MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

TS4 SimRipper - rip sims from savegames, V3.9.1 uploaded 9/20/2021

by CmarNYC Posted 4th Dec 2019 at 7:36 PM - Updated 28th Sep 2021 at 4:23 PM by CmarNYC
1290 Comments / replies (Who?) - 24 Feedback Posts, 1 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I'm now limiting my support of this tool to fixing problems caused by patches, and no longer trying to exactly duplicate every bit of CC out there. Please feel free to report problems with CC and I'll take a look at them IF you provide your save game and sim troubleshooting info, but no guarantees that I'll fix them.

This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. The mesh can then be saved in a choice of mesh formats. The composited diffuse and specular textures are also saved. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful.

Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments.

To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Select a save file, then click on any of the sim's names which appear on the left. After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit.

WHEN ASKING FOR HELP WITH A PROBLEM, PLEASE UPLOAD THE SIM TROUBLESHOOTING INFO AND YOUR SAVED GAME, ALONG WITH PICTURES AND YOUR SIM'S MESH AND TEXTURES IF APPROPRIATE. IF THE SIM WON'T DISPLAY, REMOVE ALL CC AND MODS. IF IT STILL WON'T DISPLAY, UPLOAD YOUR SAVED GAME. IF IT DOES DISPLAY, ADD YOUR CC AND MODS IN A FEW AT A TIME AND FIGURE OUT WHICH IS CAUSING THE ERROR, THEN UPLOAD THAT CC/MOD PACKAGE AND YOUR SAVED GAME.

WE CAN ALL SAVE TIME AND ANNOYANCE IF I DON'T HAVE TO ASK EVERY TIME.


Requirements: .NET 4.5, 64-bit Windows. No Mac and no plans to support Mac, sorry.

* Please note that with custom content and default replacements supported, if you're using adult skins and meshes they may show up.

Tutorial on the basics of using these meshes in Blender, including importing textures and animations and transferring normals: http://www.modthesims.info/showthread.php?t=639931

Known problems/limitations:
- Animations for dogs look like they were made for a much larger animal and there's distortion of the head. Animations for little dogs and cats are fine. No idea why.
- Pet collars and clothing do not (yet) compress fluffy fur and will disappear into the fur on floofy pets.
- When loading toddlers or children, you may get errors saying one or more physique morphs (heavy/muscle/thin/bony) was not found. As far as I can tell this is normal and caused by some of the body morphs not being implemented for children/toddlers.
- The edges of hair meshes may be slightly visible, especially in Blender. This may be a normals problem.
- Some skin details and makeup don't show up as visibly as they should.
- Cleaning DAE meshes seems not to be working very well.

A note about error messages:
- Error messages saying it can't find presets, sim modifiers, BGEOs, DMaps, or BoneDeltas may or may not mean anything. In most cases it's caused by a custom preset or slider you used to have but have removed. The preset/slider reference may still be in the sim's data.
- Error messages saying it can't find a LRLE texture may or may not mean anything. Because of the workarounds used for CC makeup and skins the 'LRLE' texture may actually be an RLE.
- If the sim looks right, don't worry about the messages.

To-do:
- Fix pet collars and clothing to compress fur under them.
- See if normal and emission maps can be improved.
- See if skin details blending can be improved.

Please note the Collada DAE format will import into Blender with all skeleton and joint assignments intact. Unfortunately their importer will not keep the original normals. IMO in most cases that probably won't make a significant difference but the people who may use these meshes in Blender will have to determine that. Possibly they can export in both DAE and OBJ and transfer data in Blender.

Texturing and alpha transparency:
- Starting in version 2.3, textures are linked into DAE meshes and will be loaded automatically as long as the textures are in the same folder as the DAE. All you should have to do is change the Viewport Shading (next to the Mode selection) to Material.
- To make transparency work and to adjust shine:
-- If alpha hairs or other meshes that use alpha transparency aren't displaying correctly: After importing the DAE, expand the rig and select any mesh, click the Texture icon in the properties under the objects listing, select the first texture, scroll down to the Influence section, and under Diffuse put a check next to Alpha.
-- To adjust shine intensity: select a mesh and click on the Texture icon as above, then select the second texture (which should be the specular) scroll down to the Influence section, and under Specular change the Intensity number. Higher numbers = more shine.

