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TS4 SimRipper - rip sims from savegames, V3.9.1 uploaded 9/20/2021

by CmarNYC Posted 4th Dec 2019 at 7:36 PM - Updated 28th Sep 2021 at 4:23 PM by CmarNYC
1305 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I'm now limiting my support of this tool to fixing problems caused by patches, and no longer trying to exactly duplicate every bit of CC out there. Please feel free to report problems with CC and I'll take a look at them IF you provide your save game and sim troubleshooting info, but no guarantees that I'll fix them.

This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. The mesh can then be saved in a choice of mesh formats. The composited diffuse and specular textures are also saved. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful.

Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments.

To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Select a save file, then click on any of the sim's names which appear on the left. After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit.

WHEN ASKING FOR HELP WITH A PROBLEM, PLEASE UPLOAD THE SIM TROUBLESHOOTING INFO AND YOUR SAVED GAME, ALONG WITH PICTURES AND YOUR SIM'S MESH AND TEXTURES IF APPROPRIATE. IF THE SIM WON'T DISPLAY, REMOVE ALL CC AND MODS. IF IT STILL WON'T DISPLAY, UPLOAD YOUR SAVED GAME. IF IT DOES DISPLAY, ADD YOUR CC AND MODS IN A FEW AT A TIME AND FIGURE OUT WHICH IS CAUSING THE ERROR, THEN UPLOAD THAT CC/MOD PACKAGE AND YOUR SAVED GAME.

WE CAN ALL SAVE TIME AND ANNOYANCE IF I DON'T HAVE TO ASK EVERY TIME.


Requirements: .NET 4.5, 64-bit Windows. No Mac and no plans to support Mac, sorry.

* Please note that with custom content and default replacements supported, if you're using adult skins and meshes they may show up.

Tutorial on the basics of using these meshes in Blender, including importing textures and animations and transferring normals: http://www.modthesims.info/showthread.php?t=639931

Known problems/limitations:
- Animations for dogs look like they were made for a much larger animal and there's distortion of the head. Animations for little dogs and cats are fine. No idea why.
- Pet collars and clothing do not (yet) compress fluffy fur and will disappear into the fur on floofy pets.
- When loading toddlers or children, you may get errors saying one or more physique morphs (heavy/muscle/thin/bony) was not found. As far as I can tell this is normal and caused by some of the body morphs not being implemented for children/toddlers.
- The edges of hair meshes may be slightly visible, especially in Blender. This may be a normals problem.
- Some skin details and makeup don't show up as visibly as they should.
- Cleaning DAE meshes seems not to be working very well.

A note about error messages:
- Error messages saying it can't find presets, sim modifiers, BGEOs, DMaps, or BoneDeltas may or may not mean anything. In most cases it's caused by a custom preset or slider you used to have but have removed. The preset/slider reference may still be in the sim's data.
- Error messages saying it can't find a LRLE texture may or may not mean anything. Because of the workarounds used for CC makeup and skins the 'LRLE' texture may actually be an RLE.
- If the sim looks right, don't worry about the messages.

To-do:
- Fix pet collars and clothing to compress fur under them.
- See if normal and emission maps can be improved.
- See if skin details blending can be improved.

Please note the Collada DAE format will import into Blender with all skeleton and joint assignments intact. Unfortunately their importer will not keep the original normals. IMO in most cases that probably won't make a significant difference but the people who may use these meshes in Blender will have to determine that. Possibly they can export in both DAE and OBJ and transfer data in Blender.

Texturing and alpha transparency:
- Starting in version 2.3, textures are linked into DAE meshes and will be loaded automatically as long as the textures are in the same folder as the DAE. All you should have to do is change the Viewport Shading (next to the Mode selection) to Material.
- To make transparency work and to adjust shine:
-- If alpha hairs or other meshes that use alpha transparency aren't displaying correctly: After importing the DAE, expand the rig and select any mesh, click the Texture icon in the properties under the objects listing, select the first texture, scroll down to the Influence section, and under Diffuse put a check next to Alpha.
-- To adjust shine intensity: select a mesh and click on the Texture icon as above, then select the second texture (which should be the specular) scroll down to the Influence section, and under Specular change the Intensity number. Higher numbers = more shine.

Pictures include sims in SimRipper and in Milkshape. I'm hopeless in Blender but have managed to do a couple of screenshots.

If you're reporting a problem, please, please don't just say 'It doesn't work'. I need to see error messages, a description of the problem, pictures if possible, whether it's happening with all sims or certain sims. If you have an error message saying the tool can't read something, please post a screenshot of the message or the text. You can blur or edit any file paths that contain personal information. Please only include the first 10 lines or so in comments.

