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Build-a-Playground: 5 hills for children and toddlers [TESTERS WANTED]

by Jasana_BugBreeder Posted 31st Jan 2009 at 10:41 PM - Updated 22nd Feb 2009 at 10:33 AM by Jasana_BugBreeder : placement hints added
114 Comments / replies (Who?) - 24 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This download is part of the Stuff for Kids Creator Challenge
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Kids Challenge came right in time - I wanted to make this set ages ago, but couldn't find the time If anyone wanted to see it, please enjoy it with me

General Information
Here's a set of 5 hills which your children and toddlers (who learned to walk) can ride and have fun.
The set is modular - you can use any hills you like, and place them however you like. Building process is simple - place floors (foundation, walls or columns and floor on them), and pick a hill that can 'tie' two floors together.
Hill height1 ties foundation and ground.
Hill height3 ties 2nd floor and foundation.
Hills with height4 in name tie 2nd floor and ground.
You would need to put stairs to allow sims to reach hill start point. And, for toddlers, you'll need Rebecah's mod that allows toddlers to use stairs.

Note: this set uses repository technique, hill_height1 is the master. Which means, you must have hill_height1 in your Downloads for other hills to work properly. A good side of it is that any recolors of master hill are shared by all other hills (but not fence).

Hills are located in Hobbies/Recreation.

There are 2 interactions available on hills:
- Slide Once - slide exactly this hill once
- Slide - slide this hill, then pick closest hill and slide it; continue until motives allow or user cancels command

Hills work in base game, and with addons up to FT (don't have AL so don't know - please report if problems occur).

Also, since it's much of a test set, hills' shapes are rather simple (and, therefore, poly counts are insanely low). I'd love to make a prettier-looking ones, but I'm afraid I wouldn't have time - so, if anyone else wants to try, feel free to (as long as result is a free object), I'll try to explain what to change. (Keep in mind, though, that it's not a beginner task - if you wouldn't change significantly pieces where sim hands touch the hill, then just object meshing skills are enough, but the more you change, the more complex it gets - animations, slots, and other headache )

More decent recolors could be nice, too - be aware, though, that I used a bit insane mapping (it doesn't fit the usual square) to make textures smaller.

Placement hints
Since hill placement may be tricky, I added two screenshots explaining it - see in attachments.
Different heights are represented by different tile colors - blue for ground, orange for foundation, red for floor. Purplish (or how that color is called?) tiles (semi-transparent on top view) are tiles on ground level that must be empty for hill to be placed. Nothing should be there, including foundation in case of hill3.

Technical details
1. Hill_height1 stores all textures, and child's 'stand up' anim; individual hills contain only meshes, sliding anims, and also BHAV 'CT - Can Slide Me?' which is used when selecting next hill. Currently, all of them contain the same rule - allowed are child and toddler who can walk - but it's possible (and planned, but wasn't implemented) to have hills slideable by different ages.
2. In Slide interaction, first closest hill is picked to continue (hill which was just used doesn't count); depending on hills placement, sims may end using just 2 hills in loop. Suggestions how to do it better are welcome - I was thinking about building array of slides and choosing randomly of them, but wouldn't it be too 'heavy' solution?
3. Different floor level is determined by OBJD raw data, 0x0038 'level offset' - value 1 for 'high' tiles and 0 for 'low'. There's tricky moment here - the game considers both foundation and full floor as 'level 1', so it's possible to put hill of height 1/4 to hang off 2nd floor I didn't found a solution to this.
4. The hills didn't look right with default thumbnails, so all of them have custom thumbnails.
5. I was too lazy to add all the covered tiles - just minimum needed to avoid walking through. Footprints for bottom tiles do work, but, since lead tiles are not (0,0), numbers in footprint array don't match numbers in OBJDs.
6. Meshes were made in 3ds Max.
7. Anims were done in Milkshape and exported with AniMesh.
8. Hills are visible in neighborhood, but without extra resources - it happened by itself

To Wes_H, for AniMesh plugins.
To Peter Jones, for PJSE plugins.
To Numenor, for explanations how to add custom thumbnail camera.
To Rebecah, for toddler-stair-using mod - so I didn't need to bother with making 'walk up' anims.
To Simsky, whose toddler-training painting I used for testing toddler interactions.

Feel free to recolor or clone, as long as result is not posted as donation or pay items, and don't forget to credit me.
You may include these into your lot, as long as they are not pay or donation items, but please link back to the thread for possible updates. (And be aware that master hill has to be included if any child hills are on lot - even if master itself isn't.)

Polygon Counts:
hill_height1, hill_height3, hill_height4 - 140 faces, 178 vertices
hill_height4_cw, hill_height4_ccw - 204 faces, 242 vertices
fence - 142 faces, 99 vertices (post) + 24 faces, 34 vertices (straight/diagonal railing)

Custom Content by Me:
- Playground Fence, default color
- Playground Hill, Height 1/4
- Playground Hill, Height 3/4
- Playground Hill, Height 4/4
- Playground Hill, Height 4/4, bent counterclockwise
- Playground Hill, Height 4/4, bent clockwise
- Recolor 'Bambi', for all hills
- Playground Fence, 'Bambi' recolor
Tags: #playground, #slide, #hill

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
RCLR_Jasana_PG_Bambi.rar | recolors - will not work without objects

Size: 92.4 KB · Downloads: 37,214 · 31st Jan 2009
92.4 KB 37,214 31st Jan 2009
OBJ_Jasana_PG_all.rar | objects - all hills and fence

Size: 108.2 KB · Downloads: 50,618 · 31st Jan 2009
108.2 KB 50,618 31st Jan 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
114 Comments / Replies (Who?) - 97 Feedback Posts, 11 Thanks Posts
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Test Subject
#51 Old 7th Mar 2009 at 9:02 AM
I can not play with this. What can i do?
Lab Assistant
#52 Old 8th Mar 2009 at 3:44 AM
This idea is great but I have two problems...1. When using slides that are suppose to correspond to height from one floor level to another my kid sims slides down it, but then just stays at the bottom of the slide and can't get up...2. It would be better if the slides had 10 fun rather than 10 environment as sliding down a slide should be considered a fun activity.
Lab Assistant
14th Mar 2009 at 10:39 AM
Default Files attached
This message has been deleted by MTS2Staff. Reason: Copied attachment - thank you for the upload!
Test Subject
#53 Old 25th Mar 2009 at 2:15 AM
is this in testing or tested? Like does it play well, EP ready, so on?

