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Weapons System

by desecrate Posted 18th May 2010 at 9:11 PM - Updated 22nd Jan 2013 at 9:41 AM by desecrate : Added translations; verified compatibility with patch 1.47
1368 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Last code update 2012/11/16

This mod allows the use of firearms that can you can aim and shoot, killing your least favourite Sims...
It uses the WA camera interface to aim, but instead of taking a picture, it can kill the Sim in the scope.
It supports long range rifles, so you can use the full zoom to snipe out distant targets.


Installation
The download includes:
  • Desecrate_WeaponsLib - Main script library for weapons objects, supporting a wide range of weapon types - requires base patch level 1.38 or above
  • Desecrate-XanKriegor_SniperRifle - Long Range Rifle object, cloned from Barrett M82 mesh by XanKriegor
  • Desecrate-XanKriegor_Pistol - Pistol object, cloned from Glock 17 mesh by XanKriegor
You need to install the WeaponsLib package plus the weapon object packages you would like to use.

In the game, you can find the objects in buy mode under Entertainment / Hobbies & Skills. The Riffle costs 1600, the Pistol 499.


Compatibility
Latest version requires base game patch level 1.38 or higher(tested till 1.47), and is compatible with base game and every expansion/stuff packs released to date.
It works with base game only, although there are some effects that are only available with WA, Ambitions, Pets and Supernatural.
If you have an old patch level, there are an older versions of this mod that work with base game version 1.8 and above. PM me with your current game version if you need an older version of this mod.


Features
This Mod contains the following features:
  • Carry Weapon - Makes the Sim carry the weapon, so that it's ready to Shoot.
  • Shoot - Allows you to aim and shoot a Sim. Depending on the weapon type used, you can have more or less zoom range.
  • Ammo Type - In some weapon types, you can switch between ammo types (e.g. switch from standard bullets, to rubber bullets or tranquilizer darts)
  • Killing Gallery - I decided to leave in the picture inventory from the camera object, in case you want to keep track of your kills.
  • Clear Gallery - Clears the kill gallery.
Each weapon has an associated damage, and depending on the precision of the shot and distance of the target, it will inflict more or less damage. The damage will be taken out of the Sim's energy (injuring him), or if the sim runs out of energy, he will die. Weapons can have piercing ability - a Long Range Rifle can kill up to 3 sims with one shot if you line them up right.
Some weapons can use "knock out ammo", like tranquilizer darts, which will put the Sim to sleep rather than killing him (although an overdose of tranquilizer might eventually be deadly).
Witnesses in the same room and near the shooter have a chance of calling the police, in which case you'll get arrested and loose your job (except if in a criminal career).
The shooter, witnesses and victims will get mood/buffs effects (like Horrified, CreepedOut, FiendishlyDelighted, etc) depending if they have evil or good alignment.
Vampires will only die with wooden ammo, mummies with fire weapons, simbots with electric weapons, werewolfs with silver bullets, etc.
Pets can also be "put to sleep"...
You can shoot some objects, producing several effects depending on the object type. If the Ambitions EP is installed, some objects might explode when shot with a powerful weapon or explosive ammo.
Currently shootable objects: All Repairable or Cleanable objects (will get broken or dirty), Lights, Insects, Toys, Fireworks, Boulders and Gravestones/Urns.

This can also be used with NRaas' Mobster career and Assassination skill, so you can have hitman jobs and assassination opportunities.



Update 2013/01/20
  • Verified compatibility with patch 1.47 (no changes needed).
  • Added Czech translation by Peccoskaify.
  • Added Polish translation by cejanek.


Uninstalling/Upgrading
Before removing or updating the mod, sell all weapons your sims might be carrying in inventory and save the game.


Extensibility
I have structured the object script code in a separate package file (WeaponsLib), so that if anyone would like to make additional weapon objects meshes, they would just need to set the object script field to one of the weapons available in the lib package, and it would automatically adopt the behaviour of the selected weapon.
To object Creators - The lib supports a few more weapon types, and it would be great if someone could make different weapon objects, like Shotguns, Dart guns, Tasers, Crossbows, RPGs, etc...




