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TS4 Default Replacement Fixer - V3.0 10/12/2020, fixes default eyes, eyebrows, makeup, and skins broken by patches

by CmarNYC Posted 5th Jun 2020 at 7:14 PM - Updated 12th Oct 2020 at 11:02 PM by CmarNYC
264 Comments / replies (Who?) - 21 Feedback Posts, 4 Thanks Posts
This is a very simple tool to fix default replacement eyes, eyebrows, makeup, and skins that were broken by the June 3 and Oct. 7 patches. Version 3.0 has been tested with human and alien eyes, brows, and skins.

To use, extract TS4DefaultsFixer_3_0_0_0.exe and DefaultCASPs.package from the zip to the same location and run TS4DefaultsFixer_3_0_0_0.exe. Select your default replacement package. When the tool is finished save as a new package with a new name. (Do not save over the original. In V3 it will rename the package if you try to save over the original.) Replace the original package with the new one in your Mods folder.

Now supports texture-only default replacements, both as fixed texture-only defaults or with CASPs. Will optionally remove shine if you choose the 'with CASPs' option. Texture-only will not show the CC wrench icon.

Mac users: This site has a collection of fixed eye replacements by creators who are no longer active. https://maxismatchccworld.tumblr.co...fixed-for-patch

Notes:

- I don't recommend using this on merged packages. Non-default items could be broken or become unusable in S4S or CAS Tools.
- Speaking of, the textures in texture-only packages fixed by this tool will be unreadable by any of the standard tools. Be sure to keep the original if you need to work with the package.
- Eye Shine Removers conflict with eye packages fixed by this tool with CASPs since they both replace the default eye color CASPs. You cannot use both. Shine removers should work with texture-only packages fixed with this tool.
- This is very quick and dirty, so please consider it to be beta-ish and report problems.
- Please save as a new package and keep the original just in case. Do not save with the same name as the original package - You'll get an error and it could ruin the original package. As of V3.0 this tool will rename the package if you try to save with the original name.
- Windows only, sorry.

Technical:

With the new patch the EA eye and makeup RLE2 textures are now empty and there's another resource (type 0x2BC04EDF, named LRLE) with the same instance number that afaik is a new type. CASPs that link to textures seem to be looking for the new resource type first and using an RLE2 only if it doesn't find one. Default replacements that link to the EA texture TGIs are overridden by the 0x2BC04EDF resource with the same instance. The fix is to link to a texture with a new, custom TGI. That's my guess, anyway, I could easily be wrong.

Thanks to Dustvy and Midnitetech for the info that RLE2 textures can be given the LRLE type and the game will read them correctly and use them over EA LRLE textures, so we can have texture-only replacements again, until EA breaks them again anyway.

Additional Credits:
Uses s4pi for package handling, source found here: https://github.com/s4ptacle/Sims4Tools/tree/develop

Updates:

Version 3.0, 10/12/2020:
- Updated with the ability to make texture-only packages.
- Now supports default skins.
- Optionally fix packages with CASPs (has CC wrench, conflicts with shine removers), or texture-only (no CC wrench, does not conflict).

Version 2.2, 8/4/2020:
- Updated for new version of CASP in knitting patch. Needed for default replacements created after the patch.

Version 2.0, 6/7/20:
- Name change!
- Added support for eyebrows, lipstick, eyeliner, blush, and eyeshadow.
- Added support for texture-only replacements by copying the corresponding EA CASP.
- Added optional shine removal.

Version 1.2, 6/5/20: Turned on compression so converted packages should now not be bigger than the original.

Version 1.1, 6/5/20: That didn't take long! Now supports secondary eye colors.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4DefaultsFixerSourceV3.0.zip | Source files, not needed to use the tool

Size: 551.2 KB · Downloads: 5,615 · 12th Oct 2020
551.2 KB 5,615 12th Oct 2020
TS4DefaultsFixer_3_0_0_0.zip | Extract both files to the same location and run TS4DefaultsFixer_3_0_0_0.exe

Size: 597.9 KB · Downloads: 16,317 · 12th Oct 2020
597.9 KB 16,317 12th Oct 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
264 Comments / Replies (Who?) - 206 Feedback Posts, 50 Thanks Posts
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Page 4 of 11
Ms. Byte
Original Poster
#76 Old 6th Jun 2020 at 3:10 PM
Quote:
Originally Posted by peaudebanane
I mean I put the fixed packages in my Mods folder but they don't appear in-game, my Sims (except for aliens since the fix worked for those) and pets have the EA defaults and the eye color icons don't have a wrench that would indicate CC. It's as if there were no packages at all. But as you said, I guess that's because all of them were marked as alien eyes and therefore were overridden by my actual alien defaults.

