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TS4 SimRipper - rip sims from savegames, V3.9.1 uploaded 9/20/2021

by CmarNYC Posted 4th Dec 2019 at 7:36 PM - Updated 28th Sep 2021 at 4:23 PM by CmarNYC
1290 Comments / replies (Who?) - 24 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I'm now limiting my support of this tool to fixing problems caused by patches, and no longer trying to exactly duplicate every bit of CC out there. Please feel free to report problems with CC and I'll take a look at them IF you provide your save game and sim troubleshooting info, but no guarantees that I'll fix them.

This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. The mesh can then be saved in a choice of mesh formats. The composited diffuse and specular textures are also saved. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful.

Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments.

To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Select a save file, then click on any of the sim's names which appear on the left. After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit.

WHEN ASKING FOR HELP WITH A PROBLEM, PLEASE UPLOAD THE SIM TROUBLESHOOTING INFO AND YOUR SAVED GAME, ALONG WITH PICTURES AND YOUR SIM'S MESH AND TEXTURES IF APPROPRIATE. IF THE SIM WON'T DISPLAY, REMOVE ALL CC AND MODS. IF IT STILL WON'T DISPLAY, UPLOAD YOUR SAVED GAME. IF IT DOES DISPLAY, ADD YOUR CC AND MODS IN A FEW AT A TIME AND FIGURE OUT WHICH IS CAUSING THE ERROR, THEN UPLOAD THAT CC/MOD PACKAGE AND YOUR SAVED GAME.

WE CAN ALL SAVE TIME AND ANNOYANCE IF I DON'T HAVE TO ASK EVERY TIME.


Requirements: .NET 4.5, 64-bit Windows. No Mac and no plans to support Mac, sorry.

* Please note that with custom content and default replacements supported, if you're using adult skins and meshes they may show up.

Tutorial on the basics of using these meshes in Blender, including importing textures and animations and transferring normals: http://www.modthesims.info/showthread.php?t=639931

Known problems/limitations:
- Animations for dogs look like they were made for a much larger animal and there's distortion of the head. Animations for little dogs and cats are fine. No idea why.
- Pet collars and clothing do not (yet) compress fluffy fur and will disappear into the fur on floofy pets.
- When loading toddlers or children, you may get errors saying one or more physique morphs (heavy/muscle/thin/bony) was not found. As far as I can tell this is normal and caused by some of the body morphs not being implemented for children/toddlers.
- The edges of hair meshes may be slightly visible, especially in Blender. This may be a normals problem.
- Some skin details and makeup don't show up as visibly as they should.
- Cleaning DAE meshes seems not to be working very well.

A note about error messages:
- Error messages saying it can't find presets, sim modifiers, BGEOs, DMaps, or BoneDeltas may or may not mean anything. In most cases it's caused by a custom preset or slider you used to have but have removed. The preset/slider reference may still be in the sim's data.
- Error messages saying it can't find a LRLE texture may or may not mean anything. Because of the workarounds used for CC makeup and skins the 'LRLE' texture may actually be an RLE.
- If the sim looks right, don't worry about the messages.

To-do:
- Fix pet collars and clothing to compress fur under them.
- See if normal and emission maps can be improved.
- See if skin details blending can be improved.

Please note the Collada DAE format will import into Blender with all skeleton and joint assignments intact. Unfortunately their importer will not keep the original normals. IMO in most cases that probably won't make a significant difference but the people who may use these meshes in Blender will have to determine that. Possibly they can export in both DAE and OBJ and transfer data in Blender.

Texturing and alpha transparency:
- Starting in version 2.3, textures are linked into DAE meshes and will be loaded automatically as long as the textures are in the same folder as the DAE. All you should have to do is change the Viewport Shading (next to the Mode selection) to Material.
- To make transparency work and to adjust shine:
-- If alpha hairs or other meshes that use alpha transparency aren't displaying correctly: After importing the DAE, expand the rig and select any mesh, click the Texture icon in the properties under the objects listing, select the first texture, scroll down to the Influence section, and under Diffuse put a check next to Alpha.
-- To adjust shine intensity: select a mesh and click on the Texture icon as above, then select the second texture (which should be the specular) scroll down to the Influence section, and under Specular change the Intensity number. Higher numbers = more shine.

