MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Realistic Heart Facetemplate (edited with Milkshape)

by oepu Posted 13th Mar 2008 at 5:57 PM - Updated 13th Mar 2008 at 10:39 PM by oepu
93 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
I had an idea how to create new facetemplates. Because in bodyshop the options are restricted, why not use a 3d program to edit the faces? So I have altered the faces in Milkshape by making the whole face wider and some little corrections. In Bodyshop I made the fine adjustments.

I have started with the first facefile (01 - heart). Now it looks more realistic.

They look like this in game with a realistic skin:




Here is a comparison between the original facefile (right) and my altered facefile (left). Also you can see, how the facefile looks with a maxis skin.




Look at the attached images to see the faces with diffrent emotions.

What are facetemplates?

When you create a new Sim you can choose from precast faces. If you put my facetemplate (8 files - one for each age) in your Download folder the first preacst is overridden by mine.

Deinstall them by removing the files from your Downloads folder.

Polygon Counts:
Faces: 737, Vertices: 521 (tslocator_gmdc)
Faces: 445, Vertices: 311 (LOD15_tslocator_gmdc)

Additional Credits:
- Milkshape
- Unimesh
- SimPe
- Base Templates by AllenABQ
- Motokis Tutorial for making face templates

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
facetemplate_01-heart.rar

Size: 407.6 KB · Downloads: 49,967 · 13th Mar 2008
407.6 KB 49,967 13th Mar 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
93 Comments / Replies (Who?) - 87 Feedback Posts, 5 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 2 of 4
Test Subject
#26 Old 14th Mar 2008 at 6:20 AM
This really looks great, but i don't want it to replace the maxis one i use the most.
is it possible for me to change what one it replaces?
Test Subject
#27 Old 14th Mar 2008 at 6:32 AM
Gorgeous, I'm looking forward for more face replacements from you! And brilliant idea to use Milkshape for doing the faces instead of Bodyshop!
Lab Assistant
#28 Old 14th Mar 2008 at 6:41 AM
Impressive work .. Very good and very worked. Thank you. But I doubt .. Are these expensive to replace the maxis in the game? What about a "bodyshop"?

*}·SeluXereZ·{*
Test Subject
#29 Old 14th Mar 2008 at 7:04 AM Last edited by Canoodle : 14th Mar 2008 at 7:59 PM. Reason: Converted to a 'thanks' post.
I love you. I hope you make more faces. I still use your skins as defaults. I've been looking for more realistic face templates with wider faces. I can't wait for more! No rush, though!
Test Subject
#30 Old 14th Mar 2008 at 7:25 AM
You have no idea how the narrowness of sim faces has plagued me. I love this so very much.
Test Subject
#31 Old 14th Mar 2008 at 7:43 AM
This looks great - i just replaced my old replacement template (if you see what i mean). Can't wait for the next one. Thank you.
Lab Assistant
#32 Old 14th Mar 2008 at 7:57 AM
Wow, that is a really fantastic job! You are a great artist. Thank you very much for this one. I love it.
I already use your other facetemplates, but now I have to change the first.
(Only the first or ....?)
Test Subject
#33 Old 14th Mar 2008 at 8:11 AM
so cool, thank you so much!!! may i know which realistic skintone that u used to show ?
Field Researcher
#34 Old 14th Mar 2008 at 9:29 AM
It looks good!

I'm the type who likes to do one person's set of templates for awhile, and then trade out others for the maximum variety--so if you end up doing a whole set of faces like you plan, I'd gladly use them. And appreciate them very much.
Theorist
#35 Old 14th Mar 2008 at 9:31 AM
Awesome, completely awesome.
Lab Assistant
#36 Old 14th Mar 2008 at 11:39 AM
Thank you very much!! They're an excellent work!
Just a question: I downloaded several months ago another pack of facetemplates replacements made by you. If I put this new ones in my downloads folder, would I have to delete first the olders?
Thanks.

Libertad no conozco sino la libertad de estar presa
en alguien
cuyo nombre no puedo oir sin escalofrío...

Viggo forever!!!!!
Bowties are cool.
retired moderator
#37 Old 14th Mar 2008 at 11:52 AM
Wow,this is amazing! I hope you make more Thank you!
Instructor
#38 Old 14th Mar 2008 at 12:47 PM
This is a fantastic initiative. There's a problem though when like in my case, where I replaced ALL the CAS sculptured faces by improved models. When I did this, I tested one by one so that they matched simetrically. This means that I can make descendents with whatever model and never get a deformed child. This was the most important detail to take into consideration. The original models were made just to be alike something I don't know what (maybe the Simpsons characters). When you place nose, mouth and eyes into comparison, you notice that by blending two very different models, you get mouth and nose too close or too far. There's a limit for placement of the eyes orbits and it can cause that the final look is of a swollen face.
I know it is a very difficult question, once I took about 4 years adjusting faces. I started as soon as the first possibility to make those changes was out online, so when I claim about something is because I tried to exaustion. I practically made about 100 babies with every adjusted face and spend inumerous hours making combinations in CAS to prevent misformed Sims in game. Even so, some cases happen sporadically.