As of version 3.3, you can click the "Show Sim Troubleshooting Info" button and save a zip including the information and error listings and all the CC packages the sim is using. Please upload this zip AND your savegame with your report of a problem, it'll save everyone a lot of time. PLEASE INCLUDE IT WHEN YOU POST SO I DON'T HAVE TO ASK.




Image and package handling is done with s4pi: https://github.com/s4ptacle/Sims4Tools

9/20/2021, Version 3.9.1.0:
- Added support for fingernails and toenails.
- Added options for alternate sort orders of skin details. If one's not working, try the others.
- Added buttons to save skin textures and clothing/makeup/hair/accessory textures separately.
- Added sorting of sims by first name and household as well as last name.
- Tweaked the texture sort order to include ordering by composition method.
- Restricted the sim troubleshooting info to the current outfit.

8/15/2021, Version 3.8.2.0:
- Another fix for skin detail overlays. This may be the best I can do in this area.

7/21/2021, Version 3.8.1.0:
- Fixes the issue of clothing textures appearing transparent in older save games, putting your poor sim in a skin suit.

6/17/2021, Version 3.8.0.0:
- Changed the order in which skin detail overlays are applied to fix some being hidden by others. If you still have disappearing overlays, please upload an example package.
- Will now read custom CAS modifier tuning, supporting enabling and tweaking of morphs.
- Added support for skin and makeup sliders.
- Added options for skin blending.
- Changed the preview to an orthographic camera.
Notes:
- SimRipper does not have the same limits as the game on what the color sliders can be used on, so if hue, saturation, brightness, and/or opacity have adjustment values in the save game those adjustments will be shown.
- Since I've never been happy with the skintone blending, I've added additional methods that you can choose. "Blend" is the old method which is almost unchanged. "HSV" retains color better with mid-tone skins but looks terrible with light skin. With "HSL" medium and light skins may look sallow or slightly bluish. Very dark skin looks almost the same in all three but may vary a little in brightness. There's also an option of whether to apply the overlaid "Colorize" color - with most skins this will make little or no difference.
- Using an orthographic camera instead of a perspective one should eliminate perspective distortion making noses, ears, etc. appear too big, and duplicate the view in CAS a little better.

5/11/2021, Version 3.7.0.0:
- Will now skip unreadable packages instead of crashing.
- Will now skip invalid bone assignments when converting to Collada DAE.
- Fixed glitches at hairline with some alpha hairs.
- Fixed very short hair disappearing when used with a hat.
- Fixed some CC with nonstandard vertex paint not morphing correctly.
- Added support for painted pet coats.
- Known problems:
---Textures not saving on some systems. Try saving them in another location.
---Alpha hair and eyelashes may not render correctly. I believe this is a rendering problem in Windows WPF and Blender since they show up correctly in Milkshape and look different in WPF vs Blender.

2/26/2021, Version 3.6.0.0:
- Fixed skins showing up bluish gray after the 2/25 patch.
- Changed how images are saved in hopes of fixing the GDI+ errors some users are getting.
- Fixed bug causing children and toddlers to appear pregnant if loaded after a pregnant adult.

1/16/2021, Version 3.5.0.0:
- Fixed layer order of face sculpt textures causing cheek and forehead sculpts to layer default or blank definition over the other features.

1/13/2021, Version 3.4.2.0:
- Fixed bug causing default replacement skin definitions to not show up.

1/10/2021, Version 3.4.1.0:
- Fixed bug causing some sims in HQ to look like monsters from hell and others to be missing makeup items like eyebrows.

1/6/2021, Version 3.4.0.0:
- Now supports the December patch.
- Added support for the LRLE image type. MAC makeup and all skin definitions should show up correctly.
- Updated the Sim Troubleshooting Info to include only the current outfit.
- PLEASE NOTE: MAKEUP AND SKIN SLIDERS ARE NOT YET SUPPORTED. You'll get the makeup/skin color but without any slider adjustments.

11/18/2020, Version 3.3.0.0:
- Added a button to "Save Sim Troubleshooting Info". This will let you save a zip file with the information and error listings and copies of all the CC packages used by the sim. You can then upload the zip to your comment reporting the problem.

11/17/2020, Version 3.2.0.0:
- Update to support new version of savegame data.
- Toddler eyebrows and other makeup textures along with the eye colors added in a patch are now included along with skin definition files. Most toddlers should show up correctly.

10/20/2020, Version 3.1.0.0:
- Bugfix for sims with alpha hair and no other alpha parts failing to save as solid and glass meshes and textures.
- Diffuse textures now blended with premultiplication to avoid blending artifacts on some parts.
- The preview will now reflect the different saving options, which handle the skin texture a little differently. This will make no difference in the majority of cases but sometimes may give you a more accurate idea of how it will look in Blender or other tools.

