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Improved Lighting (V7 1.19 patch)

by Shimrod101 Posted 8th Sep 2014 at 5:33 PM - Updated 4th Jun 2016 at 11:10 PM by Shimrod101 : Updated for 1.19 patch
290 Comments / replies (Who?) - 12 Feedback Posts, 3 Thanks Posts
This mod is updated to V7 for the 1.19 patch.

The V6 mod is available for the 1.15.55 update.

The V5 mod for the December 16th patch reduces the extra brightness/glow/bloom which appeared with this patch, so the lighting is approximately the same as before this patch with my mod installed. The issue with the darker rugs doesn't exist anymore, rugs are the normal EA rugs when using this mod now.

The V4 version removes this issue with black walls when the lights are off, and the issue with extreme brightness on walls beside a window when the lights are off (when the walls weren't black instead). The BradyBunchBlue extra blue color in the light is reduced drastically (lower than EA has done in the newest patch); in my game at least, white furniture indoors is white. This BBBlue in the light has nothing to do with RGB values in the color of clothing or furniture or anywhere else. The blue sky is a bit less extreme blue, as when using desaturation on a color.

This mod improves the lighting primarily indoors, and alters outdoor lighting a bit also. Indoors will be brighter than the default overall and Ambient light is spread throughout so walls will not be as dark and sims facing away from the light source will not be as dark.

Sunlight entering through windows is greater than the default. Also the SS Ambient Occlusion is increased such that objects everywhere have a little more contrast and/or depth; the washed-out look of the entire game graphics is reduced a bit.



In the screenshot below, the Library has the original lights, none are added by me, and the slider intensity is set at the highest. If you require a brighter room than this, edit the lot through Manage Worlds and add a couple extra lamps.



This mod uses two DATA files named Renderer Global Light Settings and Renderer Global Ssao Settings, and the 2 XML files of the same name. Cannot be used together with the Indoor Lights Brighter mod as my mod uses the same DATA file.

Install this by unzipping the file somewhere, and moving the .package file into the Mods folder (or a subfolder). With the Oct.1st Update, the business with the unpackedmod folder and altered Resource.cfg file isn't necessary anymore, as XML can be read inside a .package file as normal.

Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the Data File Tool and XML Extractor by velocitygrass.
And also the XML Extractor by scumbumbo.
Tags: #lighting

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ShimrodImprovedLighting_V7.zip

Size: 4.2 KB · Downloads: 81,476 · 4th Jun 2016
4.2 KB 81,476 4th Jun 2016
ShimrodImprovedLighting_V6.zip

Size: 4.2 KB · Downloads: 10,711 · 28th Feb 2016
4.2 KB 10,711 28th Feb 2016
ShimrodImprovedLighting_V5.zip

Size: 4.1 KB · Downloads: 38,123 · 28th Dec 2014
4.1 KB 38,123 28th Dec 2014
ShimrodImprovedLightingV4.zip

Size: 4.1 KB · Downloads: 27,179 · 3rd Oct 2014
4.1 KB 27,179 3rd Oct 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
290 Comments / Replies (Who?) - 145 Feedback Posts, 140 Thanks Posts
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Page 12 of 12
Scholar
THANKS POST
#276 Old 24th Jun 2016 at 6:10 AM
Bless you - appreciate all you do!
Mad Poster
Original Poster
#277 Old 24th Jun 2016 at 8:15 PM
This mod is fine with the 1.20 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#278 Old 16th Jul 2016 at 12:32 PM
This mod is fine with the 1.21 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#279 Old 20th Jul 2016 at 8:13 PM
This mod is fine with the 1.21.37 July 18th patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#280 Old 23rd Jul 2016 at 10:10 AM
Is it possible that this mod inhibits the light effects, that came with the patch version 1.19?

"Lighting Changes:
For players that play with their Lighting settings set to Very High (Options menu under Graphics tab), you will see an improvement to the way sun (and moonlight) project into rooms through windows."
Mad Poster
Original Poster
#281 Old 23rd Jul 2016 at 12:40 PM
Quote:
Originally Posted by MONKEYINABOX
Is it possible that this mod inhibits the light effects, that came with the patch version 1.19?

I doubt it. I certainly have the new lighting with sunlight coming through the windows and shadows on the floor etc. I did have to turn the lighting option up to the highest, but I think everyone has to do that.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#282 Old 27th Jul 2016 at 10:33 PM
This mod is fine with the 1.21.40 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#283 Old 18th Aug 2016 at 10:45 PM
This mod is fine with the 1.22 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Field Researcher
#284 Old 2nd Nov 2016 at 8:22 AM
Anyone tested this mod with Version: 1.24.102.1020?
Test Subject
THANKS POST
#285 Old 4th Dec 2016 at 6:34 PM
Thank you for making this mod!
Test Subject
#286 Old 24th Jul 2017 at 5:56 PM
This mod seems to be broken now as of patch 1.32.1.1020. Tried taking out the mod and back in and screenshoted, no difference at all.

When I open my eyes, it's already another morning.
Test Subject
THANKS POST
#287 Old 11th Nov 2017 at 10:50 AM
Please, update to 1.36.102, thank You
Field Researcher
#288 Old 25th Jun 2018 at 10:26 PM
I really hope this will get updated again some day, I loved it.
Test Subject
#289 Old 27th Jun 2018 at 8:56 PM
Hi, please update!
Lab Assistant
DELETED POST
1st Mar 2019 at 4:51 PM
This message has been deleted by Voltresse.
Lab Assistant
#290 Old 12th Jul 2020 at 10:02 AM
Also waiting for an update
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