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S4 CAS Tools - updated to V3.5.3.1 on 9/11/2021

by CmarNYC Posted 28th Aug 2016 at 9:53 PM - Updated 11th Sep 2021 at 7:19 PM by CmarNYC : New version upload
429 Comments / replies (Who?) - 14 Feedback Posts, 11 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a full-purpose tool for creating CAS custom content for TS4. It's specifically meant to work with Milkshape 3D and to get around the limitations of using MS3D for Sims 4 meshes, but many of the functions can be done with OBJ or DAE files which can be used by almost any meshing program.

Here's a summary of the functions:

Cloning Tool - clone from game packages or custom packages

Clone Package Editor - working with custom content packages
  • General CAS part properties - properties applied to all recolors
  • Recolor Manager - properties for each recolor
  • Previewer
  • Mesh Manager - export and import meshes
  • Mesh Fixing Tools - fixes / changes applied to all meshes
  • Mesh Region Manager - view / modify regions
  • Thumbnail Manager - set up custom thumbnails
Mesh Tools - working with meshes
  • Auto Tool: Conversion/Auto Assignments - auto-assign bones, uv1, etc. from a reference mesh
  • Conversions: TS4/other - converts TS meshes to and from other formats
  • Separate Mesh Layers - creates an MS3D or OBJ mesh with layers separated into groups, mostly useful for alpha transparency hair
  • GEOM Tools:
    • Examine Mesh - see data in mesh
    • View Mesh
    • Combine GEOM meshes - combine two TS4 meshes
    • Clean Mesh - remove duplicate vertices
  • MS3D Tools - tools for Milkshape meshes
    • Examine MS3D
  • RIG Tools - look at skeleton data

In addition, if you click the Tools menu and Enable Special Tools, you'll see an additional Special Tools tab with various functions I've found useful for searching game packages.

Tutorial: Converting a TS3 dress to TS4
Tutorial: Converting a TS3 hair to TS4, with alpha transparency

This tool is in a perpetual state of beta, so check back for updates, fixes, new features, and so on.

As of V3.4, CAS Tools supports Legacy Edition compatibility. In the cloned package editor tab, general CAS part properties tab, there's now a checkbox for Legacy compatibility. What this does is save the package with the previous version of the CASP format. The only difference is that Legacy compatible packages cannot be set up to be created/knitted in-game. By default, any package that does not include create-in-game settings will be saved as Legacy compatible. You can also convert a package that doesn't show up in Legacy Edition to be compatible by opening and saving it with CAS Tools.

Questions, bug reports, problems, and suggestions for the tool itself should be posted here. Questions and problems concerning a specific project should be posted in the TS4 Create / CAS Parts forum.

If you're having problems, please upload the package, mesh, texture, etc you're working with and explain exactly what you did step by step. 'I tried to import something and it didn't work' doesn't help me to help you.

Additional Credits:
s4pe/s4pi is used by CAS Tools for package and image handling. s4pi/s4pe and CAS Tools are open source.

s4pe download: https://github.com/s4ptacle/Sims4Tools/releases

Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

Updates:

9/11/2021: V3.5.3.1
- Added fingernails and toenails to exclude parts.
- Added default vertex colors for fingernails and toenails.

9/10/2021: V3.5.3
- Added support for fingernails and toenails.
- Overhauled the type filters in the cloning tab.
- Fixed the annoying 'unsaved mesh changes' message when you change a part type.
- Now changes the swatch color of eyecolors when cloning new custom content. The change is very small and serves only to keep the game from confusing them with EA eyecolors.
- Updated property tags.

6/2/2021: V3.5.2
- Fix for bug causing uv1 autoassignment to crash on clothing/accessory meshes with more than the standard two uv maps. Extra maps will be removed.
- Restored the old method of assigning slotrays from a default body mesh as an option in the Mesh Fixing Tools tab. You can now choose which method to use since the new method of calculating slotray intersections, while more accurate, may not work correctly on some meshes depending on their shape.
- Updated property tags.

