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Buy Takeout And Order Food At Restaurants

by Buzzler Posted 23rd Jul 2010 at 8:01 PM - Updated 11th Jan 2015 at 6:44 PM by Buzzler
330 Comments / replies (Who?) - 24 Feedback Posts, 1 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updates
2015-01-11 - Updated Commons. Affects Scribbling Pad, DouglasVeiga Dancer Servcer, Moar Interactions and Buy Takeout. If you use any of them, download the updated version, please.
2014-03-15 - Updated to game version 1.67. This is kind of an experimental version. It may be a bit flaky with some of the newer rabbithole types, but it should work all in all.


scope of this mod
Sometimes you just want a sim which cannot or does not cook. In that case you're forced to stick to canned soup and cereal or to have your sim eat at the bistro or diner all the time. Well, not anymore, because with this mod, your sims can buy prepared food at the diner and bistro or, for the extremely lazy ones, have it delivered and put into their fridge without moving a muscle. BTW: This is by no means a cheaty mod. If you think this mod would enable you to wriggle yourself out of the hassle of making Ambrosia ... think again. You can only buy meals which are made from freely available ingredients.

usage
Just put the mod into you mods folder. In the game two new menus will appear when you click on bistros and diners: "Buy Takeout" and "Order Food". The "Order Food" menu will also appear on all phones.

Choose the type - meaty, vegetarian or dessert - and the specific meal. The prices depend heavily on the ingredient cost and the skill required to make the meal. Delivery expense for orders is 50§. You will get at least normal quality food at the diner and at least great quality food at the bistro. Accordingly, the prices are different for diners and bistros.


Dependent on your choice, your sim will either go to the restaurant to get the food or the delivery sim will bring it to you and put it directly into your fridge.

That is, most of the times. Sometimes, the delivery sim gets lost on the way.

translation
This mod is fully localizable. If you are willing to support a translation, please read the first comment for instructions.
Currently supported languages: English, German, French, Spanish, Mexican, Russian, Brazilian, Norwegian, Dutch, Polish, Portuguese, Danish, Taiwanese Traditional Chinese, Czech

compatibility
Supported for game version 1.67.

possible conflicts and specifics
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. Heads Up! If you check this mod in Delphy's Dashboard, it may show a conflict with my other mods. You can ignore that. It's by design, i.e. some of my mods share one framework resource. It will actually conflict in the sense that the game will only load one instance of that resource. That's the whole point, though.

deinstallation
Before you remove this mod, please make sure that no sim is currently on his way to get food and no order is currently being processed. If you don't do so, you may be become unable to load your savegame.

support
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. You'll find the link to the detailed CC Basics tutorial when you click on the Install Instructions tab. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.

credits
Thanks to timoram26, Sims_MX, KuriXarya, Shykary, Padda1794, Henek, emilyjagt, des-demmonia, GTNS, gutchi1, TLSWarrior and Mar_ienka for translating.

disclaimer
Might lead to a serious case of squished brain. Your game should be safe, though.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 4.2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Buzz_TakeHomeFoods.zip

Size: 45.7 KB · Downloads: 69,841 · 11th Jan 2015
45.7 KB 69,841 11th Jan 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
330 Comments / Replies (Who?) - 233 Feedback Posts, 82 Thanks Posts
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Page 4 of 14
Forum Resident
#76 Old 7th Aug 2010 at 7:05 AM
The "call for meal" interaction works fine now.

But CAS family or EA built-in family still don't have the "Order Food" in their cellphone at first time. Instead, they have it in wallphone or tablephone. Not a big issue for me, though.
1978 gallons of pancake batter
Original Poster
#77 Old 7th Aug 2010 at 11:01 AM
Quote:
Originally Posted by anak_ponti
But CAS family or EA built-in family still don't have the "Order Food" in their cellphone at first time.
Try now. You might need to change the active sim once to make it work; I didn't check.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Forum Resident
#78 Old 9th Aug 2010 at 3:41 AM
The cellphone is working now Thank you very much
Mad Poster
#79 Old 10th Aug 2010 at 8:03 PM
Quote:
Originally Posted by Buzzler
@ani_ & anak_ponti: Should be fixed now.