10/14/2020, Version 3.0.0.0:
- Lots of fixes for the Oct. 6 patch. This update has not been fully tested but I wanted to get something out there that's at least mostly working. Please report problems.
- Added option to save as solid and glass meshes and textures, like in older versions.
- Added option to save DAE meshes without linked textures.

8/30/2020, Version 2.3.3.2:
- Fixed bug causing textures to not save to some folders.

8/23/2020, Version 2.3.2:
- Fixed bug causing overlays to not appear. They still may be fainter than you expect.
- Bone morphs will no longer crash on faces with a zero length side.
- Fixed unevenness in long dresses and skirts with some morphs.
- Increased the precision of bone morph calculations. Much to my surprise, .NET uses different mechanisms for floating point arithmetic in 32-bit vs 64-bit, which apparently is why the MS3D meshes had the arms at the wrong angle in 64-bit but not in 32-bit. Using double precision has fixed that and may help with small rig errors a couple of people have reported.

8/18/2020, Version 2.3:
- Added HQ texture support.
- Textures are now linked into DAE meshes. Import the DAE and change the Viewport Shading to Material and you should see the model with diffuse and specular textures. See instructions above under "Texturing and alpha transparency".
- Some alpha hairs or accessories may not display correctly using the main diffuse texture if they've been uv-mapped onto face or body areas. In that case you can save a 'glass' texture which has no skin texture background and import it for your alpha mesh that's not looking right.
- Optionally meshes can be saved as one mesh or as multiple mesh parts, one for each part of the sim: head, hair, body, accessories, etc.
-- Separate mesh parts will show visible seams between parts because Blender doesn't import the normals correctly. You may be able to correct this by importing an obj of the same model and transferring normals as explained in the tutorial above.
-- Having "Clean DAE Mesh" checked and saving as a single mesh will in most cases give you a mesh with no visible seams.
- Fix for null reference exceptions affecting occult sims, possibly due to a change in the EA save game format.
- Various fixes.

7/26/2020, Version 2.2.2:
- Fix for new version of the CASP introduced in the Knitting patch.
- You can now select different bone sizes in Blender. A setting of 9 gives you pretty visible bones.
- This is an interim update to get the CASPs working again. Still working on separate part meshes, HQ support, and various fixes.

6/4/2020, Version 2.2.1:
- The June 3, 2020 patch seems to have changed the way makeup textures are compressed, resulting in eyecolor, eyebrows, lipstick etc. not appearing. This is an interim update which uses older versions of those textures. Any new makeup that came with the June 3 patch will not show up correctly.

5/31/2020, Version 2.2.0: (Yes, I messed up the version number.)
- Bone morphs are reworked to hopefully be more accurate in extreme morphs and scaling.
- The creation and save speed for Collada .DAE meshes is substantially improved.
- Uses a better folder browser for choosing paths in the setup.
- *known bug* Milkshape meshes have an error in the rig causing the arm bones to be positioned wrong. Collada DAE meshes seem to be fine.

2/26/20, Version 2.0.2:
- Failure to correctly read CASModifier tuning in countries that use a comma as a decimal marker has been fixed. This caused the modifiers not to be read, and is likely the cause of crashing when trying to load a sim.

2/23/20, Version 2.0:
- There are now three file paths that can be modified in Setup if needed: The path to the game files, the full path to the Mods folder, and the full path to the Saves folder.
- You can now filter the list of sims in a save game listing by species, gender, and age.
- There is now a button to save textures only.
- A missing Region Map should no longer cause crashing.
- Errors are now logged and can be displayed by clicking the Show Errors button.
- The listing of the sim's information (background info, morphs, CAS parts, etc.) is no longer shown in the tool but can be displayed by clicking the "Show Sim Information Listing" button.
- Duplication of sims' appearance, especially children and toddlers, has been improved by the inclusion of CAS Modifier tuning. (Thanks, Menaceman44!)
- Males in female frame now have flattened breasts when wearing female tops.
- Filling of the waist gap when combining female tops and male bottoms should now work correctly in all clothing.
- A pregnant morph can now be applied to cats and dogs.
- Tans and sunburns are now supported, with or without tan lines. (Tan lines must be created in the game.)
- The correct parts of pants should now be removed when combined with boots.
- I fiddled with the bumpmaps and emission maps, but I can't tell if it's an improvement.

1/23/20, Version 1.9.2:
- Fixed Collada DAE meshes exported on systems with languages that use a comma for decimals not importing the rig into Blender correctly.
- Fixed the teeth texture and made the inner mouth color more realistic.
- Tweaked skin colors a little.

