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Weapons System

by desecrate Posted 18th May 2010 at 9:11 PM - Updated 22nd Jan 2013 at 9:41 AM by desecrate : Added translations; verified compatibility with patch 1.47
 
1334 Comments / Replies (Who?) - 887 Feedback Posts, 446 Thanks Posts
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Field Researcher
#26 Old 19th May 2010 at 2:05 AM
probably the coolest mod I've ever seen. You, sir, win 1 interenet.
Banned
#27 Old 19th May 2010 at 2:09 AM
I can't get it into my inventory too
Lab Assistant
#28 Old 19th May 2010 at 2:47 AM Last edited by HeyBubbe : 19th May 2010 at 6:51 AM. Reason: html tags not showing up
Hi... just wanted to bring this to your attention (forgive the picspam, but I wanted to illustrate my findings). I put this mod in my game to test it out, and chose the working mom's household in Sunset Valley. Fiona McIrish went on a rampage and executed everyone in the household including wee little Sandi French (Because infanticide is wholesome fun for the whole family). Not unexpectedly, little Sandi did a taffy stretch upon embarking into the unknown. See exhibit A:
http://s15.photobucket.com/albums/a...t=dead_baby.jpg

Grimmy was already on the lot tending to the other moms' deaths, but ignored Sandi and just hung out in the house all night. Sandi's corpse still gave the usual toddler options (pick up, snuggle... etc), but Fiona would just go to the body and stare at it while her mood dropped to yellow with the mourning moodlets. Additionally, Sandi's in-game icon was of the living, but in the main menu loading screen she was a ghost toddler. The next day, the babysitter was summoned (as one cannot leave a toddler corpse unattended on the front walk). And babysit he did... focused intently on Sandi's body all day long. See exhibit B:
http://s15.photobucket.com/albums/a...=dead_baby1.jpg

He was not pleased with this particular assignment (exhibit C):
http://s15.photobucket.com/albums/a...=dead_baby4.jpg

And grimmy was still just hanging around in the house, not reaping (exhibit D).
http://s15.photobucket.com/albums/a...=dead_baby2.jpg

So... just to let you know, shooting the kidlets will fubar the fambly and the reaper. Baby's are for grilling, not for shooting. Never forget.

EDIT: Let the game run as I posted this. Apparently Sandi's corpse was taken away by child protective services as Fiona now has the "negligent" moodlet. Grimmy is still at his own personal rave in the living room. Overall, it's been a strange day in Sunset Valley.

"It was the best of times, it was the blurst of times? Stupid monkey! "
Test Subject
#29 Old 19th May 2010 at 3:53 AM
Beautifully done.... brilliant work, and i hope that your further experiments in this mod work. that would be... hmm..... aw screw it.... .that would be fantastic..... any further folders would be more than worth downloading.....

Lab Assistant
#30 Old 19th May 2010 at 3:55 AM
Can you kill toddlers too? I know, ugly glances my way, but I want to know. :D
Forum Resident
#31 Old 19th May 2010 at 4:13 AM
That is so....awesome!

Life is moving too fast, I don't have the energy to keep up.
Field Researcher
#32 Old 19th May 2010 at 5:26 AM
vanillabuzz, you can but it will seriously screw up your game. This was already stated two posts above yours.

I once thought i was sad because I had no shoes, then I saw a man with no feet.
Animals are such agreeable friends – they ask no questions, they pass no criticisms.
Test Subject
#33 Old 19th May 2010 at 6:11 AM
where do u go to buy the guns??
Test Subject
#34 Old 19th May 2010 at 6:18 AM
lol i went on a killing spree and took out 22 subjects in 2 minuets!
Test Subject
#35 Old 19th May 2010 at 6:14 AM
Quote: Originally posted by ertt95
lol i went on a killing spree and took out 22 subjects in 2 minuets!

where do you buy the guns?
Test Subject
#36 Old 19th May 2010 at 6:26 AM
This is awesome lol! Please make more weapons!

What are the three words guaranteed to humiliate men everywhere? 'Hold my purse.' - Greatest Quote Ever
Test Subject
#37 Old 19th May 2010 at 7:20 AM
Desecrate, I hope you get to answer some of our earlier questions/issues soon.

I don't want to risk messing up my game if I don't have to, but I really want to try this out!
Test Subject
#38 Old 19th May 2010 at 7:49 AM
I love you man! Keep up the good work, how about machine guns next? XD
Field Researcher
Original Poster
#39 Old 19th May 2010 at 8:44 AM
Thanks for all the enconraging comments! I really apreaciate it.
I'll try and answer some of the questions now...

Quote: Originally posted by CatOfEvilGenius
What happens when a sim is killed? Does it do the "die of old age" thing? Do people who knew the sim get "sim died" memories? Do passerby get "sim died" memories? Is the sim correctly removed from people's friends lists, show up as dead in family trees, etc.?

I use the Starvation death type, as it looks more like a person being shot. Sims that knew the late sim should get all the moods and memories as if it had died of "natural causes", I made no changes there.

Quote: Originally posted by Uberdubie
Will this work with Awesomemod?

