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Build-a-Playground: 5 hills for children and toddlers [TESTERS WANTED]

by Jasana_BugBreeder Posted 31st Jan 2009 at 10:41 PM - Updated 22nd Feb 2009 at 10:33 AM by Jasana_BugBreeder : placement hints added
114 Comments / replies (Who?) - 19 Feedback Posts, 5 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This download is part of the Stuff for Kids Creator Challenge
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Kids Challenge came right in time - I wanted to make this set ages ago, but couldn't find the time If anyone wanted to see it, please enjoy it with me

General Information
Here's a set of 5 hills which your children and toddlers (who learned to walk) can ride and have fun.
The set is modular - you can use any hills you like, and place them however you like. Building process is simple - place floors (foundation, walls or columns and floor on them), and pick a hill that can 'tie' two floors together.
Hill height1 ties foundation and ground.
Hill height3 ties 2nd floor and foundation.
Hills with height4 in name tie 2nd floor and ground.
You would need to put stairs to allow sims to reach hill start point. And, for toddlers, you'll need Rebecah's mod that allows toddlers to use stairs.

Note: this set uses repository technique, hill_height1 is the master. Which means, you must have hill_height1 in your Downloads for other hills to work properly. A good side of it is that any recolors of master hill are shared by all other hills (but not fence).

Hills are located in Hobbies/Recreation.

There are 2 interactions available on hills:
- Slide Once - slide exactly this hill once
- Slide - slide this hill, then pick closest hill and slide it; continue until motives allow or user cancels command

Hills work in base game, and with addons up to FT (don't have AL so don't know - please report if problems occur).

Also, since it's much of a test set, hills' shapes are rather simple (and, therefore, poly counts are insanely low). I'd love to make a prettier-looking ones, but I'm afraid I wouldn't have time - so, if anyone else wants to try, feel free to (as long as result is a free object), I'll try to explain what to change. (Keep in mind, though, that it's not a beginner task - if you wouldn't change significantly pieces where sim hands touch the hill, then just object meshing skills are enough, but the more you change, the more complex it gets - animations, slots, and other headache )

More decent recolors could be nice, too - be aware, though, that I used a bit insane mapping (it doesn't fit the usual square) to make textures smaller.

Placement hints
Since hill placement may be tricky, I added two screenshots explaining it - see in attachments.
Different heights are represented by different tile colors - blue for ground, orange for foundation, red for floor. Purplish (or how that color is called?) tiles (semi-transparent on top view) are tiles on ground level that must be empty for hill to be placed. Nothing should be there, including foundation in case of hill3.

Technical details
1. Hill_height1 stores all textures, and child's 'stand up' anim; individual hills contain only meshes, sliding anims, and also BHAV 'CT - Can Slide Me?' which is used when selecting next hill. Currently, all of them contain the same rule - allowed are child and toddler who can walk - but it's possible (and planned, but wasn't implemented) to have hills slideable by different ages.
2. In Slide interaction, first closest hill is picked to continue (hill which was just used doesn't count); depending on hills placement, sims may end using just 2 hills in loop. Suggestions how to do it better are welcome - I was thinking about building array of slides and choosing randomly of them, but wouldn't it be too 'heavy' solution?
3. Different floor level is determined by OBJD raw data, 0x0038 'level offset' - value 1 for 'high' tiles and 0 for 'low'. There's tricky moment here - the game considers both foundation and full floor as 'level 1', so it's possible to put hill of height 1/4 to hang off 2nd floor I didn't found a solution to this.
4. The hills didn't look right with default thumbnails, so all of them have custom thumbnails.
5. I was too lazy to add all the covered tiles - just minimum needed to avoid walking through. Footprints for bottom tiles do work, but, since lead tiles are not (0,0), numbers in footprint array don't match numbers in OBJDs.
6. Meshes were made in 3ds Max.
7. Anims were done in Milkshape and exported with AniMesh.
8. Hills are visible in neighborhood, but without extra resources - it happened by itself

To Wes_H, for AniMesh plugins.
To Peter Jones, for PJSE plugins.
To Numenor, for explanations how to add custom thumbnail camera.
To Rebecah, for toddler-stair-using mod - so I didn't need to bother with making 'walk up' anims.
To Simsky, whose toddler-training painting I used for testing toddler interactions.

Feel free to recolor or clone, as long as result is not posted as donation or pay items, and don't forget to credit me.
You may include these into your lot, as long as they are not pay or donation items, but please link back to the thread for possible updates. (And be aware that master hill has to be included if any child hills are on lot - even if master itself isn't.)