Thank you, works great now.
Lab Assistant
#80 Old 14th Aug 2010 at 6:32 AM
sadly none of your mods work on my game
Test Subject
#81 Old 14th Aug 2010 at 11:06 AM
Same with SkullJune. I really wanted this mod and the Carpool Disabler. But none of them are working for me. I am using a Mac if that helps.
1978 gallons of pancake batter
Original Poster
#82 Old 14th Aug 2010 at 11:56 AM
@SkullJune & lycalyca: Sorry, but this is not an issue caused by my mods. Nothing in the mods could cause them to work for some users but not for others. I suggest you look at the Package Wiki again and follow it to the letter. I advise using the "Game is Patched" method, for it is way simpler than the old method. To use my mods, your game needs to be patched to game version 1.12/2.7/3.3/4.0 anyway.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#83 Old 15th Aug 2010 at 4:33 AM
Quote:
Originally Posted by Buzzler
@SkullJune & lycalyca: Sorry, but this is not an issue caused by my mods. Nothing in the mods could cause them to work for some users but not for others. I suggest you look at the Package Wiki again and follow it to the letter. I advise using the "Game is Patched" method, for it is way simpler than the old method. To use my mods, your game needs to be patched to game version 1.12/2.7/3.3/4.0 anyway.


I see. By 4.0 did you mean just 4.0 or 4.0 and up? Cause I'm patched to 4.2. Thanks

EDIT: read the overview and yeah it should work with 4.2. Sorry about that. Just my bad luck I guess. But thanks!
Mad Poster
#84 Old 15th Aug 2010 at 10:43 AM
Found two more bugs.
1. You cant que calls, the last call will always override the first one
2. You can't order food before the first order has been delivered.

Basically I was trying to order both the main course and desert for a party, and had to wait till the first order came before being able to order the second.
1978 gallons of pancake batter
Original Poster
#85 Old 15th Aug 2010 at 12:07 PM
Quote:
Originally Posted by ani_
1. You cant que calls, the last call will always override the first one
Should be fixed now.

Quote:
2. You can't order food before the first order has been delivered.
How does that emerge? I've just tried that and it works for me. I don't create new NPCs right now, so the number of orders is limited by the number of existing pizza NPCs. By default that should be two or three IIRC. Do you use a mod to reduce that number?

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Mad Poster
#86 Old 15th Aug 2010 at 1:18 PM
Quote:
Originally Posted by Buzzler
Should be fixed now.

How does that emerge? I've just tried that and it works for me. I don't create new NPCs right now, so the number of orders is limited by the number of existing pizza NPCs. By default that should be two or three IIRC. Do you use a mod to reduce that number?


It emerged so that there was always a mixup in my delivery. And I do use awesome, and that reduced the number of NPC's. But good to know what the cause was.
1978 gallons of pancake batter
Original Poster
#87 Old 15th Aug 2010 at 2:22 PM
Quote:
Originally Posted by ani_
It emerged so that there was always a mixup in my delivery.
I don't get it. What kind of mixup?

Quote:
And I do use awesome, and that reduced the number of NPC's.
My current game is running with AM too, but I still have two pizza NPCs. I might look into creating new ones if there aren't enough, but that will have to wait. I'm working on the BoxOfSeeds right now; basically trying to get it working again.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Mad Poster
#88 Old 15th Aug 2010 at 8:27 PM
Quote:
Originally Posted by Buzzler
I don't get it. What kind of mixup?
When I call the second time, it immediately tells me there was some problem with the delivery. I don't remember the exact text because I'm not currently playing. But the moment the first delivery was done, I was able to call and get the second meal.

