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TS4 SimRipper - rip sims from savegames, V3.9.1 uploaded 9/20/2021

by CmarNYC Posted 4th Dec 2019 at 6:36 PM - Updated 28th Sep 2021 at 3:23 PM by CmarNYC
1230 Comments / replies (Who?) - 24 Feedback Posts, 1 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I'm now limiting my support of this tool to fixing problems caused by patches, and no longer trying to exactly duplicate every bit of CC out there. Please feel free to report problems with CC and I'll take a look at them IF you provide your save game and sim troubleshooting info, but no guarantees that I'll fix them.

This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. The mesh can then be saved in a choice of mesh formats. The composited diffuse and specular textures are also saved. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful.

Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments.

To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Select a save file, then click on any of the sim's names which appear on the left. After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit.

WHEN ASKING FOR HELP WITH A PROBLEM, PLEASE UPLOAD THE SIM TROUBLESHOOTING INFO AND YOUR SAVED GAME, ALONG WITH PICTURES AND YOUR SIM'S MESH AND TEXTURES IF APPROPRIATE. IF THE SIM WON'T DISPLAY, REMOVE ALL CC AND MODS. IF IT STILL WON'T DISPLAY, UPLOAD YOUR SAVED GAME. IF IT DOES DISPLAY, ADD YOUR CC AND MODS IN A FEW AT A TIME AND FIGURE OUT WHICH IS CAUSING THE ERROR, THEN UPLOAD THAT CC/MOD PACKAGE AND YOUR SAVED GAME.

WE CAN ALL SAVE TIME AND ANNOYANCE IF I DON'T HAVE TO ASK EVERY TIME.


Requirements: .NET 4.5, 64-bit Windows. No Mac and no plans to support Mac, sorry.

* Please note that with custom content and default replacements supported, if you're using adult skins and meshes they may show up.

Tutorial on the basics of using these meshes in Blender, including importing textures and animations and transferring normals: http://www.modthesims.info/showthread.php?t=639931

Known problems/limitations:
- Animations for dogs look like they were made for a much larger animal and there's distortion of the head. Animations for little dogs and cats are fine. No idea why.
- Pet collars and clothing do not (yet) compress fluffy fur and will disappear into the fur on floofy pets.
- When loading toddlers or children, you may get errors saying one or more physique morphs (heavy/muscle/thin/bony) was not found. As far as I can tell this is normal and caused by some of the body morphs not being implemented for children/toddlers.
- The edges of hair meshes may be slightly visible, especially in Blender. This may be a normals problem.
- Some skin details and makeup don't show up as visibly as they should.
- Cleaning DAE meshes seems not to be working very well.

A note about error messages:
- Error messages saying it can't find presets, sim modifiers, BGEOs, DMaps, or BoneDeltas may or may not mean anything. In most cases it's caused by a custom preset or slider you used to have but have removed. The preset/slider reference may still be in the sim's data.
- Error messages saying it can't find a LRLE texture may or may not mean anything. Because of the workarounds used for CC makeup and skins the 'LRLE' texture may actually be an RLE.
- If the sim looks right, don't worry about the messages.

To-do:
- Fix pet collars and clothing to compress fur under them.
- See if normal and emission maps can be improved.
- See if skin details blending can be improved.

Please note the Collada DAE format will import into Blender with all skeleton and joint assignments intact. Unfortunately their importer will not keep the original normals. IMO in most cases that probably won't make a significant difference but the people who may use these meshes in Blender will have to determine that. Possibly they can export in both DAE and OBJ and transfer data in Blender.

Texturing and alpha transparency:
- Starting in version 2.3, textures are linked into DAE meshes and will be loaded automatically as long as the textures are in the same folder as the DAE. All you should have to do is change the Viewport Shading (next to the Mode selection) to Material.
- To make transparency work and to adjust shine:
-- If alpha hairs or other meshes that use alpha transparency aren't displaying correctly: After importing the DAE, expand the rig and select any mesh, click the Texture icon in the properties under the objects listing, select the first texture, scroll down to the Influence section, and under Diffuse put a check next to Alpha.
-- To adjust shine intensity: select a mesh and click on the Texture icon as above, then select the second texture (which should be the specular) scroll down to the Influence section, and under Specular change the Intensity number. Higher numbers = more shine.

