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TS4 SimRipper - rip sims from savegames, V3.10 uploaded 12/5/2021

by CmarNYC Posted 4th Dec 2019 at 7:36 PM - Updated 5th Dec 2021 at 4:59 PM by CmarNYC
1315 Comments / replies (Who?) - 23 Feedback Posts, 2 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I'm now limiting my support of this tool to fixing problems caused by patches, and no longer trying to exactly duplicate every bit of CC out there. Please feel free to report problems with CC and I'll take a look at them IF you provide your sim troubleshooting info, but no guarantees that I'll fix them.

This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. The mesh can then be saved in a choice of mesh formats. The composited diffuse and specular textures are also saved. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful.

Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments.

To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Select a save file, then click on any of the sim's names which appear on the left. After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit.

WHEN ASKING FOR HELP WITH A PROBLEM, PLEASE UPLOAD THE SIM TROUBLESHOOTING INFO, ALONG WITH PICTURES AND ERROR MESSAGES IF APPROPRIATE. IF THE SIM WON'T DISPLAY, REMOVE ALL CC AND MODS. IF IT STILL WON'T DISPLAY, UPLOAD YOUR SAVED GAME. IF IT DOES DISPLAY, ADD YOUR CC AND MODS IN A FEW AT A TIME AND FIGURE OUT WHICH IS CAUSING THE ERROR, THEN UPLOAD THAT CC/MOD PACKAGE AND YOUR SAVED GAME.

WE CAN ALL SAVE TIME AND ANNOYANCE IF I DON'T HAVE TO ASK EVERY TIME.


Requirements: .NET 4.5, 64-bit Windows. No Mac and no plans to support Mac, sorry.

* Please note that with custom content and default replacements supported, if you're using adult skins and meshes they may show up.

Tutorial on the basics of using these meshes in Blender, including importing textures and animations and transferring normals: http://www.modthesims.info/showthread.php?t=639931

Known problems/limitations:
- Animations for dogs look like they were made for a much larger animal and there's distortion of the head. Animations for little dogs and cats are fine. No idea why.
- Pet collars and clothing do not (yet) compress fluffy fur and will disappear into the fur on floofy pets.
- When loading toddlers or children, you may get errors saying one or more physique morphs (heavy/muscle/thin/bony) was not found. As far as I can tell this is normal and caused by some of the body morphs not being implemented for children/toddlers.
- The edges of hair meshes may be slightly visible, especially in Blender. This may be a normals problem.
- Some skin details and makeup don't show up as visibly as they should.
- Cleaning DAE meshes seems not to be working very well.

A note about error messages:
- Error messages saying it can't find presets, sim modifiers, BGEOs, DMaps, or BoneDeltas may or may not mean anything. In most cases it's caused by a custom preset or slider you used to have but have removed. The preset/slider reference may still be in the sim's data.
- Error messages saying it can't find a LRLE texture may or may not mean anything. Because of the workarounds used for CC makeup and skins the 'LRLE' texture may actually be an RLE.
- If the sim looks right, don't worry about the messages.

To-do:
- Fix pet collars and clothing to compress fur under them.
- See if normal and emission maps can be improved.
- See if skin details blending can be improved.

Please note the Collada DAE format will import into Blender with all skeleton and joint assignments intact. Unfortunately their importer will not keep the original normals. IMO in most cases that probably won't make a significant difference but the people who may use these meshes in Blender will have to determine that. Possibly they can export in both DAE and OBJ and transfer data in Blender.

Texturing and alpha transparency:
- Starting in version 2.3, textures are linked into DAE meshes and will be loaded automatically as long as the textures are in the same folder as the DAE. All you should have to do is change the Viewport Shading (next to the Mode selection) to Material.
- To make transparency work and to adjust shine:
-- If alpha hairs or other meshes that use alpha transparency aren't displaying correctly: After importing the DAE, expand the rig and select any mesh, click the Texture icon in the properties under the objects listing, select the first texture, scroll down to the Influence section, and under Diffuse put a check next to Alpha.
-- To adjust shine intensity: select a mesh and click on the Texture icon as above, then select the second texture (which should be the specular) scroll down to the Influence section, and under Specular change the Intensity number. Higher numbers = more shine.

