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Courtesy Light / Emergency Lamps (w/ custom coloured lights) *BUGFIX 28nov08*

by Numenor Posted 25th Oct 2008 at 4:50 PM - Updated 14th Mar 2009 at 9:50 PM by Numenor : Restored missing attachment
64 Comments / replies (Who?) - 24 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
COURTESY LIGHTS / EMERGENCY LAMPS
* with custom coloured lights *
>> by Numenor <<


28 NOV 2008 - BUGFIX (non-blue lamps are now selectable from the collection, too + the low red lamp now correctly decreases its intensity when picked and placed)
26 OCT 2008 - BUGFIX (floor lamps moved to ceiling when changing the bulb colour)

Your rooms are pitch black when the lights go off? Tired of stumbling on the furniture? The hotel guests have troubles finding their room because the corridor is too dark? Fiat lux! With these Courtesy Lights your steps will be safe


OBJECT DESCRIPTION
The Courtesy Lights will automatically lit up whenever the room is dark, when the standard lamps are off during nighttime, or in windowless rooms.
ClickMe ClickMe ClickMe
(Click thumbnails to enlarge)

The lamps come in two versions (positioned at the top or bottom of the wall) and four custom light colours (blue, white, amber and red).
They can be useful in many cases, for example (just to mention a few):
- Radiance users, while appreciating the overall lighting effect, often have problems clicking objects in unlit rooms, because they are too dark; the dim light cast by the Courtesy Lights will help seeing the objects in the room, while not ruining the realistic effect granted by the Radiance.
- Smarter Lights users will appreciate the nice effect provided by the Courtesy Lights, that automatically turn on and off, room-by-room, as soon as the main light goes off.
- All the users, with the Courtesy Lights set at low-level intensity, can add a suggestive touch to a special room or outdoor environment; when used at high-level intensity, these lamps (especially the white one) will act as Emergency Lamps. If still someone uses some old mods that enable the hidden "Power Outage Scenario", they can play the scenario with the Emergency Lights turned on.
- Sci-fi lovers will particularly appreciate the red lamps, perfect for starships in "red alert" conditions


IN-GAME USAGE
First off, you have to find the lamps in the catalog
I don't like clogging the users' catalog with a lot of icons, so I reduced the icons to two only (blue lamp, high and low version). You can select all the various colour directly in game, clicking on the lamp, or using the special collection, embedded in the object: just look under Collections, either in the Residential or Community catalog, and you will see all the 8 icons (2 versions x 4 colours each).

IMPORTANT: the alternative meshes and light colours are strictly interconnected, within the package; therefore, deleting one colour, or one mesh, or the 'collection', will cause the entire set to be deleted.

The pie menu available on each lamp offers the following options:
  • Turn ON and Turn OFF: you can set to "Manual ON" or "Manual OFF" a single light, all the lights in the room or all the light in the lot. IMPORTANT: the action will affect only the Courtesy Lights: the standard lamps are not affected by any of the options available for the Courtesy Lights!
  • Turn AUTO: this option activates the automatic switch for the Coutesy Lamps (again, the action does NOT affect the standard lamps). When in auto mode, the Courtesy lamps will automatically turn on when the room is dark. The internal routine works fine with or without the Smarter Lights installed. Outdoor courtesy lights, during nighttime, turn on whenever there are no lit lamps within a radius of 10 tiles around them.
  • Intensity...: you can manually increase or decrease the intensity of a single light, or the general intensity of an entire room. The "Auto" option automatically adjusts the intensity of the light proportionally to the room area (Auto-intensity is not available for outdoors lights).
  • Bulb Colour...: you can change the colour of the lamp; the light cast by the lamp will change accordingly.

GAME TIPS FOR LOT BUILDERS
The Courtesy Lights are supposed to be used mainly in residential lots; if you are going to create a community lot, or if you want to place the lights in a residential lot that contains no playable sims, of course the pie menu won't be available. In this cases, you can use the following workarounds:
  • setting the light colour: buy the lamp using the Collection, instead of the normal catalog;
  • setting the light intensity: after placing the light in the lot, pick it up again: the intensity will be decreased by 10%, and a message will tell you the new intensity level. Repeating the Pick & Place procedure many times, you can choose exactly the intensity you want for a specific room.


