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Build-a-Playground: 5 hills for children and toddlers [TESTERS WANTED]

by Jasana_BugBreeder Posted 31st Jan 2009 at 9:41 PM - Updated 22nd Feb 2009 at 9:33 AM by Jasana_BugBreeder : placement hints added
114 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This download is part of the Stuff for Kids Creator Challenge
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Kids Challenge came right in time - I wanted to make this set ages ago, but couldn't find the time If anyone wanted to see it, please enjoy it with me

General Information
Here's a set of 5 hills which your children and toddlers (who learned to walk) can ride and have fun.
The set is modular - you can use any hills you like, and place them however you like. Building process is simple - place floors (foundation, walls or columns and floor on them), and pick a hill that can 'tie' two floors together.
Hill height1 ties foundation and ground.
Hill height3 ties 2nd floor and foundation.
Hills with height4 in name tie 2nd floor and ground.
You would need to put stairs to allow sims to reach hill start point. And, for toddlers, you'll need Rebecah's mod that allows toddlers to use stairs.

Note: this set uses repository technique, hill_height1 is the master. Which means, you must have hill_height1 in your Downloads for other hills to work properly. A good side of it is that any recolors of master hill are shared by all other hills (but not fence).

Hills are located in Hobbies/Recreation.

There are 2 interactions available on hills:
- Slide Once - slide exactly this hill once
- Slide - slide this hill, then pick closest hill and slide it; continue until motives allow or user cancels command

Hills work in base game, and with addons up to FT (don't have AL so don't know - please report if problems occur).

Also, since it's much of a test set, hills' shapes are rather simple (and, therefore, poly counts are insanely low). I'd love to make a prettier-looking ones, but I'm afraid I wouldn't have time - so, if anyone else wants to try, feel free to (as long as result is a free object), I'll try to explain what to change. (Keep in mind, though, that it's not a beginner task - if you wouldn't change significantly pieces where sim hands touch the hill, then just object meshing skills are enough, but the more you change, the more complex it gets - animations, slots, and other headache )

More decent recolors could be nice, too - be aware, though, that I used a bit insane mapping (it doesn't fit the usual square) to make textures smaller.

Placement hints
Since hill placement may be tricky, I added two screenshots explaining it - see in attachments.
Different heights are represented by different tile colors - blue for ground, orange for foundation, red for floor. Purplish (or how that color is called?) tiles (semi-transparent on top view) are tiles on ground level that must be empty for hill to be placed. Nothing should be there, including foundation in case of hill3.

Technical details
1. Hill_height1 stores all textures, and child's 'stand up' anim; individual hills contain only meshes, sliding anims, and also BHAV 'CT - Can Slide Me?' which is used when selecting next hill. Currently, all of them contain the same rule - allowed are child and toddler who can walk - but it's possible (and planned, but wasn't implemented) to have hills slideable by different ages.
2. In Slide interaction, first closest hill is picked to continue (hill which was just used doesn't count); depending on hills placement, sims may end using just 2 hills in loop. Suggestions how to do it better are welcome - I was thinking about building array of slides and choosing randomly of them, but wouldn't it be too 'heavy' solution?
3. Different floor level is determined by OBJD raw data, 0x0038 'level offset' - value 1 for 'high' tiles and 0 for 'low'. There's tricky moment here - the game considers both foundation and full floor as 'level 1', so it's possible to put hill of height 1/4 to hang off 2nd floor I didn't found a solution to this.
4. The hills didn't look right with default thumbnails, so all of them have custom thumbnails.
5. I was too lazy to add all the covered tiles - just minimum needed to avoid walking through. Footprints for bottom tiles do work, but, since lead tiles are not (0,0), numbers in footprint array don't match numbers in OBJDs.
6. Meshes were made in 3ds Max.
7. Anims were done in Milkshape and exported with AniMesh.
8. Hills are visible in neighborhood, but without extra resources - it happened by itself

Thanks
To Wes_H, for AniMesh plugins.
To Peter Jones, for PJSE plugins.
To Numenor, for explanations how to add custom thumbnail camera.
To Rebecah, for toddler-stair-using mod - so I didn't need to bother with making 'walk up' anims.
To Simsky, whose toddler-training painting I used for testing toddler interactions.

Policy
Feel free to recolor or clone, as long as result is not posted as donation or pay items, and don't forget to credit me.
You may include these into your lot, as long as they are not pay or donation items, but please link back to the thread for possible updates. (And be aware that master hill has to be included if any child hills are on lot - even if master itself isn't.)