Localization
Currently this mod is available in:
  • English
  • Portuguese PT & BR
  • Dutch (translation by RPGCRAZIEE)
  • Russian (translation by Lelianna & boblen)
  • French (translation by adarkfairy)
  • German (translation by <Tom94> & redeyes35)
  • Italian (translation by GianCarlo27)
  • Swedish (translation by XOO7)
  • Japanese (translation by O-Well)
  • Danish (translation by Pazuna)
  • Finnish (translation by EtsDriver)
  • Norwegian (translation by sailatlas)
  • Spanish (translation by wadiallib)
  • Chinese (translation by mahamudo)
  • Czech (translation by Peccoskaify)
  • Polish (translation by cejanek)
Some of the new interactions I translated via google translator, so let me know if some are incorrect...
All other language resources are in English. If anyone would like to translate into other languages, let me know, and I'd be happy to include it.

Special thanks to XanKriegor for the great weapons meshes, and to ChaosMage, Ani and Kolipoki for unveiling the possibilities of object Modding.

Happy killing...

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Desecrate-XanKriegor_Pistol.zip | Pistol

Size: 330.4 KB · Downloads: 257,007 · 18th May 2010
330.4 KB 257,007 18th May 2010
Desecrate-XanKriegor_SniperRifle.zip | Long range rifle

Size: 505.5 KB · Downloads: 228,485 · 18th May 2010
505.5 KB 228,485 18th May 2010
Desecrate_WeaponsLib.zip | Main script library for weapons objects - required to make the objects behave as firearms (requires base patch level 1.38 or above)

Size: 38.3 KB · Downloads: 281,875 · 18th May 2010
38.3 KB 281,875 18th May 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
1368 Comments / Replies (Who?) - 883 Feedback Posts, 445 Thanks Posts
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Test Subject
#26 Old 19th May 2010 at 1:36 AM
Finaly my super villain can be....well a super villain.. O god what if the NPC postal workers get this!
Test Subject
#27 Old 19th May 2010 at 1:39 AM
it doesn't seem to want to work. I can't get it into my inventory :'(
Field Researcher
#28 Old 19th May 2010 at 2:05 AM
probably the coolest mod I've ever seen. You, sir, win 1 interenet.
Banned
#29 Old 19th May 2010 at 2:09 AM
I can't get it into my inventory too
Lab Assistant
#30 Old 19th May 2010 at 2:47 AM Last edited by HeyBubbe : 19th May 2010 at 6:51 AM. Reason: html tags not showing up
Hi... just wanted to bring this to your attention (forgive the picspam, but I wanted to illustrate my findings). I put this mod in my game to test it out, and chose the working mom's household in Sunset Valley. Fiona McIrish went on a rampage and executed everyone in the household including wee little Sandi French (Because infanticide is wholesome fun for the whole family). Not unexpectedly, little Sandi did a taffy stretch upon embarking into the unknown. See exhibit A:
http://s15.photobucket.com/albums/a...t=dead_baby.jpg

Grimmy was already on the lot tending to the other moms' deaths, but ignored Sandi and just hung out in the house all night. Sandi's corpse still gave the usual toddler options (pick up, snuggle... etc), but Fiona would just go to the body and stare at it while her mood dropped to yellow with the mourning moodlets. Additionally, Sandi's in-game icon was of the living, but in the main menu loading screen she was a ghost toddler. The next day, the babysitter was summoned (as one cannot leave a toddler corpse unattended on the front walk). And babysit he did... focused intently on Sandi's body all day long. See exhibit B:
http://s15.photobucket.com/albums/a...=dead_baby1.jpg

He was not pleased with this particular assignment (exhibit C):
http://s15.photobucket.com/albums/a...=dead_baby4.jpg

And grimmy was still just hanging around in the house, not reaping (exhibit D).
http://s15.photobucket.com/albums/a...=dead_baby2.jpg

So... just to let you know, shooting the kidlets will fubar the fambly and the reaper. Baby's are for grilling, not for shooting. Never forget.