Pictures include sims in SimRipper and in Milkshape. I'm hopeless in Blender but have managed to do a couple of screenshots.

If you're reporting a problem, please, please don't just say 'It doesn't work'. I need to see error messages, a description of the problem, pictures if possible, whether it's happening with all sims or certain sims. If you have an error message saying the tool can't read something, please post a screenshot of the message or the text. You can blur or edit any file paths that contain personal information. Please only include the first 10 lines or so in comments.

As of version 3.3, you can click the "Show Sim Troubleshooting Info" button and save a zip including the information and error listings and all the CC packages the sim is using. Please upload this zip AND your savegame with your report of a problem, it'll save everyone a lot of time. PLEASE INCLUDE IT WHEN YOU POST SO I DON'T HAVE TO ASK.




Image and package handling is done with s4pi: https://github.com/s4ptacle/Sims4Tools

9/20/2021, Version 3.9.1.0:
- Added support for fingernails and toenails.
- Added options for alternate sort orders of skin details. If one's not working, try the others.
- Added buttons to save skin textures and clothing/makeup/hair/accessory textures separately.
- Added sorting of sims by first name and household as well as last name.
- Tweaked the texture sort order to include ordering by composition method.
- Restricted the sim troubleshooting info to the current outfit.

8/15/2021, Version 3.8.2.0:
- Another fix for skin detail overlays. This may be the best I can do in this area.

7/21/2021, Version 3.8.1.0:
- Fixes the issue of clothing textures appearing transparent in older save games, putting your poor sim in a skin suit.

6/17/2021, Version 3.8.0.0:
- Changed the order in which skin detail overlays are applied to fix some being hidden by others. If you still have disappearing overlays, please upload an example package.
- Will now read custom CAS modifier tuning, supporting enabling and tweaking of morphs.
- Added support for skin and makeup sliders.
- Added options for skin blending.
- Changed the preview to an orthographic camera.
Notes:
- SimRipper does not have the same limits as the game on what the color sliders can be used on, so if hue, saturation, brightness, and/or opacity have adjustment values in the save game those adjustments will be shown.
- Since I've never been happy with the skintone blending, I've added additional methods that you can choose. "Blend" is the old method which is almost unchanged. "HSV" retains color better with mid-tone skins but looks terrible with light skin. With "HSL" medium and light skins may look sallow or slightly bluish. Very dark skin looks almost the same in all three but may vary a little in brightness. There's also an option of whether to apply the overlaid "Colorize" color - with most skins this will make little or no difference.
- Using an orthographic camera instead of a perspective one should eliminate perspective distortion making noses, ears, etc. appear too big, and duplicate the view in CAS a little better.

5/11/2021, Version 3.7.0.0:
- Will now skip unreadable packages instead of crashing.
- Will now skip invalid bone assignments when converting to Collada DAE.
- Fixed glitches at hairline with some alpha hairs.
- Fixed very short hair disappearing when used with a hat.
- Fixed some CC with nonstandard vertex paint not morphing correctly.
- Added support for painted pet coats.
- Known problems:
---Textures not saving on some systems. Try saving them in another location.
---Alpha hair and eyelashes may not render correctly. I believe this is a rendering problem in Windows WPF and Blender since they show up correctly in Milkshape and look different in WPF vs Blender.

2/26/2021, Version 3.6.0.0:
- Fixed skins showing up bluish gray after the 2/25 patch.
- Changed how images are saved in hopes of fixing the GDI+ errors some users are getting.
- Fixed bug causing children and toddlers to appear pregnant if loaded after a pregnant adult.

1/16/2021, Version 3.5.0.0:
- Fixed layer order of face sculpt textures causing cheek and forehead sculpts to layer default or blank definition over the other features.

1/13/2021, Version 3.4.2.0:
- Fixed bug causing default replacement skin definitions to not show up.

1/10/2021, Version 3.4.1.0:
- Fixed bug causing some sims in HQ to look like monsters from hell and others to be missing makeup items like eyebrows.

1/6/2021, Version 3.4.0.0:
- Now supports the December patch.
- Added support for the LRLE image type. MAC makeup and all skin definitions should show up correctly.
- Updated the Sim Troubleshooting Info to include only the current outfit.
- PLEASE NOTE: MAKEUP AND SKIN SLIDERS ARE NOT YET SUPPORTED. You'll get the makeup/skin color but without any slider adjustments.