Pictures include sims in SimRipper and in Milkshape. I'm hopeless in Blender but have managed to do a couple of screenshots.

If you're reporting a problem, please, please don't just say 'It doesn't work'. I need to see error messages, a description of the problem, pictures if possible, whether it's happening with all sims or certain sims. If you have an error message saying the tool can't read something, please post a screenshot of the message or the text. You can blur or edit any file paths that contain personal information. Please only include the first 10 lines or so in comments.

As of version 3.3, you can click the "Show Sim Troubleshooting Info" button and save a zip including the information and error listings and all the CC packages the sim is using. Please upload this zip AND your savegame with your report of a problem, it'll save everyone a lot of time. PLEASE INCLUDE IT WHEN YOU POST SO I DON'T HAVE TO ASK.




Image and package handling is done with s4pi: https://github.com/s4ptacle/Sims4Tools

9/20/2021, Version 3.9.1.0:
- Added support for fingernails and toenails.
- Added options for alternate sort orders of skin details. If one's not working, try the others.
- Added buttons to save skin textures and clothing/makeup/hair/accessory textures separately.
- Added sorting of sims by first name and household as well as last name.
- Tweaked the texture sort order to include ordering by composition method.
- Restricted the sim troubleshooting info to the current outfit.

8/15/2021, Version 3.8.2.0:
- Another fix for skin detail overlays. This may be the best I can do in this area.

7/21/2021, Version 3.8.1.0:
- Fixes the issue of clothing textures appearing transparent in older save games, putting your poor sim in a skin suit.

6/17/2021, Version 3.8.0.0:
- Changed the order in which skin detail overlays are applied to fix some being hidden by others. If you still have disappearing overlays, please upload an example package.
- Will now read custom CAS modifier tuning, supporting enabling and tweaking of morphs.
- Added support for skin and makeup sliders.
- Added options for skin blending.
- Changed the preview to an orthographic camera.
Notes:
- SimRipper does not have the same limits as the game on what the color sliders can be used on, so if hue, saturation, brightness, and/or opacity have adjustment values in the save game those adjustments will be shown.
- Since I've never been happy with the skintone blending, I've added additional methods that you can choose. "Blend" is the old method which is almost unchanged. "HSV" retains color better with mid-tone skins but looks terrible with light skin. With "HSL" medium and light skins may look sallow or slightly bluish. Very dark skin looks almost the same in all three but may vary a little in brightness. There's also an option of whether to apply the overlaid "Colorize" color - with most skins this will make little or no difference.
- Using an orthographic camera instead of a perspective one should eliminate perspective distortion making noses, ears, etc. appear too big, and duplicate the view in CAS a little better.

5/11/2021, Version 3.7.0.0:
- Will now skip unreadable packages instead of crashing.
- Will now skip invalid bone assignments when converting to Collada DAE.
- Fixed glitches at hairline with some alpha hairs.
- Fixed very short hair disappearing when used with a hat.
- Fixed some CC with nonstandard vertex paint not morphing correctly.
- Added support for painted pet coats.
- Known problems:
---Textures not saving on some systems. Try saving them in another location.
---Alpha hair and eyelashes may not render correctly. I believe this is a rendering problem in Windows WPF and Blender since they show up correctly in Milkshape and look different in WPF vs Blender.

2/26/2021, Version 3.6.0.0:
- Fixed skins showing up bluish gray after the 2/25 patch.
- Changed how images are saved in hopes of fixing the GDI+ errors some users are getting.
- Fixed bug causing children and toddlers to appear pregnant if loaded after a pregnant adult.

1/16/2021, Version 3.5.0.0:
- Fixed layer order of face sculpt textures causing cheek and forehead sculpts to layer default or blank definition over the other features.

1/13/2021, Version 3.4.2.0:
- Fixed bug causing default replacement skin definitions to not show up.