EDIT: Let the game run as I posted this. Apparently Sandi's corpse was taken away by child protective services as Fiona now has the "negligent" moodlet. Grimmy is still at his own personal rave in the living room. Overall, it's been a strange day in Sunset Valley.

"It was the best of times, it was the blurst of times? Stupid monkey! "
Test Subject
#31 Old 19th May 2010 at 3:53 AM
Beautifully done.... brilliant work, and i hope that your further experiments in this mod work. that would be... hmm..... aw screw it.... .that would be fantastic..... any further folders would be more than worth downloading.....

Lab Assistant
#32 Old 19th May 2010 at 3:55 AM
Can you kill toddlers too? I know, ugly glances my way, but I want to know. :D
Forum Resident
#33 Old 19th May 2010 at 4:13 AM
That is so....awesome!

Life is moving too fast, I don't have the energy to keep up.
Field Researcher
#34 Old 19th May 2010 at 5:26 AM
vanillabuzz, you can but it will seriously screw up your game. This was already stated two posts above yours.

I once thought i was sad because I had no shoes, then I saw a man with no feet.
Animals are such agreeable friends – they ask no questions, they pass no criticisms.
Test Subject
#35 Old 19th May 2010 at 6:11 AM
where do u go to buy the guns??
Test Subject
#36 Old 19th May 2010 at 6:18 AM
lol i went on a killing spree and took out 22 subjects in 2 minuets!
Test Subject
#37 Old 19th May 2010 at 6:14 AM
Quote:
Originally Posted by ertt95
lol i went on a killing spree and took out 22 subjects in 2 minuets!

where do you buy the guns?
Test Subject
#38 Old 19th May 2010 at 6:26 AM
This is awesome lol! Please make more weapons!

What are the three words guaranteed to humiliate men everywhere? 'Hold my purse.' - Greatest Quote Ever
Test Subject
#39 Old 19th May 2010 at 7:20 AM
Desecrate, I hope you get to answer some of our earlier questions/issues soon.

I don't want to risk messing up my game if I don't have to, but I really want to try this out!
Test Subject
#40 Old 19th May 2010 at 7:49 AM
I love you man! Keep up the good work, how about machine guns next? XD
Field Researcher
Original Poster
#41 Old 19th May 2010 at 8:44 AM
Thanks for all the enconraging comments! I really apreaciate it.
I'll try and answer some of the questions now...

Quote:
Originally Posted by CatOfEvilGenius
What happens when a sim is killed? Does it do the "die of old age" thing? Do people who knew the sim get "sim died" memories? Do passerby get "sim died" memories? Is the sim correctly removed from people's friends lists, show up as dead in family trees, etc.?

I use the Starvation death type, as it looks more like a person being shot. Sims that knew the late sim should get all the moods and memories as if it had died of "natural causes", I made no changes there.

Quote:
Originally Posted by Uberdubie
Will this work with Awesomemod?

I've tested it with no Core mods and with the Extended Game Core mod, but it shouldn't conflict with any core mods, as it is limited to object actions and doesn't override core funcionality. But let me know if you find any issues related with conflicts with Awesomemod.

Quote:
Originally Posted by ditzchick360
where do you find the weapons?

The weapons can be found by Function under Entertainment/Hobbies&Skills or by Room under Study/Hobbies&Skills.
Sorry I forgot to include this information in the main page, I will include it shortly.

Quote:
Originally Posted by Ameh
hey, do you need WA for this to work?

Kind of... In base game the camera shot interface has a bunch of weird text due to the missing WA resources, but it still works.