1/19/2021: V3.5
Updated with full support for the LRLE texture format. Import PNG or DDS as usual and check the 'Save as LRLE' box to convert and save it as LRLE. Only diffuse/material textures can be saved as LRLE.
Added support for makeup sliders.
Notes:
  • PNG or uncompressed DDS with or without mipmaps can be imported and converted to LRLE.
  • PNG or compressed DDS with mipmaps should still be used for non-LRLE (RLE2) textures.
  • Sliders only work with makeup at this time.
  • While you can import textures as LRLE for any type of item, they may be significantly bigger than RLE2 textures and may not render well on clothing.
  • Use of LRLE for items other than makeup is experimental.

12/8/2020: V3.4.2
This is an interim update for the new CASP version introduced in the 12/7 patch. There's a chunk of new data in the new version, and I'll try to figure out what it does and update again. Note: Cloning one of the new child facepaints will NOT work.
Updated property tags.

9/2/2020: V3.4.1
Bugfix - cloned CC packages should no longer contain extra copies of bumpmaps and emission maps.

8/26/2020: V3.4
Added ability to edit new knitting/create-in-game settings.
Added Legacy Edition support. Please see the section above on Legacy compatibility for details.
Updated property tags.

7/24/20: V3.3
Added a workaround for makeup/eyecolors/eyebrows affected by the Eco Lifestyle patch. Some items may still not have an accessible texture.
Added support for new version of the CASP resource.
DAE meshes should now save much faster.
Updated property tags.

3/9/20: V3.2.1
Fixed incorrect list of flags to disable CAS Parts for Mermaids and Witches/Spellcasters.

12/17/19: V3.2
Added ability to export and import meshes in Collada DAE format which can be imported to/exported from Blender. DAE meshes can be imported directly into a package just like TS4 geoms. Please be aware DAE takes a LONG time to save. DAE is not yet supported in the separate layers function.
Will now optionally copy thumbnails when cloning a custom package.
Update of property tags to support Witches.

7/24/19: V3.0.0.1
Bugfix for program not starting on systems using some languages.
Added manual override of vertex ID in auto-conversion.

7/17/19: V3.0.0.0
Update to support mermaid tails.
Auto-assignment enhanced to support skirts with built-in reference meshes.
Mesh fixers tab redone to make it easier to fix all meshes in a package.
Corrections to rigs exported with MS3D meshes.
Import/export of TS3 meshes is removed, to be replaced with Collada .dae in a future release.
Update of property tags.
This is an interim release! There are a lot of changes under the hood which means there are probably bugs I haven't caught, and I'm hoping to get Collada support working soon, hopefully allowing users to work with meshes in Blender and more easily import from-scratch meshes.

12/21/18: V2.9.0.0
Easier import/export from/to .PNG
Updated CASP property tags and packs list for Get Famous and patches.
Minor and cosmetic changes.

6/26/18: V2.8.0.0
Added ability to import/export textures from/to .PNG
Fixed bug causing an unrecognized property tag to prevent saving changes to a CASP.
Fixed incorrect values of Exclude Modifiers option in CASP general properties.
Updated list of CASP property tags for Seasons patch.
Minor and cosmetic changes.

11/14/17: V2.7.2.0
Added a fix for transparency (SimGlass) hair which may look either very darkened or have a hard, bright shine. (Note for creators - this is caused by linking a bumpmap that doesn't exist or not linking a bumpmap in the shader at all respectively. I guess the new version rendering is less forgiving.) This fix is also in the Clone Package Editor / Mesh Properties and Fixers tab. It does the same thing as blanking the bumpmap but is done in one click. Should only be used on hairs with these problems. I've heard there may be problems with color in other hairs but without a sample package and a picture of what the hair is supposed to look like I can't test.
Fixed the vertex color correction in the same tab to maybe actually work. Updated vertex color standards.