Pictures include sims in SimRipper and in Milkshape. I'm hopeless in Blender but have managed to do a couple of screenshots.

If you're reporting a problem, please, please don't just say 'It doesn't work'. I need to see error messages, a description of the problem, pictures if possible, whether it's happening with all sims or certain sims. If you have an error message saying the tool can't read something, please post a screenshot of the message or the text. You can blur or edit any file paths that contain personal information. Please only include the first 10 lines or so in comments.

As of version 3.3, you can click the "Show Sim Troubleshooting Info" button and save a zip including the information and error listings and the CC resources the sim is using. Please upload this zip with your report of a problem, it'll save everyone a lot of time. PLEASE INCLUDE IT WHEN YOU POST SO I DON'T HAVE TO ASK.




Image and package handling is done with s4pi: https://github.com/s4ptacle/Sims4Tools

12/5/2021, Version 3.10.0.0:
- Overhauled treatment of the combination of a female top with a male bottom, to eliminate gaps at the waist under some circumstances.
- Overhauled the Sim Troubleshooting Info:
--- Now only saves the CC resources actually used instead of whole CC packages, drastically reducing the size of the zip in most cases.
--- Now includes the save game.
--- Now includes resources from expansion/stuff/etc. packs for testing purposes since I may not have the packs you're using.
- Fixed a bug causing some resources to not be readable under some circumstances.
- Error messages concerning failure to open or read packages are now more detailed.

Please note that you must upload a Sim Troubleshooting zip for EACH outfit you're reporting a problem with.

9/20/2021, Version 3.9.1.0:
- Added support for fingernails and toenails.
- Added options for alternate sort orders of skin details. If one's not working, try the others.
- Added buttons to save skin textures and clothing/makeup/hair/accessory textures separately.
- Added sorting of sims by first name and household as well as last name.
- Tweaked the texture sort order to include ordering by composition method.
- Restricted the sim troubleshooting info to the current outfit.

8/15/2021, Version 3.8.2.0:
- Another fix for skin detail overlays. This may be the best I can do in this area.

7/21/2021, Version 3.8.1.0:
- Fixes the issue of clothing textures appearing transparent in older save games, putting your poor sim in a skin suit.

6/17/2021, Version 3.8.0.0:
- Changed the order in which skin detail overlays are applied to fix some being hidden by others. If you still have disappearing overlays, please upload an example package.
- Will now read custom CAS modifier tuning, supporting enabling and tweaking of morphs.
- Added support for skin and makeup sliders.
- Added options for skin blending.
- Changed the preview to an orthographic camera.
Notes:
- SimRipper does not have the same limits as the game on what the color sliders can be used on, so if hue, saturation, brightness, and/or opacity have adjustment values in the save game those adjustments will be shown.
- Since I've never been happy with the skintone blending, I've added additional methods that you can choose. "Blend" is the old method which is almost unchanged. "HSV" retains color better with mid-tone skins but looks terrible with light skin. With "HSL" medium and light skins may look sallow or slightly bluish. Very dark skin looks almost the same in all three but may vary a little in brightness. There's also an option of whether to apply the overlaid "Colorize" color - with most skins this will make little or no difference.
- Using an orthographic camera instead of a perspective one should eliminate perspective distortion making noses, ears, etc. appear too big, and duplicate the view in CAS a little better.

5/11/2021, Version 3.7.0.0:
- Will now skip unreadable packages instead of crashing.
- Will now skip invalid bone assignments when converting to Collada DAE.
- Fixed glitches at hairline with some alpha hairs.
- Fixed very short hair disappearing when used with a hat.
- Fixed some CC with nonstandard vertex paint not morphing correctly.
- Added support for painted pet coats.
- Known problems:
---Textures not saving on some systems. Try saving them in another location.
---Alpha hair and eyelashes may not render correctly. I believe this is a rendering problem in Windows WPF and Blender since they show up correctly in Milkshape and look different in WPF vs Blender.

