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Park in the Car Park

by MogHughson Posted 9th Nov 2010 at 6:48 PM - Updated 7th Jun 2021 at 11:21 PM by HugeLunatic
168 Comments / replies (Who?) - 7 Feedback Posts, 18 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
In the very first Sims 2 game I was curious why the various community lots in Pleasantview had large car parking areas where there were no cars. Then the Nightlife Expansion Pack came out and Sims had cars to drive, but parked on the side of the road when visiting community lots. Why don't they park in the car park?

Having made a mod to fill your empty car parks with cars, this mod now allows you to park among them. This mod updates the driveway objects to allow the placing of them on community lots where they can then be used to park on by Sims driving to that lot.

Please make sure you have the latest version of the decorative parking spaces to use in combination with this mod. If you don't, you will find that your cars get put into the decorative parking spaces and your Sim cannot get out.


I have also built an example lot to show you what I was imagining when I made this.


Click on the picture above to view a video

Expansion Pack Requirements
This object works with all EPs from NightLife onwards, including if you do not have NightLife, but do have Numenors Driveable Cars without NL.

If you have no EPs beyond Nightlife (i.e. you have NL only or UNI and NL) please download the package entitled "NIGHTLIFE-ONLY-driveway-as-a-parking-space-Mog-20101104".

If you have Double Deluxe or any EP beyond NightLife please download the package entitled "BEYOND-NIGHTLIFE-driveway-as-a-parking-space-Mog-20101104".

If you have CrammyBoy's Community Time Project please additionally download the package entitled "CTP-COMPATIBILITY-driveway-as-a-parking-space-Mog-20101104". I have named the file inside the .rar so that it will be loaded after this mod and the CTP mod if you place all three in the same folder or sub-folder. If you have an array of different sub-folders, please read more about Load Orderwiki to understand where to place it.

Please note: You must have the NightLife EP OR any EP/SP later than NL as per the description of Numenors Driveable Cars without NL. In short, if you have cars, you can use this mod.



This previously clashed with CrammyBoy's Community Time Project, but an extra package to fix this clash has now been provided.

I don't know of any other mods this clashes with. There is always the possibility of course, so the pertinent information for the owner of the other object is here.


Additional Credits:
Quaxi for SimPEwiki.
Numenor for the AnyGameStarter.
Chloe.Cirocco, epiphany10021 and Gwenke33 for testing the CTP compatibility package.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Nightlife
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
CTP-COMPATIBILITY-driveway-as-a-parking-space-Mog-20101104.rar | Additional package to allow compatibility with CTP - DO NOT USE if you don't have CTP

Size: 740 Bytes · Downloads: 12,304 · 12th Jun 2011
740 Bytes 12,304 12th Jun 2011
BEYOND-NIGHTLIFE-driveway-as-a-parking-space-Mog-20101104.rar | Allow driveways to act as parking space - download this if you do have EPs beyond NightLife

Size: 1.5 KB · Downloads: 44,598 · 9th Nov 2010
1.5 KB 44,598 9th Nov 2010
NIGHTLIFE-ONLY-driveway-as-a-parking-space-Mog-20101104.rar | Allow driveways to act as parking space - download this if you have NightLife and no EPs beyond

Size: 1.3 KB · Downloads: 20,830 · 9th Nov 2010
1.3 KB 20,830 9th Nov 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
168 Comments / Replies (Who?) - 67 Feedback Posts, 94 Thanks Posts
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Alchemist
#26 Old 10th Nov 2010 at 9:56 AM
Do I need this as well: http://linna.modthesims.info/download.php?t=330492 ?

Overview all my creations (MTS and beyond): Download at once (SimFileShare)
FAQ and policy: Policy S2I
The School Project (finished): The School Project (Completed)
Over 500 new food items to come in Fast & Healthy Cooking Project: F&HCP
Facebookpage: www.facebook.com/sims2idea
Lab Assistant
THANKS POST
#27 Old 10th Nov 2010 at 10:13 AM
Feel so happy today,thank you for sharing this!
Beyond the "Awesomeness" :D
Miss BHAVing
retired moderator
Original Poster
#28 Old 10th Nov 2010 at 10:21 AM
Quote:
Originally Posted by lientebollemeis
You don't need it - they just work well together.

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Alchemist
THANKS POST
#29 Old 10th Nov 2010 at 10:41 AM
Ok, thank you! This is certainly another mod of yours I will be glad to use :D
Field Researcher
THANKS POST
#30 Old 10th Nov 2010 at 1:35 PM
Thank you, this mod makes the game more realistic, playable! Very good idea!
Sockpuppet
THANKS POST
#31 Old 10th Nov 2010 at 2:31 PM
Thank you very much !!! I love you so much !!!


The Sims 3.........NEVER!
The Sims 2.........FOREVER!
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
THANKS POST
#32 Old 10th Nov 2010 at 3:19 PM
Awesome!
Doing all the things, and *mostly* not failing.
retired moderator THANKS POST
#33 Old 10th Nov 2010 at 5:37 PM
First of all. HOLY COW I LOVE IT ALL. I'm a huge fan of your deco parking mod, this just takes it to an all new level. As soon as that one came out I went and put them in almost every single comm lot I had and made a few extra parking lot lots with them just for fun.