11/13/17: V2.7.1.0
Fixed bug in Autoconversion Tool that was making mesh faces separate in some morphs
Fixed bug causing current version reference meshes in autoconversion to be incorrectly rejected as not TS4
Added a fix for distortion of dress and skirt meshes in morphs, most visible in the fat morph. (Note for CC creators, the maximum red value for vertex color seems to now be 63. According to my tests values over that are causing distortion.) This fix, along with the arm position fix, is in the Clone Package Editor / Mesh Properties and Fixers tab.

11/10/17: V2.7.0.1
Fixed failure to read textures from Cats & Dogs (and probably other packs).

11/10/17: V2.7.0.0
Updated for the new version of the GEOM (mesh) resource in the 11/8/17 patch.
Will fix arm positioning in CC that now has the arms too close to or inside the body. Open the package in CAS Tools and save as a new, fixed package.
Arm position fix updated.
Additional option in mesh autoconversion to improve results with Milkshape head meshes by retaining the original vertex numbering.
Additional option in mesh autoconversion to force manually entered UV1 coordinates.
Tag list updated.
PLEASE NOTE: This is an interim release to deal with the November patch, but I haven't tested everything. Please report problems. When reporting a problem please be as detailed as possible and if relevant upload the package, mesh, image, etc you're getting an error with. This version is a fix only and should not be used for making cat and dog CAS Parts.
I'm going to see if I can do a small standalone tool to batch convert CC clothing to fix the arms.

1/14/17: V2.4.0.0
Updated for the new version of the CASP resource in the 1/12/17 patch.
Support for toddlers added.
Support for new occult body part types added.
All meshes converted to ms3d should now have the correct skeleton.
Tag list updated.

12/3/16: V2.3.0.0
Updated for the new version of the CASP resource in the 12/1/16 patch. EA hates me.

9/25/16: V2.2.0.0
Fixed bug causing hex value error when auto-converting TS3 meshes with no reference mesh.
Fixed bug causing auto-conversion of .ms3d meshes with no skeleton to error out.
Exported DDS textures will now retain mipmaps.
Ability to view body morphs added to the CAS previewer.
Tags: #CAS, #Tools, #TS4, #custom, #content, #meshing

Operating System: Windows
Utility Type: CC Editors Meshing Tools
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
S4CASTools_3_5_3_1.zip | Extract folder and run S4CASTools.exe

Size: 11.43 MB · Downloads: 12,756 · 11th Sep 2021
11.43 MB 12,756 11th Sep 2021
CASToolsSourceV3.5.3.1.zip | Source files, not needed to use the tool

Size: 13.34 MB · Downloads: 1,941 · 11th Sep 2021
13.34 MB 1,941 11th Sep 2021
XmodsDataLibSource_9-11-2021.zip | Source files, not needed to use the tool

Size: 198.2 KB · Downloads: 1,787 · 11th Sep 2021
198.2 KB 1,787 11th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
429 Comments / Replies (Who?) - 320 Feedback Posts, 92 Thanks Posts
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Page 2 of 18
Ms. Byte
Original Poster
#26 Old 3rd Sep 2016 at 6:21 PM
Quote:
Originally Posted by L Lawliet's Minion
Can this work with converting Sims 2 meshes to Sims 4? Or is it just from Sims 3? Great tool anyway!


This will work with any mesh that's in or can be converted to .ms3d or .obj.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#27 Old 7th Sep 2016 at 12:34 AM
thanks
Test Subject
THANKS POST
#28 Old 9th Sep 2016 at 5:31 PM
thanks
Test Subject
THANKS POST
#29 Old 14th Sep 2016 at 7:00 PM
Awesome. Thanks.
Test Subject
THANKS POST
#30 Old 15th Sep 2016 at 12:26 AM
thank you
Lab Assistant
#31 Old 17th Sep 2016 at 12:31 AM
I wish there was a more 'gamer friendly' 'create a style' tool for Sims 4 that allows you to recolor objects. The Sims4Studio app is far too complex for my taste. Its actually the main reason I still play Sims 2 and Sims 3 instead.
Ms. Byte
Original Poster
#32 Old 17th Sep 2016 at 1:42 AM
Quote:
Originally Posted by jtf04240
I wish there was a more 'gamer friendly' 'create a style' tool for Sims 4 that allows you to recolor objects. The Sims4Studio app is far too complex for my taste. Its actually the main reason I still play Sims 2 and Sims 3 instead.