Pictures include sims in SimRipper and in Milkshape. I'm hopeless in Blender but have managed to do a couple of screenshots.

If you're reporting a problem, please, please don't just say 'It doesn't work'. I need to see error messages, a description of the problem, pictures if possible, whether it's happening with all sims or certain sims. If you have an error message saying the tool can't read something, please post a screenshot of the message or the text. You can blur or edit any file paths that contain personal information. Please only include the first 10 lines or so in comments.

As of version 3.3, you can click the "Show Sim Troubleshooting Info" button and save a zip including the information and error listings and all the CC packages the sim is using. Please upload this zip AND your savegame with your report of a problem, it'll save everyone a lot of time. PLEASE INCLUDE IT WHEN YOU POST SO I DON'T HAVE TO ASK.




Image and package handling is done with s4pi: https://github.com/s4ptacle/Sims4Tools

9/20/2021, Version 3.9.1.0:
- Added support for fingernails and toenails.
- Added options for alternate sort orders of skin details. If one's not working, try the others.
- Added buttons to save skin textures and clothing/makeup/hair/accessory textures separately.
- Added sorting of sims by first name and household as well as last name.
- Tweaked the texture sort order to include ordering by composition method.
- Restricted the sim troubleshooting info to the current outfit.

8/15/2021, Version 3.8.2.0:
- Another fix for skin detail overlays. This may be the best I can do in this area.

7/21/2021, Version 3.8.1.0:
- Fixes the issue of clothing textures appearing transparent in older save games, putting your poor sim in a skin suit.

6/17/2021, Version 3.8.0.0:
- Changed the order in which skin detail overlays are applied to fix some being hidden by others. If you still have disappearing overlays, please upload an example package.
- Will now read custom CAS modifier tuning, supporting enabling and tweaking of morphs.
- Added support for skin and makeup sliders.
- Added options for skin blending.
- Changed the preview to an orthographic camera.
Notes:
- SimRipper does not have the same limits as the game on what the color sliders can be used on, so if hue, saturation, brightness, and/or opacity have adjustment values in the save game those adjustments will be shown.
- Since I've never been happy with the skintone blending, I've added additional methods that you can choose. "Blend" is the old method which is almost unchanged. "HSV" retains color better with mid-tone skins but looks terrible with light skin. With "HSL" medium and light skins may look sallow or slightly bluish. Very dark skin looks almost the same in all three but may vary a little in brightness. There's also an option of whether to apply the overlaid "Colorize" color - with most skins this will make little or no difference.
- Using an orthographic camera instead of a perspective one should eliminate perspective distortion making noses, ears, etc. appear too big, and duplicate the view in CAS a little better.

5/11/2021, Version 3.7.0.0:
- Will now skip unreadable packages instead of crashing.
- Will now skip invalid bone assignments when converting to Collada DAE.
- Fixed glitches at hairline with some alpha hairs.
- Fixed very short hair disappearing when used with a hat.
- Fixed some CC with nonstandard vertex paint not morphing correctly.
- Added support for painted pet coats.
- Known problems:
---Textures not saving on some systems. Try saving them in another location.
---Alpha hair and eyelashes may not render correctly. I believe this is a rendering problem in Windows WPF and Blender since they show up correctly in Milkshape and look different in WPF vs Blender.

2/26/2021, Version 3.6.0.0:
- Fixed skins showing up bluish gray after the 2/25 patch.
- Changed how images are saved in hopes of fixing the GDI+ errors some users are getting.
- Fixed bug causing children and toddlers to appear pregnant if loaded after a pregnant adult.

1/16/2021, Version 3.5.0.0:
- Fixed layer order of face sculpt textures causing cheek and forehead sculpts to layer default or blank definition over the other features.

1/13/2021, Version 3.4.2.0:
- Fixed bug causing default replacement skin definitions to not show up.

1/10/2021, Version 3.4.1.0:
- Fixed bug causing some sims in HQ to look like monsters from hell and others to be missing makeup items like eyebrows.