11/18/2020, Version 3.3.0.0:
- Added a button to "Save Sim Troubleshooting Info". This will let you save a zip file with the information and error listings and copies of all the CC packages used by the sim. You can then upload the zip to your comment reporting the problem.

11/17/2020, Version 3.2.0.0:
- Update to support new version of savegame data.
- Toddler eyebrows and other makeup textures along with the eye colors added in a patch are now included along with skin definition files. Most toddlers should show up correctly.

10/20/2020, Version 3.1.0.0:
- Bugfix for sims with alpha hair and no other alpha parts failing to save as solid and glass meshes and textures.
- Diffuse textures now blended with premultiplication to avoid blending artifacts on some parts.
- The preview will now reflect the different saving options, which handle the skin texture a little differently. This will make no difference in the majority of cases but sometimes may give you a more accurate idea of how it will look in Blender or other tools.

10/14/2020, Version 3.0.0.0:
- Lots of fixes for the Oct. 6 patch. This update has not been fully tested but I wanted to get something out there that's at least mostly working. Please report problems.
- Added option to save as solid and glass meshes and textures, like in older versions.
- Added option to save DAE meshes without linked textures.

8/30/2020, Version 2.3.3.2:
- Fixed bug causing textures to not save to some folders.

8/23/2020, Version 2.3.2:
- Fixed bug causing overlays to not appear. They still may be fainter than you expect.
- Bone morphs will no longer crash on faces with a zero length side.
- Fixed unevenness in long dresses and skirts with some morphs.
- Increased the precision of bone morph calculations. Much to my surprise, .NET uses different mechanisms for floating point arithmetic in 32-bit vs 64-bit, which apparently is why the MS3D meshes had the arms at the wrong angle in 64-bit but not in 32-bit. Using double precision has fixed that and may help with small rig errors a couple of people have reported.

8/18/2020, Version 2.3:
- Added HQ texture support.
- Textures are now linked into DAE meshes. Import the DAE and change the Viewport Shading to Material and you should see the model with diffuse and specular textures. See instructions above under "Texturing and alpha transparency".
- Some alpha hairs or accessories may not display correctly using the main diffuse texture if they've been uv-mapped onto face or body areas. In that case you can save a 'glass' texture which has no skin texture background and import it for your alpha mesh that's not looking right.
- Optionally meshes can be saved as one mesh or as multiple mesh parts, one for each part of the sim: head, hair, body, accessories, etc.
-- Separate mesh parts will show visible seams between parts because Blender doesn't import the normals correctly. You may be able to correct this by importing an obj of the same model and transferring normals as explained in the tutorial above.
-- Having "Clean DAE Mesh" checked and saving as a single mesh will in most cases give you a mesh with no visible seams.
- Fix for null reference exceptions affecting occult sims, possibly due to a change in the EA save game format.
- Various fixes.

7/26/2020, Version 2.2.2:
- Fix for new version of the CASP introduced in the Knitting patch.
- You can now select different bone sizes in Blender. A setting of 9 gives you pretty visible bones.
- This is an interim update to get the CASPs working again. Still working on separate part meshes, HQ support, and various fixes.

6/4/2020, Version 2.2.1:
- The June 3, 2020 patch seems to have changed the way makeup textures are compressed, resulting in eyecolor, eyebrows, lipstick etc. not appearing. This is an interim update which uses older versions of those textures. Any new makeup that came with the June 3 patch will not show up correctly.

5/31/2020, Version 2.2.0: (Yes, I messed up the version number.)
- Bone morphs are reworked to hopefully be more accurate in extreme morphs and scaling.
- The creation and save speed for Collada .DAE meshes is substantially improved.
- Uses a better folder browser for choosing paths in the setup.
- *known bug* Milkshape meshes have an error in the rig causing the arm bones to be positioned wrong. Collada DAE meshes seem to be fine.

2/26/20, Version 2.0.2:
- Failure to correctly read CASModifier tuning in countries that use a comma as a decimal marker has been fixed. This caused the modifiers not to be read, and is likely the cause of crashing when trying to load a sim.