1/15/20, Version 1.9:
- Animations should now work well in Blender.
- CAS parts using the SimGlass shader are now supported. They will be a separate mesh part within the Collada, OBJ, or MS3D file, and their texture will be exported to separate images named as Glass. At this time all glass parts will be combined into one mesh part. This will however affect only transparency hair in most cases.

12/18/19, Version 1.8:
- Bugfixes for locality differences.
- Skin details are now blended according to the composition method.
- Occult states added. Occult sims with an alternate form can now be put into that form.
- Pregnant sims will now have a pregnant morph applied, and a slider for pregnancy progress can make any sim appear pregnant. (Human sims only so far.)
- Improved appearance of light skin colors.

12/6/19, Version 1.7:
- Added more robust handling of errors in reading resources. If a resource can't be read, the tool will now tell you the resource type, tgi, and the package it's in; and ignore it.
- Now uses skintone settings for makeup opacity, so your sims should no longer look like they put blush and eyeshadow on with a trowel.
Tags: #TS4, #Sim, #Ripper

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4SimRipper_3_9_1_0.zip | Extract the folder and run TS4SimRipper.exe

Size: 2.45 MB · Downloads: 38,239 · 20th Sep 2021
2.45 MB 38,239 20th Sep 2021
TS4SimRipper Source 9-20-2021.zip | Source files, not needed to use the tool

Size: 2.87 MB · Downloads: 6,601 · 20th Sep 2021
2.87 MB 6,601 20th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
1305 Comments / Replies (Who?) - 1219 Feedback Posts, 54 Thanks Posts
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Page 3 of 53
Ms. Byte
Original Poster
#51 Old 9th Dec 2019 at 2:36 PM
Quote:
Originally Posted by jengelbart
What do you mean by settings window?

That's the error message


Edit: I think I fixed it by using 1.7.2.0 instead of 1.7.3.0
Now it loads up and even with CC included.


You get the settings window by clicking 'Setup' at the top of the tool window, it's where you can set your file paths.

I don't know what the problem was, but glad it's working now!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Lab Assistant
#52 Old 9th Dec 2019 at 2:46 PM
I need help, I have downloaded the two packages in MTSims, but I don't know what to do, or if they have to be placed in a specific place. I guess I'm awkward or because I don't understand English, it's harder for me.

The most I get is that window and I don't know what to do next.




I'm desperate, to be so close and not able to put this into operation

Mini TUtorial Please!!!

*}·SeluXereZ·{*
Ms. Byte
Original Poster
#53 Old 9th Dec 2019 at 5:17 PM
Quote:
Originally Posted by SeluXereZ
I need help, I have downloaded the two packages in MTSims, but I don't know what to do, or if they have to be placed in a specific place. I guess I'm awkward or because I don't understand English, it's harder for me.

The most I get is that window and I don't know what to do next.

I'm desperate, to be so close and not able to put this into operation

Mini TUtorial Please!!!


Something's going wrong with path finding in non-English installations of the game, and I have a guess but will have to look at it and see if the program needs to be updated again.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#54 Old 9th Dec 2019 at 5:18 PM
Quote:
Originally Posted by CmarNYC
Great! I assume it's version 1.7.2 that works?

Could you upload a package it says it can't read? Although if it's not reading anything in your mods folder it's obviously not a defective package. Strange.

sorry for the late reply, i had a busy day. I've fixed it by moving some CC that couldn't read and now it can read CC! it's only four of the packages that couldn't read. here are them anyways maybe they can help you. for me version 1.7.2 works best!
Download - please read all instructions before downloading any files!
File Type: zip Packages.zip (1.69 MB, 8 downloads)
Ms. Byte
Original Poster
#55 Old 9th Dec 2019 at 6:27 PM
Quote:
Originally Posted by Ygerna2
sorry for the late reply, i had a busy day. I've fixed it by moving some CC that couldn't read and now it can read CC! it's only four of the packages that couldn't read. here are them anyways maybe they can help you. for me version 1.7.2 works best!


Thanks, very helpful! The plants and pots package seems fine but has no CAS stuff, so I'm not sure what's up with that. The blazer/turtleneck package is for Sims 3.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#56 Old 9th Dec 2019 at 6:55 PM
@Ygerna2
@SeluXereZ
@21073HH
@jengelbart
@sismik

I think all these path problems as well as the exploding sims problem are caused by language differences. I have an unfortunate tendency not to remember that paths, numbers, etc. aren't necessarily in English format when I'm coding. Please try the attached version 1.7.4 and let me know if it helps!
Download - please read all instructions before downloading any files!
File Type: zip TS4SimRipper_1_7_4_0.zip (2.27 MB, 29 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#57 Old 9th Dec 2019 at 7:07 PM Last edited by 21073HH : 9th Dec 2019 at 7:20 PM.
Hi,
here is a save game from Germany
https://filebin.net/2xc8tz3u6lx3u60c

The files will expire automatically1 week from now.