1/6/2021, Version 3.4.0.0:
- Now supports the December patch.
- Added support for the LRLE image type. MAC makeup and all skin definitions should show up correctly.
- Updated the Sim Troubleshooting Info to include only the current outfit.
- PLEASE NOTE: MAKEUP AND SKIN SLIDERS ARE NOT YET SUPPORTED. You'll get the makeup/skin color but without any slider adjustments.

11/18/2020, Version 3.3.0.0:
- Added a button to "Save Sim Troubleshooting Info". This will let you save a zip file with the information and error listings and copies of all the CC packages used by the sim. You can then upload the zip to your comment reporting the problem.

11/17/2020, Version 3.2.0.0:
- Update to support new version of savegame data.
- Toddler eyebrows and other makeup textures along with the eye colors added in a patch are now included along with skin definition files. Most toddlers should show up correctly.

10/20/2020, Version 3.1.0.0:
- Bugfix for sims with alpha hair and no other alpha parts failing to save as solid and glass meshes and textures.
- Diffuse textures now blended with premultiplication to avoid blending artifacts on some parts.
- The preview will now reflect the different saving options, which handle the skin texture a little differently. This will make no difference in the majority of cases but sometimes may give you a more accurate idea of how it will look in Blender or other tools.

10/14/2020, Version 3.0.0.0:
- Lots of fixes for the Oct. 6 patch. This update has not been fully tested but I wanted to get something out there that's at least mostly working. Please report problems.
- Added option to save as solid and glass meshes and textures, like in older versions.
- Added option to save DAE meshes without linked textures.

8/30/2020, Version 2.3.3.2:
- Fixed bug causing textures to not save to some folders.

8/23/2020, Version 2.3.2:
- Fixed bug causing overlays to not appear. They still may be fainter than you expect.
- Bone morphs will no longer crash on faces with a zero length side.
- Fixed unevenness in long dresses and skirts with some morphs.
- Increased the precision of bone morph calculations. Much to my surprise, .NET uses different mechanisms for floating point arithmetic in 32-bit vs 64-bit, which apparently is why the MS3D meshes had the arms at the wrong angle in 64-bit but not in 32-bit. Using double precision has fixed that and may help with small rig errors a couple of people have reported.

8/18/2020, Version 2.3:
- Added HQ texture support.
- Textures are now linked into DAE meshes. Import the DAE and change the Viewport Shading to Material and you should see the model with diffuse and specular textures. See instructions above under "Texturing and alpha transparency".
- Some alpha hairs or accessories may not display correctly using the main diffuse texture if they've been uv-mapped onto face or body areas. In that case you can save a 'glass' texture which has no skin texture background and import it for your alpha mesh that's not looking right.
- Optionally meshes can be saved as one mesh or as multiple mesh parts, one for each part of the sim: head, hair, body, accessories, etc.
-- Separate mesh parts will show visible seams between parts because Blender doesn't import the normals correctly. You may be able to correct this by importing an obj of the same model and transferring normals as explained in the tutorial above.
-- Having "Clean DAE Mesh" checked and saving as a single mesh will in most cases give you a mesh with no visible seams.
- Fix for null reference exceptions affecting occult sims, possibly due to a change in the EA save game format.
- Various fixes.

7/26/2020, Version 2.2.2:
- Fix for new version of the CASP introduced in the Knitting patch.
- You can now select different bone sizes in Blender. A setting of 9 gives you pretty visible bones.
- This is an interim update to get the CASPs working again. Still working on separate part meshes, HQ support, and various fixes.

6/4/2020, Version 2.2.1:
- The June 3, 2020 patch seems to have changed the way makeup textures are compressed, resulting in eyecolor, eyebrows, lipstick etc. not appearing. This is an interim update which uses older versions of those textures. Any new makeup that came with the June 3 patch will not show up correctly.

5/31/2020, Version 2.2.0: (Yes, I messed up the version number.)
- Bone morphs are reworked to hopefully be more accurate in extreme morphs and scaling.
- The creation and save speed for Collada .DAE meshes is substantially improved.
- Uses a better folder browser for choosing paths in the setup.
- *known bug* Milkshape meshes have an error in the rig causing the arm bones to be positioned wrong. Collada DAE meshes seem to be fine.