1/10/2021, Version 3.4.1.0:
- Fixed bug causing some sims in HQ to look like monsters from hell and others to be missing makeup items like eyebrows.

1/6/2021, Version 3.4.0.0:
- Now supports the December patch.
- Added support for the LRLE image type. MAC makeup and all skin definitions should show up correctly.
- Updated the Sim Troubleshooting Info to include only the current outfit.
- PLEASE NOTE: MAKEUP AND SKIN SLIDERS ARE NOT YET SUPPORTED. You'll get the makeup/skin color but without any slider adjustments.

11/18/2020, Version 3.3.0.0:
- Added a button to "Save Sim Troubleshooting Info". This will let you save a zip file with the information and error listings and copies of all the CC packages used by the sim. You can then upload the zip to your comment reporting the problem.

11/17/2020, Version 3.2.0.0:
- Update to support new version of savegame data.
- Toddler eyebrows and other makeup textures along with the eye colors added in a patch are now included along with skin definition files. Most toddlers should show up correctly.

10/20/2020, Version 3.1.0.0:
- Bugfix for sims with alpha hair and no other alpha parts failing to save as solid and glass meshes and textures.
- Diffuse textures now blended with premultiplication to avoid blending artifacts on some parts.
- The preview will now reflect the different saving options, which handle the skin texture a little differently. This will make no difference in the majority of cases but sometimes may give you a more accurate idea of how it will look in Blender or other tools.

10/14/2020, Version 3.0.0.0:
- Lots of fixes for the Oct. 6 patch. This update has not been fully tested but I wanted to get something out there that's at least mostly working. Please report problems.
- Added option to save as solid and glass meshes and textures, like in older versions.
- Added option to save DAE meshes without linked textures.

8/30/2020, Version 2.3.3.2:
- Fixed bug causing textures to not save to some folders.

8/23/2020, Version 2.3.2:
- Fixed bug causing overlays to not appear. They still may be fainter than you expect.
- Bone morphs will no longer crash on faces with a zero length side.
- Fixed unevenness in long dresses and skirts with some morphs.
- Increased the precision of bone morph calculations. Much to my surprise, .NET uses different mechanisms for floating point arithmetic in 32-bit vs 64-bit, which apparently is why the MS3D meshes had the arms at the wrong angle in 64-bit but not in 32-bit. Using double precision has fixed that and may help with small rig errors a couple of people have reported.

8/18/2020, Version 2.3:
- Added HQ texture support.
- Textures are now linked into DAE meshes. Import the DAE and change the Viewport Shading to Material and you should see the model with diffuse and specular textures. See instructions above under "Texturing and alpha transparency".
- Some alpha hairs or accessories may not display correctly using the main diffuse texture if they've been uv-mapped onto face or body areas. In that case you can save a 'glass' texture which has no skin texture background and import it for your alpha mesh that's not looking right.
- Optionally meshes can be saved as one mesh or as multiple mesh parts, one for each part of the sim: head, hair, body, accessories, etc.
-- Separate mesh parts will show visible seams between parts because Blender doesn't import the normals correctly. You may be able to correct this by importing an obj of the same model and transferring normals as explained in the tutorial above.
-- Having "Clean DAE Mesh" checked and saving as a single mesh will in most cases give you a mesh with no visible seams.
- Fix for null reference exceptions affecting occult sims, possibly due to a change in the EA save game format.
- Various fixes.

7/26/2020, Version 2.2.2:
- Fix for new version of the CASP introduced in the Knitting patch.
- You can now select different bone sizes in Blender. A setting of 9 gives you pretty visible bones.
- This is an interim update to get the CASPs working again. Still working on separate part meshes, HQ support, and various fixes.

6/4/2020, Version 2.2.1:
- The June 3, 2020 patch seems to have changed the way makeup textures are compressed, resulting in eyecolor, eyebrows, lipstick etc. not appearing. This is an interim update which uses older versions of those textures. Any new makeup that came with the June 3 patch will not show up correctly.