"Please try the attached version 1.7.4 and let me know if it helps! ":
It works for me.

attached the config file:
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<userSettings>
<TS4SimRipper.Properties.Settings>
<setting name="TS4Path" serializeAs="String">
<value>D:\Games\The Sims 4\</value>
</setting>
<setting name="TS4UserPath" serializeAs="String">
<value>C:\Users\TBO\Documents\Electronic Arts\Die Sims 4\</value>
</setting>
</TS4SimRipper.Properties.Settings>
</userSettings>
</configuration>
Test Subject
#58 Old 9th Dec 2019 at 7:31 PM
Quote:
Originally Posted by CmarNYC
Thanks, very helpful! The plants and pots package seems fine but has no CAS stuff, so I'm not sure what's up with that. The blazer/turtleneck package is for Sims 3.

Oh wow XD i didn't know that it was a Sims 3 file. That's why it couldn't read I had no issues with it in game. Thanks for everything! The program works fine now!
Ms. Byte
Original Poster
#59 Old 9th Dec 2019 at 7:48 PM
Quote:
Originally Posted by 21073HH
Hi,
here is a save game from Germany
https://filebin.net/2xc8tz3u6lx3u60c

The files will expire automatically1 week from now.

"Please try the attached version 1.7.4 and let me know if it helps! ":
It works for me.

attached the config file:
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<userSettings>
<TS4SimRipper.Properties.Settings>
<setting name="TS4Path" serializeAs="String">
<value>D:\Games\The Sims 4\</value>
</setting>
<setting name="TS4UserPath" serializeAs="String">
<value>C:\Users\TBO\Documents\Electronic Arts\Die Sims 4\</value>
</setting>
</TS4SimRipper.Properties.Settings>
</userSettings>
</configuration>


Got it, thanks very much!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#60 Old 9th Dec 2019 at 8:20 PM
Quote:
Originally Posted by CmarNYC
@Ygerna2
@SeluXereZ
@21073HH
@jengelbart
@sismik

I think all these path problems as well as the exploding sims problem are caused by language differences. I have an unfortunate tendency not to remember that paths, numbers, etc. aren't necessarily in English format when I'm coding. Please try the attached version 1.7.4 and let me know if it helps!


Ok, I give Up And making ana account obviously

So, The first 3 versions (6, 7, 7.1) did not work for me. I have the "sims exploding issue" and my game is in English..So it is not a language problem. BUT, my lociation is in Grrece wich in Europe (at least in paper) and in Europe they use come for decimals. So maybe the problem is cause by Window's "Loccation Settings". You know, to display dates, numbers etc.

Now, versions 7.2, 7.3 and 7.4 work great. But, with the first versions I could export in DAE, but now with the ones that worke, I cant. I get this message.
""""""""""""
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at TS4SimRipper.DAE..ctor(GEOM[] geomArray, String[] meshNames, RIG rig, Boolean Y_Up, Image diffuse)
at TS4SimRipper.Form1.SaveModelMorph(MeshFormat format)
at TS4SimRipper.Form1.SaveDAE_button_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
TS4SimRipper
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_4_0/TS4SimRipper.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
s4pi.Package
Assembly Version: 1907.10.1905.25360
Win32 Version: 1907.10.1905.25360
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_4_0/s4pi.Package.DLL
----------------------------------------
s4pi.Interfaces
Assembly Version: 1911.23.1857.25123
Win32 Version: 1911.23.1857.25123
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_4_0/s4pi.Interfaces.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
WindowsFormsIntegration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4018.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Xaml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
UIAutomationTypes
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
UIAutomationProvider
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationProvider/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationProvider.dll
----------------------------------------
PresentationFramework.Aero
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll
----------------------------------------
s4pi.Settings
Assembly Version: 1911.23.1857.25122
Win32 Version: 1911.23.1857.25122
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_4_0/s4pi.Settings.DLL
----------------------------------------
PresentationFramework-SystemXml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
----------------------------------------
protobuf-net
Assembly Version: 2.0.0.668
Win32 Version: 2.0.0.668
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_4_0/protobuf-net.DLL
----------------------------------------
s4pi.ImageResource
Assembly Version: 1911.23.1857.25123
Win32 Version: 1911.23.1857.25123
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_4_0/s4pi.ImageResource.DLL
----------------------------------------
DDSPanel
Assembly Version: 1911.23.1857.25123
Win32 Version: 1911.23.1857.25123
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_4_0/DDSPanel.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
"""""""""""""

I really need to extract thme in DAE because it is the only format that keeps the correct weights.
Anything I can do to fix that?
Thanks
Lab Assistant
#61 Old 9th Dec 2019 at 8:39 PM
Quote:
Originally Posted by CmarNYC
Something's going wrong with path finding in non-English installations of the game, and I have a guess but will have to look at it and see if the program needs to be updated again.


