 3.0 has been tested with human and alien eyes, brows, and skins.

To use, extract TS4DefaultsFixer_3_0_0_0.exe and DefaultCASPs.package from the zip to the same location and run TS4DefaultsFixer_3_0_0_0.exe. Select your default replacement package. When the tool is finished save as a new package with a new name. (Do not save over the original. In V3 it will rename the package if you try to save over the original.) Replace the original package with the new one in your Mods folder.

Now supports texture-only default replacements, both as fixed texture-only defaults or with CASPs. Will optionally remove shine if you choose the 'with CASPs' option. Texture-only will not show the CC wrench icon.

Mac users: This site has a collection of fixed eye replacements by creators who are no longer active. https://maxismatchccworld.tumblr.co...fixed-for-patch

Notes:

- I don't recommend using this on merged packages. Non-default items could be broken or become unusable in S4S or CAS Tools.
- Speaking of, the textures in texture-only packages fixed by this tool will be unreadable by any of the standard tools. Be sure to keep the original if you need to work with the package.
- Eye Shine Removers conflict with eye packages fixed by this tool with CASPs since they both replace the default eye color CASPs. You cannot use both. Shine removers should work with texture-only packages fixed with this tool.
- This is very quick and dirty, so please consider it to be beta-ish and report problems.
- Please save as a new package and keep the original just in case. Do not save with the same name as the original package - You'll get an error and it could ruin the original package. As of V3.0 this tool will rename the package if you try to save with the original name.
- Windows only, sorry.

Technical:

With the new patch the EA eye and makeup RLE2 textures are now empty and there's another resource (type 0x2BC04EDF, named LRLE) with the same instance number that afaik is a new type. CASPs that link to textures seem to be looking for the new resource type first and using an RLE2 only if it doesn't find one. Default replacements that link to the EA texture TGIs are overridden by the 0x2BC04EDF resource with the same instance. The fix is to link to a texture with a new, custom TGI. That's my guess, anyway, I could easily be wrong.

Thanks to Dustvy and Midnitetech for the info that RLE2 textures can be given the LRLE type and the game will read them correctly and use them over EA LRLE textures, so we can have texture-only replacements again, until EA breaks them again anyway.

Additional Credits:
Uses s4pi for package handling, source found here: https://github.com/s4ptacle/Sims4Tools/tree/develop

Updates:

Version 3.0, 10/12/2020:
- Updated with the ability to make texture-only packages.
- Now supports default skins.
- Optionally fix packages with CASPs (has CC wrench, conflicts with shine removers), or texture-only (no CC wrench, does not conflict).

Version 2.2, 8/4/2020:
- Updated for new version of CASP in knitting patch. Needed for default replacements created after the patch.

Version 2.0, 6/7/20:
- Name change!
- Added support for eyebrows, lipstick, eyeliner, blush, and eyeshadow.
- Added support for texture-only replacements by copying the corresponding EA CASP.
- Added optional shine removal.

Version 1.2, 6/5/20: Turned on compression so converted packages should now not be bigger than the original.

Version 1.1, 6/5/20: That didn't take long! Now supports secondary eye colors.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4DefaultsFixerSourceV3.0.zip | Source files, not needed to use the tool

Size: 551.2 KB · Downloads: 5,615 · 12th Oct 2020
551.2 KB 5,615 12th Oct 2020
TS4DefaultsFixer_3_0_0_0.zip | Extract both files to the same location and run TS4DefaultsFixer_3_0_0_0.exe

Size: 597.9 KB · Downloads: 16,317 · 12th Oct 2020
597.9 KB 16,317 12th Oct 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
264 Comments / Replies (Who?) - 206 Feedback Posts, 50 Thanks Posts
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Ms. Byte
Original Poster
#51 Old 6th Jun 2020 at 12:57 AM
Quote:
Originally Posted by cutieje
didn't work for simmandy's intuition eyes


They work fine in my game. What do you mean that they don't work? Do they not show up in CAS or the appearance isn't what you expect? Did you remove the original package?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#52 Old 6th Jun 2020 at 1:01 AM
Quote:
Originally Posted by Pepperjax1230
Its not working for the eyes I use either


These eyes are made a different way - they replace only the textures. This tool can't fix them at present but I'm going to see if I can add that function.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#53 Old 6th Jun 2020 at 1:10 AM
Quote:
Originally Posted by CmarNYC
They work fine in my game. What do you mean that they don't work? Do they not show up in CAS or the appearance isn't what you expect? Did you remove the original package?


they show up as the default ea eyes and yes i removed the old packages
Test Subject
#54 Old 6th Jun 2020 at 1:13 AM
Quote:
Originally Posted by CmarNYC
All of the converted packages you uploaded seem to work fine in my game. Did you remove the old packages? When you say they don't work, do you mean they don't show up in CAS or that you don't see the appearance you expect?


yes, the old files have been deleted and I'm just seeing the maxis eyes. I will try without my non- defaults, which all work fine, and also remove the skin detail version of the fancy eyes.
Ms. Byte
Original Poster
#55 Old 6th Jun 2020 at 1:30 AM
Quote:
Originally Posted by cutieje
they show up as the default ea eyes and yes i removed the old packages


Quote:
Originally Posted by octoweirdo
yes, the old files have been deleted and I'm just seeing the maxis eyes. I will try without my non- defaults, which all work fine, and also remove the skin detail version of the fancy eyes.