2/26/20, Version 2.0.2:
- Failure to correctly read CASModifier tuning in countries that use a comma as a decimal marker has been fixed. This caused the modifiers not to be read, and is likely the cause of crashing when trying to load a sim.

2/23/20, Version 2.0:
- There are now three file paths that can be modified in Setup if needed: The path to the game files, the full path to the Mods folder, and the full path to the Saves folder.
- You can now filter the list of sims in a save game listing by species, gender, and age.
- There is now a button to save textures only.
- A missing Region Map should no longer cause crashing.
- Errors are now logged and can be displayed by clicking the Show Errors button.
- The listing of the sim's information (background info, morphs, CAS parts, etc.) is no longer shown in the tool but can be displayed by clicking the "Show Sim Information Listing" button.
- Duplication of sims' appearance, especially children and toddlers, has been improved by the inclusion of CAS Modifier tuning. (Thanks, Menaceman44!)
- Males in female frame now have flattened breasts when wearing female tops.
- Filling of the waist gap when combining female tops and male bottoms should now work correctly in all clothing.
- A pregnant morph can now be applied to cats and dogs.
- Tans and sunburns are now supported, with or without tan lines. (Tan lines must be created in the game.)
- The correct parts of pants should now be removed when combined with boots.
- I fiddled with the bumpmaps and emission maps, but I can't tell if it's an improvement.

1/23/20, Version 1.9.2:
- Fixed Collada DAE meshes exported on systems with languages that use a comma for decimals not importing the rig into Blender correctly.
- Fixed the teeth texture and made the inner mouth color more realistic.
- Tweaked skin colors a little.

1/15/20, Version 1.9:
- Animations should now work well in Blender.
- CAS parts using the SimGlass shader are now supported. They will be a separate mesh part within the Collada, OBJ, or MS3D file, and their texture will be exported to separate images named as Glass. At this time all glass parts will be combined into one mesh part. This will however affect only transparency hair in most cases.

12/18/19, Version 1.8:
- Bugfixes for locality differences.
- Skin details are now blended according to the composition method.
- Occult states added. Occult sims with an alternate form can now be put into that form.
- Pregnant sims will now have a pregnant morph applied, and a slider for pregnancy progress can make any sim appear pregnant. (Human sims only so far.)
- Improved appearance of light skin colors.

12/6/19, Version 1.7:
- Added more robust handling of errors in reading resources. If a resource can't be read, the tool will now tell you the resource type, tgi, and the package it's in; and ignore it.
- Now uses skintone settings for makeup opacity, so your sims should no longer look like they put blush and eyeshadow on with a trowel.
Tags: #TS4, #Sim, #Ripper

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4SimRipper_3_9_1_0.zip | Extract the folder and run TS4SimRipper.exe

Size: 2.45 MB · Downloads: 37,125 · 20th Sep 2021
2.45 MB 37,125 20th Sep 2021
TS4SimRipper Source 9-20-2021.zip | Source files, not needed to use the tool

Size: 2.87 MB · Downloads: 6,447 · 20th Sep 2021
2.87 MB 6,447 20th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
1290 Comments / Replies (Who?) - 1204 Feedback Posts, 54 Thanks Posts
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Page 49 of 52
Ms. Byte
Original Poster
#1201 Old 28th Sep 2021 at 4:16 PM
Quote:
Originally Posted by thyagom


I don't know what's causing this. Maybe you have a default replacement neck slider or something? Or a mod or CC that's conflicting? Apparently it's something SimRipper isn't picking up as CC. You could try removing ALL mods and CC except what's in the sim troubleshooting info and see if the problem is duplicated in the game, then add things in until the neck is what you expect again and upload that item.

