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No More Zombies Generated At Full Moon - 2 Flavors

by Personcalledjoy Posted 16th Sep 2012 at 10:43 AM - Updated 17th Nov 2012 at 11:40 PM by Personcalledjoy : Update News 1.42 - Not Compatible
119 Comments / replies (Who?) - 11 Feedback Posts, 13 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
**I have received word that GameplayData has not changed during patch 1.39. Therefore, this mod will be compatible with both 1.39 and 1.38.**

**Presently this mod is not compatible with patch 1.42 - I will be patching in the next few days to play seasons - sorry, I do not EP patch until I get the EP as no home connection downloading a patch for me is too slow lol so I need to buy the disc. My sincerest apologies to everyone who has updated & has not been able to use it, but I'll need to update it before I can even play my game so it won't be long now**


I created these mods due to my coward trait & the fact I'd like my sims to be able to experience the other features of the lunar cycle without being attacked by zombies every 6 days.

Both versions of the mod will allow the user to create their own zombies using the manual player directed ingame methods.

Neither version of the mod will remove existing zombies and therefore if you have any in your world you will need to delete them using testingcheatsenabled true & shift clicking on the mailbox or a mod (eg. Nraas Master Controller.)

Mod Versions

ByeByeZombies -- Prevents the game from generating any zombies at the beginning of full moon. It also prevents the game from generating any extra zombies during the full moon. This version of the mod also disables any autonomous turning sims into zombies & disables the transmission of the zombified buff. Therefore, even if you were to be attacked by an existing zombie, your sim will not become a zombie itself. Only the player is able to create a zombie and any zombies created by the player will be unable to spread the infection.

ByeByeZombiesLite - Prevents the game from generating any zombies at the beginning of full moon. It also prevents the game from generating any extra zombies during the full moon. This version of the mod does not disable the transmission of zombification & thus any player created or existing zombie will be able to spread the zombified buff as usual.

You must only use one of the above files.

Additional Files (may be used separately or aswell as one of the above file)

Addition-Brainfreeze - Prevents the dessert Brainfreeze a la Mod from turning sims into a zombie. By default the dessert has a 50/50 chance of creating a zombie and 10% chance of perma-zombifying an existing zombie. This files removes this feature. It can be used with one of the above files to decrease the chances of encountering zombies in your world or you can use it by itself if you think eating ice cream is simply a too accessible method of creating zombies. Please note, this additional file by itself will not prevent zombies spawning or zombie transmission.

This is an xml mod, it can be removed at any time & the game will revert to normal. It will only conflict with other files that modify the below mentioned xml files.

This mod was created with version 1.38. It may or may not need to be updated after future updates.

The xml files that have been editted are -
Both - LunarCycleManager
ByeByeZombies Only - Zombified Socials
ByeByeZombies Only - ApplyZombieEffect
Addition-Brainfreeze - BuffZombieFreeze

Additional Credits:
EA - Image of zombies.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Supernatural
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ByeByeZombie-Addition-BrainFreeze.zip

Size: 2.7 KB · Downloads: 8,555 · 16th Sep 2012
2.7 KB 8,555 16th Sep 2012
NoMoreZombiesLite.zip | No zombies created by game at full moon. Player created zombies & existing zombies can spread buff however.

Size: 957 Bytes · Downloads: 16,274 · 16th Sep 2012
957 Bytes 16,274 16th Sep 2012
NoMoreZombies.zip | No zombies created by game at full moon. Also no transmission of zombified buff. Only player can create new zombies but even these cannot turn other sims into zombies.

Size: 2.9 KB · Downloads: 39,949 · 16th Sep 2012
2.9 KB 39,949 16th Sep 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
119 Comments / Replies (Who?) - 35 Feedback Posts, 80 Thanks Posts
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Field Researcher
THANKS POST
#26 Old 30th Sep 2012 at 2:52 PM
Thank you! Supernatural sure loves its zombies. They are everywhere! And it's rather annoying. This will definitely come in handy.
Lab Assistant
#27 Old 3rd Oct 2012 at 1:29 AM
Is this safe to use with patch 1.39? From what you say at the top of the page, it seems you cannot guarantee it works, but in the paragraph about Twallen's mod, you seem to indicate that it works with 1.39. I am confused whether the mod is safe for people who do not use Twallen's mod, but are already patched to 1.39 and want no zombies in the game.

