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HQ Texture Converter - version 2.5 2/21/2021

by CmarNYC Posted 23rd Nov 2018 at 8:35 PM - Updated 21st Feb 2021 at 2:35 PM by CmarNYC : New version upload
221 Comments / replies (Who?) - 23 Feedback Posts, 1 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Converting a pile of CC to be compatible with the HQ Mod can be quite a chore. This tool does it for you.

What it does:

You can select either one package or input and output folders. If you select one package, it will be converted and you'll be prompted to save it with a new name. If you select folders, all packages in the input folder will be converted and saved in the output folder with new names. A status line at the bottom of the window will let you know what it's doing.



Conversion:
  • RLE2 textures (diffuse, shadow, skin color, and skin definition) are resized to 2048x4096
  • LRLE textures (diffuse and skin color) are resized to 2048x4096
  • RLE2 textures disguised as LRLE are converted and resized to true LRLE 2048x4096
  • RLES textures (specular) are resized to 1024x2048
  • DDS CAS skin color files are resized to 2048x4096

However, these are just the defaults and you can select the output dimensions for yourself. Will also convert from HQ dimensions to standard if needed.

Pet textures are automatically resized correctly.

Requires Windows and .NET 4.7. If you're on Windows 10 you probably already have it; if you're using Windows 7 or 8.1 you can install it if necessary. Requires 64-bit. (If anyone needs a 32-bit version I'll provide it, but it's likely you'll get memory errors when processing large packages.)

How to use:

Use the top button to select a package to process one at a time. Select input and output folders to process every package in the folder. As of version 2.3 it will also optionally convert subfolders in the input folder, creating corresponding subfolders in the output folder if necessary.

Texture output options:
  • Choice of which conversion to do and the target texture dimensions should be self-explanatory.
  • Keep original size - when converting to HQ, you can choose to keep any textures that are larger than needed as is.
  • Sharpen rle2 and lrle textures - using this option will sharpen the main (diffuse) textures of clothing, hair, accessories, skins, etc. You can choose the sharpening strength. Sharpening will slow down processing significantly. Strength of sharpening makes no difference in speed. Sharpening may or may not be useful when working with LRLE textures, you'll have to experiment.
  • Don't sharpen grayscale - starting in version 2.2 the tool uses the CASP in CC packages to identify the shadow textures, so this option should normally be left unchecked. It may be useful if converting packages that contain clothing/hair/accessory textures but no CASPs as when converting EA game packages. It may not. If checked, the tool will attempt to identify shadow textures and not sharpen them. The benefit is that sharpening may cause banding in some shadows which might be visible. The drawback is that any black and white or gray clothing and skin details may not be sharpened.
  • Use existing mipmaps - starting in version 2.2, if this option is checked the tool will keep existing mipmaps if possible. Leaving this option checked will be slightly faster and retain the quality of original textures in the mipmaps. In cases where sharpening has made a big improvement in a texture you may want to try unchecking it and generating new mipmaps.

With sharpening enabled, conversion will be slow. A package of 1000 rle2 and/or lrle textures could take around 2 hours or more. Without sharpening it's significantly faster. The program will prevent your computer from sleeping during conversion, but your monitor will still time out and sleep and you may see the monitor blacking out for a couple of seconds at a time even while you're using it.

Sharpening comparison:



Notes/Warnings:

The tool should only be run on packages that include only CAS parts (clothing, hair, accessories, makeup, skins, etc.). Running it on packages containing other CC such as objects may result in textures of the wrong size and/or wrong format and could cause your game to crash or not start.

This should go without saying, but you should keep your original packages in case something goes wrong.

Please report problems, questions, and reasonable requests in the comments.

Windows only, sorry. If anyone wants to convert it for Mac, you have my permission.

Version 2.5:
Update for another new version of CASP.
Added support for LRLE textures. This needs more testing; please report problems.

Version 2.4:

Update for the new version of the CASP.
I'm doing only a 64-bit version this time. If anyone needs a 32-bit version I'll provide it, but I doubt there's much if any need.

Version 2.3:

Fixes: Corrects an error affecting memory that was causing random crashes with no error message or an access violation.

New features:
  • During batch conversion, optionally convert subfolders of packages under the input folder. Subfolders with the same names will be created in the output folder if they don't already exist.
  • If any packages fail to convert during batch conversion due to unreadable textures or whatever, the tool will continue to run and display a list of packages that could not be converted when it's finished.

Many thanks to claudiasharon for working with me about the crashing problem.

Version 2.2:

Fixes: Fixes shadow lines again appearing when converting CC on some systems.