I'm no longer trying to support every CC and mod out there, so I may not be able to fix this.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1202 Old 28th Sep 2021 at 5:57 PM
Quote:
Originally Posted by CmarNYC
I need your save game and the sim troubleshooting info. It would save a lot of time if you'd just upload these when reporting a problem instead of making me ask.


hi, sorry here they both are, its a different sim from the picture i send but it still has the same eyelash glitch as it happens to every sim.
save
troubleshooting info
Test Subject
#1203 Old 28th Sep 2021 at 8:57 PM
Quote:
Originally Posted by CmarNYC
I don't know what's causing this. Maybe you have a default replacement neck slider or something? Or a mod or CC that's conflicting? Apparently it's something SimRipper isn't picking up as CC. You could try removing ALL mods and CC except what's in the sim troubleshooting info and see if the problem is duplicated in the game, then add things in until the neck is what you expect again and upload that item.

I'm no longer trying to support every CC and mod out there, so I may not be able to fix this.


I've already done that, I even sent the files to someone else and it's still the same. this one I created from a game base and didn't use any neck slider.
Ms. Byte
Original Poster
#1204 Old 28th Sep 2021 at 9:29 PM Last edited by CmarNYC : 28th Sep 2021 at 11:22 PM.
Quote:
Originally Posted by thyagom
I've already done that, I even sent the files to someone else and it's still the same. this one I created from a game base and didn't use any neck slider.


Still the same how?

All I can tell you is that this sim uses two EA neck sliders. The one for thick neck is set to a very low value of 0.01 while the one for thin neck is set to the maximum of 1. If the neck appears thick in-game it's being affected by something SimRipper isn't seeing. If you can figure out what that is I can see if I can support it. The way to do that is to remove everything except the packages in the sim troubleshooting info and test in-game, like I said.

The error message about a missing bone that you posted before suggests you're using a default replacement rig, but for whatever reason SimRipper isn't seeing it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#1205 Old 28th Sep 2021 at 10:07 PM
Quote:
Originally Posted by randompersonnnnn
hi, sorry here they both are, its a different sim from the picture i send but it still has the same eyelash glitch as it happens to every sim.
save
troubleshooting info


You have two EA eyelash remover packages, one by Cien and one by Kijiko, and the Kijiko one seems to be causing the problem. The lashes look normal when I remove it. I'll see if I can figure out why, but try just removing it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1206 Old 29th Sep 2021 at 12:54 AM
hi! Sorry for my English, I'm from Russia. I have a problem importing a model into a blender. Shadows are displayed incorrectly on the model. I'll leave you a screenshot with the problem. I hope for your help!
Screenshots
Ms. Byte
Original Poster
#1207 Old 29th Sep 2021 at 2:38 AM
Quote:
Originally Posted by Lacshend
hi! Sorry for my English, I'm from Russia. I have a problem importing a model into a blender. Shadows are displayed incorrectly on the model. I'll leave you a screenshot with the problem. I hope for your help!


Sorry, I don't use Blender and can't help with lighting. If you mean the normals aren't right, I did a tutorial linked from the description explaining how to transfer normals from the obj version of the mesh. It also includes the very little I figured out about Blender lighting.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1208 Old 29th Sep 2021 at 10:26 PM
this error appears when saving textures of any character to any directory
Screenshots
Ms. Byte
Original Poster
#1209 Old 29th Sep 2021 at 11:08 PM
Quote:
Originally Posted by enayamarlen
this error appears when saving textures of any character to any directory


This error happens on some systems, and I don't know what causes it. Try saving to different location.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1210 Old 29th Sep 2021 at 11:21 PM
Hi! Thanks for this great tool!
Also, I have a question, to what extent can we use this models? Is there any legal boundries I should know before using them (not cc, obviously that has it's own credits and stuff, but what about the 3d base)?
Test Subject
#1211 Old 30th Sep 2021 at 2:35 AM
Default Sims ripper
Hello, I know the description states no plans for Mac devices. But if you could please reconsider. I’ve been trying to do blender for a while and the only thing that’s holding me back is the sims ripper. This is the only way to transport my sims over on my saved games. I know there are A LOT of people that would love this since we don’t have windows. I know this is asking the most, but It would mean the world. You’re the only creator that makes this or anything like this. Just please please please reconsider.
Test Subject
DELETED POST
30th Sep 2021 at 10:33 PM
This message has been deleted by STCContinuum.
Test Subject
#1212 Old 30th Sep 2021 at 11:06 PM
Quote:
Originally Posted by CmarNYC
This error happens on some systems, and I don't know what causes it. Try saving to different location.
I tried, but this error apper every time with every location
Test Subject
#1213 Old 30th Sep 2021 at 11:13 PM
Quote:
Originally Posted by enayamarlen
I tried, but this error apper every time with every location