Gimp? Photoshop? What the... What does that mean,, You know your a newbie when,,,
Lab Assistant
#54 Old 8th Apr 2009 at 10:57 AM
Can't wait to let my sim kids slide. Thank you SO much! And it's so pretty!
Field Researcher
#55 Old 2nd May 2009 at 12:09 AM
this is adorable, awesome job
Test Subject
#56 Old 10th May 2009 at 4:45 AM
Heyyy I love this idea I wish I could use it though because I did try to download it but my computer doesn't take .rar's it only takes the zipped files so is there anyway you could change it to that?
Test Subject
#57 Old 29th May 2009 at 12:16 AM
Do you know the big slides? how do u get the foundation so big? great set though x
Original Poster
#58 Old 29th May 2009 at 9:55 AM
Originally Posted by Leah01639
Do you know the big slides? how do u get the foundation so big?
For the highest slides, you need full floor height - for example, place a column, and then place floor tiles over it. Try to reproduce the layout given in the last two pictures, it may help.
Lab Assistant
#59 Old 31st May 2009 at 2:53 PM
This looks like a lot of fun. Can't wait to try it for my little simmies. Thanks. Corse keeping the big simmies off it will be a challenge too
Field Researcher
#60 Old 3rd Jun 2009 at 12:14 PM
Wow! Awesome work! Thank you very much!
#61 Old 6th Jun 2009 at 8:13 PM
Wow, this is so great, thank you so much.
Test Subject
#62 Old 16th Jun 2009 at 8:07 PM
This is really an awesome dl!!love it! But.... i've ran into some problems when I downloaded this and put it behind my house I had 2 children, but when 1 child is using a hill, I can't select any hill for the other kid. I've also ran into some other trouble: When I give one of them the order slide, and I cancel it, i can't select any hill... they just aren't selectable anymore... I've got all ep's, incl. AL. Does anyone know how to solve this?
Test Subject
#63 Old 21st Jun 2009 at 3:59 AM
For some bizarre reason, my simmys can't use the slide (child or toddler)
Original Poster
#64 Old 21st Jun 2009 at 1:26 PM
keepertje, InAShallowGrave - if you can't order a child to slide, check their stats - I used standard fun check, so, for example, if your child has Bladder below zero (that's half of motive bar), they wouldn't be able to slide. So, for example, in newly created family you can usually slide once or twice, then motives become too low.
As for toddlers, they should be able to walk and you need Rebecca's mod to allow them climb up stairs to reach the hills.
Test Subject
#65 Old 25th Jun 2009 at 10:55 AM
thanx, I feel like such an idiot now..
Lab Assistant
#66 Old 29th Jun 2009 at 12:54 AM
I seem to be having the same problem as Joefish. D:
All I did was build some small foundation and attached a small slide to it and some stairs.
The child does slide down, but then gets stuck at the bottom of the slide until I reset her.
I also have had times where she *poofs* back up to the top (similar to the problem others were having), but she still gets stuck at the top just standing there until I reset her. Dx

I really love your creation, so I'll keep trying it out other ways. ^ ^

Smile, because you're better than you think. ;)
Test Subject
#67 Old 6th Jul 2009 at 8:32 PM
I downloaded them, but I kept having a problem of the kids getting stuck at the top. Any advice?
Test Subject
#68 Old 9th Jul 2009 at 9:23 AM
Originally Posted by Jasana_BugBreeder
keepertje, InAShallowGrave - if you can't order a child to slide, check their stats - I used standard fun check, so, for example, if your child has Bladder below zero (that's half of motive bar), they wouldn't be able to slide. So, for example, in newly created family you can usually slide once or twice, then motives become too low.
As for toddlers, they should be able to walk and you need Rebecca's mod to allow them climb up stairs to reach the hills.

Weird, I went and Restarted my computer, went back into my test family, and it worked, weird stuff... My Sim kids LOVE it Beautiful Job
#69 Old 23rd Jul 2009 at 9:11 PM
Awesome, thanks!

Lab Assistant
#70 Old 27th Aug 2009 at 12:31 AM Last edited by akven : 27th Aug 2009 at 7:05 AM. Reason: forgot the "?". picky.
i can build them, but when i make sims try it, there are no interactions when i click on them. do you know what causes this?
Test Subject
#71 Old 7th Sep 2009 at 12:06 AM
thanks but one question.. what folder do they show up in in the game?

Lab Assistant
#72 Old 8th Oct 2009 at 9:42 PM
These look awesome!! Thank you My sim kids want a poster of you in their bedrooms so they can bow down to you!!

Go Jason English!! 1st place 24hr Solo mountain Bike world Champs! :)
Test Subject
#73 Old 4th Jan 2010 at 2:54 PM
my sims won't go down the slide...
Test Subject
#74 Old 14th Feb 2010 at 12:13 PM
Awesome! I can't wait to use it!
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