This version works for me, but I don't recognize any mod, do you know why that can happen?

*}·SeluXereZ·{*
Ms. Byte
Original Poster
#62 Old 9th Dec 2019 at 9:34 PM
Quote:
Originally Posted by Azmodan22
Ok, I give Up And making ana account obviously

So, The first 3 versions (6, 7, 7.1) did not work for me. I have the "sims exploding issue" and my game is in English..So it is not a language problem. BUT, my lociation is in Grrece wich in Europe (at least in paper) and in Europe they use come for decimals. So maybe the problem is cause by Window's "Loccation Settings". You know, to display dates, numbers etc.

Now, versions 7.2, 7.3 and 7.4 work great. But, with the first versions I could export in DAE, but now with the ones that worke, I cant. I get this message.
...

I really need to extract thme in DAE because it is the only format that keeps the correct weights.
Anything I can do to fix that?
Thanks


Is this happening with one sim or all sims? Are you seeing the sim in the preview? Have you tried saving in another format as a test?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#63 Old 9th Dec 2019 at 9:35 PM
Quote:
Originally Posted by SeluXereZ
This version works for me, but I don't recognize any mod, do you know why that can happen?


That will happen if the tool can't find your Mods folder. Please download version 1.7.4 which is attached a few replies up and try again. If it still won't work, please click on 'Setup' at the top of the window and check your user files path.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#64 Old 9th Dec 2019 at 9:43 PM
Quote:
Originally Posted by CmarNYC
Is this happening with one sim or all sims? Are you seeing the sim in the preview? Have you tried saving in another format as a test?


It happens with all sims. MS3D Works fine. But that format does not export the rig. OBJ, I had tried it with the first versions and it worked too. But with that version so did DAE (1.6 and 1.7 I think).
What is puzzling me even More now is that I tryed to export a sim with the "broken" versions and they too fail to export in DAE.
I removed and re-installed .Net 4.8, but the problem remains.
Test Subject
#65 Old 9th Dec 2019 at 9:49 PM
Okay so last version works for me, except it can't find the directory if I name it in french, so I just copied all my cc on the english folder, it works for the most part, I just have some sims that don't look very thin and one sim that won't load and generate this error:

System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à TS4SimRipper.GEOM..ctor(GEOM sourceMesh)
à TS4SimRipper.Form1.LoadDMapMorph(GEOM baseMesh, MorphMap morphShape, MorphMap morphNormals)
à TS4SimRipper.Form1.GetCurrentModel()
à TS4SimRipper.Form1.sims_listBox_SelectedIndexChanged(Object sender, EventArgs e)
à System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
à System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
à System.Windows.Forms.ListBox.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
TS4SimRipper
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///D:/Logiciels/TS4SimRipper_1_7_4_0/TS4SimRipper.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
s4pi.Package
Version de l'assembly : 1907.10.1905.25360
Version Win32 : 1907.10.1905.25360
CodeBase : file:///D:/Logiciels/TS4SimRipper_1_7_4_0/s4pi.Package.DLL
----------------------------------------
s4pi.Interfaces
Version de l'assembly : 1911.23.1857.25123
Version Win32 : 1911.23.1857.25123
CodeBase : file:///D:/Logiciels/TS4SimRipper_1_7_4_0/s4pi.Interfaces.DLL
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
WindowsFormsIntegration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4018.0
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
PresentationFramework.Aero2
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero2/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero2.dll
----------------------------------------
s4pi.Settings
Version de l'assembly : 1911.23.1857.25122
Version Win32 : 1911.23.1857.25122
CodeBase : file:///D:/Logiciels/TS4SimRipper_1_7_4_0/s4pi.Settings.DLL
----------------------------------------
PresentationFramework-SystemXml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
----------------------------------------
PresentationCore.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationCore.resources/v4.0_4.0.0.0_fr_31bf3856ad364e35/PresentationCore.resources.dll
----------------------------------------
protobuf-net
Version de l'assembly : 2.0.0.668
Version Win32 : 2.0.0.668
CodeBase : file:///D:/Logiciels/TS4SimRipper_1_7_4_0/protobuf-net.DLL
----------------------------------------
s4pi.ImageResource
Version de l'assembly : 1911.23.1857.25123
Version Win32 : 1911.23.1857.25123
CodeBase : file:///D:/Logiciels/TS4SimRipper_1_7_4_0/s4pi.ImageResource.DLL
----------------------------------------
DDSPanel
Version de l'assembly : 1911.23.1857.25123
Version Win32 : 1911.23.1857.25123
CodeBase : file:///D:/Logiciels/TS4SimRipper_1_7_4_0/DDSPanel.DLL
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
UIAutomationTypes
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
----------------------------------------
UIAutomationProvider
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4018.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationProvider/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationProvider.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Lab Assistant
#66 Old 9th Dec 2019 at 10:19 PM
Quote:
Originally Posted by CmarNYC
@Ygerna2
@SeluXereZ
@21073HH
@jengelbart
@sismik