2/26/2021, Version 3.6.0.0:
- Fixed skins showing up bluish gray after the 2/25 patch.
- Changed how images are saved in hopes of fixing the GDI+ errors some users are getting.
- Fixed bug causing children and toddlers to appear pregnant if loaded after a pregnant adult.

1/16/2021, Version 3.5.0.0:
- Fixed layer order of face sculpt textures causing cheek and forehead sculpts to layer default or blank definition over the other features.

1/13/2021, Version 3.4.2.0:
- Fixed bug causing default replacement skin definitions to not show up.

1/10/2021, Version 3.4.1.0:
- Fixed bug causing some sims in HQ to look like monsters from hell and others to be missing makeup items like eyebrows.

1/6/2021, Version 3.4.0.0:
- Now supports the December patch.
- Added support for the LRLE image type. MAC makeup and all skin definitions should show up correctly.
- Updated the Sim Troubleshooting Info to include only the current outfit.
- PLEASE NOTE: MAKEUP AND SKIN SLIDERS ARE NOT YET SUPPORTED. You'll get the makeup/skin color but without any slider adjustments.

11/18/2020, Version 3.3.0.0:
- Added a button to "Save Sim Troubleshooting Info". This will let you save a zip file with the information and error listings and copies of all the CC packages used by the sim. You can then upload the zip to your comment reporting the problem.

11/17/2020, Version 3.2.0.0:
- Update to support new version of savegame data.
- Toddler eyebrows and other makeup textures along with the eye colors added in a patch are now included along with skin definition files. Most toddlers should show up correctly.

10/20/2020, Version 3.1.0.0:
- Bugfix for sims with alpha hair and no other alpha parts failing to save as solid and glass meshes and textures.
- Diffuse textures now blended with premultiplication to avoid blending artifacts on some parts.
- The preview will now reflect the different saving options, which handle the skin texture a little differently. This will make no difference in the majority of cases but sometimes may give you a more accurate idea of how it will look in Blender or other tools.

10/14/2020, Version 3.0.0.0:
- Lots of fixes for the Oct. 6 patch. This update has not been fully tested but I wanted to get something out there that's at least mostly working. Please report problems.
- Added option to save as solid and glass meshes and textures, like in older versions.
- Added option to save DAE meshes without linked textures.

8/30/2020, Version 2.3.3.2:
- Fixed bug causing textures to not save to some folders.

8/23/2020, Version 2.3.2:
- Fixed bug causing overlays to not appear. They still may be fainter than you expect.
- Bone morphs will no longer crash on faces with a zero length side.
- Fixed unevenness in long dresses and skirts with some morphs.
- Increased the precision of bone morph calculations. Much to my surprise, .NET uses different mechanisms for floating point arithmetic in 32-bit vs 64-bit, which apparently is why the MS3D meshes had the arms at the wrong angle in 64-bit but not in 32-bit. Using double precision has fixed that and may help with small rig errors a couple of people have reported.

8/18/2020, Version 2.3:
- Added HQ texture support.
- Textures are now linked into DAE meshes. Import the DAE and change the Viewport Shading to Material and you should see the model with diffuse and specular textures. See instructions above under "Texturing and alpha transparency".
- Some alpha hairs or accessories may not display correctly using the main diffuse texture if they've been uv-mapped onto face or body areas. In that case you can save a 'glass' texture which has no skin texture background and import it for your alpha mesh that's not looking right.
- Optionally meshes can be saved as one mesh or as multiple mesh parts, one for each part of the sim: head, hair, body, accessories, etc.
-- Separate mesh parts will show visible seams between parts because Blender doesn't import the normals correctly. You may be able to correct this by importing an obj of the same model and transferring normals as explained in the tutorial above.
-- Having "Clean DAE Mesh" checked and saving as a single mesh will in most cases give you a mesh with no visible seams.
- Fix for null reference exceptions affecting occult sims, possibly due to a change in the EA save game format.
- Various fixes.

7/26/2020, Version 2.2.2:
- Fix for new version of the CASP introduced in the Knitting patch.
- You can now select different bone sizes in Blender. A setting of 9 gives you pretty visible bones.
- This is an interim update to get the CASPs working again. Still working on separate part meshes, HQ support, and various fixes.

