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Mod Conflict Detector [Update 03/03/2018]

by DmitryMalfatto Posted 6th Aug 2015 at 2:23 AM - Updated 3rd Mar 2018 at 2:01 PM by DmitryMalfatto
979 Comments / replies (Who?) - 19 Feedback Posts, 5 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Update 03/03/2018 (2.2.300)
Hi friends! I apologize for my absence. Unfortunately I will not develop MCD.I don't have enough time and energy. I have to work hard to make money for moving to another city.
A small update with the removal of ads and networking features will be released soon. Also will be laid out the source code of the program. Anyone will be able to continue the development of MCD.

I hope someone may be able to continue to develop and make MCD the best program for The Sims 4,

Sincerely, Dmitry Tkachev. Your Russian friend

You can always contact me in direct Instagram: @d_._v_._k[/list]
Update 23/07/2017 (2.2.100) More...
You were waiting for so long, and finally, Mod Conflict Detector has got a viewer! Now you can browse the content of your *.package files.
  • First Launch: During the first launch of the program you'll be advised to tune program settings (choose game dir, default scan dir, etc.)
  • Advanced User Mode: if you're a beginner, you can hide and don't use a number of features that are for advanced users only.
  • The game dir will be detected automatically now.
  • Duplicate search has been improved.
  • Some changes in pop-up menu.
  • Solved some problems with the settings migration (from one version of the program to another).
  • Starting with this version, the program will delete temporary files of version 1.x.
  • Errors fixed, performance improved.




Update 18/06/2017 (2.1.6378.24471) More...
  • Feature added: mod activation/deactivation. Please note: if you have any mods deactivated in 1.x version of the program, they will be converted after the first launch of 2.1 and will no longer be supported by 1.x (1.x *.disable => 2.1 *.disabled).
  • Notifications center updated.
  • File analysis runs faster now.
  • Some errors fixed.


Update 18/06/2017 (2.0.6368.26806) More...
One and a half years sure did fly fast, don't you agree? Sorry for being absent, I was helping Putin to train his bears.
Introducing Mod Conflict Detector 2.0, improved as follows:
  • new interface
  • new CFG editor
  • new filters added
  • improved performance and stability
  • and many more
The program is currently under development, but it's already far better than the previous version. And it's almost bug-free!

Windows XP is not supported anymore.
Thanks you very much for 2 million downloads! Stay tuned for the next update, sometime in 2024 ))


Update 10/22/2016 (1.9.10.9063) More...
  • 40% reduction in RAM usage
  • Chinese translations updated
  • Now you can open .CFG files with Mod Conflict Detector (it won't interfere with the main work of the program)


Update 09/10/2015 (1.9.9.8337) More...
  • The program is completely switched to .NET Framework 4.0 Ñlient profile
  • Loading errors fixed
  • Errors of "Find Duplicates Only" mode fixed
  • New checkup algorhythm is 85% faster, albeit uses additional memory
  • For now on, no less than 1 Gb RAM is required for the program to run normally
  • File colors customization is improved (sadly, the previously created settings would not be saved)
  • More convenient access to panels
  • Dialog box errors fixed


Update 01/10/2015 (1.9.1.7925) More...
  • Fixed some errors; performance improved.


Update 31/08/2015 (1.8.7.7743) More...
  • Added online features: 'Send error report' & 'Check for updates'. Now you won't miss the next version of the program!
  • Fixed 'File' mode issues.
  • Fixed the issue when, if 'Find duplicates' checkbox was ticked off, some files were simply left unchecked.
  • Added feature: 'Customize file colors' (Options > Settings > Colors).
  • You can disable any file (almost; see below), but only disabled files can be enabled.
  • The game file cannot be disabled.
  • Performance improved, a bit.
  • CPU loading is more balanced now.
  • New filters for 'Mod Type' & 'Conflicts' columns.
  • Thanks to Aero&Win10 style, the program will now look the same on any supported OS (WinXP still making the list).
  • Various tweaks and improvements; old errors fixed, some brand new ones were made.

Update 19/08/2015 (1.8.5.6993)
  • "File" mode added
  • .CFG-file editor added
  • French localization updated
  • Some errors fixed
  • Added command line options: -Language:xx-XX, -NewProcess, -NoBlockingGame

Update 09/08/2015 (1.8.2.6755)
  • Fixed some errors
  • Improved performance
  • Added "Files" analysis mode
  • Other tweaks & fixes
  • New localizations: Chinese (zh-CN, zh-TW), Spanish (es-ES)

NOTE: Please extract all files from the archive into a folder before launching the program! To work correctly, the program needs not only .exe file, but all the provided .dll libraries as well.

