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Improved Lighting (V7 1.19 patch)

by Shimrod101 Posted 8th Sep 2014 at 5:33 PM - Updated 4th Jun 2016 at 11:10 PM by Shimrod101 : Updated for 1.19 patch
290 Comments / replies (Who?) - 14 Feedback Posts, 10 Thanks Posts
This mod is updated to V7 for the 1.19 patch.

The V6 mod is available for the 1.15.55 update.

The V5 mod for the December 16th patch reduces the extra brightness/glow/bloom which appeared with this patch, so the lighting is approximately the same as before this patch with my mod installed. The issue with the darker rugs doesn't exist anymore, rugs are the normal EA rugs when using this mod now.

The V4 version removes this issue with black walls when the lights are off, and the issue with extreme brightness on walls beside a window when the lights are off (when the walls weren't black instead). The BradyBunchBlue extra blue color in the light is reduced drastically (lower than EA has done in the newest patch); in my game at least, white furniture indoors is white. This BBBlue in the light has nothing to do with RGB values in the color of clothing or furniture or anywhere else. The blue sky is a bit less extreme blue, as when using desaturation on a color.

This mod improves the lighting primarily indoors, and alters outdoor lighting a bit also. Indoors will be brighter than the default overall and Ambient light is spread throughout so walls will not be as dark and sims facing away from the light source will not be as dark.

Sunlight entering through windows is greater than the default. Also the SS Ambient Occlusion is increased such that objects everywhere have a little more contrast and/or depth; the washed-out look of the entire game graphics is reduced a bit.



In the screenshot below, the Library has the original lights, none are added by me, and the slider intensity is set at the highest. If you require a brighter room than this, edit the lot through Manage Worlds and add a couple extra lamps.



This mod uses two DATA files named Renderer Global Light Settings and Renderer Global Ssao Settings, and the 2 XML files of the same name. Cannot be used together with the Indoor Lights Brighter mod as my mod uses the same DATA file.

Install this by unzipping the file somewhere, and moving the .package file into the Mods folder (or a subfolder). With the Oct.1st Update, the business with the unpackedmod folder and altered Resource.cfg file isn't necessary anymore, as XML can be read inside a .package file as normal.

Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the Data File Tool and XML Extractor by velocitygrass.
And also the XML Extractor by scumbumbo.
Tags: #lighting

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ShimrodImprovedLighting_V7.zip

Size: 4.2 KB · Downloads: 82,173 · 4th Jun 2016
4.2 KB 82,173 4th Jun 2016
ShimrodImprovedLighting_V6.zip

Size: 4.2 KB · Downloads: 10,764 · 28th Feb 2016
4.2 KB 10,764 28th Feb 2016
ShimrodImprovedLighting_V5.zip

Size: 4.1 KB · Downloads: 38,168 · 28th Dec 2014
4.1 KB 38,168 28th Dec 2014
ShimrodImprovedLightingV4.zip

Size: 4.1 KB · Downloads: 27,225 · 3rd Oct 2014
4.1 KB 27,225 3rd Oct 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
290 Comments / Replies (Who?) - 145 Feedback Posts, 140 Thanks Posts
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Page 9 of 12
Mad Poster
Original Poster
#201 Old 28th Dec 2014 at 8:30 PM
This mod is updated as V5 for the December 16th patch. The issue with the darker rugs is resolved, so rugs are the normal EA rugs when using this mod now.

Quote:
Originally Posted by lolipop100
um. can someone help? I have installed the mod and the lighting in the rooms is brighter but the sims are still dark.


Are you using Laptop Mode? If so, that is the reason for the darker sims, as if they are in constant shadow, when indoors.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#202 Old 31st Dec 2014 at 11:20 PM
Thanks so much for updating this mod! It's awesome that the rugs are normal now!
Test Subject
#203 Old 7th Jan 2015 at 6:51 PM
Does the v5 version work for The Sims 4 versions that have not applied the 12.16 patch to the game?
Mad Poster
Original Poster
#204 Old 8th Jan 2015 at 1:09 AM
Quote:
Originally Posted by marvinpunz
Does the v5 version work for The Sims 4 versions that have not applied the 12.16 patch to the game?