5/31/2020, Version 2.2.0: (Yes, I messed up the version number.)
- Bone morphs are reworked to hopefully be more accurate in extreme morphs and scaling.
- The creation and save speed for Collada .DAE meshes is substantially improved.
- Uses a better folder browser for choosing paths in the setup.
- *known bug* Milkshape meshes have an error in the rig causing the arm bones to be positioned wrong. Collada DAE meshes seem to be fine.

2/26/20, Version 2.0.2:
- Failure to correctly read CASModifier tuning in countries that use a comma as a decimal marker has been fixed. This caused the modifiers not to be read, and is likely the cause of crashing when trying to load a sim.

2/23/20, Version 2.0:
- There are now three file paths that can be modified in Setup if needed: The path to the game files, the full path to the Mods folder, and the full path to the Saves folder.
- You can now filter the list of sims in a save game listing by species, gender, and age.
- There is now a button to save textures only.
- A missing Region Map should no longer cause crashing.
- Errors are now logged and can be displayed by clicking the Show Errors button.
- The listing of the sim's information (background info, morphs, CAS parts, etc.) is no longer shown in the tool but can be displayed by clicking the "Show Sim Information Listing" button.
- Duplication of sims' appearance, especially children and toddlers, has been improved by the inclusion of CAS Modifier tuning. (Thanks, Menaceman44!)
- Males in female frame now have flattened breasts when wearing female tops.
- Filling of the waist gap when combining female tops and male bottoms should now work correctly in all clothing.
- A pregnant morph can now be applied to cats and dogs.
- Tans and sunburns are now supported, with or without tan lines. (Tan lines must be created in the game.)
- The correct parts of pants should now be removed when combined with boots.
- I fiddled with the bumpmaps and emission maps, but I can't tell if it's an improvement.

1/23/20, Version 1.9.2:
- Fixed Collada DAE meshes exported on systems with languages that use a comma for decimals not importing the rig into Blender correctly.
- Fixed the teeth texture and made the inner mouth color more realistic.
- Tweaked skin colors a little.

1/15/20, Version 1.9:
- Animations should now work well in Blender.
- CAS parts using the SimGlass shader are now supported. They will be a separate mesh part within the Collada, OBJ, or MS3D file, and their texture will be exported to separate images named as Glass. At this time all glass parts will be combined into one mesh part. This will however affect only transparency hair in most cases.

12/18/19, Version 1.8:
- Bugfixes for locality differences.
- Skin details are now blended according to the composition method.
- Occult states added. Occult sims with an alternate form can now be put into that form.
- Pregnant sims will now have a pregnant morph applied, and a slider for pregnancy progress can make any sim appear pregnant. (Human sims only so far.)
- Improved appearance of light skin colors.

12/6/19, Version 1.7:
- Added more robust handling of errors in reading resources. If a resource can't be read, the tool will now tell you the resource type, tgi, and the package it's in; and ignore it.
- Now uses skintone settings for makeup opacity, so your sims should no longer look like they put blush and eyeshadow on with a trowel.
Tags: #TS4, #Sim, #Ripper

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4SimRipper_3_9_1_0.zip | Extract the folder and run TS4SimRipper.exe

Size: 2.45 MB · Downloads: 37,125 · 20th Sep 2021
2.45 MB 37,125 20th Sep 2021
TS4SimRipper Source 9-20-2021.zip | Source files, not needed to use the tool

Size: 2.87 MB · Downloads: 6,447 · 20th Sep 2021
2.87 MB 6,447 20th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
1290 Comments / Replies (Who?) - 1204 Feedback Posts, 54 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 47 of 52
Ms. Byte
Original Poster
#1151 Old 3rd Sep 2021 at 12:49 PM
Quote:
Originally Posted by blacksimmer1200
It keeps saying bone not found


Please upload your save game and the sim troubleshooting info.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1152 Old 5th Sep 2021 at 8:17 AM
Default Here’s the info for my sims
Quote:
Originally Posted by CmarNYC
Please upload your save game and the sim troubleshooting info.
It’s at the bottom and i’ve never had this issue before
Screenshots
Ms. Byte
Original Poster
#1153 Old 5th Sep 2021 at 6:02 PM
Quote:
Originally Posted by blacksimmer1200
It’s at the bottom and i’ve never had this issue before


I need the save game file and the sim troubleshooting info zip file you can save using the 'Sim Troubleshooting Info' button in SimRipper.

