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Clutter Anywhere

by plasticbox Posted 29th Oct 2014 at 9:58 PM - Updated 20th Jan 2016 at 3:32 AM by plasticbox
145 Comments / replies (Who?) - 4 Feedback Posts, 16 Thanks Posts
This makes it so that a boatload of small clutter, decorations, sculptures and plants is now placeable on shelves and some of the larger plants and deco (which would not fit on a shelf) can be placed on end and side tables.

Update 2014-12-16: For those who downloaded this already, you can throw the "feetprint" packages away if you want and use the bb.moveobjects cheat instead (which has been introduced with and results in exactly the same thing). Updated with a zip that only contains the useful parts.

Note to builders (2015-01-25): From what FakeHouses|RealAwesome posted here, downloaders still need this mod when you have used it for decorating a lot you upload, otherwise stuff on shelves will disappear. Maybe this will be fixed in some future patch (apparently just using bb.moveobjects has the same issue under some circumstances), we’ll see.

For placing small electronics on shelves, use this mod (Electronics Anywhere, same principle).

Placeability of stuff depends on two factors: 1. the placement flag (is this permitted to go on a shelf?), and 2. the footprint size (does the game think the object is small enough to actually do so?). Some objects only need the flag changed for it to be placeable (like e.g. the model riverboat – that is the long flat one, not the paddlewheel), some also need a smaller footprint. However, since changing feetprint comes with a caveat (mainly concerns builders, see below) and also the method I used for that is kind of a kludge (I had to override the entire OBJD with a reference to an existing smaller one, as the actual feetprint themselves aren't ediable yet), I've split this into three packages. Use all in conjunction or only the placement one for less of an effect. the bb.moveobjects cheat.

1. Clutter placement:

Changes the placement flag (COBJ) in the following objects so that they are permitted to go on

Shelves (and larger)

– Antique Coffee Pot
– Kept Spice Rack
– RAW Utensil Holder
– Modernist Paper Towel Dispenser
– RAW Antique Teapot
– Reclaimed Corbel Vase
– Mega Table Vase
– Tabletop Potted Plant
– Mega Flower Pot
– The Manifest
– Mega Houseplant Pot
– Porc du Jour
– Vintage Books
– School Binders and Bookend
– The Definitive (all colours)
– Caress Scented Candles
– Florist’s Dream Starter Kit
– Florist’s Dream Gardening Tools
– “Tray” Chic Perfume Set
– Always Polished Nail Polish
– Ladies’ Perfume
– Men’s Body Care Essentials
– Body Care Essentials
– Just for Me Bath Basket
– Condiment Basket
– Honeycomb Bottle Holder
– Banana Bank Heist Model Van
– Pre-Assembled Model Sports Car
– Train Set - Engine Car
– Train Set - Cargo Car
– Train Set - Passenger Car
– Train Set - Coal Car
– Train Set - Caboose
– River Queen Paddlewheel Boat
– Midnight Raven Model Car
– Vintage Model Pickup Truck
– Jolly Trolley Antique Replica
– Antique Canal Boat
– On the Hunt Statuette
– Mother Hen

Note that the "Male Cologne" (which isn't included here since it already knew about shelves, I only noticed that while testing) apparently has a height issue: it thinks it is much bigger than it actually is, and will only go on a top shelf when using the default vertical spacing for shelves.

Side Tables (and larger)

– Merry Milkmaid
– Plastic Laundry Basket
– Fine Feathered Fern
– Florist's Dream Watering Can
– Florist's Dream Potted Lily
– Potted Youch
– Terra Cotta Potted Plant
– Mega Fern
– Captain Chaz MacFreeling's Galleon

End tables (and similar)

– Caress Stacking Crates
– High Hopes Potted Plant
– Grande Vase

2. Feetprint: -- obsolete; removed


Checked for obsoleteness in and updated this post accordingly.
Checked for differences in, the only change I can see is four UNKS that are all 0 so should work fine.

S4PE + Ingewrappers, Notepad++.
Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.6 KB · Downloads: 211,078 · 16th Dec 2014
8.6 KB 211,078 16th Dec 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
145 Comments / Replies (Who?) - 32 Feedback Posts, 106 Thanks Posts
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Pettifogging Legalist!
retired moderator
Original Poster
#126 Old 30th May 2015 at 1:20 PM
I'm afraid I don't know what you are waiting for -- I have removed the footprint resources from both the Electronics mod and this one a long time ago, when bb.moveobejcts was introduced, and as long as that works (it does for me) I'm not going to add them back in .. there would be no point in replicating behaviour that the game is already capable of.

If there's any other issues with this, I need more precise info than "isn't working" in order to be able to look into it.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
14th Dec 2015 at 11:13 AM
This message has been deleted by Nusser_Angel.
Test Subject
#127 Old 17th Jul 2017 at 11:40 AM
Hi, I have a bit of a weird issue. This mod is cancelling certain animations. I know that sounds weird, but it's true. And because it cancels the animations, it cancels the actions. It generally cancels things like doing exercise on the floor when Energised (sit-ups etc), and alien abductions, though I think there's a few others I've forgotten. When I check the lastException logs from MCCC, this mod is all over the logs, and when I removed it the animations played fine. Needless to say, I'm slightly confused...
Lab Assistant
#128 Old 1st Jul 2018 at 6:52 PM
This is still the best mod from any of the Sims 4 sites. Thank you and sorry that you've stopped making mods for the base game.
Lab Assistant
#129 Old 16th Sep 2019 at 1:42 PM
Thank you. Great mod.
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