Do you have Avast Antivirus? Try setting both your C:\Users\User Name\Documents\Electronic Arts\The Sims 4 and C:\Program Files (x86)\Origin Games\The Sims 4 as exceptions in Avast. I was having the exact same problem, but this fixed it for me.
Ms. Byte
Original Poster
#1214 Old 1st Oct 2021 at 2:15 PM
Quote:
Originally Posted by polimeritade
Hi! Thanks for this great tool!
Also, I have a question, to what extent can we use this models? Is there any legal boundries I should know before using them (not cc, obviously that has it's own credits and stuff, but what about the 3d base)?


I really don't know. You should ask in Upload / Creator Issues, maybe they'd have guidance.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#1215 Old 1st Oct 2021 at 2:29 PM
Quote:
Originally Posted by Cyberslvtt
Hello, I know the description states no plans for Mac devices. But if you could please reconsider. I’ve been trying to do blender for a while and the only thing that’s holding me back is the sims ripper. This is the only way to transport my sims over on my saved games. I know there are A LOT of people that would love this since we don’t have windows. I know this is asking the most, but It would mean the world. You’re the only creator that makes this or anything like this. Just please please please reconsider.


I'm sorry, but it's out of the question. First, I'm in my 70's and looking to retire from TS4 modding, not get in deeper with another version of a tool that demands so much maintenance. Second, I don't have a Mac so I'd have to buy one, learn how to use it and to program for it, then convert the tool and rewrite any parts that don't have a direct equivalent for Mac. Third, whenever I do an update I'd have to do it and test it for Mac as well. I'm just not going to do all that.

There are Windows emulators for Mac users who need to use Windows programs, which would help you with more than this one tool.
This is outdated but probably still informative: https://modthesims.info/showthread.php?t=366580
And a general guide for emulation software: https://windowsreport.com/pc-emulation-software/

Anyone else who wants to do a Mac version is very welcome to,

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#1216 Old 1st Oct 2021 at 2:34 PM
Quote:
Originally Posted by enayamarlen
I tried, but this error apper every time with every location


The error itself means SimRipper doesn't have privileges to save the file, which may or may not be the actual problem. As STCContinuum pointed out, it could be your antivirus - not only Avast but any of them. Try making the TS4 SimRipper program and folder exceptions in your AV.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1217 Old 2nd Oct 2021 at 11:54 PM
Default Thank you
Quote:
Originally Posted by CmarNYC
You have two EA eyelash remover packages, one by Cien and one by Kijiko, and the Kijiko one seems to be causing the problem. The lashes look normal when I remove it. I'll see if I can figure out why, but try just removing it.


Just wanted to say thank you so much for the help!! It works now completely fine so thank you for taking the time and answer my question, thank you so much for this mod it's absolutely amazing, and all the help you have given me is amazing to!!
Test Subject
#1218 Old 9th Oct 2021 at 2:31 PM
hey
male sims with feminine figure/wearing non-cc female clothes have problems with seams on hands and feet. it's different depending on the clothing (some have less, some have worse and some even don't have this happen. happens mostly with skirts) and i usually fix the model up myself in blender.
if i can in any way contribute and help with trying to fix this issue, let me know because i don't know what else to include
Ms. Byte
Original Poster
#1219 Old 10th Oct 2021 at 9:06 PM
Quote:
Originally Posted by BenjiThatFoxGuy
hey
male sims with feminine figure/wearing non-cc female clothes have problems with seams on hands and feet. it's different depending on the clothing (some have less, some have worse and some even don't have this happen. happens mostly with skirts) and i usually fix the model up myself in blender.
if i can in any way contribute and help with trying to fix this issue, let me know because i don't know what else to include