2/23/20, Version 2.0:
- There are now three file paths that can be modified in Setup if needed: The path to the game files, the full path to the Mods folder, and the full path to the Saves folder.
- You can now filter the list of sims in a save game listing by species, gender, and age.
- There is now a button to save textures only.
- A missing Region Map should no longer cause crashing.
- Errors are now logged and can be displayed by clicking the Show Errors button.
- The listing of the sim's information (background info, morphs, CAS parts, etc.) is no longer shown in the tool but can be displayed by clicking the "Show Sim Information Listing" button.
- Duplication of sims' appearance, especially children and toddlers, has been improved by the inclusion of CAS Modifier tuning. (Thanks, Menaceman44!)
- Males in female frame now have flattened breasts when wearing female tops.
- Filling of the waist gap when combining female tops and male bottoms should now work correctly in all clothing.
- A pregnant morph can now be applied to cats and dogs.
- Tans and sunburns are now supported, with or without tan lines. (Tan lines must be created in the game.)
- The correct parts of pants should now be removed when combined with boots.
- I fiddled with the bumpmaps and emission maps, but I can't tell if it's an improvement.

1/23/20, Version 1.9.2:
- Fixed Collada DAE meshes exported on systems with languages that use a comma for decimals not importing the rig into Blender correctly.
- Fixed the teeth texture and made the inner mouth color more realistic.
- Tweaked skin colors a little.

1/15/20, Version 1.9:
- Animations should now work well in Blender.
- CAS parts using the SimGlass shader are now supported. They will be a separate mesh part within the Collada, OBJ, or MS3D file, and their texture will be exported to separate images named as Glass. At this time all glass parts will be combined into one mesh part. This will however affect only transparency hair in most cases.

12/18/19, Version 1.8:
- Bugfixes for locality differences.
- Skin details are now blended according to the composition method.
- Occult states added. Occult sims with an alternate form can now be put into that form.
- Pregnant sims will now have a pregnant morph applied, and a slider for pregnancy progress can make any sim appear pregnant. (Human sims only so far.)
- Improved appearance of light skin colors.

12/6/19, Version 1.7:
- Added more robust handling of errors in reading resources. If a resource can't be read, the tool will now tell you the resource type, tgi, and the package it's in; and ignore it.
- Now uses skintone settings for makeup opacity, so your sims should no longer look like they put blush and eyeshadow on with a trowel.
Tags: #TS4, #Sim, #Ripper

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4SimRipper_3_9_1_0.zip | Extract the folder and run TS4SimRipper.exe

Size: 2.45 MB · Downloads: 33,042 · 20th Sep 2021
2.45 MB 33,042 20th Sep 2021
TS4SimRipper Source 9-20-2021.zip | Source files, not needed to use the tool

Size: 2.87 MB · Downloads: 5,776 · 20th Sep 2021
2.87 MB 5,776 20th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
1230 Comments / Replies (Who?) - 1150 Feedback Posts, 52 Thanks Posts
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Page 5 of 50
Ms. Byte
Original Poster
#101 Old 14th Dec 2019 at 9:14 PM
Quote:
Originally Posted by AlexKay


These are classified as tattoos but don't use the EA standard blending method for tattoos which is why they don't look right. Will be fixed in the next version which will use the composition method instead of the type of overlay to decide how to blend it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#102 Old 14th Dec 2019 at 9:33 PM
Quote:
Originally Posted by Azmodan22
Hi,
Yea I also noticed that tonight. I have a sim that uses a skin ang a sking overlay, and when exportd I can see details of both them. For example she has 2 bellybuttons, one slightly higher that the other.
I also noticed something elso too. Not a big deal but I though I should let you know. All the sims I export have a shadow on one of their Left hand fingers, as if they were wearing a ring although they are not.


I'm not seeing a shadow with no ring on any of the sims I've exported, although the shadow of a ring can look odd on the finger in the diffuse since the texture of the ring itself is mapped elsewhere. Can you upload a mesh and texture that shows the problem, along with the listing of sim information and parts?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#103 Old 15th Dec 2019 at 12:28 PM
You are a beast. Your tool is awesome.
But the rigging seems kinda off. Probably the weight for the bones, it does weird thing while having a sims animation applied on it. But that's probably fine for now.

It seems custom rigs are not added ? Do we need to modify the grannyrig to take those into account? (even if I don't know what can edit that?)

