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Weapons System

by desecrate Posted 18th May 2010 at 9:11 PM - Updated 22nd Jan 2013 at 9:41 AM by desecrate : Added translations; verified compatibility with patch 1.47
1368 Comments / replies (Who?) - 24 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Last code update 2012/11/16

This mod allows the use of firearms that can you can aim and shoot, killing your least favourite Sims...
It uses the WA camera interface to aim, but instead of taking a picture, it can kill the Sim in the scope.
It supports long range rifles, so you can use the full zoom to snipe out distant targets.

The download includes:
  • Desecrate_WeaponsLib - Main script library for weapons objects, supporting a wide range of weapon types - requires base patch level 1.38 or above
  • Desecrate-XanKriegor_SniperRifle - Long Range Rifle object, cloned from Barrett M82 mesh by XanKriegor
  • Desecrate-XanKriegor_Pistol - Pistol object, cloned from Glock 17 mesh by XanKriegor
You need to install the WeaponsLib package plus the weapon object packages you would like to use.

In the game, you can find the objects in buy mode under Entertainment / Hobbies & Skills. The Riffle costs 1600, the Pistol 499.

Latest version requires base game patch level 1.38 or higher(tested till 1.47), and is compatible with base game and every expansion/stuff packs released to date.
It works with base game only, although there are some effects that are only available with WA, Ambitions, Pets and Supernatural.
If you have an old patch level, there are an older versions of this mod that work with base game version 1.8 and above. PM me with your current game version if you need an older version of this mod.

This Mod contains the following features:
  • Carry Weapon - Makes the Sim carry the weapon, so that it's ready to Shoot.
  • Shoot - Allows you to aim and shoot a Sim. Depending on the weapon type used, you can have more or less zoom range.
  • Ammo Type - In some weapon types, you can switch between ammo types (e.g. switch from standard bullets, to rubber bullets or tranquilizer darts)
  • Killing Gallery - I decided to leave in the picture inventory from the camera object, in case you want to keep track of your kills.
  • Clear Gallery - Clears the kill gallery.
Each weapon has an associated damage, and depending on the precision of the shot and distance of the target, it will inflict more or less damage. The damage will be taken out of the Sim's energy (injuring him), or if the sim runs out of energy, he will die. Weapons can have piercing ability - a Long Range Rifle can kill up to 3 sims with one shot if you line them up right.
Some weapons can use "knock out ammo", like tranquilizer darts, which will put the Sim to sleep rather than killing him (although an overdose of tranquilizer might eventually be deadly).
Witnesses in the same room and near the shooter have a chance of calling the police, in which case you'll get arrested and loose your job (except if in a criminal career).
The shooter, witnesses and victims will get mood/buffs effects (like Horrified, CreepedOut, FiendishlyDelighted, etc) depending if they have evil or good alignment.
Vampires will only die with wooden ammo, mummies with fire weapons, simbots with electric weapons, werewolfs with silver bullets, etc.
Pets can also be "put to sleep"...
You can shoot some objects, producing several effects depending on the object type. If the Ambitions EP is installed, some objects might explode when shot with a powerful weapon or explosive ammo.
Currently shootable objects: All Repairable or Cleanable objects (will get broken or dirty), Lights, Insects, Toys, Fireworks, Boulders and Gravestones/Urns.

This can also be used with NRaas' Mobster career and Assassination skill, so you can have hitman jobs and assassination opportunities.

Update 2013/01/20
  • Verified compatibility with patch 1.47 (no changes needed).
  • Added Czech translation by Peccoskaify.
  • Added Polish translation by cejanek.

Before removing or updating the mod, sell all weapons your sims might be carrying in inventory and save the game.

I have structured the object script code in a separate package file (WeaponsLib), so that if anyone would like to make additional weapon objects meshes, they would just need to set the object script field to one of the weapons available in the lib package, and it would automatically adopt the behaviour of the selected weapon.
To object Creators - The lib supports a few more weapon types, and it would be great if someone could make different weapon objects, like Shotguns, Dart guns, Tasers, Crossbows, RPGs, etc...

Currently this mod is available in:
  • English
  • Portuguese PT & BR
  • Dutch (translation by RPGCRAZIEE)
  • Russian (translation by Lelianna & boblen)
  • French (translation by adarkfairy)
  • German (translation by <Tom94> & redeyes35)
  • Italian (translation by GianCarlo27)
  • Swedish (translation by XOO7)
  • Japanese (translation by O-Well)
  • Danish (translation by Pazuna)
  • Finnish (translation by EtsDriver)
  • Norwegian (translation by sailatlas)
  • Spanish (translation by wadiallib)
  • Chinese (translation by mahamudo)
  • Czech (translation by Peccoskaify)
  • Polish (translation by cejanek)
Some of the new interactions I translated via google translator, so let me know if some are incorrect...
All other language resources are in English. If anyone would like to translate into other languages, let me know, and I'd be happy to include it.

