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Epic Spawners Spawn All Collectibles (1.67)

by nikel23 Posted 20th Aug 2013 at 10:50 PM - Updated 5th Feb 2014 at 4:12 PM by nikel23
51 Comments / replies (Who?) - 11 Feedback Posts, 14 Thanks Posts
Note:
Supposedly, since patch 1.66 and 1.67 didn't alter any resources this mod edits, this mod shouldn't require updating and should be compatible.

Update 31/10/2013
-Updated to work with patch 1.63.
-Changed so that rarer collectibles appear less frequently (I think I've caught extraordinarily unusual butterflies too often in my test).
-Added nanite spawner for the mod.

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This mod enables all EP-specific collectibles (gems, metals, butterflies, beetles, fireflies, and nanites) to be spawned with their respective epic spawners.

Originally, only base game collectibles will spawn with the epic spawners; e.g. Vampire's Eye or Bloodstone will never spawn when you place the Epic Gem Spawner. With this mod, it's now possible for all collectibles to spawn if you just place this spawner. This also simplifies so that you don't have to place each of every spawner to make sure they appear in the world. You only just need this one spawner.

This mod modified the following spawners so they can spawn all types of collectibles:
  • Gem Spawner - Epic: This spawner will also spawn WA, AMB, LN, and SN gems
  • Metal Spawner - Iron/Silver/Gold: This spawner will also spawn WA, AMB, and LN metals
  • Butterfly Spawner - Epic: This spawner will also spawn WA butterflies, LN will-o-the-wisp, and ST fireflies
  • Beetle Spawner - All: This spawner will also spawn WA, LN, UL, and ITF beetles
  • Nanite Spawner - Bot Workshop: This spawner will spawn all nanites, as opposed to only *several*
This mod is useful for collectors like me. Now you can place one epic butterfly spawner at the park, for instance, and you can make sure that you may find the butterfly you need there one day.

This is not a cheat mod of some sort. I only made so that every EP collectible is possible to be spawned in these epic spawners, since it's unfair if they only spawn base game collectibles. Every collectible has equivalent chance to spawn as they should: common spawns the most often, uncommon spawns less often, rare spawns rarely, and extraordinarily unusual spawns very rarely -- this mod does not make you find rare collectibles more easily.

Note
  • This is very strange, but there are 6 base game metal spawners, but only one appears in the buydebug. The other 5 seem to be hidden all along? I don't know, but this mod will unlock the following hidden metal spawners: Metal Spawner - Silver, Metal Spawner - Gold, Metal Spawner - Palladium, Metal Spawner - Plutonium, and Metal Spawner - Iron/Silver/Gold
  • Even though I said this is not a cheaty mod, I actually tweaked so that WA destination collectibles will also spawn outside their destinations. Without this, gems like Alabaster or Jade will not spawn in the base world even if you've placed the spawner. How often they will spawn still depends on their rarity though.
  • This mod includes Will-O-The-Wisp fix, inspired by Shimrod's mod. This mod will conflict with his since we both modified the same resources. Use only one.
  • There's no epic spawner for nanites, so I had no choice than to use the one for Bot Workshop.

Conflict
This mod will conflict with any mods that modify RockGemMetal.XML, Insects.XML, Metal Spawner - Silver.OBJD, Metal Spawner - Gold.OBJD, Metal Spawner - Palladium.OBJD, Metal Spawner - Plutonium.OBJD, and Metal Spawner - Iron/Silver/Gold.OBJD resources. Since these XML resources are master lists, they might need to be updated if new patch is released.

Compatibility
This mod works with patch 1.63.

Even though it says it requires WA, AMB, LN, SN, UL, and ITF, this mod will function if you only own some of the EPs. The game will just not spawn WA butterflies if you don't have that pack. You can use this mod even if you don't have any EPs at all, but it will just be useless.

Additional credits: S3PE

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 World Adventures Ambitions Late Night Showtime Supernatural University Life Into the Future
Built with Game Version: 1.55
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Epic spawners (1.63).zip

Size: 17.5 KB · Downloads: 9,595 · 31st Oct 2013
17.5 KB 9,595 31st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
51 Comments / Replies (Who?) - 24 Feedback Posts, 26 Thanks Posts
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Lab Assistant
#26 Old 30th Oct 2013 at 10:53 PM
I know you mentioned it needs an update for Into the Future. I had it in my game anyway and found out that for whatever reason it makes my sims action get cancelled and my sim get teleported somewhere else. This happens when she uses the "Create Trait Chip" (or whatever it is, my game is in dutch) on the robot making station only, as far has I've found out. Maybe something you need to know?

"I enjoyed the meetings, too. It was like having friends." Luna Lovegood

"It's lucky it's dark...I haven't blushed so much since Madame Pomfrey told me she liked my new earmuffs." Albus Dumbledore
Alchemist
Original Poster
#27 Old 31st Oct 2013 at 4:18 PM
Quote:
Originally Posted by LifeJunkie
I know you mentioned it needs an update for Into the Future. I had it in my game anyway and found out that for whatever reason it makes my sims action get cancelled and my sim get teleported somewhere else. This happens when she uses the "Create Trait Chip" (or whatever it is, my game is in dutch) on the robot making station only, as far has I've found out. Maybe something you need to know?

My mod definitely will not work with ITF at the moment, because it's missing the resources for nanites, which might explain why it caused that bug.