Polygon Counts:
hill_height1, hill_height3, hill_height4 - 140 faces, 178 vertices
hill_height4_cw, hill_height4_ccw - 204 faces, 242 vertices
fence - 142 faces, 99 vertices (post) + 24 faces, 34 vertices (straight/diagonal railing)

Custom Content by Me:
- Playground Fence, default color
- Playground Hill, Height 1/4
- Playground Hill, Height 3/4
- Playground Hill, Height 4/4
- Playground Hill, Height 4/4, bent counterclockwise
- Playground Hill, Height 4/4, bent clockwise
- Recolor 'Bambi', for all hills
- Playground Fence, 'Bambi' recolor
Tags: #playground, #slide, #hill

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
RCLR_Jasana_PG_Bambi.rar | recolors - will not work without objects

Size: 92.4 KB · Downloads: 37,214 · 31st Jan 2009
92.4 KB 37,214 31st Jan 2009
OBJ_Jasana_PG_all.rar | objects - all hills and fence

Size: 108.2 KB · Downloads: 50,618 · 31st Jan 2009
108.2 KB 50,618 31st Jan 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
114 Comments / Replies (Who?) - 97 Feedback Posts, 11 Thanks Posts
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Lab Assistant
#76 Old 4th Mar 2010 at 5:36 PM
Thanks a lot, it's great but most of the time the kids freeze and jst stand there for ages, i have to reset them in order to unfreeze them, it keeps happening. Some kids dont freeze but most of them do.
Test Subject
#77 Old 22nd Mar 2010 at 3:28 PM
WONDERFULL!! If they work - and I'm sure they will - they're fantastic for a playground, don't you think so? Thank you so much!

My english is not the best - sorry for some mistakes...
Test Subject
#78 Old 25th Mar 2010 at 6:38 PM
I downloaded this a while ago and thought it was awesome but i cant actually build it? The slides and things go in the normal floor. How do you do it?
Test Subject
#79 Old 29th Mar 2010 at 12:05 AM
cool, more variety for parks thanks!
Test Subject
#80 Old 22nd Apr 2010 at 7:19 AM
Hey, I love this set a lot and I really admire all the hard work and effort that you put into creatiing these wonderful objects. Unfortunately I have all the EPS up to AL and my sims are unable to interact with the slides, i'm not sure why this is so and I don't think I have anything to conflict with it. Any ideas on what I might be doing wrong?
Test Subject
#81 Old 8th May 2010 at 4:04 PM
This works great :-D Thanks!
Test Subject
#82 Old 19th May 2010 at 4:18 PM
Im having a problem when a child goes to use the slide is slides down then auto goes back to the top of the slide and wont move and i have to reset her to get her to move again please help?
Test Subject
#83 Old 25th May 2010 at 6:12 PM
i built the playground, but i cant get the sims to go down the hill?

Doing all the things, and *mostly* not failing.
retired moderator
#84 Old 24th Jun 2010 at 6:36 AM
Hey Jasana, I'm working on a playground set right now and was thinking about using these as my slide base (cuz they are totally awesome), did you ever work out the bugs that have been reported?
Test Subject
#85 Old 25th Jun 2010 at 11:01 PM
This is great! I love it and so do the sim children! It is Basegame, Nightlife, Celebration Stuff, and Teen Style Stuff Compatible! ;D.

TheModMaddie -or- Madd4purple
Test Subject
#86 Old 27th Jun 2010 at 1:19 AM
i just downloaded it...i'll test it and i'll tell you if it works
Test Subject
#87 Old 27th Jun 2010 at 1:26 AM
i works like a charm! thanks!

hi people,call me sunny. im not use to sims2 that much and i have recently purchased sims2 pets. At the moment i've got sims 2 double deluxe and sims 2 pets...
Test Subject
7th Aug 2010 at 12:19 AM
This message has been deleted by kikifan18.
Test Subject
#88 Old 7th Aug 2010 at 12:21 AM
Originally Posted by kikifan18
i try to down load but wont let meeeeeeeeeeeeeeeeeeeeeeee!
Test Subject
#89 Old 16th Aug 2010 at 10:41 PM
This is really cool, LOOKING. I got it, and the only slide that works properly is the one that goes from floor two to the foundation floor. The other slides were glitched or something. The kid would slide down, and just sit at the bottom of the slide. The only way to get them to move was to use the moveobjects cheat and move the kid somewhere else.
Test Subject
#90 Old 22nd Aug 2010 at 4:41 PM
This is Great! I actually just made a foster family that this will be perfect for!
Field Researcher
#91 Old 25th Aug 2010 at 6:34 PM
a good idea well done!
Test Subject
#92 Old 25th Aug 2010 at 7:06 PM
Wow, wow, wow, WOW!!! I love it!
Test Subject
#93 Old 7th Sep 2010 at 12:07 AM
where can I get the stairs
Doing all the things, and *mostly* not failing.
retired moderator
#94 Old 20th Jan 2011 at 11:02 PM
If you are able to load the slides then they are not crashing your game. Whatever is past them is crashing your game. Best of luck figuring it out, it's never a fun process.
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