Special thanks to XanKriegor for the great weapons meshes, and to ChaosMage, Ani and Kolipoki for unveiling the possibilities of object Modding.

Happy killing...

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | Pistol

Size: 330.4 KB · Downloads: 256,982 · 18th May 2010
330.4 KB 256,982 18th May 2010 | Long range rifle

Size: 505.5 KB · Downloads: 228,466 · 18th May 2010
505.5 KB 228,466 18th May 2010 | Main script library for weapons objects - required to make the objects behave as firearms (requires base patch level 1.38 or above)

Size: 38.3 KB · Downloads: 281,846 · 18th May 2010
38.3 KB 281,846 18th May 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
1368 Comments / Replies (Who?) - 883 Feedback Posts, 445 Thanks Posts
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Test Subject
#76 Old 20th May 2010 at 12:38 PM
I tested it with Awesomemod. It works perfectly. So don't worry, awesomemodders ;]

Originally Posted by HeyBubbe
Hehehehhh... I just had a fun (i.e.-morbid) thought. You had mentioned wanting to add the feature found with Dexter the Bear in which the murdering sim could get arrested if there are witnesses. I think adding the possibility of the arrested sim dying in jail (i.e.-death penalty) would be great for those who might want the option. For example, getting arrested for murder could result in a 0%, 25%, 50%, ..etc chance of death while in jail. In the event of death, the tombstone appears in the mausoleum and the resulting ghost has the electrocution effect. This would be great as it creates a challenge to only kill with no witnesses but also adds consequences to superbad behavior in sim world.

That's a really good idea. I think the 25% version works the best. The strange thing is that when I killed sims with Dexter with witnesses, the police didn't come at all, and my sim just got fired from her musician career. I think it would be a problem for this mod, too. Maybe it happens because I have awesomemod?
#77 Old 20th May 2010 at 2:05 PM
Bwahahaha. Thanks a ton.

I won't be getting this *Mostly because I don't play TS3 anymore*, but I appreciate the time and originality that went into it. Great job.

No, u can't haz cheezburger
Test Subject
#78 Old 20th May 2010 at 2:29 PM
On mine it dosnt work.
Test Subject
#79 Old 20th May 2010 at 3:12 PM
Works, like having the choice to shoot or not. really looking foward to your phase 2 ideas / plans. Thank You
Test Subject
#80 Old 20th May 2010 at 7:56 PM
you can use it with 1.11 basegame too
Test Subject
#81 Old 20th May 2010 at 8:35 PM
Originally Posted by lucario
...nice but WHY????


Field Researcher
Original Poster
#82 Old 20th May 2010 at 9:30 PM
Originally Posted by saffron74
Before I download it, I was wondering if maybe you could make like a shooting skill out of this...I don't know if you can because I'm new to this...It fine if you can't and I'm sure this mod will be awesome!!!

I was thinking of adding a shooting/killing skill system in a future, but then I found someone had allready done this

Twallan's costum Careers Mod now contains a Mobster career and Assassination skill, which works pretty good with my weapons mod.
In the Mobster career you can get assasination opportunities, where you can use weapons in a more gameplay related purpose.
Lab Assistant
#83 Old 20th May 2010 at 11:28 PM
Awesum. TY :D
Test Subject
#84 Old 21st May 2010 at 12:22 AM
Default glitch
I love this mod, but DON'T SHOOT THE GRIM REAPER!!!! It caused all further deaths to just lay there. I had a yard full of corpses.
Test Subject
#85 Old 21st May 2010 at 1:41 AM
Oh my gosh! This is WONDERFUL!!!!!!!!!!! I've been looking for a mod like this since I started playing Sims several, several years ago! NOW SOMEONE HAS FINALLY MADE IT! thank you so much!! Great (and evil ) creation! I'm so glad someone finally was able to make this!
Test Subject
#86 Old 21st May 2010 at 1:45 AM
Just tested it and the gun works through glass ^^. (Probly from using the camera as a base)

Si Vis Pacem, Para Bellum.
If you seek peace, prepare for war.
#87 Old 21st May 2010 at 1:45 AM
This is fantastic!
Test Subject
#88 Old 21st May 2010 at 2:42 AM
Well, I tried to kill the Grim Reaper and failed all times... he just wouldn't die! This is an great mod.
Test Subject
#89 Old 21st May 2010 at 5:30 AM
Oh hey looky there I found a bug ^^! It seems something goes wrong (might be just me could someone back me up on this) and after I shoot a sim their gravestone isn't added to the mausoleum.

