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Sims 3 online pharmacy control script, pills, and cabinets

by lenglel Posted 26th Sep 2011 at 7:51 AM - Updated 6th May 2014 at 12:08 AM by lenglel : adding tiptorial and example pillbottle with self contained script.
156 Comments / replies (Who?) - 9 Feedback Posts, 16 Thanks Posts
may 5th, 2014 back up and running. My sim had a 22 day itchy moodlet from Ani's working bed mod. This inspired me
to create 'Scratchit'. I used the method outlined in the tutorial, so it isn't necessary to change the pillscript package.
Just download the new package and put it in your mods folder. I haven't added any bells and whistles yet. It just
removes the 'itchy' moodlet, if present, and nothing else.

july 25th, 2013 blew up my on-board graphics card. 1.55 patch won't load at all, even without mods. No money for new
card, which would require new monitor. I may as well not buy a new pc while I'm at it. Sorry folks, you're on your own with
this one now.

feb 24th, 2013 added tiptorial and example pillbottle.

april 30th, 2012 added simpatico. be sure to re-download and install LWE_pillscript if you download simpatico.

november 4th, 2011 added more moodlets. re-download and install the LWE_pillscript if you want more moodlets

*** tested with 1.50 patch, works as-is ***

The Pills

Tired of watching your sim sleep? Want to purge their stomach before they enter the eating contest? Give these a try! Based on real-world over-the-counter diet pills. These will lower a sim's hunger motive to make more room for gustatory delights and simultaneously convert their stomach contents to a full energy bar.
Just make sure their tummy is at least half full, or they have a death flower in their inventory or your attempt to steal a few extra hours for skill-building could turn into a meeting with the grim reaper and a free urn stone!

A diluted version of Trimasim, approximately half-strength. Still possible to overdose, just a bit less likely. Eat well, and carry a death flower. You've been warned.

Test sims stood rooted to the spot they swallowed this stuff on and acted very strangely. They said it was fun, and observed no ill effects. The scientists that cooked it up, however, had some observations of their own.

Sprinkler Pills
A simnip derivative with longer lasting effects.

Our scientists applied reverse osmosis to Trimasim and came up with this stuff. Of course, sims are much too ethical to put it in their date's juice.

Derived from TrimasimLT, it took four doses of this stuff to send our test sims off to dream land.

Gave test sims a four hour 'tranquil' moodlet and a +10 mood boost. ...and they didn't so much as gag. Woo!

This is the example pillbottle for the tiptorial. It contains it's own s3sa resource, which extends the main script.
If you already have the pill_script installed, you don't need to re-download it to add this pill type to your game.

Using the pills in live mode
Place pill bottle in sim inventory, if it isn't already there. Click for interactions in the usual way. "Read label" gives a count of the pills remaining. If you drag a pill bottle onto a surface, "Pick Up" will cause the active sim to route to the pill bottle and add it to their inventory. "Take one" causes the sim to take one pill from the bottle. If the "take one" interaction doesn't show up in the menu, the pill bottle is empty and can be sold, much like returning an empty soda bottle for deposit.

The Cabinets

Using the cabinet in live mode
The working medicabi is a new object, not a replacement for the decorative medicabi that comes with the game. It comes with four interactions. "Show Info" lists the contents of the cabinet. "Put your pills in this cabinet" causes the active sim to walk to the cabinet and put any pills in their inventory into the cabinet. "go empty the medicine cabinet" causes the active sim to walk to the medicine cabinet and put all the pills from the cabinet into their inventory. "get a pill bottle from the cabinet" causes the active sim to walk to the cabinet. If there are two or more pill bottles in the cabinet, a list opens, and a pill bottle may be selected to add to the sim's inventory.

Install Instructions
To add to game, download and install the LWE_pillscript.package file to your mods folder. Then download and install any or all pill types you want to add to your game. The working medicine cabinet also relies on the pillscript package for it's script class. New types of pills will be added to this thread. If you want to use the new types, you will need to re-download and install the LWE_pillscript, which will be updated whenever new types of pills or cabinets are added to this set.

Buy pills and cabinets from bathroom accents, or miscellaneous decorations.

Polygon Counts:
pill bottle 150
medicine cabinet 118

Additional Credits:
Tools: S3PE, S3OC, milkshape.
Lots of helpful scripting advice: Cmomoney, Buzzler, Twallan
Encouragement: Inge Jones

Developed and tested with base-game version
Updated for game version
Tested with game version 1.50
This object mod does not conflict with any other mod, because there is no other like it.