6/4/2020, Version 2.2.1:
- The June 3, 2020 patch seems to have changed the way makeup textures are compressed, resulting in eyecolor, eyebrows, lipstick etc. not appearing. This is an interim update which uses older versions of those textures. Any new makeup that came with the June 3 patch will not show up correctly.

5/31/2020, Version 2.2.0: (Yes, I messed up the version number.)
- Bone morphs are reworked to hopefully be more accurate in extreme morphs and scaling.
- The creation and save speed for Collada .DAE meshes is substantially improved.
- Uses a better folder browser for choosing paths in the setup.
- *known bug* Milkshape meshes have an error in the rig causing the arm bones to be positioned wrong. Collada DAE meshes seem to be fine.

2/26/20, Version 2.0.2:
- Failure to correctly read CASModifier tuning in countries that use a comma as a decimal marker has been fixed. This caused the modifiers not to be read, and is likely the cause of crashing when trying to load a sim.

2/23/20, Version 2.0:
- There are now three file paths that can be modified in Setup if needed: The path to the game files, the full path to the Mods folder, and the full path to the Saves folder.
- You can now filter the list of sims in a save game listing by species, gender, and age.
- There is now a button to save textures only.
- A missing Region Map should no longer cause crashing.
- Errors are now logged and can be displayed by clicking the Show Errors button.
- The listing of the sim's information (background info, morphs, CAS parts, etc.) is no longer shown in the tool but can be displayed by clicking the "Show Sim Information Listing" button.
- Duplication of sims' appearance, especially children and toddlers, has been improved by the inclusion of CAS Modifier tuning. (Thanks, Menaceman44!)
- Males in female frame now have flattened breasts when wearing female tops.
- Filling of the waist gap when combining female tops and male bottoms should now work correctly in all clothing.
- A pregnant morph can now be applied to cats and dogs.
- Tans and sunburns are now supported, with or without tan lines. (Tan lines must be created in the game.)
- The correct parts of pants should now be removed when combined with boots.
- I fiddled with the bumpmaps and emission maps, but I can't tell if it's an improvement.

1/23/20, Version 1.9.2:
- Fixed Collada DAE meshes exported on systems with languages that use a comma for decimals not importing the rig into Blender correctly.
- Fixed the teeth texture and made the inner mouth color more realistic.
- Tweaked skin colors a little.

1/15/20, Version 1.9:
- Animations should now work well in Blender.
- CAS parts using the SimGlass shader are now supported. They will be a separate mesh part within the Collada, OBJ, or MS3D file, and their texture will be exported to separate images named as Glass. At this time all glass parts will be combined into one mesh part. This will however affect only transparency hair in most cases.

12/18/19, Version 1.8:
- Bugfixes for locality differences.
- Skin details are now blended according to the composition method.
- Occult states added. Occult sims with an alternate form can now be put into that form.
- Pregnant sims will now have a pregnant morph applied, and a slider for pregnancy progress can make any sim appear pregnant. (Human sims only so far.)
- Improved appearance of light skin colors.

12/6/19, Version 1.7:
- Added more robust handling of errors in reading resources. If a resource can't be read, the tool will now tell you the resource type, tgi, and the package it's in; and ignore it.
- Now uses skintone settings for makeup opacity, so your sims should no longer look like they put blush and eyeshadow on with a trowel.
Tags: #TS4, #Sim, #Ripper

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4SimRipper_3_10_0_0.zip | Extract the folder and run TS4SimRipper.exe

Size: 2.45 MB · Downloads: 38,931 · 5th Dec 2021
2.45 MB 38,931 5th Dec 2021
TS4SimRipper Source 12-5-2021.zip | Source files, not needed to use the tool

Size: 2.87 MB · Downloads: 6,688 · 5th Dec 2021
2.87 MB 6,688 5th Dec 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
1315 Comments / Replies (Who?) - 1226 Feedback Posts, 56 Thanks Posts
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Page 9 of 53
Ms. Byte
Original Poster
#201 Old 13th Feb 2020 at 12:09 AM
Quote:
Originally Posted by aaaaaaaa123
I'm having an issue using the program. I have Sims 4 installed on an SSD, my Documents folder is on that same SSD, and it's not detecting the right Documents folder. When I set it manually to the right folder, the program crashes, and it refuses to start up again afterwards. I don't know how to fix this.