New features: Optionally use existing mipmaps.

Many thanks to LunaLechuza for helpful suggestions and testing.

Version 2.0:

Fixes: Corrected the lines on shadow textures and the dark lines around the edges of some diffuse textures.

New features: 64-bit version, sharpening, keeping larger-than-needed textures is now optional.

Additional Credits:

With thanks to Iconic for requesting this tool!

The HQ Mod is here: http://alf-si.tumblr.com/HQ_ts4_English

Image and package handling done with the s4pi library: https://github.com/s4ptacle/Sims4Tools/tree/develop

Folder selection uses Ookii.Dialogs: http://www.ookii.org/software/dialogs/
Tags: #TS4, #HQ, #Mod, #texture, #converter, #resize

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4HQConverterSourceV2.5.0.0.zip | Source files, not needed to use the tool

Size: 146.0 KB · Downloads: 3,032 · 21st Feb 2021
146.0 KB 3,032 21st Feb 2021
TS4HQConverter_2_5_0_0.zip | Extract folder and run TS4HQConverter.exe

Size: 356.4 KB · Downloads: 9,707 · 21st Feb 2021
356.4 KB 9,707 21st Feb 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
221 Comments / Replies (Who?) - 181 Feedback Posts, 21 Thanks Posts
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Test Subject
#51 Old 1st Dec 2018 at 11:20 PM
Wow, great! I'll check it right now!!!
Test Subject
DELETED POST
2nd Dec 2018 at 1:14 AM
This message has been deleted by Tiffany A.
Test Subject
#52 Old 2nd Dec 2018 at 11:23 AM
Quote:
Originally Posted by CmarNYC
Version 2 is uploaded which fixes the issue of dark lines on shadows and textures, includes sharpening, and if you can use the 64-bit version and have enough RAM (most computers that can run with HQ should qualify) should fix the memory errors. If you could test it and give feedback that would be great!

Oh my, you're so fast!
It is fantastic to hear that you managed to fix the shadow lines and ram issue, and on top of that you even added a sharpening option! You're the hero we need but don't deserve.
Will test this as soon as possible to send you some feedback, hopefully today
Test Subject
#53 Old 2nd Dec 2018 at 3:22 PM
So, I tested it in cas and in game, everything is fine for now! I converted a folder with some hairstyles
Test Subject
#54 Old 2nd Dec 2018 at 6:05 PM
Quote:
Originally Posted by LunaLechuza
Oh my, you're so fast!
It is fantastic to hear that you managed to fix the shadow lines and ram issue, and on top of that you even added a sharpening option! You're the hero we need but don't deserve.
Will test this as soon as possible to send you some feedback, hopefully today

Alright, tested it today on a variety of CAS items (accessories, clothes, shoes, hairs, make-up) and it seems to turn out fine in game.

Converted 2 sets of 100 packages with the sharpening option (set to 50%) and unticked the option to skip grey-scaled textures. Took about 6 hours in total (could be more actually). Converting without the sharpening option definitely goes faster, but it's worth it if you want the quality to be the best it can be Some textures already look alright when they are resized and adding too much sharpening makes them look too strong in-game. Other textures do need a lot sharpening and then at least 50% or more makes it look much better in-game. In that case it's perfect that we can set a preferred percentage
I haven't ran into memory issues or crashes either (I would never choose to do more than 100 packages at once anyway, preferably even less).

One little thing I did notice when going into CAS is that some cc that doesn't have a custom thumbnail displays the black lines of the shadowmap in the thumbnail, but there are no black lines when the sim is wearing the item - so the shadow is fine, the thumbnail just doesn't show it correctly for some reason. THOUGH this is nothing major (I wouldn't fret about this to be honest )

Conclusion: so far everything works smoothly! If I happen to run into issues later on then I will report them immediately
Ms. Byte
Original Poster
#55 Old 2nd Dec 2018 at 6:25 PM Last edited by CmarNYC : 2nd Dec 2018 at 8:34 PM.
Thank you both for testing! Interesting observation about the thumbnails - I'll take a look at preventing it for a future version but agree it doesn't seem like a major problem that has to be fixed soon. (Possibly it's because the shadows were sharpened - have to test that.) And yes, I think it's useful to be able to fine-tune the sharpening to suit individual CC so I'm grateful I was able to find a sharpening algorithm that's tunable.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#56 Old 3rd Dec 2018 at 6:44 PM
Quote:
Originally Posted by CmarNYC
Thank you both for testing! Interesting observation about the thumbnails - I'll take a look at preventing it for a future version but agree it doesn't seem like a major problem that has to be fixed soon. (Possibly it's because the shadows were sharpened - have to test that.) And yes, I think it's useful to be able to fine-tune the sharpening to suit individual CC so I'm grateful I was able to find a sharpening algorithm that's tunable.

