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Recolourable FullPoster "Wall Overlay - Wall Animation" *Update 06/11*

by Pixelhate Posted 1st Aug 2007 at 1:28 AM - Updated 28th Aug 2011 at 3:44 AM by leesester
109 Comments / replies (Who?) - 20 Feedback Posts, 5 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
*Update 06/11* BoilingOil have made an improved version of the wall overlays : available here ('ll try the updated the meshes in this very thread asap but it won't be possible before August 2011.)
* The overlays were originally sold at §30, but were mostly used for adding cracks, smudges and filth to walls... things that would normally LOWER the value of a lot. So he made them FREE. (much more logical!)
* Room score was removed (adding cracks and graffs is not really improving environment !)
* As wall hangings, the overlays are considered art-work: sims will view them, comment on them, and approve or disapprove of them as if they were precious works of art! A damaged wall doesn't deserve such attention... So he found out how to disable that!


For those who want to learn how to make such changes themselves BoilingOil has written an article Please have a look

Hi,
Animations, when placed on any existing walls will add moving "things" to it, while overlay will add "enhancement" such as graffs, torn posters, cracks, dirt, holes or blood splats. Or anything else you can imagine and draw...

A full heigh 1 tile or 2 tiles poster with animated or non animated recolour, the Mesh is static. It has its own GUID.
The polycount is minimum faces: 2 Vertex: 4. (The smallest possible object !)
It is base game and Ep's compatible, thanks to Numenor.
Can be found under decoration/painting

If you like to place the poster without to pick it each time in the catalogue, hold Shift while clicking to place an object

I didn't make this object, it's a gift to everyone from Numenor, passing through me, so all thanks and credits goes to him.
I'm only responsible for the recolours.

The Degradation Kit !
wall overlays to give your walls some history to wear...

Graffiti
Various tags, graffs and stencils. A light transparency has been added to allow the underlying pattern of the wall to be slightly visible. N°14 is reproduction of a Banksy's stencil at real size. Make your own tag, now!
Urban Art everywhere yay !


Posters
Some people glue posters, others tear them apart. Both are unaware that, together, they create beautiful abstract art pieces.


Degradation
A serie of crackles, scribbles, holes and dirt. Some walls are responding better to the treatment than other. You'll find out.


Bloody
Several Blood splats for gore fanatics, works better on walls with light colours.


Animations

Laser Beam
Security laser beam with subtle movements.

SIMatrix panel
Really moving Simlish walls in a matrix style.

Alien Wall Diseases
2 totally useless (and therefore essential) and ugly animated "things" from outer space. It's breathing, it conquered the wall, it's alive ! (the texture used is pretty big, so watch out, if you plan an invasion with many creatures, that it doesn't bug your computer)


N.B. : The animations will only work in life mode, it won't move in building or buying mode.

Installation
Place the "1tile-ThankyouNumenor_MESH", "2tilesThankyouNumenor_MESH" and the recolors you like in your Downloads folder.
The thumbnails will appear with coloured background for easy sorting, but the objects are transparent.

To have it fully working, you'll need to send a loving thought to Numenor, I like to have him flooded with positive vibrations , so help me out people !

Recoloring
You're very welcome to make your own recolour and share them ! You can add the original mesh in your lot upload, a link directing to this thread is appreciated. Thank you.
The template is needed for making animated recolour. Along with the template, a little recolouring guide has been provided, please be sure to have a look at it.
Pixelhate.

Polygon Counts:
Faces:2 vertex:4
Faces:2 vertex:4

Additional Credits:
Respect given up to Numenor, "The Modfather"
This object was partly inspired by Qortex's big poster and Pacotacoplayer's replaceable graffiti . May they be thanked as deserved !
Plasticbox, Dewshine, JLonier for useful and nice suggestions.
Simenroute for suggesting clearer description.
BoilingOil for bringing the possibility to improve the mesh

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Fixed_FullPosters-Mesh.rar

Size: 116.5 KB · Downloads: 33,871 · 12th Aug 2007
116.5 KB 33,871 12th Aug 2007
FullPoster-Animation-Recolor.rar

Size: 467.3 KB · Downloads: 24,367 · 1st Aug 2007
467.3 KB 24,367 1st Aug 2007
FullPoster-DegradationKit-Recolor.rar

Size: 3.11 MB · Downloads: 28,207 · 1st Aug 2007
3.11 MB 28,207 1st Aug 2007
FullPoster-Template&Guide.rar

Size: 1.06 MB · Downloads: 22,733 · 1st Aug 2007
1.06 MB 22,733 1st Aug 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
109 Comments / Replies (Who?) - 95 Feedback Posts, 13 Thanks Posts
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Lab Assistant
#76 Old 23rd Oct 2009 at 9:10 PM
Quote:
Originally Posted by pixelhate
Mmh, not totally sure to understand what you ask... but I'll try my best to answer.
If I remember correctly, the laser is a red beam with particles slightly moving, drawn over a transparent plane. If you place the poster (plane) perpendicularly to walls (with object move cheat) in an entrance for ex., it will look like a laser is blocking the way,
although your Sims can walk through it.
I didn't get the Mission Impossible bits of your question..
Don't hesitate to Pm if you want more attempt for explanation..