If you upload a picture of the path you're setting I can see if I see anything wrong. You can also try making a Sims 4 folder somewhere else, copy and paste your Mods folder into it, and set the path to it.

Part of the changes in the next version will be better handling of the Mods path, and changes so it won't crash if the paths aren't found.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#202 Old 13th Feb 2020 at 8:41 PM
Quote:
Originally Posted by CmarNYC
If you upload a picture of the path you're setting I can see if I see anything wrong. You can also try making a Sims 4 folder somewhere else, copy and paste your Mods folder into it, and set the path to it.

Part of the changes in the next version will be better handling of the Mods path, and changes so it won't crash if the paths aren't found.


I had to type the path in manually, as when I clicked select, for my Sims installation folder it only had the Program Files folder on my HDD selectable. When I hit select for the Documents Sims 4 folder, it only showed "Documents" and nothing else. I'm afraid I can't provide a picture, as I can't get the program starting up again, strangely even when I redownload it.

The path that I set for my Documents/Sims 4 folder was Z:\Users\[My name]\Documents\Electronic Arts\De Sims 4
Ms. Byte
Original Poster
#203 Old 13th Feb 2020 at 9:18 PM
Quote:
Originally Posted by aaaaaaaa123
I had to type the path in manually, as when I clicked select, for my Sims installation folder it only had the Program Files folder on my HDD selectable. When I hit select for the Documents Sims 4 folder, it only showed "Documents" and nothing else. I'm afraid I can't provide a picture, as I can't get the program starting up again, strangely even when I redownload it.

The path that I set for my Documents/Sims 4 folder was Z:\Users\[My name]\Documents\Electronic Arts\De Sims 4


That path looks okay for your user files. The game files path should be to the installed game files, ex. C:\Program Files (x86)\Origin Games\The Sims 4\. In your case I assume it's on your Z drive. Do you have both the game files and user files in the same 'De Sims 4' folder? If so, I don't even know what effect that would have but it's probably not good.

The next version should make it easier to correct.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#204 Old 24th Feb 2020 at 12:37 AM
Version 2.0 uploaded.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#205 Old 25th Feb 2020 at 1:07 PM
Incredible tool! But I have a bit of a problem ):
When I try to load a sim (even the default ones), it gives me this

System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à TS4SimRipper.Form1.DisplaySim(SimData sim, SimOccult occultState)
à TS4SimRipper.Form1.sims_listBox_SelectedIndexChanged(Object sender, EventArgs e)
à System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
à System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
à System.Windows.Forms.ListBox.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I have my game updated to version 1.55.105.1020, with every pack except University and beyond.
I don't think it's a cc problem, because it's the same situation when I empty the mods folder.
What could the problem be?
I'm sorry if this turns out to be a dumb question!
Ms. Byte
Original Poster
#206 Old 25th Feb 2020 at 1:25 PM
Quote:
Originally Posted by Leluriri
Incredible tool! But I have a bit of a problem ):
When I try to load a sim (even the default ones), it gives me this

System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à TS4SimRipper.Form1.DisplaySim(SimData sim, SimOccult occultState)
à TS4SimRipper.Form1.sims_listBox_SelectedIndexChanged(Object sender, EventArgs e)
à System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
à System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
à System.Windows.Forms.ListBox.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I have my game updated to version 1.55.105.1020, with every pack except University and beyond.
I don't think it's a cc problem, because it's the same situation when I empty the mods folder.
What could the problem be?
I'm sorry if this turns out to be a dumb question!


No, it's not a dumb question, and that message tells me what the error is but not what's causing it. Please upload the save file you're trying to rip sims from.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#207 Old 25th Feb 2020 at 1:55 PM Last edited by Leluriri : 20th Mar 2020 at 5:40 AM.
Quote:
Originally Posted by CmarNYC
No, it's not a dumb question, and that message tells me what the error is but not what's causing it. Please upload the save file you're trying to rip sims from.