Zerbu is working on this for CAS. I don't know of any tool like this in the works for objects.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#33 Old 23rd Sep 2016 at 5:26 PM
I am trying to convert sims 3 GEOM to sims4 GEOM without reference mesh (accessories).
I select my sims3 GEOM and "GO"...
Appears the error : "The override vertex color is not a valid hex number!"
Ms. Byte
Original Poster
#34 Old 25th Sep 2016 at 10:04 PM
Quote:
Originally Posted by NataliS
I am trying to convert sims 3 GEOM to sims4 GEOM without reference mesh (accessories).
I select my sims3 GEOM and "GO"...
Appears the error : "The override vertex color is not a valid hex number!"


Sorry - this is a bug. It's fixed in V2.2.0.0 which I've just uploaded.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#35 Old 27th Sep 2016 at 4:35 PM
Thank you! I'll wait.
Ms. Byte
Original Poster
#36 Old 28th Sep 2016 at 12:31 AM
Quote:
Originally Posted by NataliS
Thank you! I'll wait.


It's there now.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#37 Old 19th Oct 2016 at 5:10 PM
Hey Cmar!
How are you?
I came back to converting hairstyles after a looong time and I have a quick question: In the "Separate Mesh Layers" Tab is there any way I can get fewer layers? So far I have like 69 of them and the transparecy is sooo huge making it very difficult to find the one layer I need...you can see the pic below as a reference..(In the game it appears exactly as in the bottom left corner)
Any ideas?
~Thanks~
Screenshots
Ms. Byte
Original Poster
#38 Old 19th Oct 2016 at 6:39 PM
Quote:
Originally Posted by giannisk13
Hey Cmar!
How are you?
I came back to converting hairstyles after a looong time and I have a quick question: In the "Separate Mesh Layers" Tab is there any way I can get fewer layers? So far I have like 69 of them and the transparecy is sooo huge making it very difficult to find the one layer I need...you can see the pic below as a reference..(In the game it appears exactly as in the bottom left corner)
Any ideas?
~Thanks~


You can combine all the back layers into one, if you're not doing that already. You can also experiment with the settings in the separate layers tool to see if you can get fewer layers that are still useful.

Other than that, which may not help, there's really no way to reduce the number. There's only limited ways to find the layers and when you start using methods that find fewer you lose some ability to rearrange them in a useful way. Ultimately this is only a tool to make a very tedious and difficult task more manageable, but it's still difficult and tedious.

I found turning on colored groups in the 3D view helped in finding the layers I wanted to move.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Field Researcher
THANKS POST
#39 Old 28th Oct 2016 at 11:42 AM
thank you!
Test Subject
THANKS POST
#40 Old 30th Oct 2016 at 5:45 AM
Thanks
Field Researcher
#41 Old 12th Nov 2016 at 1:05 AM
Hello @CmarNYC First thank you for building a very usefull tool.

I have this problem. When i try to import a .geom or autoassign data from .geom of the male head or any other head I got this error

