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Mr. Skeleto

by Esmeralda Posted 19th Mar 2010 at 8:44 PM - Updated 6th Feb 2015 at 9:56 AM by Esmeralda : Added a new pic
 
78 Comments / Replies (Who?) - 63 Feedback Posts, 14 Thanks Posts
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Test Subject
#26 Old 20th Mar 2010 at 3:09 PM
Awesome character you have here! Mr. Skeleto is even better with your glowing eyes mod.
Mad Poster
Original Poster
#27 Old 20th Mar 2010 at 3:58 PM
Quote: Originally posted by Enjoji
YAY!! I've been waiting and looking for this one for the past week, lol. So imagine how glad I was to wake up to it . Thanks so much for Mr. Skeleto, Esmeralda - I will definitely enjoy playing with him


I'm glad you like him, and thank you for your interest and encouragement in his CAS Parts forum thread!

Quote: Originally posted by weeeze
This is amazingly brilliant, I posted a pic & a link to this page on the sims facebook page too, just to show people how amazing this is !


Thank you for that!

And thanks to everyone else who thanked this upload, hope you'll enjoy playing with him as much as I do!

Quote: Originally posted by TheRealSimsMaster
Awesome character you have here! Mr. Skeleto is even better with your glowing eyes mod.


Ha ha, I'll have to try that, sounds scary!
Forum Resident
#28 Old 20th Mar 2010 at 7:48 PM
Keep up this brilliance Esmeralda! You always have the best ideas really.

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Test Subject
#29 Old 20th Mar 2010 at 7:55 PM
This is hysterical! Thanks so much for sharing
Instructor
#30 Old 20th Mar 2010 at 8:02 PM
OMG. He's soooooooooooooooooooooooo hillarious!!

Thanx so much, Esmeralda. Your Mr. Skeleton cracks me up so hard!
Forum Resident
#31 Old 21st Mar 2010 at 2:18 PM
OMG, that is just awesome work, Es. Congratulations!!!

I feel honoured, a Spanish magazine wants to feature my Desperate Housewives and Will Smith in their feature on celebrity sims.
Test Subject
#32 Old 21st Mar 2010 at 5:48 PM
I just started playing this guy to do some testing on my custom world I'm building he is freakin hilarious
Test Subject
#33 Old 21st Mar 2010 at 6:02 PM
Does he work okay in china with the kung fu outfits?
Test Subject
#34 Old 21st Mar 2010 at 8:07 PM
This is great! Could you upload a picture of the ugly man the skeleton turns into when taking a bath/swim without the Never Nude trait? I'm really curious about that now xD
Mad Poster
Original Poster
#35 Old 21st Mar 2010 at 8:49 PM
Quote: Originally posted by ntense
Does he work okay in china with the kung fu outfits?


If you have him wear a kung fu outfit, his body will turn into a normal human body wearing a kung fu outfit. Unfortunately there is not currently a way to enable special clothing categories for WA outfits.

Quote: Originally posted by Schimmig
This is great! Could you upload a picture of the ugly man the skeleton turns into when taking a bath/swim without the Never Nude trait? I'm really curious about that now xD


Just go into CAS and change his hair to any other hair, which will remove the cute skeleton head and reveal the hideous face underneath!
Test Subject
#36 Old 26th Mar 2010 at 9:25 AM
Now gimme a Plasma Rifle or a Mini-gun and I'll have myself a walking Terminator haha XD Thanks and great work!!!
Lab Assistant
#37 Old 27th Mar 2010 at 11:07 PM
LOL this is simply amazing, great job.

Are thee a fan of delicious flavor?

Where'd thee obtain that juice box an doth it come in grapalicious?
Test Subject
#38 Old 28th Mar 2010 at 8:27 PM
Thank you! I will be downloading Servo and maybe those two could live together! It would be fun maybe matching them up

I'm about to find out the product when Servo and Skeletons mix...
Lab Assistant
#39 Old 1st Apr 2010 at 11:01 PM
Hmm... I'm very curious if there is a way to make this work with the skeleton bits as an accessory so they could wear clothing?

You see, I've got a particular character who needs JUST a skeletal left arm: http://nwn.bioware.com/underdark/pr...palemaster.html

I saw this: http://modthesims.info/download.php?t=350010
And loved it, but obviously this is way way cooler.

It seems to me that the only option is to make it part of the shirt though? You can add with accessories, but not take away... If there was a way to separate out the parts, then we could have skeletons in clothes, and how cool would that be.

(disclaimer: Not really a request, just idle musing. However, if anybody is interested and wants to toy with this, I'm proficient in a few 3D programs myself and would be willing to help. )
Mad Poster
Original Poster
#40 Old 3rd Apr 2010 at 12:37 PM
Quote: Originally posted by Luminance
Hmm... I'm very curious if there is a way to make this work with the skeleton bits as an accessory so they could wear clothing?


A skeleton arm as an accessory wouldn't work - it would disappear inside the sim's default arm. You need to replace the default arm on the body mesh of the particular item of clothing you're using, with a skeleton arm in order for it to be visible in-game (that's how I made Mr Skeleto's whole body).
Test Subject
#41 Old 7th Apr 2010 at 3:07 AM
Thanks for bringing back the fun factor to the game.. Lovin' it!!!
Field Researcher
#42 Old 17th Apr 2010 at 3:00 AM
LOL !!!!
Thanks!
Test Subject
#43 Old 23rd Apr 2010 at 9:48 PM
Thank you for this, it's amazing! Also, love the Manny Calavera reference in the description :] I'm a bit of a Fandango freak...I've even got a Grim Fandango tattoo!
Test Subject
#44 Old 24th May 2010 at 9:00 PM
Again; great!
Forum Resident
#45 Old 3rd Jun 2010 at 8:17 PM
Wahaha! Awesome! I love the traits you gave him. "never nude"

Creator and owner of SimsShine
Field Researcher
#46 Old 3rd Jul 2010 at 6:56 AM
Just unearthed him and love him - you're so creative and original!
Lab Assistant
#47 Old 7th Jul 2010 at 7:18 PM
how did you get the head that small
Mad Poster
Original Poster
#48 Old 7th Jul 2010 at 8:20 PM
Quote: Originally posted by landon
how did you get the head that small


Just used the Head Width slider in CAS.
Test Subject
#49 Old 13th Jul 2010 at 4:45 AM
I just love this skeleton very very very much!
Inventor
#50 Old 2nd Aug 2010 at 11:20 PM
I don't know if you are aware of this but there is a slight problem with the null feet.

If one has them as package file in the game AND uses them on another sim (you can choose them in CAS) they will get exported with the sim. Problem is, you don't really see that in Custard for it seems to be inside the Sim package file itself. Never the less, if someone installs that sim (I had to put mine in the download folder and install from there for it to get installed in the launcher but it would work that way). It would then show up in CAS (without having the null foot package file) and I could again export it.

So people can get then in their game without ever having that package file.

I hope you understand what I'm trying to say (it's late)
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