All those bla-bla-bla is more or less to suggest that new templates are created instead of rough replacement.
I heard of the existance of tutorials here in MTS2 on how to create new face templates to be additional models.
My partner informed about someone probably named Argon (or similar) that made one template. If there are many new empty templates available, it is possible a joint work where people that can mesh, can create new faces and people that can test, can well - do it.
Lab Assistant
#39 Old 14th Mar 2008 at 1:18 PM
Oooh, this is lovely!

May I make a suggestion? When you make the other replacements, go for more realistic versions of the ethnicities EA was trying for (and did so badly on), and not just caucasian people. Diversity is beautiful!
Lab Assistant
#40 Old 14th Mar 2008 at 1:47 PM
I really really love what you do! I'm very bad at modelling original faces so this is for me! Thank you sooo much for all the beautiful things your share with us.

"Tout ce qui ne te tue pas te rend fort"
Instructor
#41 Old 14th Mar 2008 at 2:08 PM
Great work! This is the first default replacement that I actually wanted to download and use. Thanks a bunch!
Field Researcher
Original Poster
#42 Old 14th Mar 2008 at 3:08 PM Last edited by oepu : 14th Mar 2008 at 4:11 PM.
Quote:
Originally Posted by xptl297
All those bla-bla-bla is more or less to suggest that new templates are created instead of rough replacement.
I heard of the existance of tutorials here in MTS2 on how to create new face templates to be additional models.
My partner informed about someone probably named Argon (or similar) that made one template. If there are many new empty templates available, it is possible a joint work where people that can mesh, can create new faces and people that can test, can well - do it.


I will search for that tutorial and will try 2 versions. One replacing Maxis faces and one adding.

Edit: I have found and will try: HOWTO: Creating non-replacement archetypes- UD 7/20/07

Edit2: Oh my god, it seems to be very difficult. I've tried but don't understand what to do: "Updating references".

oepusims.tumblr.com. I don't take request. I have 2 children and few freetime. Use my creations as you wish. You don't have to ask.
Field Researcher
#43 Old 14th Mar 2008 at 3:09 PM
Can't wait to try these. Thanks a lot for sharing your great work!
Test Subject
#44 Old 15th Mar 2008 at 12:25 AM
Does anyone know where the skintone and the eyes are from?
Amazing work by the way!
Field Researcher
Original Poster
#45 Old 15th Mar 2008 at 2:46 AM
Quote:
Originally Posted by Loretta_Young_Silks
Does anyone know where the skintone and the eyes are from?
Amazing work by the way!


I have created the skintone by blending some of jirkas skintones and some of my together. And the eyes are by a model by jirka.

oepusims.tumblr.com. I don't take request. I have 2 children and few freetime. Use my creations as you wish. You don't have to ask.
Test Subject
#46 Old 15th Mar 2008 at 5:41 AM
Absolutely beautiful! Amazing! Great work on the face modelling, I just can't wait for your next work on facetemplates. But you created a perfect skintone!!! I like jirka's realism but don't use those skins in game because of too heavy makeup effect (for my taste). Did I mention your edition is perfect? Now I only hope you'll find a way to upload it... Thank you very very much!
Scholar
#47 Old 15th Mar 2008 at 9:38 AM
I like the template, too. Unfortunately I use the original one as my primary "fix" when I oversculpt a face and have to reset the features a bit. So maybe I'll have to download this one after you make one that doesn't over-ride the Maxis one, or after I finish a batch of sims I'm working on. I do also love what you did with Jirka's skintone. I hope Jirka lets you release this as a joint-credit project. It would be amazing to see the results of blending the work of two masters of skinning, you and Jirka. I hope it can happen! There are some special touches only you can put on a skin, and special things only Jirka can do, and to blend them is brilliant, as we can see from the photos!

What if one little pop could open a world of wonder
So sensory, so satisfying. It's the magic Friskies makes happen every day in so many ways
Friskies, feed the senses. Cat sez eff that, gimme cheezburgers.
Inventor
#48 Old 15th Mar 2008 at 10:03 AM
Thank you. I could never get the heart shaped face down - mainly because I wanted to make a realistic self sim. So, thank you so much. These look awesome.

Panic! At The Disco ... I'm Down With The Panic!
My Chemical Romance ... With The Band Members.
My Secrect ... AFI's Miss Murder Is Me. Shhh!
(Avatar made by Me)
Lab Assistant
#49 Old 16th Mar 2008 at 3:04 AM
That's probably the only decent face template floating around.

Thanks a lot!

in desperate need of improving my rupert grint sim :|
Scholar
#50 Old 16th Mar 2008 at 8:37 AM Last edited by Purplepaws : 17th Mar 2008 at 7:49 AM.
Wow, this is the best face template I've ever seen! I can't wait for the rest of the set!

Oh, and are you planning on uploading the skintone blends? I would LOVE a default version of those.

*Edit* Never mind, I see the skintone's available at your site.
Page 2 of 4