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Improved Lighting (V7 1.19 patch)

by Shimrod101 Posted 8th Sep 2014 at 5:33 PM - Updated 4th Jun 2016 at 11:10 PM by Shimrod101 : Updated for 1.19 patch
290 Comments / replies (Who?) - 14 Feedback Posts, 11 Thanks Posts
This mod is updated to V7 for the 1.19 patch.

The V6 mod is available for the 1.15.55 update.

The V5 mod for the December 16th patch reduces the extra brightness/glow/bloom which appeared with this patch, so the lighting is approximately the same as before this patch with my mod installed. The issue with the darker rugs doesn't exist anymore, rugs are the normal EA rugs when using this mod now.

The V4 version removes this issue with black walls when the lights are off, and the issue with extreme brightness on walls beside a window when the lights are off (when the walls weren't black instead). The BradyBunchBlue extra blue color in the light is reduced drastically (lower than EA has done in the newest patch); in my game at least, white furniture indoors is white. This BBBlue in the light has nothing to do with RGB values in the color of clothing or furniture or anywhere else. The blue sky is a bit less extreme blue, as when using desaturation on a color.

This mod improves the lighting primarily indoors, and alters outdoor lighting a bit also. Indoors will be brighter than the default overall and Ambient light is spread throughout so walls will not be as dark and sims facing away from the light source will not be as dark.

Sunlight entering through windows is greater than the default. Also the SS Ambient Occlusion is increased such that objects everywhere have a little more contrast and/or depth; the washed-out look of the entire game graphics is reduced a bit.



In the screenshot below, the Library has the original lights, none are added by me, and the slider intensity is set at the highest. If you require a brighter room than this, edit the lot through Manage Worlds and add a couple extra lamps.



This mod uses two DATA files named Renderer Global Light Settings and Renderer Global Ssao Settings, and the 2 XML files of the same name. Cannot be used together with the Indoor Lights Brighter mod as my mod uses the same DATA file.

Install this by unzipping the file somewhere, and moving the .package file into the Mods folder (or a subfolder). With the Oct.1st Update, the business with the unpackedmod folder and altered Resource.cfg file isn't necessary anymore, as XML can be read inside a .package file as normal.

Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the Data File Tool and XML Extractor by velocitygrass.
And also the XML Extractor by scumbumbo.
Tags: #lighting

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ShimrodImprovedLighting_V7.zip

Size: 4.2 KB · Downloads: 82,237 · 4th Jun 2016
4.2 KB 82,237 4th Jun 2016
ShimrodImprovedLighting_V6.zip

Size: 4.2 KB · Downloads: 10,767 · 28th Feb 2016
4.2 KB 10,767 28th Feb 2016
ShimrodImprovedLighting_V5.zip

Size: 4.1 KB · Downloads: 38,170 · 28th Dec 2014
4.1 KB 38,170 28th Dec 2014
ShimrodImprovedLightingV4.zip

Size: 4.1 KB · Downloads: 27,227 · 3rd Oct 2014
4.1 KB 27,227 3rd Oct 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
290 Comments / Replies (Who?) - 145 Feedback Posts, 140 Thanks Posts
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Page 7 of 12
Test Subject
#151 Old 4th Oct 2014 at 11:58 AM
Will this work only with the last patch?
Test Subject
#152 Old 4th Oct 2014 at 2:43 PM
Default Sims look dark (Possible temp reason)
Quote:
Originally Posted by XanderGC
While the lighting did change the Sims still look dark like they are walking around a dim house, unless they go outside then they are completely lit up. The only way around it for me is to turn Sims detail to low then they look somewhat brighter indoors.
It has to be the Laptop mode (but I really can't play the game without it.)



I was browsing EA sims4 Bug forums. Sims who look dark indoors is a "Laptop Mode" bug, which they're fixing now. I don't know if this is what you mean. If you have laptop mode on, try switching it off and see if it helps you.
Mad Poster
Original Poster
#153 Old 4th Oct 2014 at 8:01 PM
Quote:
Originally Posted by clonned
Will this work only with the last patch?


I think it will work fine with the patch from the 9th Sept. and higher, but on any patch below the Oct 1st patch it will still require the workaround unpackedmod business.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
THANKS POST
#154 Old 4th Oct 2014 at 11:40 PM
Thank you.
Test Subject
THANKS POST
#155 Old 5th Oct 2014 at 1:11 AM
The update is great. Thank you for all of your hard work!

Should we remove the Unpacked Mod folder thing or no?
Mad Poster
Original Poster
#156 Old 5th Oct 2014 at 6:28 AM
Quote:
Originally Posted by sims3gal1013
The update is great. Thank you for all of your hard work!
Should we remove the Unpacked Mod folder thing or no?