When I test an EA sim who's male in female frame the hands and feet look fine. Please upload your save game and sim troubleshooting info, and at least one picture of the problem with the seams circled unless they're extremely obvious.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1220 Old 15th Oct 2021 at 11:54 AM Last edited by BenjiThatFoxGuy : 15th Oct 2021 at 12:16 PM. Reason: fixed a grammatical mistake
Quote:
Originally Posted by CmarNYC
When I test an EA sim who's male in female frame the hands and feet look fine. Please upload your save game and sim troubleshooting info, and at least one picture of the problem with the seams circled unless they're extremely obvious.

as I said, this really depends on the clothing
some CC clothes have this happen, some maxis clothes have this happen
so I hope it's not unfixable, if it is then I understand and I'll opt the "fixing manually each time after export" route.
I have height mods, but I've double checked and the sim exported without the height slider used or even installed still has this happen.
And it's not like I misaligned something in-game, as the sim looks as intended in game itself.
I was even wondering whether it's fault of the furry mod, but seems like it isn't either.
I would rather not have to submit my original save file or some cc I made for myself publicly, so please do let me know how to send the troubleshooting info zip and the save file privately to you
here's the sim troubleshooting info for my sim I use TS4SimRipper on the most - the sim where I first noticed this issue, also a screenshot of the issue in action
instance nr 1 - sim has empty space instead of stomach. sim is wearing feminine clothing, sim's frame is set to masculine. furry mod and height slider mods used.
this is the issue in simripper
everyday outfit 2
everyday outfit 3
everyday outfit 4
most of the outfit is non cc, for example the top and the bottom.
this is how it's supposed to look
everyday outfit 2
everyday outfit 3
everyday outfit 4
Sim Troubleshooting Info for everyday outfit 2
Sim Troubleshooting error Info for everyday outfit 2
instance nr 2 - sim has seams on legs. it appears that after some time, the issue of seams on arms got somehow fixed. either thanks for a simripper update, or some maxis change. the issue on sim's legs remains existent however. sim is wearing feminine clothing, sim's frame is set to masculine. furry mod and height slider mods used.
this is the issue in simripper
everyday outfit 5
the leggings are cc, but with no mesh changes made to them.
this is how it's supposed to look
everyday outfit 5
Sim Troubleshooting Info for everyday outfit 5
Sim Troubleshooting error Info for everyday outfit 5
instance nr 3 - no issues (apart from one I'll mention post scriptum, but this isn't the issue I'm reporting now and it's strictly CC related so yeah this isn't as relevant now but maybe if you agree to look into this as well). sim is wearing masculine clothing, sim's frame is set to masculine. furry mod and height slider mods used.
how this looks in simripper
everyday outfit 1
how this looks in-game
everyday outfit 1
sim error info, just in case
sim info, just in case
please let me know how I can privately provide the save file and the troubleshooting zip containing the CC I used on the outfit if it still remains necessary
please let me know what else I can try too. I'm not knowledgeable enough in sims 4 stuff creation yet to tell what could be troubling simripper.
ps. I haven't tested whether this occurs on exporting to formats other than DAE, so if you'd like me to test that I can do that as well.
ps number 2. There's another issue but it's mod specific and I've seen you mention you're no longer planning to fix every CC issue ever so I'd understand if you don't even want to hear details about it. I cope with it by reattaching some textures SimRipper omits as a in game tattoo, which looks weird in-game but right in SimRipper. In short, some custom body parts I use, are made as skin/body details and they contain textures that the game combines with the tattoos with a similar effect like photoshop's "Overlay" layer setting. This is missing in simripper, so I have to do it myself as a separate tattoo I use on separate save files I have made just for exporting. If it was a relatively easy fix, I'd be glad to help with that too.
Test Subject
#1221 Old 15th Oct 2021 at 12:09 PM
Quote:
Originally Posted by Cyberslvtt
Hello, I know the description states no plans for Mac devices. But if you could please reconsider. I’ve been trying to do blender for a while and the only thing that’s holding me back is the sims ripper. This is the only way to transport my sims over on my saved games. I know there are A LOT of people that would love this since we don’t have windows. I know this is asking the most, but It would mean the world. You’re the only creator that makes this or anything like this. Just please please please reconsider.