Hi, my name is DmitryMalfatto. I'm from Russia.
Here's my project, Mod Conflict Detector for The Sims 4. It's a powerful GUI tool for detecting and solving mod conflicts in the game. Allows you to get rid of trouble-making mods, empty mods, mods for another games, or technically-not-even-mods, that got in the Mods folder by mistake. I've been developing this program since February 2015, and now it's finally available not only in Russian, but in English as well!

Main Features:
  • Detect non-TS4 files;
  • Detect stray files (not *.package, *.zip et al, but something that doesn't belong in your Mods folder);
  • Disable (particular) mods;
  • Open file in s4pi;
  • Show file in folder;
  • Delete file(s) straight from the program;
  • Search for duplicate mods;
  • Analyse files (to find out exactly in what way they modify the game);
  • Copy conflicting ResourceKeys.


System Requirements:
  • Operating system: Vista, 7, 8, 8.1, 10*;
  • RAM: 1 GB
  • .NET Framework 4.6
--------------------
* RT, Phone and Mobile editions are not supported



Additional Credits:
A big thanks and a special mention goes to:
  • adamhathcock for SharpCompress library;
  • creators of Microsoft.Windows.Shell.dll library;
  • creators of s4pi for the inspiration;
  • KuriXarya for the very idea of the program & help with Russian grammar;
  • Petr54 for the testing & ideas on how to improve the program;
  • Postoyalec [ToDoAbout on MTS] for the English translation.

If you want to translate the program into another language, contact me at Dmitrymalfatto@outlook.com

Blog program in Russian
Forum topic in Russian

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MCD_2.2.300.0.zip

Size: 3.01 MB · Downloads: 787,419 · 3rd Mar 2018
3.01 MB 787,419 3rd Mar 2018
Languages 22.zip

Size: 41.1 KB · Downloads: 324,113 · 23rd Jul 2017
41.1 KB 324,113 23rd Jul 2017
ModConflictDetector9063.zip | If you use Windows XP

Size: 863.6 KB · Downloads: 876,389 · 18th Jun 2017
863.6 KB 876,389 18th Jun 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
979 Comments / Replies (Who?) - 525 Feedback Posts, 418 Thanks Posts
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Page 35 of 40
Test Subject
#851 Old 20th Aug 2018 at 7:53 PM
what does it mean when a mod that says ready is gray? all the others are white and says ready
Test Subject
#852 Old 21st Aug 2018 at 4:42 PM
Am I being dumb?
This was working fine, then it just went to the loading plumbobs. and it got stuck.
I have restarted it, and it's stuck on the same moving plumbobs. I've deleted and downloaded and everything, twice. But its still not working??
Test Subject
#853 Old 21st Aug 2018 at 6:59 PM
Quote:
Originally Posted by niktonija
Is it still works fine? Cause i can't load the program beyond initial screen saver since a week.


Don't suppose you found a solution to this did you? I've having the same issue.
Test Subject
#854 Old 21st Aug 2018 at 7:03 PM
Quote:
Originally Posted by Draco0619
This worked fine when I first downloaded it and ran it. Went to open it later after I downloaded a few CC I found, and all I get now is a endless loading screen. Anyone know of a workaround this?


Why luck with this?
Lab Assistant
#855 Old 8th Sep 2018 at 4:05 PM
Quote:
Originally Posted by Jihaleh
Don't suppose you found a solution to this did you? I've having the same issue.

I never updated, and the old version loads alright.
Test Subject
THANKS POST
#856 Old 12th Sep 2018 at 4:45 PM
ty!!
Guest
THANKS POST
#857 Old 14th Sep 2018 at 4:17 PM
how can i download it
Test Subject
THANKS POST
#858 Old 17th Sep 2018 at 2:08 PM
For anyone having issues, DO NOT put this into the MOD folder, put it in the Sims 4 folder found in the Electronic Arts folder in your PC's Documents folder. This does not work from inside the MOD folder. Here's what I did:
1. Downloaded the 3 files
2. Went to Documents > Electronic Arts > The Sims4
3. Made a new folder and named it "Mod Conflict Detector"
4. Moved the 3 files to the new folder.
5. Un-zipped the files inside the new folder.
6. Ran the application and scanned.

It worked fine after doing that, but it WOULD NOT work from inside the Mod folder.
Lab Assistant
#859 Old 18th Sep 2018 at 5:08 PM
Is this thing in English?