I think all these path problems as well as the exploding sims problem are caused by language differences. I have an unfortunate tendency not to remember that paths, numbers, etc. aren't necessarily in English format when I'm coding. Please try the attached version 1.7.4 and let me know if it helps!




It seems that now it works better. The color is rare, but nevertheless the sims looks.

I have to thank you, this program is what I have been waiting for a long time. Thanks a million, along with the texture converter HQ I think they are the two best programs that exist for TS4. So thanks for sharing your time, and for your help, that you have also responded very quickly.

Thank you thank you thank you.

*}·SeluXereZ·{*
Ms. Byte
Original Poster
#67 Old 9th Dec 2019 at 11:19 PM
Quote:
Originally Posted by SeluXereZ

It seems that now it works better. The color is rare, but nevertheless the sims looks.

I have to thank you, this program is what I have been waiting for a long time. Thanks a million, along with the texture converter HQ I think they are the two best programs that exist for TS4. So thanks for sharing your time, and for your help, that you have also responded very quickly.

Thank you thank you thank you.


You're of course very welcome.

Is she wearing a custom skintone? If you can link me to where I can download it I'll see if I can figure out why it's discolored.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#68 Old 9th Dec 2019 at 11:28 PM Last edited by CmarNYC : 10th Dec 2019 at 12:05 AM.
Quote:
Originally Posted by sismik
Okay so last version works for me, except it can't find the directory if I name it in french, so I just copied all my cc on the english folder, it works for the most part, I just have some sims that don't look very thin and one sim that won't load and generate this error:
...


Possibly it's having trouble with a path containing characters not found in English. Could you show me the French path to your Mods folder? You could blank out or omit anything personal, I just want to see where there are special characters.

Yeah, while the version 1.7.2 change I made to fix the exploding sims seems to work, it makes no logical sense and it's quite possible that it resulted in the physiques (fat/fit/thin/bony) not loading correctly. Could you try version 1.7.5 which I'm going to post in a later comment and see if it works better?

The error you're getting with one sim is also strange since the program tests for a null mesh before using it - I have no explanation.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#69 Old 9th Dec 2019 at 11:59 PM Last edited by CmarNYC : 10th Dec 2019 at 12:25 AM.
Quote:
Originally Posted by Azmodan22
It happens with all sims. MS3D Works fine. But that format does not export the rig. OBJ, I had tried it with the first versions and it worked too. But with that version so did DAE (1.6 and 1.7 I think).
What is puzzling me even More now is that I tryed to export a sim with the "broken" versions and they too fail to export in DAE.
I removed and re-installed .Net 4.8, but the problem remains.


Very strange. When you see the sim in the preview, is there a texture? If not that might explain it. Otherwise, there's no explanation I can think of, especially if it used to work and now doesn't.

Please try version 1.7.5 attached below.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#70 Old 10th Dec 2019 at 12:29 AM Last edited by CmarNYC : 10th Dec 2019 at 4:03 AM.
@Ygerna2
@SeluXereZ
@21073HH
@jengelbart
@sismik
@Azmodan22

I'm cluttering up the thread with yet another test version - this one is a combination of tweaks in 1.7.2 and 1.7.4 with an additional change that might address DAE problems (but I suspect not). Thanks for your patience!

Edit: One more little change - please try 1.7.6.
Download - please read all instructions before downloading any files!
File Type: zip TS4SimRipper_1_7_6_0.zip (2.27 MB, 19 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#71 Old 10th Dec 2019 at 6:20 AM Last edited by 21073HH : 10th Dec 2019 at 7:26 AM.
Quote:
Originally Posted by CmarNYC
@Ygerna2
@SeluXereZ
@21073HH
@jengelbart
@sismik
@Azmodan22

I'm cluttering up the thread with yet another test version - this one is a combination of tweaks in 1.7.2 and 1.7.4 with an additional change that might address DAE problems (but I suspect not). Thanks for your patience!