Si Vis Pacem, Para Bellum.
If you seek peace, prepare for war.
Test Subject
#90 Old 21st May 2010 at 6:55 AM
This is neat, adds a little more evil twist to the game... I'm going to hold off on downloading this until some of the basics are updated, I like the future features you list and I feel like police involvement and punishment are necessary otherwise it would be sandbox mode (Free for all)...

Some suggestions that might be cool...

Instead of police proximity, that sounds rather difficult to code, maybe just force the sim to be taken into custody (randomly) like the criminal career path sometimes lead to.

Maybe partner up with some other people and develop new skills for weapons such as:
- Weopon Aim
- Steady Hands

Associate weapons with new careers requiring previous skills, maybe making them available at the evil headquarters or whatever and the police department.
- Hit Man/Assassin/Thug
- Mastermind Serial Killer/Vigilante

Maybe if there's another way to add some challenge adding the option similar to how klepto's can't steal when other people are around.. some sort of maximum surroundings value where they can only shoot people when they are alone together... then people might have to become their friend and invite them to a desolate area..

Just some ideas ignore me if you'd like, great work.
Test Subject
#91 Old 21st May 2010 at 9:21 AM
Wow! Good job, thank you. Can you translate it into Russian please?
Field Researcher
Original Poster
#92 Old 21st May 2010 at 10:53 AM
I've just uploaded the first update, preventing babys/todlers from being killed, and I've added a warning/confirmation message if you try to kill the Grim Reaper.

Regarding using the mod with base game only, I believe there is some confution... If you have a recent base game patch, You can use this Mod without World Adventures!
The camera interface script is in base gase probably since patch 1.4, it is only the WA specific text and images that require WA.
So if you use this mod in base game, the camera interface will contain some wierd text and won't look so nice, but in terms of functionality, it works pretty much the same way.

Thanks for all the sugestions, although many of them were allready planned in the Next Steps section.
Regarding adding a possibility for death penalty when arested, I don't like that much, as in many countries the death penalty isn't really a possibility... But I could try to add the possiblity for brave sims or police to kill the shooter when aresting him.
Either way it might still take some time until I get to that part.
Lab Assistant
#93 Old 21st May 2010 at 3:49 PM
Thanks to you, you have made Sims 3 literally become Grand Theft Auto now
Test Subject
#94 Old 21st May 2010 at 9:16 PM
OMG...!!! tanks tanks tanks....
Test Subject
21st May 2010 at 9:54 PM
This message has been deleted by alfalfa140.
Test Subject
#95 Old 22nd May 2010 at 2:12 AM
I think you should make the possiblity to shoot to knock out, like tranquilizer darts. It would be "shoot tranquilizer" and when it hits someone, they get knocked out like with poison darts in traps. Also make a tazer where when you shoot, they get singed and lose friendship.
Test Subject
#96 Old 22nd May 2010 at 2:34 AM
i'd like it if you could:
get rid of the $26 per shot
and just destroy objects!
Test Subject
#97 Old 22nd May 2010 at 7:17 AM
Do ya think hels and macs will work with it?? If it does.. *dances* WOOOOOOHAYYYY *cough* that would be veryy nice
Field Researcher
Original Poster
#98 Old 22nd May 2010 at 10:07 AM
Originally Posted by alfalfa140
Oh hey looky there I found a bug ^^! It seems something goes wrong (might be just me could someone back me up on this) and after I shoot a sim their gravestone isn't added to the mausoleum.

I didn't know the gravestones were added to the mausoleum when a Sim died.
Anyway, the only thing I changed regarding the sim death, is that I removed some restrictions to allow sims to be killed outside a lot (i.e. on the road or on a hill), and to allow killing some NPCs. If in your case you shot a NPC or a Sim outside a lot, it could have to do with my change, but I think it's better to allow this things than to have the their gravestones in this case.
If in your case you just shot a regular sim in a regular lot, if the gravestones are not correct, it's probably an EA bug that would also happen if the sim died of natural causes...
Field Researcher
Original Poster
#99 Old 22nd May 2010 at 11:17 AM
Originally Posted by beastmode_on
I think you should make the possiblity to shoot to knock out, like tranquilizer darts. It would be "shoot tranquilizer" and when it hits someone, they get knocked out like with poison darts in traps. Also make a tazer where when you shoot, they get singed and lose friendship.

This is a good idea and I'll take note of it. I can do the script for this, but I would need someone to do the tranquilizer/taser meshes.
Originally Posted by ertt95
i'd like it if you could:
get rid of the $26 per shot
and just destroy objects!

I kind of left that in on purpose, because bullets do cost money...
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