Does the sim appear correctly in the preview? If it does, just ignore the error. If it doesn't, I need those files.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1154 Old 6th Sep 2021 at 7:04 AM
Default this error not allowing me to save textures
Unable to save image to file: C:\Users\nope\Desktop\nope\nope.png
Directory C:\Users\nope\Desktop\nope exists: True
System.UnauthorizedAccessException: Access to the path
\Users\nope\Desktop\nope\nope_diffuse.png' is denied.
‘at System.10,_Error. WinlOError(int32 errorCode, String
maybeFullPath)

at System 1O.FileStream.init{String path, FileMode mode, FileAccess
‘access, Int32 rights, Boolean useRights, FileShare share, Int32
buffersize, FileOptions options, SECURITY _ATTRIBUTES secAttrs, String
msgPath, Boolean bFromProny, Boolean useLongPath, Boolean
checkHost)

at System.10.FileStream. ctor(String path, FileMode mode, FileAccess
_access, FileShare share, Int32 buffersize)

at System.1O.File.Create(String path)

at TS4SimRipper.Form1.SavelmagePng(image image, String path)

‘at TS4SimRipper.Form1,SaveModelMorph(MeshFormat format)

this is what I get for trying to save the textures. pls help


Ms. Byte
Original Poster
#1155 Old 6th Sep 2021 at 7:50 AM
Quote:
Originally Posted by jamex
Unable to save image to file: C:\Users\nope\Desktop\nope\nope.png
Directory C:\Users\nope\Desktop\nope exists: True
System.UnauthorizedAccessException: Access to the path
\Users\nope\Desktop\nope\nope_diffuse.png' is denied.
‘at System.10,_Error. WinlOError(int32 errorCode, String
maybeFullPath)

at System 1O.FileStream.init{String path, FileMode mode, FileAccess
‘access, Int32 rights, Boolean useRights, FileShare share, Int32
buffersize, FileOptions options, SECURITY _ATTRIBUTES secAttrs, String
msgPath, Boolean bFromProny, Boolean useLongPath, Boolean
checkHost)

at System.10.FileStream. ctor(String path, FileMode mode, FileAccess
_access, FileShare share, Int32 buffersize)

at System.1O.File.Create(String path)

at TS4SimRipper.Form1.SavelmagePng(image image, String path)

‘at TS4SimRipper.Form1,SaveModelMorph(MeshFormat format)

this is what I get for trying to save the textures. pls help




This is a known error on some systems and I don't know what causes it. Try saving the textures to a different location.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1156 Old 6th Sep 2021 at 8:06 AM
Quote:
Originally Posted by CmarNYC
This is a known error on some systems and I don't know what causes it. Try saving the textures to a different location.


Aw thanks Will try again, I even gave it adminsistrator
Test Subject
#1157 Old 6th Sep 2021 at 8:12 AM
Quote:
Originally Posted by CmarNYC
This is a known error on some systems and I don't know what causes it. Try saving the textures to a different location.



Ok THANKS got it to work ( god dammed Avast blocked it without telling me it tried to save an image )
Test Subject
THANKS POST
#1158 Old 6th Sep 2021 at 6:56 PM
hey, I have a question..... does it find ghosts for sim ripper?
Ms. Byte
Original Poster
#1159 Old 6th Sep 2021 at 7:45 PM
Quote:
Originally Posted by jamex
hey, I have a question..... does it find ghosts for sim ripper?