Edit: One more little change - please try 1.7.6.


Hi,
Version 1.76 works for me, i can save all three types, but the DAE Format took a very long time round About 5 minutes

I need to ask a stupid question,
how can I upload images or data directly from my PC here on the web site? As in Post #66 or Post #70
Ms. Byte
Original Poster
#72 Old 10th Dec 2019 at 8:08 AM
Quote:
Originally Posted by 21073HH
Hi,
Version 1.76 works for me, i can save all three types, but the DAE Format took a very long time round About 5 minutes

I need to ask a stupid question,
how can I upload images or data directly from my PC here on the web site? As in Post #66 or Post #70


Thanks! It's normal for saving DAE to take a very long time.

If you don't see options to upload files, click 'Go Advanced' underneath where you type your comment. Then click the 'Choose File' button for the type of file you want to upload. You can only upload images or zip or rar files. You can also link to an image that's on an image hosting site by clicking the icon that looks like a window and entering the image link.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#73 Old 10th Dec 2019 at 3:18 PM
Quote:
Originally Posted by CmarNYC
Very strange. When you see the sim in the preview, is there a texture? If not that might explain it. Otherwise, there's no explanation I can think of, especially if it used to work and now doesn't.

Please try version 1.7.5 attached below.


I just tryed 1.7.6 And I still get the error messase.
My sim in preview looks as she is supposed to , textures and everything.
In the error message the pops up I have 3 options. "Cancel", "Continue" and "Quit"
If I press continue, the preview windows says that the programm is "Working" but the rotation and movement sliders work, so it clearly doesn't.

This is the error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at TS4SimRipper.DAE..ctor(GEOM[] geomArray, String[] meshNames, RIG rig, Boolean Y_Up)
at TS4SimRipper.Form1.SaveModelMorph(MeshFormat format)
at TS4SimRipper.Form1.SaveDAE_button_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
TS4SimRipper
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_6_0/TS4SimRipper.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
s4pi.Package
Assembly Version: 1907.10.1905.25360
Win32 Version: 1907.10.1905.25360
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_6_0/s4pi.Package.DLL
----------------------------------------
s4pi.Interfaces
Assembly Version: 1911.23.1857.25123
Win32 Version: 1911.23.1857.25123
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_6_0/s4pi.Interfaces.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
WindowsFormsIntegration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
PresentationFramework.Aero
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll
----------------------------------------
s4pi.Settings
Assembly Version: 1911.23.1857.25122
Win32 Version: 1911.23.1857.25122
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_6_0/s4pi.Settings.DLL
----------------------------------------
PresentationFramework-SystemXml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
----------------------------------------
protobuf-net
Assembly Version: 2.0.0.668
Win32 Version: 2.0.0.668
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_6_0/protobuf-net.DLL
----------------------------------------
s4pi.ImageResource
Assembly Version: 1911.23.1857.25123
Win32 Version: 1911.23.1857.25123
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_6_0/s4pi.ImageResource.DLL
----------------------------------------
DDSPanel
Assembly Version: 1911.23.1857.25123
Win32 Version: 1911.23.1857.25123
CodeBase: file:///D:/Games/Sims%204/Mods/!%20Tools/!%20Sim%20Ripper/TS4SimRipper_1_7_6_0/DDSPanel.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Ms. Byte
Original Poster
#74 Old 10th Dec 2019 at 3:59 PM
Quote:
Originally Posted by Azmodan22
I just tryed 1.7.6 And I still get the error messase.
My sim in preview looks as she is supposed to , textures and everything.
In the error message the pops up I have 3 options. "Cancel", "Continue" and "Quit"
If I press continue, the preview windows says that the programm is "Working" but the rotation and movement sliders work, so it clearly doesn't.

This is the error message:
...


Yes, Continue just means stop the operation that's in error, in this case without resetting the 'Working' message. Please upload the mesh saved as MS3D and OBJ. Maybe looking at them will tell me something.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#75 Old 10th Dec 2019 at 4:12 PM
Quote:
Originally Posted by CmarNYC
Yes, Continue just means stop the operation that's in error, in this case without resetting the 'Working' message. Please upload the mesh saved as MS3D and OBJ. Maybe looking at them will tell me something.


Here you go. The issue happens with all sims, not just this one.
Is it possible that it is caused by .net framework?
Download - please read all instructions before downloading any files!
File Type: zip Luna Villareal.zip (5.81 MB, 4 downloads)
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