That might be possible! Without sharpening (or disabling sharpening for grey textures) the lines are not visible on the thumbnail.
With the sharpening option I would personally recommend to not go over 50% though, unless you want the textures to look over-exposed. 50% seems to be just fine

Something new that I noticed when converting CAS items in general: if the creator made a (custom) specular and imported those as PNG then the HQ converter somehow makes these super shiny. It can be easily fixed by exporting the specular manually as PNG and importing it back as PNG. I guess it has something to do with the converter saving the specular as DDS by default? It doesn't happen to CC that has a base-game specular or to speculars that have been imported as DDS already.
Ms. Byte
Original Poster
#57 Old 3rd Dec 2018 at 11:17 PM
That's interesting about the speculars and clearly indicates there's some difference between EA and DDS imported specs and PNG imported specs despite them having the same format and acting the same in-game. I resize them by separating the mask into an image and then resizing the DDS main image and the mask both in the standard way, then putting them back together, like you would do manually. Since the main image alpha isn't really an alpha channel it might make sense to try splitting them into an RGB, an alpha image, a mask image, resize them all separately, then put them together. Luckily the specs are smaller and don't need sharpening so it wouldn't take noticeable extra time.

Yes, I thought 50 was a good sharpening level for most textures, thanks for agreeing!

Could you link me to at least one item that gets super shiny?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#58 Old 4th Dec 2018 at 1:42 AM
First off, thanks so much for this. As someone who relies on freebie tools to convert to HQ, this has certainly reduced a lot of the hassle.

Regarding the clothes with the broken thumbnail previews in CAS, I've actually found some CC where converting it to HQ ends up with it only looking correct on the sim in CAS. Everywhere else I've seen - CAS thumbnail, save preview image, actual in-game sim and the sim mood display - all have black lines of varying degrees. See the image in the spoiler below for what I mean, although you'll kind of have to squint to see the black lines on the shoulders in the mood display. (Apologies for the 90s style collage. Not sure why I did that, lol.) For reference, this is the top in question but, really, all three pieces of that creator's content that I've grabbed and run through the tool have come out with the same issue. I don't know nearly enough about image processing to understand why though.



Lastly, even though I'm not much of an image expert, I am a developer and looking at code to see how things are done always fascinates me. Of course, I tend to go down a rabbit hole when I do that and, well, I now have a version of the tool that now supports converting multiple images at once that seems fairly stable. (Up to 4 at a time on 32-bit and 7 on 64-bit.) I also improved some other parts, like fixing the window being unresponsive when the conversion is on-going. I'm more than happy to share it with you if you want but, fair warning, outside of the image processing parts, it's kind of radically different. (Sorry, restructuring code written by others until it makes sense in my head is a bad habit.) And, for reference, the images above were taken with output from the EXE on the download page just to make sure I didn't generate any false positives, but I do get the same result with my version as well.

Anyways, thanks again! It's definitely changed my CC shopping mentality from "I really like that but...ugh" to "I'll just run it through the converter and, if it doesn't come out right, it's not a huge deal."
Ms. Byte
Original Poster
#59 Old 4th Dec 2018 at 2:05 AM
Thanks for the feedback! Could you please say what options you checked and unchecked and what sharpening strength you used for the items that show lines? Thanks for linking me to at least one of those items - I always have problems downloading from TSR but I'll give it a try, unless you can link to something from another site?

As for your rewriting of parts of the tool, I have no problem if you want to upload it with credit to me, but I'm more comfortable sticking with my own code. I may include multi-threading in a future version, but this is such a simple, one-purpose tool that unresponsiveness doesn't bother me.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#60 Old 4th Dec 2018 at 2:51 AM
No, sorry. I actually just decided to give HQ another go late last week after deleting Sims 4 and all my CC in frustration a few months ago when I got tired of my attempts at converting manually succeeding only about half the time. (And also tired of S4S crashing the other half while importing.) That's when I stumbled on this tool so I've been in the process of slowly re-gathering CC to convert / use and, so far, that CC - and the other two I downloaded from that creator - are the only ones I've found that have that issue.