Do you get the wrench icon on the thumbnail?

Are you running on Mac?

I've been seeing issues with the one non-default eyes I use, so I'll have to take a look at that too. It would be very disappointing if using this workaround fix causes conflicts somehow but possibly we can ask EA about a patch fix. First I have to check out a few possibilities. Tomorrow is another day!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#56 Old 6th Jun 2020 at 1:36 AM
Quote:
Originally Posted by Tysakasa
Seems to be hit or miss for me. I use Bright Eyes by joannebernice
(link if you want to take a look: https://www.thesimsresource.com/dow...lts/id/1300720/ )
It only seems to fix 5 of the colours and they only seem to semi work (at least when viewed in CAS). When one of the sims that CAS gave me landed on one of the fixed colours, it would show it, but when I imported one of my sims from the library that uses the red colour, the game wouldn't recognize the fixed ones, remaining on what ever colour that didn't get fixed. Tested a few others sims to see if their colours would cause the same thing as the red one, but all of the ones I've tested still recognized the eye colours that your fixer managed to fix.



I use joannebernice's "Defaults Tales" and it didn't work either. I had the same problem as you, only 5 colors fixed.

Does anyone know where I can find default eyes that work? It would be nice if people who comment here post what default eyes they used, when it worked.
Test Subject
#57 Old 6th Jun 2020 at 1:39 AM
Quote:
Originally Posted by CmarNYC
Do you get the wrench icon on the thumbnail?

Are you running on Mac?

I've been seeing issues with the one non-default eyes I use, so I'll have to take a look at that too. It would be very disappointing if using this workaround fix causes conflicts somehow but possibly we can ask EA about a patch fix. First I have to check out a few possibilities. Tomorrow is another day!



FIXED IT! was because of luumia's eye shine remover
Test Subject
#58 Old 6th Jun 2020 at 2:05 AM Last edited by octoweirdo : 6th Jun 2020 at 2:25 AM.
Quote:
Originally Posted by cutieje
FIXED IT! was because of luumia's eye shine remover


yup, that was it.
Test Subject
#59 Old 6th Jun 2020 at 2:12 AM
I can confirm that it's LUUMIA's eye specular remover (AllEyesShineRemover) that's messing with people's fixed packages. I also use the VampirePrincess edits of the Meteor default eyes; I took the specular remover out and the batch fixed packages worked just fine. While we're here, LUUMIA's pet eye specular remover (NoEyeSpecPets) doesn't even work anymore (now that you can change the color of each eye individually, his pet eye specular remover only works for the pet's left eye), so you might as well take that out too. However, I found that Bienchen's baby eye specular remover (nobabyeyeglow) is still fine and doesn't affect anything because babies are objects and not Sims (lol). Hope this helps!
Test Subject
#60 Old 6th Jun 2020 at 2:55 AM
Quote:
Originally Posted by CmarNYC
Not so weird, I forgot to turn on compression. Fixed in 1.2.


Thank you so much! This tool is such a blessing...and it made me so happy when I could finally use my default eyes again! :D
Test Subject
#61 Old 6th Jun 2020 at 3:36 AM
Quote:
Originally Posted by CmarNYC
Yes. The Kijiko packages are replacements of the textures only. The fix needs to modify the CASP files that define the eyes and link to the textures. Unfortunately those replacements would have to be redone by cloning the CASPs and replacing the textures.

Edit: I'm going to look at the possibility of using the texture identifiers to clone or create a default replacement CASP, which would fix this.


Thanks very much for the answer, Cmar! And if you end up doing this update about the textures too I would be even more grateful to you than right now. Maybe I can also try other default replacements but I am afraid of bugging my existing sims with eyes that become impossible to change for ever by changing the default replacements I've been using so far. This glitch happened with some of my sims and I have no clue as to why.

You're awesome and thanks so much again!
Test Subject
#62 Old 6th Jun 2020 at 4:23 AM
Quote:
Originally Posted by CmarNYC
I can't find these eyes. Please post a link, thanks.


She's under a new username now, that's probably why you couldn't find them,
https://princess-of-sims.tumblr.com...nd-far-too-many
Test Subject
#63 Old 6th Jun 2020 at 4:24 AM
Quote:
Originally Posted by zapcracklepop
I can confirm that it's LUUMIA's eye specular remover (AllEyesShineRemover) that's messing with people's fixed packages. I also use the VampirePrincess edits of the Meteor default eyes; I took the specular remover out and the batch fixed packages worked just fine. While we're here, LUUMIA's pet eye specular remover (NoEyeSpecPets) doesn't even work anymore (now that you can change the color of each eye individually, his pet eye specular remover only works for the pet's left eye), so you might as well take that out too. However, I found that Bienchen's baby eye specular remover (nobabyeyeglow) is still fine and doesn't affect anything because babies are objects and not Sims (lol). Hope this helps!