Polygon Counts:
hill_height1, hill_height3, hill_height4 - 140 faces, 178 vertices
hill_height4_cw, hill_height4_ccw - 204 faces, 242 vertices
fence - 142 faces, 99 vertices (post) + 24 faces, 34 vertices (straight/diagonal railing)

Custom Content by Me:
- Playground Fence, default color
- Playground Hill, Height 1/4
- Playground Hill, Height 3/4
- Playground Hill, Height 4/4
- Playground Hill, Height 4/4, bent counterclockwise
- Playground Hill, Height 4/4, bent clockwise
- Recolor 'Bambi', for all hills
- Playground Fence, 'Bambi' recolor
Tags: #playground, #slide, #hill

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
RCLR_Jasana_PG_Bambi.rar | recolors - will not work without objects

Size: 92.4 KB · Downloads: 37,183 · 31st Jan 2009
92.4 KB 37,183 31st Jan 2009
OBJ_Jasana_PG_all.rar | objects - all hills and fence

Size: 108.2 KB · Downloads: 50,585 · 31st Jan 2009
108.2 KB 50,585 31st Jan 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
114 Comments / Replies (Who?) - 97 Feedback Posts, 11 Thanks Posts
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Field Researcher
#26 Old 1st Feb 2009 at 6:44 AM
This will certainly be tested! I'm in the middle of a legacy rotation where the family has six children right now--a pair of twins and a set of quadruplets. I just have to build a park for them now.

Stories (okay, LEGACIES), Tutorials, and Downloads at my sim journal:
http://rikkulidea.livejournal.com
Test Subject
#27 Old 1st Feb 2009 at 8:26 AM
Great idea !
Mad Poster
#28 Old 1st Feb 2009 at 9:23 AM
I built my Sims a community park with these slides. My Sim used the long, straight one with no problem. Then I got her to try one of the curved slides... and there was some weirdness. She slid down, disappeared when she hit the bottom, and was magically standing at the top again... stuck. She could blow bubbles, but she couldn't walk anywhere. So I called the taxi... and she magically teleported into it!

I'm not sure what kind of bug that is, but I thought you might want to know. No harm done, though. And the slides are so cute.
Lab Assistant
#29 Old 1st Feb 2009 at 9:39 AM
Wow, that is a fantastic idea. Great job. Thank you.
Lab Assistant
#30 Old 1st Feb 2009 at 9:55 AM
Oooh! So cute! This looks great, kind of like a toddler/child playground that's near my home here (ours is very low to the ground though, hehe :D). Thank you so much for taking the time to do this!
Mad Poster
#31 Old 1st Feb 2009 at 10:16 AM
Too cute. Thanks alot for sharing!

Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Alchemist
#32 Old 1st Feb 2009 at 11:41 AM
WOW! I've been looking for things like this!
Did you make the mesh? I think this should be awarded!

Like, whatever.
My nickname is Eve
Forum Resident
#33 Old 1st Feb 2009 at 1:44 PM
Another cool object for outdoor activities! I'm surprised by the possibilities of combinations of the different objects that give many variations to use them in lots. Thank you for all the work you put in this project. Chapeau!
hexameter
Inventor
#34 Old 1st Feb 2009 at 4:04 PM
Amazing!
Test Subject
#35 Old 1st Feb 2009 at 4:26 PM Last edited by Princess Robijn : 1st Feb 2009 at 4:32 PM.
I have AL, (and every other EP and SP) and in my game it doesn't appear. It doesn't seem to with conflict with anything I have in my game.

Josette
Lab Assistant
#36 Old 1st Feb 2009 at 7:15 PM
Wow, this is perfect for the play house I built on the other computer. Thanks!
Fat Obstreperous Jerk
#37 Old 1st Feb 2009 at 9:13 PM
Interesting. Is this a functional set of one-way slide stairs that actually works?

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Test Subject
#38 Old 2nd Feb 2009 at 2:51 AM
Wow....looks amazing...cant wait to try it!
Test Subject
#39 Old 3rd Feb 2009 at 2:59 PM
Quote:
Originally Posted by Princess Robijn
I have AL, (and every other EP and SP) and in my game it doesn't appear. It doesn't seem to with conflict with anything I have in my game.

Josette


I moved it from my downloadsfolder and then moved it back. Now the ones from the foundation to the floor and from the first floor to the floor are working. However, the from the second floor or from first floor to foundation and from second floor to ground are still not working.

As said before, you did an amazing job.

Josette
Instructor
Original Poster
#40 Old 3rd Feb 2009 at 7:36 PM
Thanks everyone!
Critisizm is welcome, too

Quote:
Originally Posted by rebecah
Are you still considering expanding the snow hill project?
Hi! Yes, and this is a kind of first step towards that direction Don't know when I'll be able to make next step, though

Quote:
Originally Posted by fakepeeps7
She slid down, disappeared when she hit the bottom, and was magically standing at the top again... stuck.
Thanks for the bugreport!
If she was snapped to the top, it means that if failed to be snapped to the bottom routing slot, and in front of the bottom tile I thought that snap could be enough, but if not... hm... should I try FindLocationFor primitive?
By chance, do you remember what could block the bottom slot - an object, another sim, anything else?