I don't know, probably not but it depends on whether the game saves ghosts as sims. I don't have any games with ghosts to test on. Try it and let us know!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1160 Old 7th Sep 2021 at 12:35 AM
Quote:
Originally Posted by CmarNYC
I don't know, probably not but it depends on whether the game saves ghosts as sims. I don't have any games with ghosts to test on. Try it and let us know!


ok it doesn't work on ghosts, But it does work on special sims ie (stormtroopers, Porceline doll, and others altho their names are invisible in the sims ripper app ) it doesn't work on night wraths either ( spellcasters DLC ) it would have been cool, but this tool/exe is already very great
Test Subject
#1161 Old 7th Sep 2021 at 9:36 PM
Quote:
Originally Posted by blacksimmer1200
It keeps saying bone not found
It also says this
Screenshots
Test Subject
#1162 Old 8th Sep 2021 at 5:57 AM
Hi eveytime i try to render a sim this message pops up
Test Subject
#1163 Old 8th Sep 2021 at 6:02 AM
Quote:
Originally Posted by littlebitsad
Hi eveytime i try to render a sim this message pops up
[IMG]
[/IMG][IMG]file:///Users/myname/Desktop/Untitled97_20210907233924.PNG[/IMG]

and also this the what i see when i click {details}:

"See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TS4SimRipper.Form1.GetCurrentModel(Boolean skinOnly)
at TS4SimRipper.Form1.GetCurrentModel()
at TS4SimRipper.Form1.DisplaySim(SimData sim, SimOccult occultState)
at TS4SimRipper.Form1.sims_listBox_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
TS4SimRipper
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/myname/Downloads/MTS_CmarNYC_1980668_TS4SimRipper_3_8_2_0/TS4SimRipper_3_8_2_0/TS4SimRipper.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing"
Screenshots
Test Subject
#1164 Old 8th Sep 2021 at 8:53 AM Last edited by KaylaSimz0726 : 8th Sep 2021 at 10:51 AM.
Default Error in TS4 ripper
Hi! I had just recently updated my game and tried to rip one of my sims but I keep on getting the same message over and over. Not sure what this means and I could use some help. My sims won't even load in the preview whether they have cc on or not. This is what the message details also said.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TS4SimRipper.Form1.GetCurrentModel(Boolean skinOnly)
at TS4SimRipper.Form1.GetCurrentModel()
at TS4SimRipper.Form1.DisplaySim(SimData sim, SimOccult occultState)
at TS4SimRipper.Form1.sims_listBox_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
TS4SimRipper
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/kayla/Downloads/TS4SimRipper_3_8_2_0/TS4SimRipper.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
s4pi.Package
Assembly Version: 2002.10.2050.28502
Win32 Version: 2002.10.2050.28502
CodeBase: file:///C:/Users/kayla/Downloads/TS4SimRipper_3_8_2_0/s4pi.Package.DLL
----------------------------------------
s4pi.Interfaces
Assembly Version: 2002.10.2049.28497
Win32 Version: 2002.10.2049.28497
CodeBase: file:///C:/Users/kayla/Downloads/TS4SimRipper_3_8_2_0/s4pi.Interfaces.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
WindowsFormsIntegration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
PresentationFramework.Aero2
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero2/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero2.dll
----------------------------------------
s4pi.Settings
Assembly Version: 2103.7.1628.20645
Win32 Version: 2103.7.1628.20645
CodeBase: file:///C:/Users/kayla/Downloads/TS4SimRipper_3_8_2_0/s4pi.Settings.DLL
----------------------------------------
PresentationFramework-SystemXml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
----------------------------------------
protobuf-net
Assembly Version: 2.0.0.668
Win32 Version: 2.0.0.668
CodeBase: file:///C:/Users/kayla/Downloads/TS4SimRipper_3_8_2_0/protobuf-net.DLL
----------------------------------------
DDSPanel
Assembly Version: 2002.10.2050.28504
Win32 Version: 2002.10.2050.28504
CodeBase: file:///C:/Users/kayla/Downloads/TS4SimRipper_3_8_2_0/DDSPanel.DLL
----------------------------------------
s4pi.ImageResource
Assembly Version: 2104.21.1540.19202
Win32 Version: 2104.21.1540.19202
CodeBase: file:///C:/Users/kayla/Downloads/TS4SimRipper_3_8_2_0/s4pi.ImageResource.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Screenshots
Ms. Byte
Original Poster
#1165 Old 8th Sep 2021 at 12:51 PM
Quote:
Originally Posted by itseicyy
It also says this


Quote:
Originally Posted by littlebitsad
and also this the what i see when i click {details}:
...