Quick and dirty make your own pill mod tiptorial (mod this mod!):

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version:

This is a multi-part download:

Download and install LWE_pillscript.rar. This file has all the scripts for current and future pill types, and medicine cabinets. After that you can download and install your choice of pills and/or the medicine cabinets. I made the script separately from the objects so that I could add new types of pills and cabinets in the future while allowing users to choose which types they added to their game.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | Pill to remove the 'itchy' moodlet sims sometimes get from science experiments. Will remove any 'itchy' moodlet, regardless of origin.

Size: 7.2 KB · Downloads: 6,871 · 6th May 2014
7.2 KB 6,871 6th May 2014 | This one just pops up a message box when the sim takes it. It uses the script in the code section of the tiptorial.

Size: 7.2 KB · Downloads: 5,982 · 24th Feb 2013
7.2 KB 5,982 24th Feb 2013
LWE_pillscript.rar | latest version of script class with Simpatico added and tested in game with latest patch

Size: 114.4 KB · Downloads: 15,940 · 30th Apr 2012
114.4 KB 15,940 30th Apr 2012
LWE_Simpatico.rar | Gives a 4 hour tranquil moodlet.

Size: 4.6 KB · Downloads: 14,760 · 30th Apr 2012
4.6 KB 14,760 30th Apr 2012
LWE_Siminaps.rar | Watered down version of siminex.

Size: 4.8 KB · Downloads: 12,375 · 19th Oct 2011
4.8 KB 12,375 19th Oct 2011
LWE_Siminex.rar | Use this to keep trimasim from keeping your sim awake all night.

Size: 4.9 KB · Downloads: 15,634 · 19th Oct 2011
4.9 KB 15,634 19th Oct 2011
LWE_SimNip.rar | This stuff does for sims what catnip does for cats.

Size: 4.9 KB · Downloads: 16,415 · 19th Oct 2011
4.9 KB 16,415 19th Oct 2011
LWE_SprinklerPills.rar | Simnip in a time-release capsule.

Size: 4.9 KB · Downloads: 14,316 · 19th Oct 2011
4.9 KB 14,316 19th Oct 2011
LWE_TrimasimLT.rar | Watered down version of trimasim. Now sims have to take 2 or 3 pills on an empty stomach to kill themselves, instead of just one.

Size: 4.9 KB · Downloads: 14,217 · 19th Oct 2011
4.9 KB 14,217 19th Oct 2011
LWE_Trimasim.rar | Use this to keep your sim trim, or to boost energy at the expense of the hunger motive. Or commit simicide, up to you.

Size: 4.7 KB · Downloads: 15,770 · 19th Oct 2011
4.7 KB 15,770 19th Oct 2011
LWE_MedicineCabinet.rar | The working medi-cabi. Use it to store pill bottles, and other small stuff.

Size: 56.5 KB · Downloads: 19,571 · 19th Oct 2011
56.5 KB 19,571 19th Oct 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
156 Comments / Replies (Who?) - 92 Feedback Posts, 62 Thanks Posts
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Test Subject
#2 Old 26th Sep 2011 at 9:37 AM
It may just be my sleep-depravity, but your description of the pills' effects is unclear to me.
Am I getting this right?
Sim takes a pill and their hunger bar is filled more slowly by food? At the same time, energy is replenished by the food (in the amount that it would normally increase the hunger bar?).
Also, how long does the effect of "take one" last? 24 sim hours?

Seems like a cool idea, though. Just needs a bit of clarification. :D
Test Subject
#3 Old 26th Sep 2011 at 10:20 AM
Haha, no other idea like it! Indeed :P
Lab Assistant
#4 Old 26th Sep 2011 at 11:00 AM
The description is kind of confusing, but the idea is pretty cool.
Test Subject
#5 Old 26th Sep 2011 at 1:45 PM
works well, thankyou
Lab Assistant
#6 Old 26th Sep 2011 at 4:36 PM Last edited by Shanna86 : 26th Sep 2011 at 5:00 PM.
Yeah I'm a bit unclear too, but very creative idea!