Just call me Nikel
Lab Assistant
#28 Old 31st Oct 2013 at 7:54 PM
Quote:
Originally Posted by nikel23
My mod definitely will not work with ITF at the moment, because it's missing the resources for nanites, which might explain why it caused that bug.


Oh, right. Haha :D. It DOES make sense. I thought it was such a random bug, but it's actually not. Thanks!

"I enjoyed the meetings, too. It was like having friends." Luna Lovegood

"It's lucky it's dark...I haven't blushed so much since Madame Pomfrey told me she liked my new earmuffs." Albus Dumbledore
Test Subject
THANKS POST
#29 Old 1st Nov 2013 at 3:46 PM
This is one of my favorite mods since i am crazy about gem collecting. Thanks so much for your hard work and thanks for updating it too! (happy dancing ensues)
Scholar
THANKS POST
#30 Old 2nd Nov 2013 at 3:08 AM
Thanks, Nikel23 for the update!
Test Subject
THANKS POST
#31 Old 12th Nov 2013 at 10:48 AM
how did you make this mod, do you simply mod the xml files, or did you used a program?
Alchemist
Original Poster
#32 Old 17th Nov 2013 at 6:34 PM
Quote:
Originally Posted by belmasx
how did you make this mod, do you simply mod the xml files, or did you used a program?

Both. I used a program to mod the XML files. The program I used is S3PE to be exact.

Just call me Nikel
Top Secret Researcher
THANKS POST
#33 Old 20th Dec 2013 at 4:55 PM
Just saw this was available while reading a thread over at the Asylum. Thank you so much for creating this. I never know which spawner in buydebug has what in it and am sure I've overloaded some of my worlds with duplicates. This is awesome. Again many thanks nikel23.
Test Subject
#34 Old 9th Jan 2014 at 11:34 PM
You have made a very useful and well done mod and I thank you for that. However, using the mod itself took some time for me to understand. I kindly suggest that you add information like special commands or directions on using debug options in the mod description page.
Lab Assistant
THANKS POST
#35 Old 4th Mar 2014 at 3:51 PM
OMG I love this, I had to previously pop over to France, China and Egypt but now I can stay in the home neighbourhood and collect what I need for my witch and werewolf at home TY beyond words!!
Test Subject
THANKS POST
#36 Old 30th Jun 2014 at 4:54 AM
very very very awesome mod thank you!!!!!!!!!!!!!!!!!!!
Test Subject
#37 Old 27th Jul 2014 at 8:51 PM
I can't find these in the buydebug. I tried searching them from their respective places but they aren't there.
EDIT:// Oops... i didn't read the description carefully enough I think i'm probably going blind or something...
Test Subject
THANKS POST
#38 Old 9th Aug 2014 at 12:01 AM
thank you
Test Subject
THANKS POST
#39 Old 9th Aug 2014 at 12:01 AM
thank you
Guest
THANKS POST
#40 Old 7th Nov 2014 at 1:46 PM
Thank you so much!!
Lab Assistant
THANKS POST
#41 Old 6th Jan 2015 at 9:02 PM
I wanted to say thank you, this has allowed my sims to once again be able to enjoy the beautiful will-o-wisps, something I have not seen in the game in a very long time.
Test Subject
THANKS POST
#42 Old 23rd Oct 2015 at 7:17 PM Last edited by maxrage : 2nd Jan 2016 at 5:19 PM.
Does this work with spawners that are already in the game or do I have to place new ones for the mod to work
"edit"
Never mind I found it out. Looks like if its a custom world it will work with the spawners already there probably do the same with EA's store worlds but doesn't with the game default worlds
Top Secret Researcher
THANKS POST
#43 Old 30th Oct 2015 at 10:20 AM
Thanks!
Field Researcher
#44 Old 9th Jan 2016 at 8:01 PM
Quote:
Originally Posted by nikel23
My mod definitely will not work with ITF at the moment, because it's missing the resources for nanites, which might explain why it caused that bug.


Does it work with it now or not?
Test Subject
#45 Old 11th Jan 2016 at 5:22 PM Last edited by maxrage : 12th Jan 2016 at 3:06 PM.
Quote:
Originally Posted by t888
Does it work with it now or not?

Yes it does didn't you read the mod page plus that post of his was dated over 2 years ago
Test Subject
THANKS POST
#46 Old 17th Jan 2016 at 12:29 AM
Thanks a bunch!
Lab Assistant
#47 Old 12th Jul 2016 at 7:57 PM
Do you have a fish spawner in progress? No fish are showing up in one of Isla Paradiso dive spots. :^(

Steal from me and you steal TWICE!
Instructor
#48 Old 6th Oct 2016 at 4:35 AM
where is the spawner found? I hope it's not buy debug as I can't use that cheat without going into perpetual save mode
Test Subject
#49 Old 8th Dec 2016 at 9:03 AM
in my game (version 1.67.2.024002) the spawners did not work correctly.. I have have 2 instead 4 and there are visible only in building or buying mode not in the life mode or I don't know where to put them - in the Mods\Packages or Mods\Overrides
Lab Assistant
THANKS POST
#50 Old 15th Feb 2017 at 9:06 PM
Lovely mod. Can you make a Fish spawner, that spawns all the fishes from the basegame & EPs?
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