Oh and, are the source package up to date? On github ? I'd like to have a look if i can improve some things ^^

Great job tho !
Ms. Byte
Original Poster
#104 Old 15th Dec 2019 at 1:59 PM
Quote:
Originally Posted by Flemmard
You are a beast. Your tool is awesome.
But the rigging seems kinda off. Probably the weight for the bones, it does weird thing while having a sims animation applied on it. But that's probably fine for now.

It seems custom rigs are not added ? Do we need to modify the grannyrig to take those into account? (even if I don't know what can edit that?)

Oh and, are the source package up to date? On github ? I'd like to have a look if i can improve some things ^^

Great job tho !


Thanks!

The rigging looks fine to me in Milkshape, but I don't work with animation or poses and can't use Blender well enough to check there. No one else has said anything. If there's a problem, I'll need more to go on than 'seems kinda off'.

The tool comes with the EA rigs, but I can modify it to read CC rigs in the next version.

I don't use Github; I upload the source with each official version. Feel free to fiddle with it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#105 Old 15th Dec 2019 at 2:53 PM
Quote:
Originally Posted by CmarNYC
Thanks!

The rigging looks fine to me in Milkshape, but I don't work with animation or poses and can't use Blender well enough to check there. No one else has said anything. If there's a problem, I'll need more to go on than 'seems kinda off'.

The tool comes with the EA rigs, but I can modify it to read CC rigs in the next version.

I don't use Github; I upload the source with each official version. Feel free to fiddle with it.

I guess it's the way maya or anything else handles animations from the sims, so not really related to your tool, sorry for that.

Yeah that would be awesome
Okay no problem

I saw in the thread: yeah, being able to split in different body parts would be a nice addition.

Thanks for your tool again!
Test Subject
#106 Old 15th Dec 2019 at 3:09 PM
Quote:
Originally Posted by CmarNYC
1) As far as I know. Are you having a problem with a cc skin?
2) Not yet but eventually.

PS, thanks for bringing up composition method!


Yes!( It's just don't show up, or showing up orange.
screenshots: https://yadi.sk/i/i5-EwkqyYV7u-w
https://yadi.sk/i/ub0euvBvs02_8g
Ms. Byte
Original Poster
#107 Old 15th Dec 2019 at 7:41 PM
Quote:
Originally Posted by dobro
Yes!( It's just don't show up, or showing up orange.
screenshots: https://yadi.sk/i/i5-EwkqyYV7u-w
https://yadi.sk/i/ub0euvBvs02_8g


I need the skin itself.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#108 Old 16th Dec 2019 at 5:39 PM
Quote:
Originally Posted by CmarNYC
I need the skin itself.

Hi, could you release source that came with latest version posted here? the 1.7.0.8 i think ?

Thanks !
Test Subject
#109 Old 16th Dec 2019 at 8:30 PM
it is literally every skin in freckles section (I put there all non-overlay skin) but here is one for example http://simfileshare.net/folder/74129/
Ms. Byte
Original Poster
#110 Old 17th Dec 2019 at 12:15 AM
Quote:
Originally Posted by Flemmard
Hi, could you release source that came with latest version posted here? the 1.7.0.8 i think ?

Thanks !


I don't still have the source for that specific version, but I should be uploading a new official version in the next day or two, with source code.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#111 Old 17th Dec 2019 at 12:19 AM
Quote:
Originally Posted by dobro
it is literally every skin in freckles section (I put there all non-overlay skin) but here is one for example http://simfileshare.net/folder/74129/


I was handling overlays based on part type, so skins in the freckles section were not blended correctly. This is fixed in the next version which handles them based on composition method. I'll test your skin to make sure, so thanks!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#112 Old 17th Dec 2019 at 9:47 AM
Hi! Unfountally I cannot get this program to work, the last working version for me is 1.5.

I get 2 errors and I've tried fixing .net, installing the vcredist, updating my graphics driver, disabling startup apps, but I've been out of luck.


Screenshots
Ms. Byte
Original Poster
#113 Old 17th Dec 2019 at 12:43 PM
Quote:
Originally Posted by WhatTheSims
Hi! Unfountally I cannot get this program to work, the last working version for me is 1.5.