Alright, here is the cleanest save in which the problem still persists:
Ms. Byte
Original Poster
#208 Old 25th Feb 2020 at 2:27 PM
Quote:
Originally Posted by Leluriri
Alright, here is the cleanest save in which the problem still persists:


Thanks! I had no problem loading EA sims from your save so possibly the tool is not finding the paths correctly. Please try starting SimRipper again, and click the 'Show Errors' button before you try to load a sim. If there are errors please post the text.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#209 Old 25th Feb 2020 at 2:36 PM
Quote:
Originally Posted by CmarNYC
Thanks! I had no problem loading EA sims from your save so possibly the tool is not finding the paths correctly. Please try starting SimRipper again, and click the 'Show Errors' button before you try to load a sim. If there are errors please post the text.



Hm, it's empty both before and after selecting a sim!
Screenshots
Ms. Byte
Original Poster
#210 Old 25th Feb 2020 at 2:50 PM
Hmm. What's the exact sequence of events? I assume you start the program. select a save, and click on a sim as shown in the screenshot. At what point do you get the error? Is the program crashing or just failing to load the sim?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#211 Old 25th Feb 2020 at 2:55 PM
Quote:
Originally Posted by CmarNYC
Hmm. What's the exact sequence of events? I assume you start the program. select a save, and click on a sim as shown in the screenshot. At what point do you get the error? Is the program crashing or just failing to load the sim?


When I select a sim, the .NET Framework unhandled exception message appears, and it gives me the choice to either ignore/continue or quit. When I ignore, the "working" text stays on forever.
Ms. Byte
Original Poster
#212 Old 25th Feb 2020 at 3:06 PM
Quote:
Originally Posted by Leluriri
When I select a sim, the .NET Framework unhandled exception message appears, and it gives me the choice to either ignore/continue or quit. When I ignore, the "working" text stays on forever.


I don't see the error in your screenshot after you've selected the sim. Did you click continue or had it not appeared yet?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#213 Old 25th Feb 2020 at 3:10 PM
Quote:
Originally Posted by CmarNYC
I don't see the error in your screenshot after you've selected the sim. Did you click continue or had it not appeared yet?

Yes, I did click continue on that screenshot. Do you want to see the unhandled exception window?
Ms. Byte
Original Poster
#214 Old 25th Feb 2020 at 3:13 PM
Quote:
Originally Posted by Leluriri
Yes, I did click continue on that screenshot. Do you want to see the unhandled exception window?


It couldn't hurt, since at this point I'm faced with a lot of code that could possibly have caused this and need to try to narrow it down. Are you getting any other errors when the program starts?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#215 Old 25th Feb 2020 at 3:20 PM
Quote:
Originally Posted by CmarNYC
It couldn't hurt, since at this point I'm faced with a lot of code that could possibly have caused this and need to try to narrow it down. Are you getting any other errors when the program starts?


Good grief that sounds exhausting. I'm sorry to see that things ended up like this :/
No, I don't get any errors at the launch.

Here's the screenshot:
Screenshots
Ms. Byte
Original Poster
#216 Old 25th Feb 2020 at 8:03 PM Last edited by CmarNYC : 26th Feb 2020 at 3:06 PM.
Quote:
Originally Posted by Leluriri
Good grief that sounds exhausting. I'm sorry to see that things ended up like this :/
No, I don't get any errors at the launch.

Here's the screenshot:


Thanks! Please try the attached test version of SimRipper. When it throws that error and you continue, please click the Show Errors button and post the text here. It should show a log of how far it got in the code that's failing, so I can identify the problem section.

Edit: test version removed.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

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Online Sims - general mods for Sims 3
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Test Subject
THANKS POST
#217 Old 25th Feb 2020 at 10:30 PM
thank you so much for this!! it was really worth the wait <3
Test Subject
#218 Old 25th Feb 2020 at 11:15 PM
Quote:
Originally Posted by CmarNYC
Thanks! Please try the attached test version of SimRipper. When it throws that error and you continue, please click the Show Errors button and post the text here. It should show a log of how far it got in the code that's failing, so I can identify the problem section.