For every King, there is a Queen ...

http://www.modthesims2.com/member.php?u=25203
Lab Assistant
THANKS POST
#28 Old 4th Oct 2012 at 1:48 AM
I have always hated Zombies, but love all the rest of the supernaturals! Thank you , this will allow me to get rid of them all once and for all!
Lab Assistant
Original Poster
#29 Old 4th Oct 2012 at 3:09 PM Last edited by Personcalledjoy : 5th Oct 2012 at 4:47 AM.
EDIT:Got word nothing in GameplayData has changed. This mod is compatible with 1.39.
Test Subject
THANKS POST
#30 Old 12th Oct 2012 at 10:30 AM
Thanks for this. Thos Zombies were getting ridiculous.
Test Subject
THANKS POST
#31 Old 16th Oct 2012 at 7:26 PM
Thanks Zombies tore the hell out of my garden lik e 15 of them
Lab Assistant
THANKS POST
#32 Old 18th Oct 2012 at 7:27 PM
Would this remove zombies forever? I can't stand supernatual because of zombies. I read that remove zombies on full moon. I looking to remove from my game.
Test Subject
#33 Old 21st Oct 2012 at 2:08 PM
I'm *really* sorry to bug you, but I was wondering if it would be possible for you to write a third mod? I don't want to prevent homeless zombies from spawning, since I think they're hilarious, but I do want to stop the zombie infection from spreading to households that I will be playing again.

When I click on the pea-shooter, it tells me that pretty much everyone in town is infected with the zombie disease even though they look normal. I'm in the process of "curing" my 7 favorite sims, so I can export them to a new town (the game won't let me save infected sims to the library) but I don't want everyone in my new town to become a latent zombie.

Again, *really* sorry to ask you -- figure you already get too many people pestering you to do things and that probably gets old... But I don't know what else to do, and your mods comes closest to what I'm trying to achieve.
Lab Assistant
Original Poster
#34 Old 22nd Oct 2012 at 2:01 AM
Quote:
Originally Posted by cheeky monkey
I'm *really* sorry to bug you, but I was wondering if it would be possible for you to write a third mod? I don't want to prevent homeless zombies from spawning, since I think they're hilarious, but I do want to stop the zombie infection from spreading to households that I will be playing again.

When I click on the pea-shooter, it tells me that pretty much everyone in town is infected with the zombie disease even though they look normal. I'm in the process of "curing" my 7 favorite sims, so I can export them to a new town (the game won't let me save infected sims to the library) but I don't want everyone in my new town to become a latent zombie.

Again, *really* sorry to ask you -- figure you already get too many people pestering you to do things and that probably gets old... But I don't know what else to do, and your mods comes closest to what I'm trying to achieve.


I can indeed its a small modification, you are able to do it with the files I already have uploaded by removing the one called "Lunar_cycle.xml" from the package in S3PE (the names will not show up as there is no key file therefore you will need to actually look in the preview to find out which is the one you need.) However, I'll get you it posted as soon as I can incase you don't have S3PE :-) Ill pm you.
Lab Assistant
Original Poster
#35 Old 22nd Oct 2012 at 2:07 AM
Quote:
Originally Posted by angiesupers
Would this remove zombies forever? I can't stand supernatual because of zombies. I read that remove zombies on full moon. I looking to remove from my game.


The full version will remove zombies completely unless YOU make them with an alchemy potion or spell. The lite version only removes full moon zombie. The brainfreeze addition will prevent you from making zombies with the stupid ice cream thats so easy to click on "Quick Meal." Note that the full version prevents all zombies you make from spreading the infection too, thus rendering them pretty pointless. If you have 1.39 or an unglitched 1.38 (the glitch occurs on 1.38 if you saved on full moon and means zombies spawn constantly, see my mod description first "infobutton" for more details on how to rescure your game if this is your problem.)