I'm playing on a Mac and I had to ask someone with a PC to run the fix for me, so unfortunately I don't know what they did exactly other than it worked for alien defaults only. Since you're able to convert reticulates' daydreamin' eyes I'll try again later when I can put my hands on another PC.


The DayDreamin' eyes are available in a fixed version here: https://maxismatchccworld.tumblr.co...an-default-eyes

Probably most default eyes will be fixed by either their creator or someone like the above if they're no longer active.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#77 Old 6th Jun 2020 at 3:16 PM
Quote:
Originally Posted by Menaceman44
Well I'm glad I came back and discovered why the tool wasn't fixing my default Alien eyes. I made them with textures only to keep the original file size small. Any word from EA why the change was made? I doubt it.


I'm guessing, but the patch notes say something about new and better looking cosmetics. My feeling is that for eyes, brows, and makeup they're now using a different kind of image compression that's presumably less lossy. I can see what I think is the new image resource in s4pe but don't know how to decompress it. Assuming I'm not totally wrong about this!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#78 Old 6th Jun 2020 at 3:25 PM Last edited by peaudebanane : 6th Jun 2020 at 10:04 PM.
Quote:
Originally Posted by CmarNYC
The DayDreamin' eyes are available in a fixed version here: https://maxismatchccworld.tumblr.co...an-default-eyes

Probably most default eyes will be fixed by either their creator or someone like the above if they're no longer active.

That's awesome, thank you so much!
Test Subject
#79 Old 6th Jun 2020 at 3:30 PM
Quote:
Originally Posted by CmarNYC
Could you post a link? I can't find them.


https://nyloa-blog.tumblr.com/post/...-punch-ups-eyes

Thank you for your time and attention, by the way!
Test Subject
THANKS POST
#80 Old 6th Jun 2020 at 3:44 PM
Worked a treat man, SimMandy's YumeV2 eyes came out perfect! It worked on vampire and mermaid eyes as well as pets. I'll check alien ones next.
Field Researcher
#81 Old 6th Jun 2020 at 3:45 PM
Quote:
Originally Posted by Menaceman44
Well I'm glad I came back and discovered why the tool wasn't fixing my default Alien eyes. I made them with textures only to keep the original file size small. Any word from EA why the change was made? I doubt it.

I'm also very curious. Could it be possible that color wheel for eyes would be added like those with Cat's and Dogs?
Ms. Byte
Original Poster
#82 Old 6th Jun 2020 at 3:54 PM
Quote:
Originally Posted by simmyneutron
https://nyloa-blog.tumblr.com/post/...-punch-ups-eyes

Thank you for your time and attention, by the way!


You're welcome.

The Nyloa eyes are also texture-only and not supported yet by the tool, but I'm working on it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#83 Old 6th Jun 2020 at 4:34 PM
THANK YOU SO MUCH! The creator of my defaults has quit making content, so I thought I would never have my sims back the way I'd created them. 30 seconds with your tool and they've got their gorgeous eyes back, easy as pie.
Lab Assistant
#84 Old 6th Jun 2020 at 5:16 PM Last edited by MoxieGraphix : 6th Jun 2020 at 5:33 PM.
I've received the attached error on a couple eye defaults (GTW, vampires and pets). It tells me it fixed X number of eyes but then errors when trying to save and tells me it can not save when I close out the error.

Edit: I figured it out. I replaced the package and got the error. When I RENAMED the package (like you said to do, duh), the error didn't happen. Just FYI in case others are having this issue. I"m going to leave the (huge, sorry) image for others in case they run into it.

Field Researcher
#85 Old 6th Jun 2020 at 5:28 PM
Does anyone know: Are default skins, for example, luumiasims Vanilla skin, not working as well? I see that there's no cc icon on the skintone swatch. :O
Scholar
#86 Old 6th Jun 2020 at 5:49 PM
Quote:
Originally Posted by chingyu1023
Does anyone know: Are default skins, for example, luumiasims Vanilla skin, not working as well? I see that there's no cc icon on the skintone swatch. :O


Default skin replacements don't get a wrench icon as far as I know. That should be only for custom skintones. I use Luumia's Vanilla skin though and it's working find on my end and so are my custom skintones.

Also Thank you Cmar for this wonderful tool! You're a champ!
Lab Assistant
#87 Old 6th Jun 2020 at 6:19 PM
Quote:
Originally Posted by chingyu1023
Does anyone know: Are default skins, for example, luumiasims Vanilla skin, not working as well? I see that there's no cc icon on the skintone swatch. :O

I use the same one and the only way I've been able to tell whether or not they're working (because they mimic the EA ones so closely) is by whether or not I can see a sims bits and bobs in the proper colour they're suppose to have. And they were coloured as they should be instead of being the same colour as what ever skin colour was in use. As far as anyone has been able to tell, the issue with default replacements is limited to the face. The MAC stuff they added in the patch seems to be the culprit since it sounds like they did some changes to the code there (and reading Cmar's comments on it seems to further this as I was basing it on how they described their addition on the patch notes, I have little idea how the code works with CC XD ).
Ms. Byte
Original Poster
#88 Old 6th Jun 2020 at 6:25 PM
Quote:
Originally Posted by MoxieGraphix
I've received the attached error on a couple eye defaults (GTW, vampires and pets). It tells me it fixed X number of eyes but then errors when trying to save and tells me it can not save when I close out the error.

