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CaS Modifiers bugfix: Aging & Randomization (update V3)

by Shimrod101 Posted 16th Oct 2014 at 4:16 PM - Updated 24th Oct 2014 at 4:33 PM by Shimrod101 : Mod updated to V3
158 Comments / replies (Who?) - 17 Feedback Posts, 4 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Mod is updated to V3. In V2 there was an issue with male lips where the YA had fuller or thicker lips than the teen or adult; this is repaired. Female hips become wider when aging from YA to Adult and again to Elder (this is by design from EA, it is not a 'bug' or 'glitch' if this is what some players think). Wider hips on the adult female is reduced in this V3 so it isn't as noticeable. With the male jaw the V3 allows for larger randomization when creating the Townies on jaw width and jaw upwards (giving a shorter jaw and chin sometimes). These were both reduced to minimum because of the WideJaw issue; the previous mods went overboard on this, which is unnecessary.

V2: Mod is updated to V2, fixing the issues described in the comments. The face being pulled forwards, but then hopping back when aging up or down is fixed. The lips becoming fuller (or not) on female sims when aging is removed. (The elder female still has the thinner wrinkled lips just like the elder male.) The eyebrows lowering on male sims when aging up is removed. The cheeks on male sims becoming gaunter along the side of the face is reduced on adult males, so the difference in face shape between YA and Adult males is not as large. The male jaw and chin can be moved down further by the randomizer, just as was done for females in the V1 version.

Original V1: This mod fixes the issue from the Oct.1st update with YA male sims acquiring the wide jaw and squinty eyes when aging to Adult and Elder, or down to Teen. Also fixed of course in Live Mode with all aging on males. Aging will be as expected previous to the patch. Below is a random male from CaS created as YA and aged up and back down to teen. This sim is untouched by me, no dragging on his chin or earlobes or anywhere else. I hit the randomize button, simple; then the age buttons, simple. Teen is to the left.



If anyone requires "before" screenshots of the wide jaw issue, there are plenty in this thread: http://www.modthesims.info/showthread.php?t=537709

The randomization choices or values when random sims are generated into a game are also altered in many places, for example the female jaw and chin are able to lengthen such that all females will no longer be the chinless wonders. Another example is settings on the nose, where nose width and flattening the nose and turning up the tip of the nose were all set at 0; the consequence being that the preset noses in CaS could be chosen, but wouldn't be pushed or pulled this way or that way (according to me) to create enough variation between one sim and the next one. Below are six female YAs using the randomize button, I have not touched them otherwise. Others with lack of chin will also appear, these six are not six in a row, I'm simply showing here that variation can occur.



The files with settings on the child are not included in this mod, children will be EA vanilla, created based on the genetics of the parents; but here is a screenshot of mother and father with two "play with genetics" children with my mod installed.



This mod uses 9 XML files called CasModifiers, and the 9 corresponding DATA files.

This is a .package mod, unzip and place the .package file in the Mods folder or subfolder.

Custom eyebrows on sims pictured are by Kijiko.
Custom eyes on sims pictured are by Simalicious.

Thanks to lewisb40 and Jenn for testing.

Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the Sims4XML Extractor and Sims4Data tools by velocitygrass.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ShimrodCasModifierBugfix_V3.zip

Size: 28.0 KB · Downloads: 40,213 · 24th Oct 2014
28.0 KB 40,213 24th Oct 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
158 Comments / Replies (Who?) - 80 Feedback Posts, 67 Thanks Posts
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Lab Assistant
DELETED POST
24th Oct 2014 at 12:46 AM Last edited by trold123123 : 24th Oct 2014 at 12:57 AM.
This message has been deleted by trold123123.
Mad Poster
Original Poster
#76 Old 24th Oct 2014 at 3:23 AM
Quote:
Originally Posted by trold123123
Maybe you can confirm the part about the face change more without the mod. To confirm remember that the only change to the random made male sim you should make is to change the gender to female. Don't change age or anything else. If you need to remove the beard to compare make the gender change first then change back to male and remove the beard.


If you change gender on a male sim to female, the face is always a little bit different; the shape of the face and jawline from under the ears and down around the chin, the female will have the rounder face. It is supposed to be this way. Is this what you are complaining about? Also the nose will not be precisely the same, the female nose is supposed to be different from a male nose, because she's a girl, y'know?