The only thing I think that could make this any more perfect is if you somehow figured out how to let us have turned driveways. My parking lots aren't always straight off the street and the house builders have been dealing with that problem for years. Any hope for us?
Lab Assistant
THANKS POST
#34 Old 10th Nov 2010 at 6:35 PM
Wow, this does look like a GREAT mod. I just have a question. I notice the clash bit, and what if you have the driveway + extention recolours? I have the recolours that include the transparent one, would this mod conflict with those as well? I ask cause I am building a "Alaskan" like town and they'd probably have dirt parking lots.
Miss BHAVing
retired moderator
Original Poster
#35 Old 10th Nov 2010 at 6:58 PM
Quote:
Originally Posted by Phaenoh
Any hope for us?
I have had the same thought - know this - if I manage it - I will post it on MTS and it will work with this too.
Quote:
Originally Posted by therebel292004
I notice the clash bit, and what if you have the driveway + extention recolours? I have the recolours that include the transparent one, would this mod conflict with those as well?
If they are recolours and not whole packages containing the base objects as well, then they will be fine. If you have a link you can point me at I can check them out if you are not sure.

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Test Subject
THANKS POST
#36 Old 10th Nov 2010 at 7:07 PM
This is wonderful!!!!
Lab Assistant
THANKS POST
#37 Old 10th Nov 2010 at 11:02 PM
Wonderful work, is fantastic!!!!!!
Bowties are cool.
retired moderator THANKS POST
#38 Old 11th Nov 2010 at 12:34 AM
What an awesome idea, as always Thank you!
Field Researcher
THANKS POST
#39 Old 11th Nov 2010 at 2:42 AM
Woohoo I love mods that make sims2 more realistic
Test Subject
THANKS POST
#40 Old 11th Nov 2010 at 3:11 AM
Ha, now my simmies have to abide by the law no matter what, parking on the street to just pop in my foot!!
Thanks for this!
Lab Assistant
THANKS POST
#41 Old 11th Nov 2010 at 3:54 AM
This is amazing work! Thank you for sharing your creativity with us.
Top Secret Researcher
#42 Old 11th Nov 2010 at 8:16 AM
So exactly how do I put this onto my community lot? I saw your instructions but they weren't detailed/clear enough for me. Do I put decorative stuff on all but one of the parking spaces? Is decorative stuff necessary?


ENTJ
Miss BHAVing
retired moderator
Original Poster
#43 Old 11th Nov 2010 at 8:23 AM
You don't need to use decorative parking spaces at all, they just add other cars around the car park so that it looks like you are parking among them. Perhaps you should just start by building an empty car park where one of the spaces is usable - so steps one and two and see how you go? Were steps one and two clear?

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Top Secret Researcher
THANKS POST
#44 Old 11th Nov 2010 at 8:24 AM
Whoa, super fast answer! lol! Thanks, that made everything clear.
Instructor
THANKS POST
#45 Old 11th Nov 2010 at 8:54 AM
This is wonderful! I have used your decorative parking in almost every business lot I have built/demaxisfied ever since you made them, and now this! When my BACC inhabitants get access to cars (someone opens a car shop ) they will definately be able to park their precious vehicle out of harms way.
Scholar
THANKS POST
#46 Old 11th Nov 2010 at 1:04 PM
When I first saw this, I thought I was hallucinating. Didn't think it was possible!
WOW! THANK YOU!
Lab Assistant
THANKS POST
#47 Old 12th Nov 2010 at 7:10 AM
Thank you SO much for this wonderful, realistic, useful, AWESOME mod!! (I can think of many more words to describe this, but then it would be too lengthy!) I have never liked how they always parked on the side of the street, especially since I always build such huge and realistic looking parking lots (always using your car spaces!), that would be so perfect for them to use. I always figured that there was no way around this, and that it was just something that would always be an annoyance that could never be fixed.....well not anymore thanks to you and your brilliant talent! Thank you so much for this....my sims can now actually pull up to the parking lot and be right up next to all the other cars!! Yay, I'm thrilled!
Test Subject
#48 Old 12th Nov 2010 at 8:44 AM Last edited by peggyswan : 12th Nov 2010 at 9:07 AM.
First, thank you for ALL of your mods - I have them all in my game and really enjoy how they enhance game play, this one included.

I just wanted to let you know there may be something to look out for in case others have this happen. Everything works perfectly if the car arrives with this new feature in the lot, but when I took my sims on 'an outing' to a lot that DIDN't have the new driveway, (the lot design didn't have room) they arrived at the lot and were 'stuck' in one of the decorative spaces. So I enabled buy/build and deleted the decorative car, and the lot became unplayable.

So it appears that cars will no longer pull up out front at all (if there is no driveway in a lot) Or maybe the clash is with the decorative spaces when there is no driveway?

The 'glitch' happened after the sims succesfully visited a lot with a driveway and decorative spaces, then went to another with decorative spaces only.

Thanks again for keeping the Sims2 fresh and interesting for us 'die-harders'.

Edit: Just tried again with a different lot that has decorative spaces but no driveway. Same thing happened: sim was stuck.

Just wanted to report that when they went to a lot that has neither driveway or decorative space, they pull up the front as normal.
Miss BHAVing
retired moderator
Original Poster
#49 Old 13th Nov 2010 at 12:46 AM
Quote:
Originally Posted by peggyswan
So it appears that cars will no longer pull up out front at all (if there is no driveway in a lot) Or maybe the clash is with the decorative spaces when there is no driveway?

Please get the latest version of the decorative parking spaces mod as noted in the main thread - what you describe is an issue I noticed before releasing. Perhaps I should make the warning more obvious.

Cheers
Mog

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Test Subject
THANKS POST
#50 Old 13th Nov 2010 at 4:18 AM
This is such a good mod! I just have one question I need to ask--if I have Uni & NL, which one should I download, the NL only one, or the Beyond NL one? Thank you
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