GAME COMPATIBILITY
The Courtesy Lights are fully compatible with any game configuration, from the base game to Apartment Life. Moreover, they are fully compatible (they are actually tweaked to work in conjunction with) the Radiance mod and the Smarter Lights. These lamps are not global mods, and therefore can't conflict with any global mods related to light and lamps.


INSTALLATION INSTRUCTIONS
Inside the attached rar archive, you will find:
- the file Numenor_CourtesyLight.package, that must be installed in your Downloads folder;
- four ".nlo" files containing the custom light definitions; these files require the Scriptorium in order to be installed; after installing the Scriptorium, double-click on the shortcut "Scriptorium_CustomLights" that you will find in yout Downloads folder: it will open up a window, where you have to put the four ".nlo" files extracted from the RAR.
IMPORTANT - Using the Scriptorium and installing the custom light definitions is not strictly required. The lamps already contain the light definitions, but there is a known bug in the game that causes the light not to be reflected by walls and floors, when you exit and re-enter the lot. In order to prevent this bug, you are strongly advised to install the custom light definitions via the Scriptorium.


RECOLOURS
Before you ask, NO, the light can't be recoloured. Only the frame surrounding the bulb is recolourable: the lamps come with two colour options for the frame: metallic gray and wood.


REDISTRIBUTION POLICY
DON'T CLONE - DON'T REPOST ANYWHERE. You can include the lamps in your lots, as long as you upload them to 100% free sites (NO EXCHANGE), give credits to me and provide a link to this very thread. You can recolour the frame, and upload the recolours to any site, as long as you DON'T include the mesh, and provide a link to this very thread.


Polygon Counts:
416 faces, 563 vertices for each lamp.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
CourtesyLight.rar

Size: 49.9 KB · Downloads: 19,172 · 25th Oct 2008
49.9 KB 19,172 25th Oct 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
64 Comments / Replies (Who?) - 54 Feedback Posts, 7 Thanks Posts
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Theorist
#26 Old 27th Oct 2008 at 6:16 PM
*Woot!*
*Goes to Download the Correct file!
Thanks Numenor


BodyShopped /// ShoofleedSims
♦ // Jack.exe // ♦
/
Lab Assistant
#27 Old 27th Oct 2008 at 7:48 PM
I have lights like that in our house!!! And I didn't realize that sims world is missing it.

I think it is very nice. The idea of placing lamps into things is going to keep me busy for a while. Thank you!
Test Subject
#28 Old 27th Oct 2008 at 9:00 PM
I found it very useful since I play the game with RLS installed.

Thanks a lot, Numeror.
Instructor
#29 Old 27th Oct 2008 at 10:27 PM
i can see this will help solve a few problems
Thanks


Please dont upload my creations to paysites.
But please feel free to use
ANY other way you like

Top Secret Researcher
#30 Old 27th Oct 2008 at 11:19 PM
um, there are no .nlo files in the rar now, only the package.

However, once more genius work!

Check out Omicron-Simtauri, my new space project!

Newest creation on my Livejournal: Fish with party hats: Garland and default
Looking for an Underground Station? thread on GoS
Grungy cars! thread on GoS latest: VW Type 2 Two-Tones
The ModFather
retired moderator
Original Poster
#31 Old 28th Oct 2008 at 1:42 AM
I'm definitely having a blond moment, a very serious case of "blondeness"!!!
I only hope that it will last shortly, or my reputation will be soon ruined forever! -

The attachment has been updated again: now it contains the fixed lamps, plus the .nlo files
I'm terribly sorry for the inconvenience...

And thank you Psychosim0 for alerting me.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Top Secret Researcher
#32 Old 29th Oct 2008 at 1:56 AM
*redownloads*

You're always welcome, Great Numenor!

Check out Omicron-Simtauri, my new space project!