Edit: I figured it out. I replaced the package and got the error. When I RENAMED the package (like you said to do, duh), the error didn't happen. Just FYI in case others are having this issue. I"m going to leave the (huge, sorry) image for others in case they run into it.


I'm glad you figured it out! I'm adding a stronger warning to the description.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Instructor
THANKS POST
#89 Old 6th Jun 2020 at 8:21 PM
Thank you so much! I was so annoyed my default eyes weren't working anymore.
Lab Assistant
#90 Old 6th Jun 2020 at 9:20 PM
Quote:
Originally Posted by CmarNYC
I'm glad you figured it out! I'm adding a stronger warning to the description.


Thanks! It was very much user error in that case, LOL. Thank you for this tool, it's really helpful.
Lab Assistant
#91 Old 6th Jun 2020 at 10:56 PM
Cant play without my eye defaults, same for skins, glad that didn't break thanks for the eye fix tool <3
Test Subject
#92 Old 7th Jun 2020 at 3:23 AM
Hi, again, this is great! Would there ever be a default eyebrow fixer in the future? After the update, my CC default replacement eyebrows stopped working.
Lab Assistant
#93 Old 7th Jun 2020 at 5:05 AM
Hi, I tried using your program with my Defaults http://modthesims.info/d/627368/incomplete-eyes.html It said 19 fixed but when I tested it out in-game. None were actually fixed. :O T_T
Scholar
THANKS POST
#94 Old 7th Jun 2020 at 5:14 AM
Ah! It worked! Thanks so much! (I used Setsuki's defualt)
Field Researcher
#95 Old 7th Jun 2020 at 7:57 AM
Quote:
Originally Posted by Tysakasa
I use the same one and the only way I've been able to tell whether or not they're working (because they mimic the EA ones so closely) is by whether or not I can see a sims bits and bobs in the proper colour they're suppose to have. And they were coloured as they should be instead of being the same colour as what ever skin colour was in use. As far as anyone has been able to tell, the issue with default replacements is limited to the face. The MAC stuff they added in the patch seems to be the culprit since it sounds like they did some changes to the code there (and reading Cmar's comments on it seems to further this as I was basing it on how they described their addition on the patch notes, I have little idea how the code works with CC XD ).

Thanks for explaining Now I don't have to worry about it :D
Test Subject
#96 Old 7th Jun 2020 at 9:43 AM
I stumbled upon another small issue. Two colored swatch preview get converted into one color.
Not a huge deal just wanted to add this info.
Test Subject
#97 Old 7th Jun 2020 at 10:08 AM
Thank you for your work! Unfortunately, it doesn't work for me.

As I only had textures files in my eyes replacement, I created a new override package in the Sims 4 Studio, selecting the eyes colors, and imported my textures there. After running the program, all eyes color swatches are duplicated in CAS (one with the wrench, the other one without), and the texture are the original ones. It was the only file in my CAS folder. Do you now Why this happened ?

You can download the file here, just in case.
Download - please read all instructions before downloading any files!
File Type: 7z Rope_OeilDeBiche_EyesRemplacement.7z (94.5 KB, 4 downloads)
Ms. Byte
Original Poster
#98 Old 7th Jun 2020 at 11:30 AM
Quote:
Originally Posted by TheMuseSway
Hi, I tried using your program with my Defaults http://modthesims.info/d/627368/incomplete-eyes.html It said 19 fixed but when I tested it out in-game. None were actually fixed. :O T_T


Your eyes, converted, work fine in my game. Do you have an eye shine remover? They conflict and you have to remove it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#99 Old 7th Jun 2020 at 11:31 AM
Quote:
Originally Posted by UltimateGamer89
Hi, again, this is great! Would there ever be a default eyebrow fixer in the future? After the update, my CC default replacement eyebrows stopped working.


Yes, I'm finishing up adding support for eyebrows and makeup to the tool.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#100 Old 7th Jun 2020 at 11:33 AM
Quote:
Originally Posted by simline44
I stumbled upon another small issue. Two colored swatch preview get converted into one color.
Not a huge deal just wanted to add this info.


Do you mean one swatch disappeared? Or two swatches have the same color? Please upload the original and fixed packages.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Page 4 of 11