As far as the settings, it's all the defaults - Standard to HQ, 2048x4096 diffuse/shadow/skin, 1024x2048 specular, keep original size if larger, sharpen rle2 textures, default sharpen strength (50) and don't sharpen grayscale. I basically just open up the program, pick the package and let it go.
Ms. Byte
Original Poster
#61 Old 4th Dec 2018 at 3:26 AM
Thanks for the quick answer! I was going to say 'never mind' - after realizing TSR isn't going to work with an ad blocker I got a couple of that creator's items downloaded, ran them through, and got the same results at default settings. I saw that the shadow textures are made differently from the usual, with a very thin margin around the shadow part. I also tried resizing with GIMP and it got much worse, with black lines showing in CAS as well. Kind of puzzling why since there's no sign of lines in the images. So I'm going to see if I can get these shadows to convert successfully for the next version but don't consider it an issue with the tool.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#62 Old 4th Dec 2018 at 5:12 PM
Quote:
Originally Posted by CmarNYC
Could you link me to at least one item that gets super shiny?

Of course! Storm Raven Dress for example. It is from this post. The original texture is extremely subtle and is barely even visible in CAS. When converting this outfit with the HQ converter (whether sharpening is enabled or not) the specular becomes shiny as if it's replaced by something else while the specular texture still seems to be the same when checking it in Sims 4 Studio. Though, exported and importing it as PNG fixes it and is personally not too much of a hassle. It's just a curious find :p

Now I see another comment about the shadow lines not only appearing on the thumbnails but also in life-mode on some cc after all..? That's interesting. I guess I should test some more :o
Test Subject
#63 Old 4th Dec 2018 at 5:51 PM
Quote:
Originally Posted by CmarNYC
Thanks for the quick answer! I was going to say 'never mind' - after realizing TSR isn't going to work with an ad blocker I got a couple of that creator's items downloaded, ran them through, and got the same results at default settings. I saw that the shadow textures are made differently from the usual, with a very thin margin around the shadow part. I also tried resizing with GIMP and it got much worse, with black lines showing in CAS as well. Kind of puzzling why since there's no sign of lines in the images. So I'm going to see if I can get these shadows to convert successfully for the next version but don't consider it an issue with the tool.


Sure, no problem. I can live without that CC but just thought I'd point it out in case it started popping up with other conversions. Given that the tool already converts the majority of what I throw at it with little problem, it's more than good enough for what I need. :D
Ms. Byte
Original Poster
#64 Old 4th Dec 2018 at 10:57 PM
Quote:
Originally Posted by LunaLechuza
Of course! Storm Raven Dress for example. It is from this post. The original texture is extremely subtle and is barely even visible in CAS. When converting this outfit with the HQ converter (whether sharpening is enabled or not) the specular becomes shiny as if it's replaced by something else while the specular texture still seems to be the same when checking it in Sims 4 Studio. Though, exported and importing it as PNG fixes it and is personally not too much of a hassle. It's just a curious find :p

Now I see another comment about the shadow lines not only appearing on the thumbnails but also in life-mode on some cc after all..? That's interesting. I guess I should test some more :o


Thanks for the link! On examining the specular I realized it's made to be super shiny - it has a completely opaque mask and completely opaque alpha in the main texture, meaning maximum shine. IMO the question is why it's not shiny in the first place. Using S4S I tried export/import to png and as expected that killed the shine. Then I tried export/import to DDS and the shine remained. I vaguely remember seeing something somewhere about speculars imported as png not working, and after some searching I saw a comment on the S4S forums just posted today saying they've found a problem with the png to DDS conversion in 100% opaque alpha areas. (The discussion was about walls but I would think affects any specular.) So I exported to png, added a tiny bit of transparency to the main texture opaque areas, imported, and the shine was there again.

So I think this isn't an issue with HQ Converter.

About the shadow lines showing up again - so far it's happening only with one creator's clothing and I haven't yet figured out what's different about his shadow textures that's causing it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#65 Old 5th Dec 2018 at 9:43 AM
Quote:
Originally Posted by CmarNYC
Thanks for the link! On examining the specular I realized it's made to be super shiny - it has a completely opaque mask and completely opaque alpha in the main texture, meaning maximum shine. IMO the question is why it's not shiny in the first place. Using S4S I tried export/import to png and as expected that killed the shine. Then I tried export/import to DDS and the shine remained. I vaguely remember seeing something somewhere about speculars imported as png not working, and after some searching I saw a comment on the S4S forums just posted today saying they've found a problem with the png to DDS conversion in 100% opaque alpha areas. (The discussion was about walls but I would think affects any specular.) So I exported to png, added a tiny bit of transparency to the main texture opaque areas, imported, and the shine was there again.

