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Epic Spawners Spawn All Collectibles (1.67)

by nikel23 Posted 20th Aug 2013 at 9:50 PM - Updated 5th Feb 2014 at 3:12 PM by nikel23
 
51 Comments / Replies (Who?) - 24 Feedback Posts, 26 Thanks Posts
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Lab Assistant
#26 Old 30th Oct 2013 at 9:53 PM
I know you mentioned it needs an update for Into the Future. I had it in my game anyway and found out that for whatever reason it makes my sims action get cancelled and my sim get teleported somewhere else. This happens when she uses the "Create Trait Chip" (or whatever it is, my game is in dutch) on the robot making station only, as far has I've found out. Maybe something you need to know?

"I enjoyed the meetings, too. It was like having friends." Luna Lovegood

"It's lucky it's dark...I haven't blushed so much since Madame Pomfrey told me she liked my new earmuffs." Albus Dumbledore
Alchemist
Original Poster
#27 Old 31st Oct 2013 at 3:18 PM
Quote: Originally posted by LifeJunkie
I know you mentioned it needs an update for Into the Future. I had it in my game anyway and found out that for whatever reason it makes my sims action get cancelled and my sim get teleported somewhere else. This happens when she uses the "Create Trait Chip" (or whatever it is, my game is in dutch) on the robot making station only, as far has I've found out. Maybe something you need to know?

My mod definitely will not work with ITF at the moment, because it's missing the resources for nanites, which might explain why it caused that bug.

Just call me Nikel
Lab Assistant
#28 Old 31st Oct 2013 at 6:54 PM
Quote: Originally posted by nikel23
My mod definitely will not work with ITF at the moment, because it's missing the resources for nanites, which might explain why it caused that bug.


Oh, right. Haha :D. It DOES make sense. I thought it was such a random bug, but it's actually not. Thanks!

"I enjoyed the meetings, too. It was like having friends." Luna Lovegood

"It's lucky it's dark...I haven't blushed so much since Madame Pomfrey told me she liked my new earmuffs." Albus Dumbledore
Test Subject
THANKS POST
#29 Old 1st Nov 2013 at 2:46 PM
This is one of my favorite mods since i am crazy about gem collecting. Thanks so much for your hard work and thanks for updating it too! (happy dancing ensues)
Scholar
THANKS POST
#30 Old 2nd Nov 2013 at 2:08 AM
Thanks, Nikel23 for the update!
Test Subject
THANKS POST
#31 Old 12th Nov 2013 at 9:48 AM
how did you make this mod, do you simply mod the xml files, or did you used a program?
Alchemist
Original Poster
#32 Old 17th Nov 2013 at 5:34 PM
Quote: Originally posted by belmasx
how did you make this mod, do you simply mod the xml files, or did you used a program?

Both. I used a program to mod the XML files. The program I used is S3PE to be exact.

Just call me Nikel
Top Secret Researcher
THANKS POST
#33 Old 20th Dec 2013 at 3:55 PM
Just saw this was available while reading a thread over at the Asylum. Thank you so much for creating this. I never know which spawner in buydebug has what in it and am sure I've overloaded some of my worlds with duplicates. This is awesome. Again many thanks nikel23.
Test Subject
#34 Old 9th Jan 2014 at 10:34 PM
You have made a very useful and well done mod and I thank you for that. However, using the mod itself took some time for me to understand. I kindly suggest that you add information like special commands or directions on using debug options in the mod description page.
Lab Assistant
THANKS POST
#35 Old 4th Mar 2014 at 2:51 PM
OMG I love this, I had to previously pop over to France, China and Egypt but now I can stay in the home neighbourhood and collect what I need for my witch and werewolf at home TY beyond words!!
Test Subject
THANKS POST
#36 Old 30th Jun 2014 at 3:54 AM
very very very awesome mod thank you!!!!!!!!!!!!!!!!!!!
Test Subject
#37 Old 27th Jul 2014 at 7:51 PM
I can't find these in the buydebug. I tried searching them from their respective places but they aren't there.
EDIT:// Oops... i didn't read the description carefully enough I think i'm probably going blind or something...
Test Subject
THANKS POST
#38 Old 8th Aug 2014 at 11:01 PM
thank you
Test Subject
THANKS POST
#39 Old 8th Aug 2014 at 11:01 PM
thank you
Guest
THANKS POST
#40 Old 7th Nov 2014 at 12:46 PM
Thank you so much!!
Lab Assistant
THANKS POST
#41 Old 6th Jan 2015 at 8:02 PM
I wanted to say thank you, this has allowed my sims to once again be able to enjoy the beautiful will-o-wisps, something I have not seen in the game in a very long time.
Test Subject
THANKS POST
#42 Old 23rd Oct 2015 at 6:17 PM Last edited by maxrage : 2nd Jan 2016 at 4:19 PM.
Does this work with spawners that are already in the game or do I have to place new ones for the mod to work
"edit"
Never mind I found it out. Looks like if its a custom world it will work with the spawners already there probably do the same with EA's store worlds but doesn't with the game default worlds
Mad Poster
THANKS POST
#43 Old 30th Oct 2015 at 9:20 AM
Thanks!
Instructor
#44 Old 9th Jan 2016 at 7:01 PM
Quote: Originally posted by nikel23
My mod definitely will not work with ITF at the moment, because it's missing the resources for nanites, which might explain why it caused that bug.


Does it work with it now or not?
Test Subject
#45 Old 11th Jan 2016 at 4:22 PM Last edited by maxrage : 12th Jan 2016 at 2:06 PM.
Quote: Originally posted by t888
Does it work with it now or not?

Yes it does didn't you read the mod page plus that post of his was dated over 2 years ago
Test Subject
THANKS POST
#46 Old 16th Jan 2016 at 11:29 PM
Thanks a bunch!
Lab Assistant
#47 Old 12th Jul 2016 at 6:57 PM
Do you have a fish spawner in progress? No fish are showing up in one of Isla Paradiso dive spots. :^(

Steal from me and you steal TWICE!
Instructor
#48 Old 6th Oct 2016 at 3:35 AM
where is the spawner found? I hope it's not buy debug as I can't use that cheat without going into perpetual save mode
Test Subject
#49 Old 8th Dec 2016 at 8:03 AM
in my game (version 1.67.2.024002) the spawners did not work correctly.. I have have 2 instead 4 and there are visible only in building or buying mode not in the life mode or I don't know where to put them - in the Mods\Packages or Mods\Overrides
Lab Assistant
THANKS POST
#50 Old 15th Feb 2017 at 8:06 PM
Lovely mod. Can you make a Fish spawner, that spawns all the fishes from the basegame & EPs?
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