Quote:
Originally Posted by Beata125
Did you make the mesh?
Sure I did, I always make meshes myself. It's one of most interesting parts of any project.

Quote:
Originally Posted by J.M.Pescado
Is this a functional set of one-way slide stairs that actually works?
No, it's not stairs - in the beginning it was Chi Sculpture, or how it was called, that 2x2 thingy. I have a habit of starting from sculptures
Making it work as a portal may be a good idea, but not for now. I might return to this thought if I'll ever make 'climb up' animation, so it'll be two-sided.
But it is functional, somewhat.
Kids and toddlers can slide here - in exactly one way (anyone cares to make more anims?) They gain fun. They select next slide (using really plain algorithm).
No, they can't fall off and die - implementing such things is not entertaining for me to each their own. They can't push someone off either.

Quote:
Originally Posted by Princess Robijn
I moved it from my downloadsfolder and then moved it back. Now the ones from the foundation to the floor and from the first floor to the floor are working. However, the from the second floor or from first floor to foundation and from second floor to ground are still not working.
Thanks for the report!
Could you please explain what do you mean by 'not working' - not appear at all, cannot be placed, sims cannot interact?
If it's placement problems, should I post screenshots with tiles visible, to explain how it should work? Hills are really picky to floor presence/absence.
Test Subject
#41 Old 4th Feb 2009 at 3:27 AM
this looks interesting ^_^
can't wait to try it
Field Researcher
#42 Old 4th Feb 2009 at 12:33 PM
My downloads folder is very very full but this is so clever I just have to have it. Amazing work and the best idea. Thank you.
Test Subject
#43 Old 4th Feb 2009 at 5:03 PM
Quote:
Originally Posted by Jasana_BugBreeder
Thanks for the report!
Could you please explain what do you mean by 'not working' - not appear at all, cannot be placed, sims cannot interact?
If it's placement problems, should I post screenshots with tiles visible, to explain how it should work? Hills are really picky to floor presence/absence.


They are in the game, I just can't place them. The others work fine. Screenshot would be appreciated.

Josette
Mad Poster
#44 Old 16th Feb 2009 at 6:27 PM
Quote:
Originally Posted by Jasana_BugBreeder
Thanks for the bugreport!
If she was snapped to the top, it means that if failed to be snapped to the bottom routing slot, and in front of the bottom tile I thought that snap could be enough, but if not... hm... should I try FindLocationFor primitive?
By chance, do you remember what could block the bottom slot - an object, another sim, anything else?


As far as I recall, there was nothing at the bottom of the slide. No objects, bushes, Sims, etc. There might have been a fence near the bottom of the slide, but it wasn't blocking it.

I've used the slides since with no problems. The first time (when I got the bug), I put the slides on an actual hill. Since then, I've been putting them on foundations or on top of columns. I don't get any bugs with that method.
Test Subject
#45 Old 19th Feb 2009 at 4:27 PM
W-H-O-A! Fantastic, nice job!
Lab Assistant
#46 Old 26th Feb 2009 at 1:57 AM
This is soooo awesome! I put them on a community lot, and they worked fine, except for one thing. I had the sim child slide down the shortest slide, and she seemed to go down it but then reappeared at the top. I sent her to slide again, and the icon that shows the action went all glitchy, and I couldn't get her to do anything. Was that small slide meant for toddlers only?

When a girl has become one with her pony, she feels ultimate togetherness and love. The pony, on the other hand, just wants her messy bran slop and to go back to her warm, comfy stall for the rest of her life. Things such as this are different as you would think it to be.
Forum Resident
#47 Old 28th Feb 2009 at 1:15 AM
cute! it was time someone created this! thank you!

I create for my amusement. I share for -I hope!- yours :)
Enjoy and ... Happy simming!
Test Subject
#48 Old 2nd Mar 2009 at 3:14 PM
So cute ^^

Ive downloaded it and i cant see any problems

Why dont u have onionheads >.<

And other tags? What tags are the first O.o
Field Researcher
#49 Old 3rd Mar 2009 at 7:06 PM
Oh.My.God.YOU RULE!!!*downloads*

"What's the worst that I can say?
Things are better if I stay.
So long and goodnight,so long and goodnight."-Helena,My Chemical Romance
(( ))
// \\
Test Subject
#50 Old 6th Mar 2009 at 4:26 AM
This is great.I'm going to download it....as soon as I figure out how it works.
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