I've tested it with no Core mods and with the Extended Game Core mod, but it shouldn't conflict with any core mods, as it is limited to object actions and doesn't override core funcionality. But let me know if you find any issues related with conflicts with Awesomemod.

Quote: Originally posted by ditzchick360
where do you find the weapons?

The weapons can be found by Function under Entertainment/Hobbies&Skills or by Room under Study/Hobbies&Skills.
Sorry I forgot to include this information in the main page, I will include it shortly.

Quote: Originally posted by Ameh
hey, do you need WA for this to work?

Kind of... In base game the camera shot interface has a bunch of weird text due to the missing WA resources, but it still works.

Quote: Originally posted by Gold_Key / velvetrouge23
it doesn't seem to want to work. I can't get it into my inventory :'(

Possibly you don't have the framework installed correctly. Make sure you have d3dx9_31.dll in your Game/Bin folders (for base game and each of the Expantion packs). You can install it automatically with Delphy's Framework Installer tool


@ChicagoStorm & LadyAngua: Thanks for the sugestions, I have planned mood effects (for the shooter and witnesses) and police actions in the future. In the mean time you can kill out in the open, with no fear of punishment.
Field Researcher
Original Poster
#40 Old 19th May 2010 at 9:06 AM
Quote: Originally posted by HeyBubbe
...
little Sandi did a taffy stretch upon embarking into the unknown.
...
Grimmy was already on the lot tending to the other moms' deaths, but ignored Sandi and just hung out in the house all night. Sandi's corpse still gave the usual toddler options (pick up, snuggle... etc), but Fiona would just go to the body and stare at it while her mood dropped to yellow with the mourning moodlets.
...

Thanks a lot for the testing and feedback provided.
EA doesn't have dying animations for babys/todlers/childs, so if you kill them, they will wierdly grow to teen/adult size to die.
When I tested killing an infant, I'm almost sure the Grim collected him, but I'll test killing babys more extensively , and if this a issue I'll prevent infants from being killed with the mod.

Regarding the Reaper getting "stuck", I've seen this before using the Dexter Bear, when I killed many people at once. I'll try to reproduce this also, to see if this is a Reaper issue on mass killings, or related to baby killing, or both.
Not actually evil.
#41 Old 19th May 2010 at 9:19 AM
desecrate Glad to hear you'll be doing further testing. This is pretty nifty for storytellers and for those of us who just can't stand certain sims (is there a TS3 Goopy?).

Are there any TS3 NPCs that should not get shot? Something like mrs. Crumplebottom in TS2? If she got vamped (or I assume died some other way), the game was borked. Can this happen in TS3?

I would prefer a "no shooting kidlets" version because taffy stretch is bizarre (not your fault, I know), and it's a bit dark for my sims game. Not criticizing, just saying if you offered that version, that's what I would get.

Can animations be imported into TS3? They could in TS2, so maybe someone could make a proper sized animation for children. I still wouldn't want to see that, but as an engineer, I'm curious.

edit: Is it possible to add new memory icons? "sim got shot" would be more fitting than "sim died of natural causes". Just thinking out loud.

edit2: Unless all deaths in TS3 get the same memory icon, in which case, nevermind. (I don't actually play TS3, so if I ask dumb stuff, that's why.)

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Test Subject
#42 Old 19th May 2010 at 10:25 AM
i cant pick up the weapons and put then in my inventory plz help i want to kill people
Lab Assistant
#43 Old 19th May 2010 at 10:58 AM
Quote: Originally posted by Robert5648
i cant pick up the weapons and put then in my inventory plz help i want to kill people
sounds desperate
Instructor
#44 Old 19th May 2010 at 11:31 AM
Quote: Originally posted by Robert5648
i cant pick up the weapons and put then in my inventory plz help i want to kill people


You have the place the weapons on a surface piece of furniture and not the ground. I couldn't pick up a weapon from off the floor.
Forum Resident
#45 Old 19th May 2010 at 11:32 AM
Too bad I can't have it...
Test Subject
#46 Old 19th May 2010 at 12:35 PM
Wow, it's a genious creation! When I saw people upload guns as decorations, i thought "too bad that they don't work". But now, with this mod, they can!
Hmm, I wonder if I'll be able to kill the Grim Reaper with this ^^
Test Subject
#47 Old 19th May 2010 at 12:45 PM
Can't get it to work, the guns will show up but if i mouse over them it says 'desecrate.sims3mod.weaponsystem.pistol' but i can't drag it into my inventory at all, can't even click on it. I have WA and HELS..Hmm.. I have d3dx9_31.dll aswell...*baffled*
Test Subject
#48 Old 19th May 2010 at 1:02 PM
Oh cool. Looks good.
too bad i dont have WA o.o
Test Subject
#49 Old 19th May 2010 at 3:11 PM
Awesome... Just... Awesome. There are so many sims I want to kill. And now my sims can be better gold diggers than trying to burn their spouse alive. Thanks for this awesome mod.
Lab Assistant
#50 Old 19th May 2010 at 3:36 PM
*Wow, just what sims need! Guns!* Now instead of fighting the burglars, I can just shoot them!

My true dream is to: *get into the medical field *speak fluent Japanese and Spanish
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