What is a beginner to do? My Website My TOT My Forum My website
Lab Assistant
#860 Old 19th Sep 2018 at 4:28 PM
Quote:
Originally Posted by bnymph
Is this thing in English?
Yes it is
Lab Assistant
#861 Old 19th Sep 2018 at 7:27 PM
Cuz mine is in another language. I cant read it, lol

What is a beginner to do? My Website My TOT My Forum My website
Test Subject
#862 Old 27th Sep 2018 at 1:18 PM
Quote:
Originally Posted by bnymph
Cuz mine is in another language. I cant read it, lol


Go into the folder and remove all lang. files except the one that says lang.en-US.
Test Subject
#863 Old 4th Oct 2018 at 12:23 AM
Hi! I used to Looooooove this program. But it IS NOT working indeed. Anymore. Like I tried to download or uninstall and re-download but NOTHING. It doesn't even start. Please tell me someone found any solution to that, PLEASE
Test Subject
DELETED POST
15th Oct 2018 at 1:43 PM
i have the same problem, please help us
This message has been deleted by louise.
Test Subject
#864 Old 15th Oct 2018 at 1:51 PM
Default it works now
Quote:
Originally Posted by VelvetLace_X
For anyone having issues, DO NOT put this into the MOD folder, put it in the Sims 4 folder found in the Electronic Arts folder in your PC's Documents folder. This does not work from inside the MOD folder. Here's what I did:
1. Downloaded the 3 files
2. Went to Documents > Electronic Arts > The Sims4
3. Made a new folder and named it "Mod Conflict Detector"
4. Moved the 3 files to the new folder.
5. Un-zipped the files inside the new folder.
6. Ran the application and scanned.

It worked fine after doing that, but it WOULD NOT work from inside the Mod folder.


thank you so much! mine works now
Test Subject
#865 Old 14th Nov 2018 at 6:37 AM
I've never used this app before, so I don't know the colors and they don't show on the app?
Test Subject
#866 Old 15th Nov 2018 at 3:21 AM
for some reason, I don't have permission to access/download this program - and that's the same with the mod manager. HELP please
Test Subject
#867 Old 15th Nov 2018 at 11:40 PM
After downloading and putting the updated script mods in my Mods folder, I used the MCD to see if there were any errors and/or conflicts with the mods. Two of the script files have the same error (Wrong content - type / Needs unpacking):

andrew_craftables.ts4script (Andrew - Crafting Enabler)
graycurse_cooking_ingredients_overhaul.ts4script (Graycurse - Cooking & Ingredients Overhaul)

2 questions:

What does Wrong content - type / Needs unpacking mean?
What does the modder need to do to the files in order for the error to disappear?
Test Subject
#868 Old 25th Nov 2018 at 10:05 PM
hi,
i have found after the update,that conflich detector,cannot connect to the interne
anyone able to help please
Lab Assistant
#869 Old 14th Dec 2018 at 6:15 AM
Let's not forget, the last major Sims 4 update also updated the python language that scripts mods are written in, so results with script files may well be inaccurate or misleading.
Test Subject
#870 Old 23rd Dec 2018 at 3:06 AM
Quote:
Originally Posted by FloridaDude1964
After downloading and putting the updated script mods in my Mods folder, I used the MCD to see if there were any errors and/or conflicts with the mods. Two of the script files have the same error (Wrong content - type / Needs unpacking):

andrew_craftables.ts4script (Andrew - Crafting Enabler)
graycurse_cooking_ingredients_overhaul.ts4script (Graycurse - Cooking & Ingredients Overhaul)

2 questions:

What does Wrong content - type / Needs unpacking mean?
What does the modder need to do to the files in order for the error to disappear?


do you have the updated craftables script? if you do then contact andrew and let him know. Unpacking means something is still zipped and it can't read it, so I would reach out to S4S
Test Subject
THANKS POST
#871 Old 6th Jan 2019 at 2:37 PM
You're a life saver! I had accidentally downloaded a bunch of Sims 3 mods and without your help I would've spent hours using the 50/50 method to try and find these files. Thank you so so so much!
Test Subject
THANKS POST
#872 Old 9th Jan 2019 at 8:11 AM
amazing! Thank you so much! <3
Test Subject
#873 Old 9th Jan 2019 at 7:52 PM
Thanks for this mod, I have the mods basemental drug and mccc installed. But when I run it in MCD, it says that the script mods are incorrect content. What do I do?
Top Secret Researcher
#874 Old 9th Jan 2019 at 9:55 PM
Quote:
Originally Posted by euniii
Thanks for this mod, I have the mods basemental drug and mccc installed. But when I run it in MCD, it says that the script mods are incorrect content. What do I do?


This program is outdated and says incorrect content when it's actually ok. So just ignore it.
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