try simripper in crossover/wine
worked for me
now I have a windows vm and a separate pc for this that I use when I can as well
Ms. Byte
Original Poster
#1222 Old 15th Oct 2021 at 3:58 PM
Quote:
Originally Posted by BenjiThatFoxGuy
as I said, this really depends on the clothing
some CC clothes have this happen, some maxis clothes have this happen
so I hope it's not unfixable, if it is then I understand and I'll opt the "fixing manually each time after export" route.
I have height mods, but I've double checked and the sim exported without the height slider used or even installed still has this happen.
And it's not like I misaligned something in-game, as the sim looks as intended in game itself.
I was even wondering whether it's fault of the furry mod, but seems like it isn't either.
I would rather not have to submit my original save file or some cc I made for myself publicly, so please do let me know how to send the troubleshooting info zip and the save file privately to you
here's the sim troubleshooting info for my sim I use TS4SimRipper on the most - the sim where I first noticed this issue, also a screenshot of the issue in action
instance nr 1 - sim has empty space instead of stomach. sim is wearing feminine clothing, sim's frame is set to masculine. furry mod and height slider mods used.
this is the issue in simripper
...
please let me know how I can privately provide the save file and the troubleshooting zip containing the CC I used on the outfit if it still remains necessary
please let me know what else I can try too. I'm not knowledgeable enough in sims 4 stuff creation yet to tell what could be troubling simripper.
ps. I haven't tested whether this occurs on exporting to formats other than DAE, so if you'd like me to test that I can do that as well.
ps number 2. There's another issue but it's mod specific and I've seen you mention you're no longer planning to fix every CC issue ever so I'd understand if you don't even want to hear details about it. I cope with it by reattaching some textures SimRipper omits as a in game tattoo, which looks weird in-game but right in SimRipper. In short, some custom body parts I use, are made as skin/body details and they contain textures that the game combines with the tattoos with a similar effect like photoshop's "Overlay" layer setting. This is missing in simripper, so I have to do it myself as a separate tattoo I use on separate save files I have made just for exporting. If it was a relatively easy fix, I'd be glad to help with that too.


Thanks for the detailed reply, very helpful! I've been able to duplicate the waist gap and figure out the problems causing it - fixing them may take a little time.

So far I have not seen the ankle gap when using the same skirt as in your pic, so possibly it's the custom feet. I'll have to come back to that.

If you upload at least one combination of tattoo and skin details that's giving you problems, I'll take a look. Just upload them somewhere and pm me the link.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#1223 Old 15th Oct 2021 at 9:23 PM
Quote:
Originally Posted by CmarNYC
Thanks for the detailed reply, very helpful! I've been able to duplicate the waist gap and figure out the problems causing it - fixing them may take a little time.

So far I have not seen the ankle gap when using the same skirt as in your pic, so possibly it's the custom feet. I'll have to come back to that.

If you upload at least one combination of tattoo and skin details that's giving you problems, I'll take a look. Just upload them somewhere and pm me the link.


okay
huge thanks for looking into it!
i'll get to it, today if I get the chance or tomorrow if not
Ms. Byte
Original Poster
#1224 Old 17th Oct 2021 at 5:08 PM
Quote:
Originally Posted by BenjiThatFoxGuy
okay
huge thanks for looking into it!
i'll get to it, today if I get the chance or tomorrow if not


Just as a bit of explanation - the EA female waist is higher than the male waist, so when combining a female top and a male bottom the game fills in the gap by creating additional faces. It eliminates gaps at the seams between meshes in general by using data in the mesh that lists the seam vertices, what kind of seam it is and sequence numbers for the vertices. I've been adding faces for the waist gap in SimRipper using the seam data to create vertices and faces, but on rereading the EA documentation I think they add a standard fill-in set of faces and make sure the seams are exact by using the seam stitch data. The shorts you used in your example seem to have incomplete waist seam data, leaving out a few vertices, which made it appear incorrectly in SimRipper. The cropped top, and I'm sure other tops, comes down to the female waist but has no vertices around the actual waistline so there's no seam data. I'm now working on making and using a standard fill-in mesh for the waist gap.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
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