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Colonial Windows - Counterheight

by HugeLunatic Posted 20th Sep 2009 at 11:01 AM - Updated 26th Oct 2011 at 5:22 PM by HugeLunatic
58 Comments / replies (Who?) - 23 Feedback Posts, 1 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Ok, so nothing earthshattering or spectacular, just a couple more basic windows made to fit above counter tops. This time I have taken the 1-tile Colonial and the 2-tile Colonial windows and shortened them so that they sit just above the backsplash on the counters.

The Perfect Window
- Build > Windows

Ye Olde Window
- Build > Windows

Polygon Counts:
1-Tile - 525
2-Tile - 1134

Additional Credits:
Inge & Peter Jones for S3OC and s3pe.
Wes_H for his Milkshape Plugins

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 1,001.6 KB · Downloads: 32,020 · 20th Sep 2009
1,001.6 KB 32,020 20th Sep 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
58 Comments / Replies (Who?) - 51 Feedback Posts, 6 Thanks Posts
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Lab Assistant
#26 Old 20th Sep 2009 at 11:37 PM
These are perfect. Thank you! Btw, where did u get the furniture in the pics?
Test Subject
#27 Old 21st Sep 2009 at 12:47 AM
Thank you SO much! You're awesome on so many levels.
Field Researcher
#28 Old 21st Sep 2009 at 5:55 AM
Fantastic, thank you!
Lab Assistant
#29 Old 21st Sep 2009 at 7:44 AM
Awesome! I simply hate EA's half-or-less-sets and am happy you came by this!

God loved the birds and created trees. Man loved the birds and created cages -Jaques Duvall
Test Subject
#30 Old 21st Sep 2009 at 9:54 PM
Thank You! Thank You! Thank You !!!
Test Subject
26th Sep 2009 at 8:23 PM
This message has been deleted by callumny.
#31 Old 3rd Oct 2009 at 11:08 PM
I was so excited to see these that I downloaded them last night to use in a house I was remodeling. At first they looked really great. Instead of white I changed them to a different wood texture to match the other windows in the house. As long as they are white they look awesome but they absolutely refuse to display a dark color properly. At the very best, even darkening the texture at maximum settings, they never got beyond a very pale brown.
Lab Assistant
#32 Old 5th Oct 2009 at 4:49 PM
Thanks for these. I wish I knew what EAxis were thinking when they left all of these half windows out of the game. Did they not think people would want windows installed above their counters? Glad you have modified them for us.

Me? Sarcastic? Never.
staff: administrator
Original Poster
#33 Old 5th Oct 2009 at 5:58 PM
Misty - I can't reproduce this issue. As you can see in my screenshots the dark wood is displaying. I'm still trying to find that house I modifed for that screenshot to see what happens after time passing. But when placing in new houses I can't reproduce it. I can only guess it might be video card related, but that is a mighty big guess.
#34 Old 7th Oct 2009 at 1:25 AM
HugeLunatic, thanks for your reply! I'll try fiddling around with it some more. If the problem persists, I'll take screenshots, although no doubt they won't be any help. LOL
Lab Assistant
#35 Old 12th Oct 2009 at 12:58 AM
Oh, these just make me all sorts of happy! Thank you x 5,000! =)
Test Subject
#36 Old 16th Oct 2009 at 11:44 PM
ThankYou! Vanilla game has a shocking lack of counter friendly windows
#37 Old 23rd Oct 2009 at 2:45 AM
I apologize for it taking me so long to get back to you, but I do believe I have found the problem in that there is probably something off with the specular settings. At certain angles, they look perfect. Then at others they become extremely shiny, nearly white. I knew nothing about the cause of this until today, when I ran into a similar issue with an object I cloned. I know there is a way to fix it but am not clear on the exact process just yet.
Me? Sarcastic? Never.
staff: administrator
Original Poster
#38 Old 25th Oct 2009 at 6:54 PM
hmm...I didn't change anything from my clone other than the modl/mlod and the window masks. I wonder if the decompiling changed something? I didn't alter the specular or mask so that shouldn't have changed. I definitely have had objects that I've cloned do this, and it's usually because the alpha disappeared in the specular.
Top Secret Researcher
#39 Old 30th Oct 2009 at 11:04 AM
very much like that, so cool creations!
Top Secret Researcher
#40 Old 23rd Nov 2009 at 11:18 AM
Thanks babe xo
Lab Assistant
#41 Old 8th Dec 2009 at 9:03 PM
Goodness, thank you. It really bugs me when windows don't fit above the countertops.
Test Subject
#42 Old 31st Dec 2009 at 7:06 PM
thanks these are so great! <3
Test Subject
#43 Old 16th Mar 2010 at 4:00 AM
thanks for your work
Lab Assistant
#44 Old 5th Jun 2010 at 8:03 AM
I have searched everywhere for this! thank you! I was wondering can the shape of the long Colonial window be taken to make a door?
Destroyer of Worlds
staff: administrator
#45 Old 3rd Aug 2010 at 1:12 AM
I agree. Why the hell does EA never give us matching sets? You find an awesome door, no windows. You find 1 window but realize that for a house to look right, you need counter height and full windows, doubles and singles, center between tiles and just on one tile. This is a fantastic add on. I could kiss you! But I won't. Just lots and lots of :D

Heaven Sims | Avendale Legacy
"On the internet, you can be anything you want. It's strange that so many people choose to be stupid."
Mad Poster
#46 Old 22nd Nov 2010 at 1:52 AM
Just a heads up, but it appears that your short Perfect Window doesn't display properly since the LN update. The wall cutout now sticks too far out of the bottom leaving a hole under the sill.

My deviantART, MTS Yearbook Origin ID = Alistu
Me? Sarcastic? Never.
staff: administrator
Original Poster
Mad Poster
#48 Old 22nd Nov 2010 at 11:34 AM
Nope, sorry. Hadn't realised you had updated them.

My deviantART, MTS Yearbook Origin ID = Alistu
Lab Assistant
#49 Old 20th Mar 2011 at 11:40 AM
you CHAMPION!!! Exactly what was needed, thank you
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