Thank you!
Uhm, I'm sorry but when I try to launch Simripper itself, nothing happens. I tried "run as administrator" but it's the same result. I also checked the Task Manager to see if the app is running in the background, but it's not there.
Ms. Byte
Original Poster
#219 Old 26th Feb 2020 at 12:57 AM Last edited by CmarNYC : 26th Feb 2020 at 1:07 AM.
Quote:
Originally Posted by Leluriri
Thank you!
Uhm, I'm sorry but when I try to launch Simripper itself, nothing happens. I tried "run as administrator" but it's the same result. I also checked the Task Manager to see if the app is running in the background, but it's not there.


That makes no sense. I'll have to see if I think of anything that could cause that behavior, and I'm wondering if anyone else is having this problem since there's a remote possibility it's caused by some glitch in your system. (Unlikely but anything possible.)

If you want, you could check the system application log for messages from SimRipper. If it's failing silently like that there should be errors in the log and they could be informative.

I'm sorry there's no solution at this point!

https://www.howtogeek.com/123646/ht...you-can-use-it/

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#220 Old 26th Feb 2020 at 1:27 AM Last edited by Leluriri : 26th Feb 2020 at 8:42 AM.
Quote:
Originally Posted by CmarNYC
That makes no sense. I'll have to see if I think of anything that could cause that behavior, and I'm wondering if anyone else is having this problem since there's a remote possibility it's caused by some glitch in your system. (Unlikely but anything possible.)

If you want, you could check the system application log for messages from SimRipper. If it's failing silently like that there should be errors in the log and they could be informative.

I'm sorry there's no solution at this point!

https://www.howtogeek.com/123646/ht...you-can-use-it/


Omg nevermind it actually worked!!! I just had to reboot my pc! Sorry for the awkward moment. :D

Anyways here's the error log. Sorry for the french. I guess it would stand for "the format of the entry chain is incorrect", though there must be another specific term because technical jargon really isn't my thing.
Screenshots
Test Subject
THANKS POST
#221 Old 26th Feb 2020 at 4:06 AM
Quote:
Originally Posted by CmarNYC
Version 2.0 uploaded.


Thank you very much for implementing the "export textures only" feature.
Ms. Byte
Original Poster
#222 Old 26th Feb 2020 at 3:06 PM Last edited by CmarNYC : 26th Feb 2020 at 4:07 PM.
Quote:
Originally Posted by Leluriri
Omg nevermind it actually worked!!! I just had to reboot my pc! Sorry for the awkward moment. :D

Anyways here's the error log. Sorry for the french. I guess it would stand for "the format of the entry chain is incorrect", though there must be another specific term because technical jargon really isn't my thing.


That almost certainly means a string argument is formatted incorrectly, and after some banging my head against the wall I think I found the problem. You'd think I'd learn to always allow for other countries using commas for decimals instead of American periods, but noooooo.

Please download and test the attached version 2.0.2, if I'm right it should work.
Download - please read all instructions before downloading any files!
File Type: zip TS4SimRipper_2_0_2_0.zip (2.35 MB, 36 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#223 Old 26th Feb 2020 at 4:02 PM
Version 2.0.2 has been uploaded. It fixes failure of the CASModifier tuning to load, and I'm pretty sure will fix failure to load sims in countries that use a comma as a decimal delimiter.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#224 Old 27th Feb 2020 at 12:48 AM
Quote:
Originally Posted by CmarNYC
That almost certainly means a string argument is formatted incorrectly, and after some banging my head against the wall I think I found the problem. You'd think I'd learn to always allow for other countries using commas for decimals instead of American periods, but noooooo.

Please download and test the attached version 2.0.2, if I'm right it should work.


AAAAAAAAA thank you thank you thank you thank you!!!!!! It's working like a charm!!
I'm glad you don't have to think about this problem anymore, it must have been very annoying
Ms. Byte
Original Poster
#225 Old 27th Feb 2020 at 2:54 AM
Quote:
Originally Posted by Leluriri
AAAAAAAAA thank you thank you thank you thank you!!!!!! It's working like a charm!!
I'm glad you don't have to think about this problem anymore, it must have been very annoying


I'm just sorry it happened! Thanks for reporting the bug and being so patient with testing!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
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