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Improved Lighting (V7 1.19 patch)

by Shimrod101 Posted 8th Sep 2014 at 5:33 PM - Updated 4th Jun 2016 at 11:10 PM by Shimrod101 : Updated for 1.19 patch
290 Comments / replies (Who?) - 15 Feedback Posts, 10 Thanks Posts
This mod is updated to V7 for the 1.19 patch.

The V6 mod is available for the 1.15.55 update.

The V5 mod for the December 16th patch reduces the extra brightness/glow/bloom which appeared with this patch, so the lighting is approximately the same as before this patch with my mod installed. The issue with the darker rugs doesn't exist anymore, rugs are the normal EA rugs when using this mod now.

The V4 version removes this issue with black walls when the lights are off, and the issue with extreme brightness on walls beside a window when the lights are off (when the walls weren't black instead). The BradyBunchBlue extra blue color in the light is reduced drastically (lower than EA has done in the newest patch); in my game at least, white furniture indoors is white. This BBBlue in the light has nothing to do with RGB values in the color of clothing or furniture or anywhere else. The blue sky is a bit less extreme blue, as when using desaturation on a color.

This mod improves the lighting primarily indoors, and alters outdoor lighting a bit also. Indoors will be brighter than the default overall and Ambient light is spread throughout so walls will not be as dark and sims facing away from the light source will not be as dark.

Sunlight entering through windows is greater than the default. Also the SS Ambient Occlusion is increased such that objects everywhere have a little more contrast and/or depth; the washed-out look of the entire game graphics is reduced a bit.



In the screenshot below, the Library has the original lights, none are added by me, and the slider intensity is set at the highest. If you require a brighter room than this, edit the lot through Manage Worlds and add a couple extra lamps.



This mod uses two DATA files named Renderer Global Light Settings and Renderer Global Ssao Settings, and the 2 XML files of the same name. Cannot be used together with the Indoor Lights Brighter mod as my mod uses the same DATA file.

Install this by unzipping the file somewhere, and moving the .package file into the Mods folder (or a subfolder). With the Oct.1st Update, the business with the unpackedmod folder and altered Resource.cfg file isn't necessary anymore, as XML can be read inside a .package file as normal.

Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the Data File Tool and XML Extractor by velocitygrass.
And also the XML Extractor by scumbumbo.
Tags: #lighting

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ShimrodImprovedLighting_V7.zip

Size: 4.2 KB · Downloads: 81,397 · 4th Jun 2016
4.2 KB 81,397 4th Jun 2016
ShimrodImprovedLighting_V6.zip

Size: 4.2 KB · Downloads: 10,704 · 28th Feb 2016
4.2 KB 10,704 28th Feb 2016
ShimrodImprovedLighting_V5.zip

Size: 4.1 KB · Downloads: 38,117 · 28th Dec 2014
4.1 KB 38,117 28th Dec 2014
ShimrodImprovedLightingV4.zip

Size: 4.1 KB · Downloads: 27,169 · 3rd Oct 2014
4.1 KB 27,169 3rd Oct 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
290 Comments / Replies (Who?) - 145 Feedback Posts, 140 Thanks Posts
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Page 6 of 12
Mad Poster
Original Poster
#126 Old 18th Sep 2014 at 11:16 PM
Quote:
Originally Posted by cytosine
To those who lighting doesn't change.

I got same problem like the lighting does not make any change after I use this mod, but this problem can solve by simply replacing old lighting to new lighting.
Oh I know there is many lighting to replace, but one light will be much brighter than old one.
Its very nice!! XD


WHAT?!?! Grrrrrrr.... Thanks for posting, I have to try this to see if it is this way for me too.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Instructor
THANKS POST
#127 Old 20th Sep 2014 at 1:23 AM
The stronger shadows around things looks so good. I think I'm addicted The min max intensity settings are visible in S4PE but I don't know how to actually edit and increase them. Is there an easy to do that without using a hex editor lol?
Lab Assistant
#128 Old 20th Sep 2014 at 1:54 AM
Quote:
Originally Posted by cytosine
To those who lighting doesn't change.