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#77 Old 24th Oct 2014 at 4:34 PM
This mod is updated to V3.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
DELETED POST
24th Oct 2014 at 5:53 PM
This message has been deleted by trold123123.
Mad Poster
Original Poster
#78 Old 24th Oct 2014 at 8:28 PM
@trold123123
I do not see 500 users of this mod posting what you are posting. Presumably if everyone on Earth who is using it were seeing exactly the same as you, they would have stated it here. I cannot duplicate what you are describing, I've tried and it simply doesn't happen; and I also do not see 500 users of Heliantheas' eyes stating they have the exact same problem. Heliantheas states they have attempted to duplicate the issue as you have described it there, and don't manage to do it.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Trainee Moderator
staff: trainee moderator THANKS POST
#79 Old 24th Oct 2014 at 9:00 PM
Do I still need this mod with Game Version 1.0.797.20? Or is this bug fixed in the recent patch?
Mad Poster
THANKS POST
#80 Old 24th Oct 2014 at 11:38 PM
Thanks for the update Shimrod!
Field Researcher
THANKS POST
#81 Old 25th Oct 2014 at 2:01 AM
Love you!
Mad Poster
Original Poster
#82 Old 25th Oct 2014 at 9:20 AM
Quote:
Originally Posted by Jawusa
Do I still need this mod with Game Version 1.0.797.20? Or is this bug fixed in the recent patch?


It isn't fixed in the patch, no. They reverted the game back to how it was before the Oct.1st patch. So the specific wide jaw squinty eyes when aging males isn't in their game now, but there are the same issues as when the game was brand new.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Trainee Moderator
staff: trainee moderator
#83 Old 26th Oct 2014 at 8:00 AM
Will I get small eyed townies but not small eyed offsprings if I don't download your mod?

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Mad Poster
Original Poster
#84 Old 26th Oct 2014 at 6:32 PM
Quote:
Originally Posted by Jawusa
Will I get small eyed townies but not small eyed offsprings if I don't download your mod?


Lol. I can't even answer this question. I don't really know what results players are seeing with the newest patch if they are not using this mod. You should be seeing the same as before the Oct.1st. patch since they reverted it back to when the game was brand new.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#85 Old 2nd Nov 2014 at 8:26 AM
Thanks
Test Subject
#86 Old 4th Nov 2014 at 5:20 AM
I noticed, at least in V3, that when you select some of the premade faces, the chins are stretched out, distorting the face so that it doesn't match the thumbnail. I didn't check for all ages and genders, but here's the female young adult faces that i noticed:
With Mod:

Without:

With:

Without:
Mad Poster
Original Poster
#87 Old 4th Nov 2014 at 9:35 AM
Quote:
Originally Posted by SakuraKonekoChan
I noticed, at least in V3, that when you select some of the premade faces, the chins are stretched out, distorting the face so that it doesn't match the thumbnail.


I think that is the same exact thing trold is mentioning above you. You are right there in Cas right now, making a sim yourself. All you need to do is drag the chin back up and I believe it moves back in place and stays there forever. At least in my testing of this issue, which I have done extensively, that glitch against the preset occurred only once on any sim. It does not reoccur however many times you click some presets, as long as you have manually moved the jaw with the mouse.

Also if I am making a sim, both genders, all ages, if I have zoomed in on the face first and touched the jaw with the mouse to mold the jaw first, the jaw has been locked in place, it doesn't move like that afterwards when I use one of the presets; and I can then do the presets as many times as I want without issue.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#88 Old 4th Nov 2014 at 7:21 PM
Quote:
Originally Posted by Shimrod101
I think that is the same exact thing trold is mentioning above you. You are right there in Cas right now, making a sim yourself. All you need to do is drag the chin back up and I believe it moves back in place and stays there forever. At least in my testing of this issue, which I have done extensively, that glitch against the preset occurred only once on any sim. It does not reoccur however many times you click some presets, as long as you have manually moved the jaw with the mouse.

Also if I am making a sim, both genders, all ages, if I have zoomed in on the face first and touched the jaw with the mouse to mold the jaw first, the jaw has been locked in place, it doesn't move like that afterwards when I use one of the presets; and I can then do the presets as many times as I want without issue.


I'm doing exactly what you said (messing with the jaw manually and then switching to presets) and i'm still getting the same issue. Only with those two faces.
Inventor
#89 Old 4th Nov 2014 at 7:32 PM
Did the pool patch change anything for the better ?
Instructor
#90 Old 4th Nov 2014 at 7:54 PM Last edited by Motoki : 4th Nov 2014 at 9:02 PM.
There's some talk in the official forums that the Nov 4 'pool' patch fixed this issue. For real. But sort of.

http://forums.thesims.com/en_US/dis...-jaw-glitch/p55

Basically TL;DR they are saying it's fixed for aging your sims up (though I suspect they still use the one YA modifier for all as was the case prior to the early October patch) but that townies are still generating looking like identical clones with weird jaws and squinty eyes.
Mad Poster
Original Poster
#91 Old 5th Nov 2014 at 12:48 AM Last edited by Shimrod101 : 5th Nov 2014 at 1:45 AM.
I've looked at the new Cas Modifiers files and there is another one gone, deleted from the game. The YoungAdultMale file has been removed, which they have apparently done because there were still issues between the YA male and the other three male ages. (Adult, Elder, and Teen males have been using the female files since the previous patch.)