I'm sorry I didn't make myself clear, but unfortunately my english isn't that good. I meant does the Sim go through it (like if there were no wall), not go (like if there was a wall) or is there any kind of animation where the Sim does the thing like from the action film to go through the lasers? I don't know, just any fun, acrobatic thingy. It's really hard to explain...
Scholar
#77 Old 11th Dec 2009 at 12:03 AM
I would like to see a diagonal mesh of this type. Because, so far, I can't seem to put this poster on diagonal walls. With your degradation set, and DJ-Music's D.I.Y. Wall Overlay Megapack it would make sense to be able to affect diagonal walls too, after all. :D

Or did I miss something?

@Caro123: I don't think Sims will be able to make the distinction between the laser beams and the free space between them. To them there are only two states: "path blocked" when there's a wall or a locked door and "path free" when there's a hole in the wall, or an unlocked door. In the case of this poster, I believe the sims will walk right through it as if it doesn't exist.
Scholar
Original Poster
#78 Old 11th Dec 2009 at 9:51 AM
Unfortunately, there are no diagonal mesh
I don't remember if : boolProp allow45DegreeAngleOfRotation true and boolProp snapObjectsToGrid false cheats are working or if these OMSP are making it.
But anyone who have the skills and the motivation to do a diagonal mesh is more than welcome !

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Scholar
#79 Old 11th Dec 2009 at 11:47 AM Last edited by BoilingOil : 12th Dec 2009 at 1:21 AM.
Ok, thanks for the quick reply. I already understood that if the mesh already existed, it would be part of the package already. Point is: if I knew how *and* had the required software, I would make the mesh myself. But I don't and I don't, so I won't

Maybe the ModFather should

I'm sure cheats and OMSPs won't solve the problem, because the existing mesh isn't wide enough to fill a whole diagonal wall section. May not be important with the weathering system, but it *is* with DJ-Music's set

Well, thanks anyway
Test Subject
#80 Old 1st Feb 2010 at 2:52 PM Last edited by CaCtUs2003 : 3rd Feb 2010 at 4:21 AM.
These aren't showing up in the game. I moved all the package files to the Downloads folder...

Nevermind. They're showing up now, I uninstalled, re-installed and they showed up! Thank you to pixelhate and Numenor!
Test Subject
#81 Old 17th Mar 2010 at 10:28 PM
Hi, I was wondering if these could ever be made into flowing water animation, like if I built a wall 3 storeys high, would there be any way of some sort of overlay that would give the effect of water cascading down it? Please don't die laughing, I'm new to all this extra content

Please someone invent animated wallpaper lol
Scholar
Original Poster
#82 Old 23rd Mar 2010 at 1:37 PM
Quote:
Originally Posted by xxkaybabexx
Hi, I was wondering if these could ever be made into flowing water animation, like if I built a wall 3 storeys high, would there be any way of some sort of overlay that would give the effect of water cascading down it? Please don't die laughing, I'm new to all this extra content

Please someone invent animated wallpaper lol

Yes it's possible ... unfortunately I won't be doing it (I'm retired from creation) but you can try to contact a creator who take request or even better, try to realise it yourself with the help of the numerous tutorials you can find here...

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Test Subject
#83 Old 23rd Mar 2010 at 7:42 PM
Thank you Pixelhate, I might give it a try now I know it's a possibility. Guess I have to start somewhere.
Test Subject
THANKS POST
#84 Old 9th Oct 2010 at 7:25 AM
omg bween looc1ng for dis kindo' st0ff for ze' bad @$$ side 0f m@h neighbourhood (Y'know, parts of towns etc most people dont like to go to at night).
Anyway, ty for mod. When i saw it was by you i am like: OMG! Cant believe i didnt see this download before!
Test Subject
THANKS POST
#85 Old 10th Nov 2010 at 10:26 PM
Banksy!!! This is fantastic!!! Thank you so much!!!
Test Subject
#86 Old 23rd Nov 2010 at 8:17 PM
Default :(
Quote:
Originally Posted by Pixelhate
Yes it's possible ... unfortunately I won't be doing it (I'm retired from creation) but you can try to contact a creator who take request or even better, try to realise it yourself with the help of the numerous tutorials you can find here...