If you are on the Oct.1st patch I would advise removing that folder and removing the extra line in the Resource.cfg file, yes.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#157 Old 5th Oct 2014 at 7:43 AM
The update is wonderful. I love the lighting now. Thank you!!
Test Subject
THANKS POST
#158 Old 5th Oct 2014 at 11:21 PM
THANK YOU, Thank you. This was much needed. My Sims were almost black. I am running Parallels on Mac OSX. I thought I might not get the use of my Mac for one system. You saved the day.
Thanks 1 motherlode worth.
Lab Assistant
THANKS POST
#159 Old 12th Oct 2014 at 3:25 AM
Thank you !
Me? Sarcastic? Never.
staff: administrator
#160 Old 13th Oct 2014 at 3:44 AM
Mad Poster
Original Poster
#161 Old 13th Oct 2014 at 10:42 AM
With the files inside my mod you can increase the Sunlight Scale, which will make the sunlight outdoors brighter. This is in the GlobalLightSettings files, both the XML and Data.

On the color it's possible to reduce the BradyBunchBlue numbers further, to .001 or something, but the blue color in the sky starts weakening and also the blue water color starts changing. So it's sort of a matter of personal taste on this one.

If you are thinking along the lines of Sims3, the difference between the lighting at sunrise and sunset, where there is a lot more red color in the light; I believe that those corresponding settings are in the Renderer HSV Tweaker files, also the light blue shadows instead of gray shadows are in those files. I don't know how to do those files though, I experimented with one of them and successfully blew away the lighting and color in the game completely, everything looked like garbage, lol. So I simply put those files on ice and might come back later on some time to look at them again.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#162 Old 15th Oct 2014 at 10:34 AM
Excellent mod; improves the appearance 1000%. thanks!
Test Subject
THANKS POST
#163 Old 15th Oct 2014 at 4:57 PM
Great Mod! Thanks. :-)x
Test Subject
#164 Old 16th Oct 2014 at 3:06 AM
Quote:
Originally Posted by Sesime
I really enjoy this Mod, but the lighting at night is all messed up and blue. I hope there is a way to fix this, I enjoy the mod and use it, but the only thing that bugs me is when the lights are off in the Sims house. It looks really bad. Please fix this!




This bothers me a lot as well. I love the improved lighting when the lights are on, but it all looks so terrible when the lights are off. Had to remove it. Hope it gets fixed!
Mad Poster
Original Poster
#165 Old 17th Oct 2014 at 1:17 AM
Quote:
Originally Posted by 116thusername
This bothers me a lot as well. I love the improved lighting when the lights are on, but it all looks so terrible when the lights are off. Had to remove it. Hope it gets fixed!


But the screenshot from Sesime was on the earlier version of this mod. That issue is fixed in the V4, the newest one.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#166 Old 18th Oct 2014 at 9:58 PM
Quote:
Originally Posted by Shimrod101
But the screenshot from Sesime was on the earlier version of this mod. That issue is fixed in the V4, the newest one.


Oops. Did not realize there's a 4th version already. My bad. And yesss it is perfect (for me) now! Thank you so much.
Screenshots
Lab Assistant
THANKS POST
#167 Old 20th Oct 2014 at 1:48 AM
I love this mod. Thank you so much!
Test Subject
THANKS POST
#168 Old 21st Oct 2014 at 1:30 AM
Where in game is the mod located?
Scholar
#169 Old 22nd Oct 2014 at 2:45 AM
I love this mod so much! Unfortunately it doesn't seem to be working with this new patch. The lighting is all dark again.
Mad Poster
Original Poster
#170 Old 22nd Oct 2014 at 1:34 PM
The mod is fine with the new 10-21 patch. The files used haven't been altered in the patch, and I have tested for 4 or 5 in-game days and see no problems, it works for me exactly as before.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Scholar
THANKS POST
#171 Old 22nd Oct 2014 at 3:18 PM
OK. Perhaps I did something wonky. Thanks for the quick feedback!
Test Subject
#172 Old 23rd Oct 2014 at 1:11 AM
I have no visible changes with this. Latest game patch, latest ATI graphics drivers. Maybe its an nVidia issue
Lab Assistant
#173 Old 23rd Oct 2014 at 8:59 PM
Is it possible that there's something wrong with the rugs when using this mod? All of mine are much darker with this mod than without it, though everything else gets lighter like it should. It looks really weird, the rugs just don't fit in with the rest of the furniture.
Mad Poster
Original Poster
#174 Old 24th Oct 2014 at 8:36 PM
It's possible the appearance of rugs and floors are altered when using this mod yes. It was a setting I was required to change because of the weird discoloration spots which are described in the first comments in this thread, and which can be seen clearly in one of the screenshots on the hardwood floor.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#175 Old 29th Oct 2014 at 5:11 AM
Thank you, I really needed this mod!!!
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