They have altered the Teen, YoungAdult, Adult, and Elder files such that the Female Gender flag has been removed; so these four files are now officially for both genders. And no, there are not separate settings for a male and female sim inside the files in individual settings. So the female and male sim have exactly the same randomizer settings on nose, lips, mouth, etc. The consequence of this is that randomized Townie males will presumably be more similar to females than before; also the issue with the chinless wonder females has not been dealt with in any way. Their solution will result in more and more cloned faces, with different hair, eyebrows and whatnot.

The child still has 2 files, one for male and one for female, and these haven't been altered in the patch.

I have tested with my mod and everything is the same as before, the game is still reading the four files in my mod which EA has deleted from their game; I recommend that users of this mod simply continue using it.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Field Researcher
#92 Old 5th Nov 2014 at 1:47 AM
Quote:
Originally Posted by Shimrod101
I've looked at the new Cas Modifiers files and there is another one gone, deleted from the game. The YoungAdultMale file has been removed, which they have apparently done because there were still issues between the YA male and the other three male ages. (Adult, Elder, and Teen males have been using the female files since the previous patch.)

They have altered the Teen, YoungAdult, Adult, and Elder files such that the Female Gender flag has been removed; so these four files are now officially for both genders. And no, there are not separate settings for a male and female sim inside the files in individual settings. So the female and male sim have exactly the same randomizer settings on nose, lips, mouth, etc. The consequence of this is that randomized Townie males will presumably be more similar to females than before; also the issue with the chinless wonder females has not been dealt with in any way. Their solution will result in more and more cloned faces, with different hair, eyebrows and whatnot.

The child still has 2 files, one for male and one for female, and these haven't been altered in the patch.

I have tested with my mod and everything is the same as before, the game is still reading the four files in my mod which EA has deleted from their game; I recommend that users of this mod simply continue using it.


Thanks, I will certainly keep it in.
Lab Assistant
#93 Old 5th Nov 2014 at 2:40 AM
Thanks for the update Shimrod, this is exactly what I was coming to find out.
Lab Assistant
DELETED POST
5th Nov 2014 at 5:31 AM Last edited by trold123123 : 5th Nov 2014 at 6:03 AM.
This message has been deleted by trold123123.
Lab Assistant
DELETED POST
5th Nov 2014 at 5:47 AM
This message has been deleted by trold123123.
Inventor
#94 Old 5th Nov 2014 at 9:43 AM
Thank you Shimrod for the update.
Mad Poster
Original Poster
#95 Old 5th Nov 2014 at 10:13 AM
@trold123123:
I have no interest whatsoever in your analizing this so-called issue and your "testing the mod" for the 10 thousandth time. The issue is irrelevant. If a player is making a sim themselves in Cas, the player can take care of themselves. The jaw can simply be placed with the mouse by moulding the sim, this is the way it's supposed to be.

As far as the presets go, everyone knows from the Cas demo that they have to be done first; it isn't possible to begin with the eyes for example, shaping them, and then decide afterwards to select a new preset. All the shaping on the eyes is gone, the preset has wiped it all out of existence. The presets should more or less be avoided if at all possible.

Also these presets are not defined in any way in these CasModifiers files in my mod. It doesn't say "Preset" anywhere, there are no numbers for the presets here. If my mod has an effect on these presets, then so be it. The important part with my mod concerns the randomization used when the game is creating the Townies, and also the aging settings used when the game ages sims in the Live Game; EA has messed these over incredibly. The preset settings the player can choose, or not choose, when in Cas, are optional; the player doesn't even need to use them, they are there as a convenience. The preset wonkiness is of no consequence whatsoever in comparison to these randomizer and aging issues and the bigger picture.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#96 Old 8th Nov 2014 at 9:32 AM Last edited by imkyo : 8th Nov 2014 at 9:46 AM.
If the new patch fixes the aging up and randomizing, what is the benefit of having your mod in?

Edit: I read it again, now I know that it fixes the townie generating too. I can't believe the patch din't fix that!
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