Quote:
Originally Posted by KaylaSimz0726
Hi! I had just recently updated my game and tried to rip one of my sims but I keep on getting the same message over and over. Not sure what this means and I could use some help. My sims won't even load in the preview whether they have cc on or not. This is what the message details also said.
...


I can't do anything with just an error message.

Please upload your save game and sim troubleshooting info. If the sim won't display, you'll have to remove all CC and mods. If it still doesn't work, upload your save game. If it does work, you'll have to add your CC and mods back a few at a time to figure out which is causing the error, then upload that and your save game.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1166 Old 8th Sep 2021 at 6:02 PM
Quote:
Originally Posted by CmarNYC
I can't do anything with just an error message.

Please upload your save game and sim troubleshooting info. If the sim won't display, you'll have to remove all CC and mods. If it still doesn't work, upload your save game. If it does work, you'll have to add your CC and mods back a few at a time to figure out which is causing the error, then upload that and your save game.



I did remove all cc and mods from my game and I'm still getting the same error message. My sim troubleshooting info was blank but I was able t upload my save file. Here is the link to the download. https://drive.google.com/file/d/1oG...iew?usp=sharing
Ms. Byte
Original Poster
#1167 Old 8th Sep 2021 at 7:50 PM
Quote:
Originally Posted by KaylaSimz0726
I did remove all cc and mods from my game and I'm still getting the same error message. My sim troubleshooting info was blank but I was able t upload my save file. Here is the link to the download. https://drive.google.com/file/d/1oG...iew?usp=sharing


Thank you! Turns out it's because EA added fingernail and toenail accessories, which SimRipper isn't set up for. I don't have Spa Day and your sim shows up as only a head for me, but I've attached a version with a fix that works on the base game finger and toe nails. Please let me know if it works for you.

The attached version has several changes and additions to the controls and not everything is tested yet so some stuff may not work.
Download - please read all instructions before downloading any files!
File Type: zip TS4SimRipper_3_9_0_0.zip (2.45 MB, 214 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1168 Old 8th Sep 2021 at 8:32 PM
Quote:
Originally Posted by CmarNYC
Thank you! Turns out it's because EA added fingernail and toenail accessories, which SimRipper isn't set up for. I don't have Spa Day and your sim shows up as only a head for me, but I've attached a version with a fix that works on the base game finger and toe nails. Please let me know if it works for you.

The attached version has several changes and additions to the controls and not everything is tested yet so some stuff may not work.


Thank you so much!! I was able to rip my sim with no problems now. You're a lifesaver
Test Subject
#1169 Old 9th Sep 2021 at 9:02 AM
3.9.0 opinions
Quote:
Originally Posted by CmarNYC
Thank you! Turns out it's because EA added fingernail and toenail accessories, which SimRipper isn't set up for. I don't have Spa Day and your sim shows up as only a head for me, but I've attached a version with a fix that works on the base game finger and toe nails. Please let me know if it works for you.

The attached version has several changes and additions to the controls and not everything is tested yet so some stuff may not work.



My critics on sims ripper 3.9
- the UI and GUI looks better
- extra texture choice (Skin)
-skin detail sorting
- You can finally sort the list of sims (last, first, and household name )
- sim ripper labels sims by family and or households


things sims ripper cant do or (trouble, bad jobs and or bugs or etc )

-for me, it says (in the top left it says v3.8.2.0 )
-still can't get ghosts or night Wrath
-still is a bit to the lower poly side ( this is good for lower power pc's )
-Still is limited to Obj, and dae or MS3D
- if you have an alien sim they cannot go human
-if you have any overlaying body CC ( to make the skin look better, some don't work well)



I think this update is A lot better, thanks CmarNYC
Ms. Byte
Original Poster
#1170 Old 9th Sep 2021 at 11:31 AM
Quote:
Originally Posted by jamex
My critics on sims ripper 3.9
- the UI and GUI looks better
- extra texture choice (Skin)
-skin detail sorting
- You can finally sort the list of sims (last, first, and household name )
- sim ripper labels sims by family and or households


things sims ripper cant do or (trouble, bad jobs and or bugs or etc )

-for me, it says (in the top left it says v3.8.2.0 )
-still can't get ghosts or night Wrath
-still is a bit to the lower poly side ( this is good for lower power pc's )
-Still is limited to Obj, and dae or MS3D
- if you have an alien sim they cannot go human
-if you have any overlaying body CC ( to make the skin look better, some don't work well)

I think this update is A lot better, thanks CmarNYC


Thanks! I'm trying to make it as flexible as possible.