So I think this isn't an issue with HQ Converter.

About the shadow lines showing up again - so far it's happening only with one creator's clothing and I haven't yet figured out what's different about his shadow textures that's causing it.

Ohh I see! Thank you for the thorough explanation Learned something new today! I've found this specular ''fault'' on a few other cc pieces by other creators as well, so I guess those specular maps were all made in that way then. I believe importing a specular as PNG doesn't necessarily kill the shine, I think you just make them differently than when you make a specular in DDS format (different method of masking?). Either way, I'll pay more attention to how specular maps are actually meant to be made in that case. Thank you again for explaining!

I found the shadow issue on clothes by some other creators as well. However, these clothes are old cc (from 2015). One of them is the wedding dress by Karzalee (001StudioK) and the other one is the fancy short dress by Hayny. Both links have been removed/deleted so I can't even link them here I'm not sure if they'd allow it if I add the download here just for testing purposes. I noticed that these dresses have the shadows of the EA mesh they cloned it from. I don't know if that makes any difference though. And I noticed that when viewing these shadows in life mode that they become more visible the more you zoom out. If you are zoomed in close to the sim then the rough shadow lines disappear.
Ms. Byte
Original Poster
#66 Old 5th Dec 2018 at 12:59 PM
That's very interesting about the shadows. Possibly it's a mipmap thing? I feel we still don't completely understand how the shadows work. If you want to upload those old packages for me you could do it elsewhere and pm me a link.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#67 Old 5th Dec 2018 at 7:37 PM
Quote:
Originally Posted by CmarNYC
That's very interesting about the shadows. Possibly it's a mipmap thing? I feel we still don't completely understand how the shadows work. If you want to upload those old packages for me you could do it elsewhere and pm me a link.

I will do just that
Banned
#68 Old 6th Dec 2018 at 10:10 PM
Does anyone else have a problem with custom pet coats when using HQ mod? I am pretty certain it isn't because of something I converted using this tool. The game crashes when I try to edit coats, and any pets with an edited coat in game appear completely black. I tried everything I could think of.
Top Secret Researcher
#69 Old 8th Dec 2018 at 2:59 PM
@cmarnyc I am having an issue right now. I am trying to convert to HQ, and for some reason the application randomly closes on me. It's not a specific package either, I ran it last night and it did 200 packages, then shut down. I booted it up today, and it stopped after 10. I am confused.

Edit: Oh and I am using the recent 2.0 version you shared, and I am using the 64bit one.
Ms. Byte
Original Poster
#70 Old 8th Dec 2018 at 5:07 PM
Quote:
Originally Posted by claudiasharon
@cmarnyc I am having an issue right now. I am trying to convert to HQ, and for some reason the application randomly closes on me. It's not a specific package either, I ran it last night and it did 200 packages, then shut down. I booted it up today, and it stopped after 10. I am confused.

Edit: Oh and I am using the recent 2.0 version you shared, and I am using the 64bit one.


Is there any error message? How much memory do you have? At this point I can only suggest you reboot your PC and see if that makes a difference.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Top Secret Researcher
#71 Old 8th Dec 2018 at 6:50 PM
Quote:
Originally Posted by CmarNYC
Is there any error message? How much memory do you have? At this point I can only suggest you reboot your PC and see if that makes a difference.


I have 16 GB of Ram, no error message it just shuts down. I am trying it again and I've gotten 105 out of 662 so far done. I might do a reboot if it happens again to see if that helps.
Ms. Byte
Original Poster
#72 Old 8th Dec 2018 at 7:03 PM
Quote:
Originally Posted by claudiasharon
I have 16 GB of Ram, no error message it just shuts down. I am trying it again and I've gotten 105 out of 662 so far done. I might do a reboot if it happens again to see if that helps.


Good. When a program quits without saying goodbye it could be almost anything including hardware, drivers, Windows, or of course the program itself, very hard to troubleshoot.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Top Secret Researcher
#73 Old 8th Dec 2018 at 7:27 PM
Quote:
Originally Posted by CmarNYC
Good. When a program quits without saying goodbye it could be almost anything including hardware, drivers, Windows, or of course the program itself, very hard to troubleshoot.


Well the weird part is, when I have Sims 4 open and the program running, it runs just fine. Last night and when I restarted it earlier today it wasn't open. Now that I have it open again, it's still going.

I have the files I want hq'ed separate from my mods folder so they wouldn't interfere. It's weird though. Why would it work when more memory is being used compared to less memory when the program is closed. I dunno.
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