Newest creation on my Livejournal: Fish with party hats: Garland and default
Looking for an Underground Station? thread on GoS
Grungy cars! thread on GoS latest: VW Type 2 Two-Tones
Test Subject
#33 Old 2nd Nov 2008 at 1:58 AM
This is brilliant!
Lab Assistant
#34 Old 3rd Nov 2008 at 12:28 AM
Very Cool Numenor! I can't wait to check this out!
Top Secret Researcher
#35 Old 5th Nov 2008 at 8:21 PM
B-R-I-L-L-I-A-N-T!!!!!
Field Researcher
#36 Old 8th Nov 2008 at 3:44 PM
This night light works wonderfully - it's great in my Sim kids' rooms because it makes the game more realistic. Who didn't have a night light when they were toddlers/children? I also like it for the hallways in the house in case my adult Sims need to get up and pee or for the Sims that have ridiculous work hours. Thank you very much.
Forum Resident
#37 Old 16th Nov 2008 at 12:52 AM Last edited by Fat D : 16th Nov 2008 at 12:53 AM. Reason: Stupid system defaults to thanks post
Somehow, the non-blue versions fail to appear in my game, I can click them, but just hear an error sound and they become de-selected, probably due to their unavailability in the regular catalog. buying blue and switching however works.
The ModFather
retired moderator
Original Poster
#38 Old 16th Nov 2008 at 1:49 AM
At first I thought it could be due to your game configuration, but I see your have all the EP/SP, just like me; I tested the lights in both my all-EP game and my basegame and they worked... I'll try and see what can cause this odd behaviour; in the meantime, I see that you already found a workaround. Thank you for reporting!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Top Secret Researcher
#39 Old 24th Nov 2008 at 5:35 AM
I have a question about the height adjustment of the lamps. So, does this courtesy lamp have the ability to move up and down like some of the wall lamps from Apartment Life? Or is that not included? I am only asking this because I'd love to have these placed above every third step, and with that shifty feature from Mansion and Garden Stuff, it would come in much more handy.


The ModFather
retired moderator
Original Poster
#40 Old 24th Nov 2008 at 9:58 AM
I didn't implement the vertical shift feature, because I wanted to keep the lamps compatible with all the games.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#41 Old 27th Nov 2008 at 7:50 PM
On community lots it only lets me select the blue lights from the collection. Why is this?
The ModFather
retired moderator
Original Poster
#42 Old 28th Nov 2008 at 12:45 AM
Default Update
COURTESY LIGHTS / EMERGENCY LAMPS
* with custom coloured lights *
>> by Numenor <<



28 NOV 2008 - BUGFIX: non-blue lamps are now selectable from the collection, too + the low red lamp now correctly decreases its intensity when picked and placed.


Thank you Fat D and Simfan432 for reporting! I forgot that Maxis changed deeply the collections with Bon Voyage, preventing to pick an object if it's not already in catalog.
However, thanks to your bug reports, I could learn something new Despite what tried to do Maxis, the non-blue lamps still don't appear in catalog, BUT they can now be selected from the collection -

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#43 Old 30th Nov 2008 at 7:23 AM
Thanks, Numenor, for this creation. I have found that your courtesy lights are a must since I installed Gunmod's Radiance Light System mod. I like the blue and red the most, yellow the least and white is very neutral. Thanks again, looking forward to more of your contributions to the Sims gaming community.
Test Subject
DELETED POST
5th Dec 2008 at 6:26 AM
This message has been deleted by Numenor. Reason: Already asked and answered in the Scriptorium thread.
Lab Assistant
#44 Old 5th Feb 2009 at 5:03 AM
Is there a way to make white default color?

P.S I realy like this works well with Scriptorium being Scriptorium make it so dark
Lab Assistant
#45 Old 21st Feb 2009 at 3:24 AM
These are an excellent idea! I always wondered what happened to "Night Lights". I wonder... how hard would it be to change the mesh for different night light styles? Thanks a lot!!!!
The ModFather
retired moderator
Original Poster
#46 Old 14th Mar 2009 at 1:11 AM
note: Missing Attachments Have Been Restored

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Forum Resident
#47 Old 7th May 2009 at 6:22 PM
Thank you I just love these! Good idea for the night time lol...

"This too shall pass, I shall walk and not become weary, I shall run and not faint, I shall mount up with wings like and eagle and fly."
Test Subject
#48 Old 18th Jul 2009 at 3:13 AM
Is it posable to make the white light default ?
Lab Assistant
#49 Old 3rd Aug 2009 at 8:53 AM Last edited by TigerSoundNet : 4th Aug 2009 at 7:31 AM.
Quote:
Originally Posted by Numenor
LOL for the "conservative witches" I didn't think of them, while creating these lamps, but I think that an evil witch/warlock may appreciate a red lamp placed (using moveobjects and snaptogridoff) in the center of the cauldron; for a good witch, the blue or white lamp should be suitable.
I love when the players use my creations for something I didn't think of -


Or for the beginning of a somewhat "spooky" underground room, above a graveyard, perhaps?

(Please read the titles for details, folks.)

And THANK YOU, Numenor, for your most excellent work!


... Jim ...
Screenshots
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