Why stop? do some creation in your spare time... oh, and luv ur stuff :D
Scholar
THANKS POST
Original Poster
#87 Old 24th Nov 2010 at 9:09 AM
I miss creating but I don't have such thing as spare time; RL calls...
And thank you.
Test Subject
#88 Old 20th Dec 2010 at 5:37 PM
Quote:
Originally Posted by Pixelhate
I miss creating but I don't have such thing as spare time; RL calls...
And thank you.
You're welcome. Hey, you should be a designer (in a career), you would be great! :3
Lab Assistant
THANKS POST
#89 Old 20th Dec 2010 at 6:25 PM
So amazing! This is one of the things you wonder why EA never thought to do this.......
Field Researcher
THANKS POST
#90 Old 1st Feb 2011 at 3:51 PM
I like this, I'm quite slow here, is it okay to just, like, download EVERYTHING you offered and only place the .package's in the Downloads folder? Because I only want what you made, I don't want templates to start making my own (OMG no!).
Great job, though. Such a unique idea, can't wait to use it!
Thankyou both!
PS
And OMG so many people have stopped creating because of real life! Is real life really that bad!? I don't wanna grow up! XD
Scholar
Original Poster
#91 Old 3rd Feb 2011 at 12:06 PM
Hi, The template & guide are not useful for you, then. You don't need to dwld or install them.
Thanks for the kind words.
PS
RL sometimes offer better things, also :-)

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Test Subject
#92 Old 4th Apr 2011 at 5:21 PM
Thanks
Scholar
#93 Old 5th May 2011 at 6:33 PM
I've been using these overlays (and all of the recolors for it) for quite a while now, and I love them! However, I've run into some things that weren't much to my liking...

First of all, I didn't like the price of §30, so I made the Mesh cost nothing. (A crask in the wall or a blood stain wouldn't improve the value of the house at all).

But that left some other issues...

One: Sims would view the objects and comment on them as if they were precious works of art... seems inappropriate for worthless stains and cracks...
Two: these overlays (and CatherineTCJD's clones, costing §0) all affect room score. If they cost nothing, they shouldn't make a dusty old broom closet feel like the Royal Albert Hall...
Three: I wanted to recategorize some of the recolors from one mesh to the other (making them easier to find).

For those who ran into the same things, and feel about it like I do, this Wiki article explains how to do something about these last three issues.
Scholar
Original Poster
#94 Old 5th May 2011 at 8:54 PM
BoilingOil, thank you very much for the precious information . I completely agree with the four annoying details you mentioned. If I could have changed the price by myself (but never did out of laziness), I didn't have the knowledge to fix the other points and I didn't dare to bother The ModFather further at that time
Now that you come with solution, I don't have the games installed any more and I don't have the possibility to install them again before some time.
Would it be possible that you send me the fixed meshes, so I can update this thread ? It would be great !
Shall we PM ?
Greetings,
Pix

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Scholar
#95 Old 17th May 2011 at 12:43 PM
I'm glad to be of help, my friend. When I finally found all the right parameters to edit, I thought that many people might feel the same way that I do about these matters. And nothing would please me more than when you would update your uploads to include these changes I made, because that way everyone can benefit from what I did.

You now have a PM with a link to the updated files You have my express permission to do with them as you please.

I hope you'll be able to install the game and enjoy my work for yourself soon.

Best regards,
BO
Scholar
Original Poster
#96 Old 19th May 2011 at 5:29 PM
BoilingOil,
Thank you very much for your kindness and generosity. BIG
I will update asap. (will take a couple of months, tough)
Pix.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Mad Poster
#97 Old 28th Aug 2011 at 7:02 PM
I do love this mesh, but I have one small problem in that it doesn't play nicely with doors. Is there any way of fixing that? I've had a poke around in SimPE but I've no idea what I'm even looking for!
Scholar
Original Poster
#98 Old 28th Aug 2011 at 7:11 PM
I would like to help but :
What "it doesn't play nicely with doors" means ? can you be a little bit more specific..

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Mad Poster
#99 Old 28th Aug 2011 at 11:07 PM Last edited by sushigal007 : 28th Aug 2011 at 11:20 PM.
Sorry, I mean that, for example, a mid-wall border on this mesh will show over the top of doors and windows. The doorframe and window frame will display properly though. I imagine it's something to do with the door/window masks. I've taken a screencap if that helps make things clearer.


And of course, now that I think about it, it's entirely possible that many people would prefer things to show up on doors and windows - it'd be cool for making cracked glass or graffiti on doors - but if it can be altered, that'd be handy to know.
Scholar
Original Poster
#100 Old 29th Aug 2011 at 2:19 AM Last edited by Pixelhate : 1st Jan 2012 at 9:23 AM.
Okay, now I get it ! Unfortunately I don't know how to alter that (don't even know if it's possible) could be a limitation of the game, as you mention it.
The only way I think to circumvent this, is to make some extra poster recolour with a cut out so it doesn't cover doors or windows parts.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
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