The mod is compatible, yes; they didn't alter these files inside this mod. They did alter the lighting somehow though, so if the lighting with my mod will look the same on the earlier patch as it does with the newest one is questionable.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#205 Old 8th Jan 2015 at 4:04 PM
Quote:
Originally Posted by Shimrod101
The mod is compatible, yes; they didn't alter these files inside this mod. They did alter the lighting somehow though, so if the lighting with my mod will look the same on the earlier patch as it does with the newest one is questionable.


Thank you for replying ^^
Test Subject
DELETED POST
12th Jan 2015 at 2:42 AM
This message has been deleted by lulejojo.
Test Subject
#206 Old 12th Jan 2015 at 2:43 AM
Great Mod! Can I download both the V4 and V5 mod? If not which one should I download?
Mad Poster
Original Poster
#207 Old 12th Jan 2015 at 11:47 AM
Quote:
Originally Posted by lulejojo
Great Mod! Can I download both the V4 and V5 mod? If not which one should I download?


Use only one of them, not both at the same time. The V5 is newer, so is the one to go with.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#208 Old 14th Jan 2015 at 12:07 AM
This mod is fine with the January 13th patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#209 Old 16th Jan 2015 at 11:24 AM
Indoor lighting has always been so horrid, I can't take a proper shot or video without buying 10+ lights on my ceiling! Thanks you for the mod, the lighting is so much better now!
Test Subject
THANKS POST
#210 Old 17th Jan 2015 at 8:59 PM
Thanks for this, I really needed it :)
Test Subject
THANKS POST
#211 Old 18th Jan 2015 at 5:24 PM
Thank you.
Field Researcher
#212 Old 20th Jan 2015 at 7:03 AM
Hi Shimrod, I have V5 currently in my game. Everything works out great, but I noticed one small issue the mod does to the shadow in CAS. I've pretty sure it this mod since I did the 50/50 method and narrowed it down
Test Subject
#213 Old 21st Jan 2015 at 6:45 AM
Aaaaand it did absolutely nothing. I installed the V5 package file into my Mods folder (which does have resource.cfg, I checked) and turned off Laptop Mode and tried messing with the lights in game (adjusting brightness, turning them off and on again, buying entirely new lights, etc) AND my game is completely up to date, but the mod is just not taking any effect whatsoever. What am I doing wrong??? I am going to go CRAZY with this goddamn game, I swear.
Test Subject
#214 Old 26th Jan 2015 at 12:54 AM
You should do a version with more bloom
Test Subject
#215 Old 4th Feb 2015 at 12:34 PM
Please, Anyone, Please Answer this Question if you had tried this.
I Play my Sims 4 using my Laptop, So I had to enable Laptop Mode, Which makes the Sims Shadow disappear.
So If anyone tried this with their laptops or computers, If I turned off the Laptop Mode. Then make the Lightings to Low or Medium. (But I Want is low, for my Laptop, Sorry ^_^) Will this mod make the shadow appear?
Mad Poster
Original Poster
#216 Old 4th Feb 2015 at 5:09 PM
This mod is fine with the February 3rd patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#217 Old 23rd Feb 2015 at 8:45 PM
Thanx so much :P

TnT_Terry
Test Subject
THANKS POST
#218 Old 1st Mar 2015 at 10:47 AM
Thanks for the update...I love it!
Test Subject
#219 Old 7th Mar 2015 at 5:49 PM
This is perfect! Thank you!
Test Subject
THANKS POST
#220 Old 12th Mar 2015 at 9:25 PM
Thanks for the mod.
Mad Poster
Original Poster
#221 Old 12th Mar 2015 at 10:02 PM
All of my mods are fine with the March 10th patch, including this one.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#222 Old 17th Mar 2015 at 12:56 PM
The only thing I don't like is that you cannot change the color in Build Mode! But anyways, thanks!
Test Subject
THANKS POST
#223 Old 22nd Mar 2015 at 10:09 AM
Thankyou, i am searching for this mod.
Test Subject
THANKS POST
#224 Old 22nd Mar 2015 at 5:08 PM
Thanks! The lighting in this game is.....less than not annoying. Hopefully this gets rid of my main issue......those uber bright walls by windows!
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