Edit: Tried it out, you take a pill and it will fill your energy bar while dropping your hunger bar by half. So if the hunger bar is less than half full your sim will die. Still think it's a neat idea if not a bit drastic.
Field Researcher
#7 Old 26th Sep 2011 at 4:51 PM
Ty love this mod
#8 Old 26th Sep 2011 at 4:55 PM
This is pioneering work!
#9 Old 26th Sep 2011 at 6:39 PM
What a cool idea!
Lab Assistant
#10 Old 26th Sep 2011 at 10:10 PM
How about a version that has some sort of negative effect (possibly just side effects like throwing up, or lowering bladder need), because this seems a little overpowered. It still is cool, though.
Test Subject
#11 Old 26th Sep 2011 at 10:40 PM
Awesome idea!!! Thanks.
Forum Resident
#12 Old 26th Sep 2011 at 11:34 PM
This is actually a really neat idea! I can forsee a whole series of cool senerioes from using this mod. Great for storytelling. Thanks lenglel!
Forum Resident
Original Poster
#13 Old 27th Sep 2011 at 1:28 AM
Shanna86, a less drastic version is in the works.
eduardog3000, teens will barf every time they take one. Elders are prone to wetting themselves. Sometimes I still accidentally kill sims with this stuff, so remember:
Mr. Mackey says drugs are bad, m'kay? So, make sure your sim has finished eating before queuing the "take one" interaction, because once it makes it to the head of the queue it can't be cancelled.
Test Subject
#14 Old 27th Sep 2011 at 2:33 PM
Download link is dead? I get a 404 error when I try to download this neat new mod!
Forum Resident
Original Poster
#15 Old 27th Sep 2011 at 3:25 PM
Probably because I was editing to add a new type of pill and a storage cabinet.
Lab Assistant
#16 Old 27th Sep 2011 at 6:22 PM
So funny, hope we some new pills in the future ;D
Test Subject
#17 Old 28th Sep 2011 at 1:17 AM
THIS IS AWESOME! coolest object mod/scripty thingy I've dl'ed in a while. What other pills are on the way? Is there going to be maybe...a sleeping pill? a narcotic? (raises fun) I realize sims don't get diseases but maybe an anti morning sickness pill? super excited for more!
Forum Resident
Original Poster
#18 Old 28th Sep 2011 at 1:47 AM
Whoa, I'm almost finished with those first two, and the third one sounds like a great idea!
Lab Assistant
#19 Old 28th Sep 2011 at 3:28 PM
If only they could have an A.D.D. pill. My Sims have the world's shortest attention span haha.

----->Sleep is for people that have never played Sims<-----
----->Maybe people should actually try Sims 4 before they criticize it. It's my favorite Sims so far.<-----
Forum Resident
#20 Old 29th Sep 2011 at 9:50 PM
This mod is awesome, I love it, and it's making my game super interesting....thank you so much, I won't say what I really do with the pills lmao!!!!
Test Subject
#21 Old 30th Sep 2011 at 12:54 AM
I've been waiting for a mod like this for AGES. Maybe I'm a little demented, but I'd love to see a wider selection with some interesting side effects... maybe some that induce moodlets and some that leave sims feeling not quite so satisfied when the effects wear off, if ya know what I mean.
#22 Old 1st Oct 2011 at 1:48 AM
This might be a little controversial but I haven't seen any working abortion mods, so maybe a birth control pill? By the way, this is amazing.

My true to life tumblr:
Forum Resident
Original Poster
#23 Old 1st Oct 2011 at 6:25 AM
There *is* a working abortion mod, but I forget who did it. It's not on this site, tho.
I doubt I'll do a birth control pill because it'd clash with the coding for nraas' woohooer, which is one of my favorite mods. It'll be while before I come out with any more pills, but I may make some minor adjustments to the ones I've already posted. Simnip, for example, has the sim clutching the pill bottle the whole time they're acting out, and the fun bar doesn't move at all until they're done acting silly.
Lab Assistant
#24 Old 5th Oct 2011 at 1:55 AM
I realize this may lead to all sorts of bugs, but any chances of the new actions becoming autonomous? It'd be a new way for more neurotic sims to express their.... traits.
Lab Assistant
#25 Old 5th Oct 2011 at 4:02 AM
I love this mod! Thanks for making it. I was wondering is there any way you could attach the animation take pill and that big huge pill shows up and they take it, like when they are in the medical career and they click on the interaction take experimental drug? Just a suggestion. Thanks again!
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