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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 2:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)


Pic1 Pic2

19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2

WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).

The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).

This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )

Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).

As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing

DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).

The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.9 KB · Downloads: 64,171 · 19th May 2008
8.9 KB 64,171 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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#26 Old 29th Mar 2006 at 1:22 AM
Will the SEP for islands, by any chance, have anything to do with islands making a corner peice just like counters?
Field Researcher
#27 Old 29th Mar 2006 at 1:23 AM
Wow Numenor, you've done it again! What would we do without you? I agree with IceFox, Maxis should be begging you to come work for them.

For a species that claims to be intellectually superior to all other life forms, humans do some stupid things.
Test Subject
#28 Old 29th Mar 2006 at 1:28 AM
Can the objects in the corners be used by kids too? Just wondering.....

This is a great idea, I can't wait to try it in my game!

Lab Assistant
#29 Old 29th Mar 2006 at 1:33 AM
finally. I've been waiting for this since Sims 1! Who do you work for? It obviously isn't EA or you would have fixed everything before it was released.

"The only difference between a tax man and a taxidermist is that the taxidermist leaves the skin."
– Mark Twain
Test Subject
#30 Old 29th Mar 2006 at 1:33 AM
you make some great things! im soooo speechless! im going 2 wait and see how it works on everybody elses computers, but keep up the good work!
Field Researcher
#31 Old 29th Mar 2006 at 1:33 AM
Yay! No more using cheats to turn objects around!

i'm not mean
you're just stupid
Test Subject
#32 Old 29th Mar 2006 at 1:33 AM
Wow, this is nice. I'll download it when there's less of a chance of encountering a bug, but it is definitely something I'll add to my game. It'll make everything so much more realistic.
Lab Assistant
#33 Old 29th Mar 2006 at 1:38 AM
Yes! you Truely amazing! This will be so helpful, can't wait to see this for other surfaces.

Sometimes the things you think you want the most turn out be those you need the least.
Lab Assistant
#34 Old 29th Mar 2006 at 1:41 AM
You sir, are a genius.
Test Subject
#35 Old 29th Mar 2006 at 1:44 AM
A HUGE BONUS: When downloading form Numenor I have no doubts about it's working ability. Thanks much.

Need HIM stuff? Lyrics? Tour Dates? Pictures? I have so much to share!
Test Subject
#36 Old 29th Mar 2006 at 1:51 AM
The things you make bring tears of joy to my eyes. Thank you for sharing your brilliance with us, Numenor!

"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy... forget it little friend" - Jack Handy

Visit my blog:
Forum Resident
#37 Old 29th Mar 2006 at 1:54 AM
You are awesome!!! Thank you!
Numenor, this is just amazing! :jaw: Is there anything you can't do? Great job, and thank you very much! :clap: This will be very useful indeed! :nod:
Field Researcher
#38 Old 29th Mar 2006 at 2:00 AM
Thank you! Thank you! Thank you!!!

That was always one of the things that irritated me about the counters! I never understood why the corners could not be used and why Maxis never corrected this!!!

Great job!!!! :D
The ModFather
retired moderator
Original Poster
#39 Old 29th Mar 2006 at 2:01 AM
Originally Posted by Goldyn Chyld
Fantastic! I can't wait until you guys figure out a way for us to place more objects on other surfaces. (tables of all sorts)

*That* was the main purpose of the SEP, actually. I've started with the counters, because I felt that people needed it more. But those "coffee tables" that actually can hold *one little cup* at a time really drive me mad... The coffee tables will be ne next module of the SEP

Originally Posted by jbloom
It seems that the corner that is accessible is on the "inside" of the angle. Does this mean a sim has to be on the inside to pick up an item there, or can the sim be on the outside? For example in the pics there is a sim at a cash register on the inside with a customer sim on the outside -- would the customer sim be able to interact with objects from that position?

Also, how does this work with your "more" or "less" stocked shevles mod

The objects are accessible only from the inner angle; the customers, from the outer angle, are not interacting with the cash register, but with the cashier.
This is a limit that I can't surpass without heavily modifying the counters, becasue only one "route" (i.e. only one interaction position) was included in most corner counters.
My "More" and "Less" hacks are not related in any way to the SEP: the SEP affects counters, not OFB shelves; you can place only *one* object on the corners (unless you use the Magisplay display).

Originally Posted by Pokeylope
Will the SEP for islands, by any chance, have anything to do with islands making a corner peice just like counters?

The SEP doesn't modify the way counters and islands connect each other; islands can create corners only in Nightlife and OFB, and I can't fix this with the SEP (maybe with a different hack... )

Originally Posted by karenh3
Can the objects in the corners be used by kids too? Just wondering

Sure! Kids use the stool as usual to get to the objects (obviously, the object must be usable by children).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
#40 Old 29th Mar 2006 at 2:07 AM
Brilliant, Numenor! Thank you!

♦ Animal Lover, Eco Friendly, Loner, Perfectionist, Vegetarian ♦

Sensitivity is strength.
Test Subject
#41 Old 29th Mar 2006 at 2:14 AM
I completely agree with the guy who told you to get a job at Maxis. You are a beautiful, beautiful man.
Test Subject
#42 Old 29th Mar 2006 at 2:15 AM
Default just curious
with all the wonderful things you do, when is Maxis and/or EA going to offer you a job?

this is fabulous
Lab Assistant
#43 Old 29th Mar 2006 at 2:28 AM
He's too good for silly old Maxis.

Although being a maxoid would be incredibly cool. ;D

Excellent, completely excellent.

Test Subject
#44 Old 29th Mar 2006 at 2:44 AM
No Numenor please dont get a job at maxis!!!
We all would die if we alweays had to wait 6 months or longer for your new creations(i rather wait 2 weeks after a new EP is out, until you made everything compatible )
Top Secret Researcher
#45 Old 29th Mar 2006 at 2:45 AM
You are our best modder and object maker out here!! Thank you for this excellent mod and thanks for everything you have made. I just love how you make our games so much better to play!!
Maxis should hire you but then we would miss you so mucccchhhhhhh. Thanks.
Lab Assistant
#46 Old 29th Mar 2006 at 2:51 AM
i think what i love most about your mods is that you dont just say: "here's a hack, use it," but actually take the time to explain the mechanics behind it in a way that's understandable and not too technical (for us laymen) but that's also not condescending, the way some creators are when it comes to describing their creations to the masses.

in short, your uploads make me all warm and fuzzy inside.

edit: yeah, no. dont go to maxis. we appreciate you more.
Test Subject
#47 Old 29th Mar 2006 at 2:59 AM
Thank you very much!
A Sinful Sim
retired moderator
#48 Old 29th Mar 2006 at 3:13 AM
If someone clones a counter (or any other future object/modual) with the SEP installed will the person downloading the counter need the SEP installed? I guess basically I'm asking is does this "work" the same way as the CEP where you need the CEP installed to see the recolor. Will counters created with the SEP still have Maxis' orginal slots for those who don't have the SEP installed?

Adult Downloads Can Be Found On MTS2's Adult Site!!!
#49 Old 29th Mar 2006 at 3:17 AM
This is problably the best mod ever Thanks a whole bunch.
Field Researcher
#50 Old 29th Mar 2006 at 3:33 AM
Once again, we can understad why Rome conquered the entire western world and effectively goverened it for almost a thousand years ..... There were people like our own beloved Numernor back then. And I am GLAD you are not working for Maxis .... they would find a way to kill your enthusiasm and warp your creativity. Thank you so much, you are one of the reasons I come to this site every day. Thank you.
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