Quote:
Originally Posted by Gold_Key / velvetrouge23
it doesn't seem to want to work. I can't get it into my inventory :'(

Possibly you don't have the framework installed correctly. Make sure you have d3dx9_31.dll in your Game/Bin folders (for base game and each of the Expantion packs). You can install it automatically with Delphy's Framework Installer tool


@ChicagoStorm & LadyAngua: Thanks for the sugestions, I have planned mood effects (for the shooter and witnesses) and police actions in the future. In the mean time you can kill out in the open, with no fear of punishment.
Field Researcher
Original Poster
#42 Old 19th May 2010 at 9:06 AM
Quote:
Originally Posted by HeyBubbe
...
little Sandi did a taffy stretch upon embarking into the unknown.
...
Grimmy was already on the lot tending to the other moms' deaths, but ignored Sandi and just hung out in the house all night. Sandi's corpse still gave the usual toddler options (pick up, snuggle... etc), but Fiona would just go to the body and stare at it while her mood dropped to yellow with the mourning moodlets.
...

Thanks a lot for the testing and feedback provided.
EA doesn't have dying animations for babys/todlers/childs, so if you kill them, they will wierdly grow to teen/adult size to die.
When I tested killing an infant, I'm almost sure the Grim collected him, but I'll test killing babys more extensively , and if this a issue I'll prevent infants from being killed with the mod.

Regarding the Reaper getting "stuck", I've seen this before using the Dexter Bear, when I killed many people at once. I'll try to reproduce this also, to see if this is a Reaper issue on mass killings, or related to baby killing, or both.
Not actually evil.
#43 Old 19th May 2010 at 9:19 AM
desecrate Glad to hear you'll be doing further testing. This is pretty nifty for storytellers and for those of us who just can't stand certain sims (is there a TS3 Goopy?).

Are there any TS3 NPCs that should not get shot? Something like mrs. Crumplebottom in TS2? If she got vamped (or I assume died some other way), the game was borked. Can this happen in TS3?

I would prefer a "no shooting kidlets" version because taffy stretch is bizarre (not your fault, I know), and it's a bit dark for my sims game. Not criticizing, just saying if you offered that version, that's what I would get.

Can animations be imported into TS3? They could in TS2, so maybe someone could make a proper sized animation for children. I still wouldn't want to see that, but as an engineer, I'm curious.

edit: Is it possible to add new memory icons? "sim got shot" would be more fitting than "sim died of natural causes". Just thinking out loud.

edit2: Unless all deaths in TS3 get the same memory icon, in which case, nevermind. (I don't actually play TS3, so if I ask dumb stuff, that's why.)

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Test Subject
#44 Old 19th May 2010 at 10:25 AM
i cant pick up the weapons and put then in my inventory plz help i want to kill people
Lab Assistant
#45 Old 19th May 2010 at 10:58 AM
Quote:
Originally Posted by Robert5648
i cant pick up the weapons and put then in my inventory plz help i want to kill people
sounds desperate
Instructor
#46 Old 19th May 2010 at 11:31 AM
Quote:
Originally Posted by Robert5648
i cant pick up the weapons and put then in my inventory plz help i want to kill people


You have the place the weapons on a surface piece of furniture and not the ground. I couldn't pick up a weapon from off the floor.
Forum Resident
#47 Old 19th May 2010 at 11:32 AM
Too bad I can't have it...
Test Subject
#48 Old 19th May 2010 at 12:35 PM
Wow, it's a genious creation! When I saw people upload guns as decorations, i thought "too bad that they don't work". But now, with this mod, they can!
Hmm, I wonder if I'll be able to kill the Grim Reaper with this ^^
Test Subject
#49 Old 19th May 2010 at 12:45 PM
Can't get it to work, the guns will show up but if i mouse over them it says 'desecrate.sims3mod.weaponsystem.pistol' but i can't drag it into my inventory at all, can't even click on it. I have WA and HELS..Hmm.. I have d3dx9_31.dll aswell...*baffled*
Test Subject
#50 Old 19th May 2010 at 1:02 PM
Oh cool. Looks good.
too bad i dont have WA o.o
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