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en Xmods.DataLib.GEOM.get_isValid()
en Xmods.DataLib.GEOM.RenumberBase(Int32 startnum)
en Xmods.DataLib.GEOM.GEOMsFromOBJ(OBJ obj, GEOM refMesh, ProgressBar progressBar, Boolean verbose)
en XMODS.Form1.AutoGo_button_Click(Object sender, EventArgs e)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
S4CASTools
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.0.0
Código base: file:///C:/Users/Fernando/Documents/Cas-tools/S4CASTools_2_2_0_0/S4CASTools.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
XmodsDataLib
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Users/Fernando/Documents/Cas-tools/S4CASTools_2_2_0_0/XmodsDataLib.DLL
----------------------------------------
s4pi.Interfaces
Versión del ensamblado: 1609.14.1346.15786
Versión Win32: 1609.14.1346.15786
Código base: file:///C:/Users/Fernando/Documents/Cas-tools/S4CASTools_2_2_0_0/s4pi.Interfaces.DLL
----------------------------------------
DDSPanel
Versión del ensamblado: 1609.5.2232.31582
Versión Win32: 1609.5.2232.31582
Código base: file:///C:/Users/Fernando/Documents/Cas-tools/S4CASTools_2_2_0_0/DDSPanel.DLL
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
WindowsFormsIntegration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.1 built by: RTMRel
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.1 (RTMRel.030319-0100)
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
PresentationFramework.Aero
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll
----------------------------------------
s4pi.Package
Versión del ensamblado: 1609.14.1346.15788
Versión Win32: 1609.14.1346.15788
Código base: file:///C:/Users/Fernando/Documents/Cas-tools/S4CASTools_2_2_0_0/s4pi.Package.DLL
----------------------------------------
s4pi.Settings
Versión del ensamblado: 1609.14.1346.15786
Versión Win32: 1609.14.1346.15786
Código base: file:///C:/Users/Fernando/Documents/Cas-tools/S4CASTools_2_2_0_0/s4pi.Settings.DLL
----------------------------------------
s4pi.ImageResource
Versión del ensamblado: 1609.14.1346.15788
Versión Win32: 1609.14.1346.15788
Código base: file:///C:/Users/Fernando/Documents/Cas-tools/S4CASTools_2_2_0_0/s4pi.ImageResource.DLL
----------------------------------------
Accessibility
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34209 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
Ms. Byte
Original Poster
#42 Old 13th Nov 2016 at 5:49 PM
The head meshes are constructed differently, with three uv sets and vertex numbering, and Toolkit isn't really set up to deal with that.

Do you want to make default replacements or just use the mesh for assignments? Because if you use the default body mesh in the auto assign, it includes the head and you could use that for now at least. I'll have to track down the error and do a new version to fix it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#43 Old 15th Nov 2016 at 7:26 PM
This is the first download I looked for before anything else because I'm aware of similar tools for other versions of The Sims. Thanks for your hard work.
Test Subject
THANKS POST
#44 Old 3rd Dec 2016 at 12:58 AM
Hello, please update the TS4 CAS / Mesh Tools, this one giving error when opening clothes of the new update of Sims4Studio_v2.7.1.4 (Jackpot)
Test Subject
THANKS POST
#45 Old 3rd Dec 2016 at 12:58 AM
Hello, please update the TS4 CAS / Mesh Tools, this one giving error when opening clothes of the new update of Sims4Studio_v2.7.1.4 (Jackpot)
Ms. Byte
Original Poster
#46 Old 3rd Dec 2016 at 9:10 AM Last edited by CmarNYC : 3rd Dec 2016 at 5:34 PM.
Please upload 2 or 3 packages you're getting an error with so I can take a look.

Edit: Never mind. The problem is the latest game patch, not Studio.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#47 Old 3rd Dec 2016 at 2:31 PM
This isn't working for the latest Sims 4 update It only happens when I click to clone. Then everything else doesn't work afterwards.
Ms. Byte
Original Poster
#48 Old 3rd Dec 2016 at 9:00 PM
Thanks! Version 2.3 is uploaded, with compatibility for the 12/1 patch.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#49 Old 17th Dec 2016 at 4:15 AM
you rock!
Test Subject
#50 Old 19th Dec 2016 at 10:20 PM
Default bugged male coat
Hello ,Cmar. I create a new mesh for male coat, (the OBJ file I convert to sims 4 format with auto tool in CAS Tools with categories top>Male>Lod 0 (and I do this for all lods). In game the coat have a bug with some pants (with many pants the coat works perfectly). Please help.
Picture of the bug:
Screenshots
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