I get 2 errors and I've tried fixing .net, installing the vcredist, updating my graphics driver, disabling startup apps, but I've been out of luck.




That error indicates there's a package it can't read. Please try temporarily removing your mods and CC and see if it starts successfully.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#114 Old 17th Dec 2019 at 1:17 PM
Quote:
Originally Posted by CmarNYC
That error indicates there's a package it can't read. Please try temporarily removing your mods and CC and see if it starts successfully.


Yup, that was the culprit... I feel so silly , thank you so much for answering!
Ms. Byte
Original Poster
#115 Old 18th Dec 2019 at 11:22 PM
Version 1.8 uploaded.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#116 Old 19th Dec 2019 at 4:07 AM
I noticed some strange things when using this preset https://qianqiu-sh.tumblr.com/post/...y-cas-preset-c1
Skeleton is in the wrong place,and the fingers are deformed
Screenshots
Ms. Byte
Original Poster
#117 Old 19th Dec 2019 at 2:06 PM
Quote:
Originally Posted by AlexKay
I noticed some strange things when using this preset https://qianqiu-sh.tumblr.com/post/...y-cas-preset-c1
Skeleton is in the wrong place,and the fingers are deformed


The bone morph in that preset rotates the skeleton a little, which may be why it's not placed correctly. The game may correct for this somehow. Bone morphs are tricky and with one that's this extreme I'm not surprised my tool can't duplicate it exactly.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#118 Old 19th Dec 2019 at 7:30 PM
When you append any of ea's animations to these exported rigs, the position and rotations of the bones are completely messed up.
Screenshots
Test Subject
#119 Old 19th Dec 2019 at 8:05 PM
Nice 1.8 looks not bad.
The next awesome feature would be to extract clothes separately (but still with rig ^^)
Ms. Byte
Original Poster
#120 Old 20th Dec 2019 at 2:12 AM
Quote:
Originally Posted by Flemmard
Nice 1.8 looks not bad.
The next awesome feature would be to extract clothes separately (but still with rig ^^)


If you mean a separate mesh for each CAS Part, that should be easy and I'll keep it in mind for the next version.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
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Ms. Byte
Original Poster
#121 Old 20th Dec 2019 at 2:17 AM
Quote:
Originally Posted by luvbunnyxx2
When you append any of ea's animations to these exported rigs, the position and rotations of the bones are completely messed up.


Unfortunately I know nothing about animations. If anyone can give me a specific list of what the errors in the rig are, I can try to figure it out.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

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Online Sims - general mods for Sims 3
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Test Subject
#122 Old 20th Dec 2019 at 4:58 PM
Quote:
Originally Posted by CmarNYC
If you mean a separate mesh for each CAS Part, that should be easy and I'll keep it in mind for the next version.

Awesome
Test Subject
#123 Old 22nd Dec 2019 at 6:27 PM
Quote:
Originally Posted by CmarNYC
Unfortunately I know nothing about animations. If anyone can give me a specific list of what the errors in the rig are, I can try to figure it out.




I found a minor work around. Hooking up the dae mesh, to a blank rig ea rig makes it work correctly. No more distortion with Ea's animations.
Screenshots
Ms. Byte
Original Poster
#124 Old 22nd Dec 2019 at 11:03 PM
Quote:
Originally Posted by luvbunnyxx2
I found a minor work around. Hooking up the dae mesh, to a blank rig ea rig makes it work correctly. No more distortion with Ea's animations.


Thanks for letting me know. Probably the bone assignments are correct but I have the orientation of joints in the rig wrong. If I can figure it out and make corrections, will you test for me or tell me how to test? I'll also see if I can find a tutorial for loading an animation in Blender - but considering it took me a couple of hours just to assign a texture I may not get very far. I think I have a mental block against Blender.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#125 Old 23rd Dec 2019 at 3:36 AM
Quote:
Originally Posted by CmarNYC
Thanks for letting me know. Probably the bone assignments are correct but I have the orientation of joints in the rig wrong. If I can figure it out and make corrections, will you test for me or tell me how to test? I'll also see if I can find a tutorial for loading an animation in Blender - but considering it took me a couple of hours just to assign a texture I may not get very far. I think I have a mental block against Blender.


Yes I'll try to help. Appending animations is not difficult:
Screenshots
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