I got same problem like the lighting does not make any change after I use this mod, but this problem can solve by simply replacing old lighting to new lighting.
Oh I know there is many lighting to replace, but one light will be much brighter than old one.
Its very nice!! XD


While the lighting did change the Sims still look dark like they are walking around a dim house, unless they go outside then they are completely lit up. The only way around it for me is to turn Sims detail to low then they look somewhat brighter indoors.
It has to be the Laptop mode (but I really can't play the game without it.)
Mad Poster
Original Poster
#129 Old 20th Sep 2014 at 9:02 AM
Quote:
Originally Posted by Bandon
The stronger shadows around things looks so good. I think I'm addicted The min max intensity settings are visible in S4PE but I don't know how to actually edit and increase them. Is there an easy to do that without using a hex editor lol?


When you have the file open in s4pe, right-click on the resource (in the left hand side, not in the viewing pane) and use export to file and select the place to save it. I think you want to keep that strange name that s4pe wants to place on this file.

Use the velocitygrass Data File Tool and open this file, and edit in the right side viewing pane by double clicking on each value and typing in the new one. Save it by overwriting the original file, this is better so you don't get too many copies of this file; later on you may get confused and begin wondering which is which if you save as a new copy all the time. You can save as a new file if you want to, maybe keep each new copy (edited by you) in a different folder?

When you have the new file, open s4pe again with the mod loaded in, right-click on the resource and use Replace and select this new file, and save in s4pe.

The values I altered are these, from the original to my mod:
from Min_Intensity_0: 0.308000 to Min_Intensity_0: 0.408000
from Min_Intensity_1: 0.342000 to Min_Intensity_1: 0.442000
from Min_Intensity_2: 0.400000 to Min_Intensity_2: 0.480000

from Max_Intensity_0: 0.378000 to Max_Intensity_0: 0.478000
from Max_Intensity_1: 0.388000 to Max_Intensity_1: 0.488000
from Max_Intensity_2: 0.400000 to Max_Intensity_2: 0.500000

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#130 Old 21st Sep 2014 at 4:07 AM
Default I really enjoy this Mod, but....
I really enjoy this Mod, but the lighting at night is all messed up and blue. I hope there is a way to fix this, I enjoy the mod and use it, but the only thing that bugs me is when the lights are off in the Sims house. It looks really bad. Please fix this!

Field Researcher
#131 Old 21st Sep 2014 at 6:57 AM
Hi Shimrod, thank you so much for making all of your TS4 mods; they are incredibly useful!

I especially love the Improved Lighting mod, but I've been having an issue with it. Some rooms seem to be excessively brighter than others, even without any lights (and adding lights just makes it worse). I don't know if it's due to the sunlight streaming in from a certain direction, or because of the windows, or what, but it's very odd. I've attached a screenshot showing what I mean (the first pic) - you can see the room in the top corner of this house is incredibly bright compared to the other rooms.

And just for comparison, I've attached a screenshot of the same house without the lighting mod installed. In it, the lighting is darker but seems more uniform. You can see some extra lighting coming in from the windows in that top corner room, but it still seems consistent with the rest of the house.

Anyway, I wanted to pass along this feedback in case it's something that can be fixed easily. Thank you for all your hard work!
Screenshots
Test Subject
#132 Old 22nd Sep 2014 at 12:18 AM
This mod doesn't work for me /:
Lab Assistant
THANKS POST
#133 Old 22nd Sep 2014 at 5:26 AM
I would really like to use this mod because during the day it is lovely but at night my house does the same thing as what Sesime listed in their post.
Mad Poster
Original Poster
#134 Old 22nd Sep 2014 at 5:36 PM
Yes, this occurs at 9 pm when the lighting changes to some other colors or "system", I've seen this now. I haven't gotten this remade yet because of these other issues with that Homeless Townie mod and the Disappearing sims issue which I consider more important than a lighting mod.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#135 Old 23rd Sep 2014 at 4:20 PM
Wow this is such a great mod! It's nice to be able to really see my sims in the wonderful lighting!
Test Subject
#136 Old 24th Sep 2014 at 3:05 AM
I enjoy this mod, but it seems in laptop mode my sims are dark while the rest of the house is perfectly lit.

Test Subject
THANKS POST
#137 Old 25th Sep 2014 at 6:44 AM
thank you so much! I was hoping I wasn't the only one who saw issues with the original lighting. It drove me bonkers!
Lab Assistant
#138 Old 25th Sep 2014 at 9:25 PM
I've come across an interesting discovery;

I play using Laptop Mode because my Laptop is kind of just good enough to play the game (it can actually play the game pretty good) but the main problem I have is even with the lighting Mod Sims appear dark unless they are outside. So I decided to try something.