I use this mod - I have never seen a single zombie that I did not personally create myself for a lol/testing in my game - ever. It will allow a game patched to 1.39 (or 1.38 with NRAAS Overwatch) to never encounter zombies if that is what you want.
Lab Assistant
#36 Old 23rd Oct 2012 at 8:02 AM
Quote:
Originally Posted by Personcalledjoy
The full version will remove zombies completely unless YOU make them with an alchemy potion or spell. The lite version only removes full moon zombie. The brainfreeze addition will prevent you from making zombies with the stupid ice cream thats so easy to click on "Quick Meal." Note that the full version prevents all zombies you make from spreading the infection too, thus rendering them pretty pointless. If you have 1.39 or an unglitched 1.38 (the glitch occurs on 1.38 if you saved on full moon and means zombies spawn constantly, see my mod description first "infobutton" for more details on how to rescure your game if this is your problem.)

I use this mod - I have never seen a single zombie that I did not personally create myself for a lol/testing in my game - ever. It will allow a game patched to 1.39 (or 1.38 with NRAAS Overwatch) to never encounter zombies if that is what you want.


I had the Lite version. I am going to try the full one today and will report back.
Thank you :D

RIP Elizabeth "MI AMOR" Reyes
Every 5hrs, A young Queer commits Suicide
Test Subject
THANKS POST
#37 Old 24th Oct 2012 at 12:12 AM
Wow, you are seriously awesome! :-) THANK YOU!
Test Subject
THANKS POST
#38 Old 29th Oct 2012 at 11:17 PM
allsome thanks for this mod
Test Subject
THANKS POST
#39 Old 30th Oct 2012 at 7:11 AM
Could you please update this for the latest patch?
Test Subject
THANKS POST
#40 Old 30th Oct 2012 at 9:41 AM
Thank you!!!!! And i have a question, This mod work on 1.42 patch???
Field Researcher
THANKS POST
#41 Old 4th Nov 2012 at 12:05 AM
My game did not open with this mod installed so I am assuming it needs updating, unless I inadvertently left somthing else in. If it works for others I will try again. having said that I enjoyed this mod and freedom form zombies immensely until I patch my game with the new patch.
Test Subject
THANKS POST
#42 Old 4th Nov 2012 at 9:51 PM
Thanks so much for this! The zombies wouldn't bother me at all.. it's easy enough to keep my Sims inside the house at night.. except that I'm sick of listening to multiple zombies rant and complain and pass out/pee all over my Sim's lawn all night and morning. This should make the game much more enjoyable.
Test Subject
#43 Old 7th Nov 2012 at 12:40 AM
This mod will not work for me as of patch 1.42, I hope there is an update soon. I love this mod. Thank you!
Lab Assistant
#44 Old 9th Nov 2012 at 8:41 PM
I love this mod too. Thank you so much! Looking forward to update for patch 1.42.
Lab Assistant
#45 Old 21st Nov 2012 at 1:16 AM
OMGOsh....that is the best news ever Personcalledjoy! I have been checking regularly for the update. I hate my game with Zombies and had decided I was not going to play it until this mod was updated. Woohoo relief is on it's way...break out the band! Thank you...thank you....thank you!
Test Subject
#46 Old 24th Nov 2012 at 2:37 AM
I'm quite anticipating for the update for 1.42, I'm playing Sims 3 Seasons right now and I'm glad you're still updating it! <3 Will wait Thanks!
Test Subject
THANKS POST
#47 Old 26th Nov 2012 at 11:50 PM
thank you!!! my game generates zombies all the time, not just during the full moon!! if I never see another zombie again, that's fine with me!
Test Subject
#48 Old 27th Nov 2012 at 9:56 PM
Default doesn't work
I pasted it in my package file but the game doesn't pick it up. What am I doing wrong?

PS: I have another package mod (dexter the bear) and that one still works. I have the basic game + Supernatural
Test Subject
DELETED POST
7th Dec 2012 at 12:11 AM
This message has been deleted by killerpoet.
Test Subject
THANKS POST
#49 Old 10th Dec 2012 at 11:28 PM
This was needed! Thank you.
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