About the 'trouble' items:

- This is a test version and I forgot to update the version number.
- Ghosts and night wraith are not defined in the save game as sims. Same for mannequins. I'm looking to wind up development of this tool and get out of TS4 modding so I'm not planning on trying to find and support them. IMO you might be able to make your own ghost by ripping a sim and making the texture semi-transparent.
- The meshes are low poly because TS4 uses low poly meshes. SimRipper doesn't create the meshes and uses the highest quality lod available.
- The choice of mesh type is limited because it's HARD to even find a non-proprietary mesh type that has a publicly defined format and is widely accepted by meshing tools and includes all the necessary information, let alone figure out how to write it. If you have suggestions, let me know.
- You should be able to put an alien into their human form by changing the occult state. If the human state isn't there maybe it's not defined. If it's really not working, please upload a save game and tell me which sim it is that can't go human.
- Overlays can be difficult because I don't know exactly how the game blends them. Upload a few examples of overlays and explain how they don't work well and I'll take a look.

I think it's time to accept that not all CC is going to look perfect.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1171 Old 10th Sep 2021 at 4:09 AM
[/QUOTE]I think it's time to accept that not all CC is going to look perfect.[/QUOTE]

ah it's fine and I'm completely fine with it ( I am 15 And I cannot do anything in this field of stuff so I just thank you for this tool instead of trying to use ninja ripper for sims (way difficult).

but ill try to provide feedback on and other things for you.
Test Subject
#1172 Old 10th Sep 2021 at 5:45 AM
( the 1st three are cc skins detail overlay )
this is the only one who doesn't look good.









sim alien cannot change into human ( unless child alien sims cannot change )

Ms. Byte
Original Poster
#1173 Old 10th Sep 2021 at 6:04 AM
Quote:
Originally Posted by jamex
( the 1st three are cc skins detail overlay )
this is the only one who doesn't look good.
...

sim alien cannot change into human ( unless child alien sims cannot change )
...


You mean the skin color in the first set? What's the problem in the other two sets? And I need the skin detail package.

For the vampire I need the save game and the name of the sim.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1174 Old 10th Sep 2021 at 4:33 PM Last edited by jamex : 10th Sep 2021 at 5:58 PM.
Quote:
Originally Posted by CmarNYC
You mean the skin color in the first set? What's the problem in the other two sets? And I need the skin detail package.


For the vampire I need the save game and the name of the sim.


and the 2nd ones are good, just stating that some work
ok. ill use sims tray importer.. brb

https://www.mediafire.com/file/3gzj...9108d7.zip/file the 1st woman with the texture overlays.

https://www.mediafire.com/file/pdme...170189.zip/file the other one with the baby that cant go human, SOrry if it's to big, and sorry if you may not have the packs
Ms. Byte
Original Poster
#1175 Old 10th Sep 2021 at 6:39 PM
Quote:
Originally Posted by jamex
and the 2nd ones are good, just stating that some work
ok. ill use sims tray importer.. brb

https://www.mediafire.com/file/3gzj...9108d7.zip/file the 1st woman with the texture overlays.

https://www.mediafire.com/file/pdme...170189.zip/file the other one with the baby that cant go human, SOrry if it's to big, and sorry if you may not have the packs


Sorry but households from the tray are not useful to me. I asked for the package of the skin overlay that's not working right, and the save game file and name of the sim for the vampire child. The skin overlay package should be in your mods folder, and the save game should be in your saves folder - it's the same file you open in SimRipper.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Page 47 of 52