By the way, have you thought that instead of one meal/call, all meals will be listed in a pie menu picker, and you could order several meals with one call? then you wouldn't have to create new NPCs.
1978 gallons of pancake batter
Original Poster
#89 Old 15th Aug 2010 at 8:56 PM
Quote:
Originally Posted by ani_
When I call the second time, it immediately tells me there was some problem with the delivery.
Immediately? The interaction can only immediately fail and show a notification about it if the target is not a restaurant or the InteractionInstance has no InteractionDefinition. Both is virtually impossible. If it fails after the phone call, then it means that no worker for the service could be found.

Quote:
By the way, have you thought that instead of one meal/call, all meals will be listed in a pie menu picker, and you could order several meals with one call? then you wouldn't have to create new NPCs.
You mean an ObjectPickerDialog? That would basically result in rewriting a big chunk of the mod from scratch. And I would have to list all recipes in one confusingly big dialog. I don't know if I feel like doing that.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#90 Old 16th Aug 2010 at 12:32 PM
Fantastic, thank you!
Test Subject
#91 Old 23rd Aug 2010 at 2:50 PM
it does not show up in mine even if I start a new town
1978 gallons of pancake batter
Original Poster
#92 Old 23rd Aug 2010 at 8:46 PM
Quote:
Originally Posted by dandy909
it does not show up in mine even if I start a new town
Whether the town is new or not doesn't matter for this mod. Only the restaurants have to exist already. If you place them afterwards, you have to save and reload.

If the mod doesn't work for you, you have framework failure. Please read and follow the instructions given in the Package Wiki.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Mad Poster
#93 Old 30th Aug 2010 at 3:38 AM
does this mod clash with anything?

i've tried installing it, but now using it in my game causes all of my sims in the household to lose their 'freewill' privileges, and they'll hardly do anything by themselves.
1978 gallons of pancake batter
Original Poster
#94 Old 30th Aug 2010 at 4:16 PM
Quote:
Originally Posted by christmas fear
does this mod clash with anything?
As a script mod it's virtually incapable to clash with anything.

Quote:
i've tried installing it, but now using it in my game causes all of my sims in the household to lose their 'freewill' privileges, and they'll hardly do anything by themselves.
I don't use high free will, but I don't see how this mod could cause this. I only temporarily disable the autonomy of the delivery sims, in the same way the EAxian services do it.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#95 Old 10th Sep 2010 at 9:31 PM
I truly love this mod.
Any chance of updating for FLS?
1978 gallons of pancake batter
Original Poster
#96 Old 10th Sep 2010 at 10:07 PM
Quote:
Originally Posted by zhyzathn
I truly love this mod.
Any chance of updating for FLS?
All my mods are already compatible with FLS. I just wasn't sure of the version number, that's why it's not listed. Just to clarify: As far as script mods go, game version 1.15 isn't actually different from game version 5.0; the game code is absolutely identical. I don't actually support game versions, I support a code version (0.2.0.113 right now) and this code version is the same for a bunch of game versions on the same related patch level. That's why I can just write 1.15/2.10/3.6/4.3/5.0 without ever testing it with anything else than 4.3.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#97 Old 12th Sep 2010 at 4:58 PM
Thank you so much! I'll put them back in (3 of my mods are yours). I took everything out because I had a sudden message saying I had a mod that wasnt compatible but didnt know which is was. So I took all of my treasured mods out and asked about an update on each of them.
There are 10 mods I just cant live without! LOL
Appreciate the explanation! : )
1978 gallons of pancake batter
Original Poster
#98 Old 12th Sep 2010 at 5:52 PM
Quote:
Originally Posted by zhyzathn
I took everything out because I had a sudden message saying I had a mod that wasnt compatible but didnt know which is was.
Odd. The game should tell you the filename of the mod in question. Where and when did that message pop up?

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#99 Old 16th Sep 2010 at 7:19 AM
Awesome idea! It makes perfect sense that your Sims should be able to get take out if they can't cook. I can use it to stock up on meals for my sims.
Test Subject
THANKS POST
#100 Old 23rd Sep 2010 at 7:45 PM
Amazing!!! I like it.
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