I removed the roof.
Now Sims appear as they do outside so they seem to be using the outdoor lighting which was always brighter than the inside lighting (for my game at least) I might try to use this with your mod to see if I get maximum effect that I want.

It's not a bad "fix" seeing how we don't always need to see the roof anyways lol ^_^
Instructor
#139 Old 28th Sep 2014 at 12:04 AM
Quote:
Originally Posted by Shimrod101
When you have the file open in s4pe, right-click on the resource (in the left hand side, not in the viewing pane) and use export to file and select the place to save it. I think you want to keep that strange name that s4pe wants to place on this file.

Use the velocitygrass Data File Tool and open this file, and edit in the right side viewing pane by double clicking on each value and typing in the new one. Save it by overwriting the original file, this is better so you don't get too many copies of this file; later on you may get confused and begin wondering which is which if you save as a new copy all the time. You can save as a new file if you want to, maybe keep each new copy (edited by you) in a different folder?

When you have the new file, open s4pe again with the mod loaded in, right-click on the resource and use Replace and select this new file, and save in s4pe.

The values I altered are these, from the original to my mod:
from Min_Intensity_0: 0.308000 to Min_Intensity_0: 0.408000
from Min_Intensity_1: 0.342000 to Min_Intensity_1: 0.442000
from Min_Intensity_2: 0.400000 to Min_Intensity_2: 0.480000

from Max_Intensity_0: 0.378000 to Max_Intensity_0: 0.478000
from Max_Intensity_1: 0.388000 to Max_Intensity_1: 0.488000
from Max_Intensity_2: 0.400000 to Max_Intensity_2: 0.500000


Thanks Shimrod! I just tried tried this and bumped the intensity of those 6 up another .1 increment and it's perfect for me. There is a drawback that when a sims ssao outline overlaps with a static object ssao outline then they cancel each other out at only that small intersection resulting in no shadowing at a small spot. I think this effect is there even with the games default settings but it's more noticeable with stronger ssao. Although I still rarely notice it now. Here's a pic I just took. Love the little shadows and depth in the corners of the floor, corners of the wall, on the treadmill, around the edges of the windows, outside on the pillar at the house through the window, and around the front door of the house through the window.
Mad Poster
Original Poster
#140 Old 29th Sep 2014 at 5:47 AM
[QUOTE=MissSkitty]I enjoy this mod, but it seems in laptop mode my sims are dark while the rest of the house is perfectly lit.

Yes, but that happens in pure vanilla game without using anyone's lighting mod. I've checked that now, using laptop mode on my computer and no lighting mod installed. So that issue has nothing to do with this mod here.

I suggest you and others do anything you can to avoid using laptop mode.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#141 Old 29th Sep 2014 at 5:50 AM
I will have a new version of this sometime tomorrow, so I require no further comment on this until the new version has been tried. I'm simply checking some different hoods and times of day etc., to see if everything looks as it should.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#142 Old 30th Sep 2014 at 1:17 PM
Thank you. This will be very useful indeed!
Test Subject
THANKS POST
#143 Old 30th Sep 2014 at 2:22 PM
looks really good, waiting for the new version then! :D
Test Subject
THANKS POST
#144 Old 2nd Oct 2014 at 5:43 PM
Thanks much.
Test Subject
#145 Old 3rd Oct 2014 at 3:05 AM
Hi Shimrod101! I don't know which issue you asked to not comment, but that thing shown in Sesime's screenshot where some objects have a very bright highlight occurs even during the day and even when there is no windows and lights! Is this fixed in your new version?
Mad Poster
Original Poster
#146 Old 3rd Oct 2014 at 10:52 AM
Yes, that issue is fixed, in the V4 version that isn't released yet.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#147 Old 3rd Oct 2014 at 11:38 PM
This mod is remade as V4. I am relatively confident that it will be acceptable to most players who might be considering using a lighting mod.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#148 Old 4th Oct 2014 at 1:13 AM
Have I told you lately that I love you? XD Thanks!
Lab Assistant
THANKS POST
#149 Old 4th Oct 2014 at 2:51 AM
Thanks for the update!
Test Subject
THANKS POST
#150 Old 4th Oct 2014 at 9:36 AM
Thank you so much for the update! It looks very different! It looks smooth and evenly lit without bleeding light! I like it this way
Page 6 of 12