Oh, I need to go try this out! I forgot I still had that lying around in my mods folder, even after I updated my defaults.
Test Subject
#64 Old 6th Jun 2020 at 8:18 AM Last edited by peaudebanane : 6th Jun 2020 at 1:06 PM.
Quote:
Originally Posted by CmarNYC
Yes, very strange.

I converted the reticulates eyes again and they still work in my game. The Nolan cat eyes have a problem, it looks like the secondary colors are there but the primary ones don't appear - there are no swatches at all in CAS. When you say they don't work, what do you mean exactly?

I'll have to come back to the animal eyes (and the rest of the problems) tomorrow.

I mean I put the fixed packages in my Mods folder but they don't appear in-game, my Sims (except for aliens since the fix worked for those) and pets have the EA defaults and the eye color icons don't have a wrench that would indicate CC. It's as if there were no packages at all. But as you said, I guess that's because all of them were marked as alien eyes and therefore were overridden by my actual alien defaults.

I'm playing on a Mac and I had to ask someone with a PC to run the fix for me, so unfortunately I don't know what they did exactly other than it worked for alien defaults only. Since you're able to convert reticulates' daydreamin' eyes I'll try again later when I can put my hands on another PC.
Field Researcher
#65 Old 6th Jun 2020 at 8:53 AM
cannot update this Alf-si_eyes_01_default_3
this is my favorite default eyes <3
it says 0
Download - please read all instructions before downloading any files!
File Type: zip Alf-si_eyes_01_default_3.zip (112.8 KB, 8 downloads)
Lab Assistant
#66 Old 6th Jun 2020 at 9:00 AM
How to fix eyes that are just "texture replacements", until Cmar can figure out how to support them.

Download NEW default eyes (that replace the same eyes as your broken ones) that can be fixed with Cmars tool, fix those, save package
Open your currently broken eyes in sims 4 studio, export their textures as dds, it'll show up as a somewhat broken package, but all the textures are still there, export them all.
open the fixed package in sims 4 studio, and import your broken eyes textures to the corresponding eye swatch.
save that under the same name as your broken default eyes.

put the now fixed version of your eyes in game, they should work again. I have noticed a very subtle drop in quality of the textures, but oh well.
Test Subject
THANKS POST
#67 Old 6th Jun 2020 at 9:06 AM
Thank you! This new problem drove me crazy! Your fix worked for me :D
Test Subject
THANKS POST
#68 Old 6th Jun 2020 at 11:00 AM
It worked for me! I didn't understand what was going on after the patch. Now I know :) Thank you so much!
Test Subject
THANKS POST
#69 Old 6th Jun 2020 at 11:01 AM
ea should really fear you
thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!! you just saved the entire sims 4 community!!!!!!!!!!!!!!!!!!! you are a
Instructor
#70 Old 6th Jun 2020 at 12:22 PM
Quote:
Originally Posted by chingyu1023
cannot update this Alf-si_eyes_01_default_3
this is my favorite default eyes <3
it says 0


It only does HQ, does it matter? If yes, that's why then ...
Instructor
THANKS POST
#71 Old 6th Jun 2020 at 12:24 PM
Merci, il fonctionne pour les yeux de https://dangerouslyfreejellyfish.tumblr.com/, c'est génial
Field Researcher
#72 Old 6th Jun 2020 at 1:04 PM
Quote:
Originally Posted by heidi137
It only does HQ, does it matter? If yes, that's why then ...

It's not just HQ. The eye textures look different. It somehow looks between mm and alpha and that's why I like it so much. Suits townies so well. It's HQ compatible though.
I didn't put the link because it was old cc and has adf link.

Here is what it looks like.
http://alf-si.blogspot.com/2017/01/...fault-face.html
Lab Assistant
THANKS POST
#73 Old 6th Jun 2020 at 2:20 PM
Thank you very much. Could use it with success, am happy.
Ms. Byte
Original Poster
#74 Old 6th Jun 2020 at 2:33 PM
Quote:
Originally Posted by chingyu1023
cannot update this Alf-si_eyes_01_default_3
this is my favorite default eyes <3
it says 0


This is also a replacement of textures only and the tool can't fix it. (Yet.)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Mad Poster
#75 Old 6th Jun 2020 at 3:00 PM
Well I'm glad I came back and discovered why the tool wasn't fixing my default Alien eyes. I made them with textures only to keep the original file size small. Any word from EA why the change was made? I doubt it.

My deviantART, MTS Yearbook Origin ID = Alistu
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