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Weapons System

by desecrate Posted 18th May 2010 at 9:11 PM - Updated 22nd Jan 2013 at 9:41 AM by desecrate : Added translations; verified compatibility with patch 1.47
1368 Comments / replies (Who?) - 6 Feedback Posts, 13 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Last code update 2012/11/16

This mod allows the use of firearms that can you can aim and shoot, killing your least favourite Sims...
It uses the WA camera interface to aim, but instead of taking a picture, it can kill the Sim in the scope.
It supports long range rifles, so you can use the full zoom to snipe out distant targets.

The download includes:
  • Desecrate_WeaponsLib - Main script library for weapons objects, supporting a wide range of weapon types - requires base patch level 1.38 or above
  • Desecrate-XanKriegor_SniperRifle - Long Range Rifle object, cloned from Barrett M82 mesh by XanKriegor
  • Desecrate-XanKriegor_Pistol - Pistol object, cloned from Glock 17 mesh by XanKriegor
You need to install the WeaponsLib package plus the weapon object packages you would like to use.

In the game, you can find the objects in buy mode under Entertainment / Hobbies & Skills. The Riffle costs 1600, the Pistol 499.

Latest version requires base game patch level 1.38 or higher(tested till 1.47), and is compatible with base game and every expansion/stuff packs released to date.
It works with base game only, although there are some effects that are only available with WA, Ambitions, Pets and Supernatural.
If you have an old patch level, there are an older versions of this mod that work with base game version 1.8 and above. PM me with your current game version if you need an older version of this mod.

This Mod contains the following features:
  • Carry Weapon - Makes the Sim carry the weapon, so that it's ready to Shoot.
  • Shoot - Allows you to aim and shoot a Sim. Depending on the weapon type used, you can have more or less zoom range.
  • Ammo Type - In some weapon types, you can switch between ammo types (e.g. switch from standard bullets, to rubber bullets or tranquilizer darts)
  • Killing Gallery - I decided to leave in the picture inventory from the camera object, in case you want to keep track of your kills.
  • Clear Gallery - Clears the kill gallery.
Each weapon has an associated damage, and depending on the precision of the shot and distance of the target, it will inflict more or less damage. The damage will be taken out of the Sim's energy (injuring him), or if the sim runs out of energy, he will die. Weapons can have piercing ability - a Long Range Rifle can kill up to 3 sims with one shot if you line them up right.
Some weapons can use "knock out ammo", like tranquilizer darts, which will put the Sim to sleep rather than killing him (although an overdose of tranquilizer might eventually be deadly).
Witnesses in the same room and near the shooter have a chance of calling the police, in which case you'll get arrested and loose your job (except if in a criminal career).
The shooter, witnesses and victims will get mood/buffs effects (like Horrified, CreepedOut, FiendishlyDelighted, etc) depending if they have evil or good alignment.
Vampires will only die with wooden ammo, mummies with fire weapons, simbots with electric weapons, werewolfs with silver bullets, etc.
Pets can also be "put to sleep"...
You can shoot some objects, producing several effects depending on the object type. If the Ambitions EP is installed, some objects might explode when shot with a powerful weapon or explosive ammo.
Currently shootable objects: All Repairable or Cleanable objects (will get broken or dirty), Lights, Insects, Toys, Fireworks, Boulders and Gravestones/Urns.

This can also be used with NRaas' Mobster career and Assassination skill, so you can have hitman jobs and assassination opportunities.

Update 2013/01/20
  • Verified compatibility with patch 1.47 (no changes needed).
  • Added Czech translation by Peccoskaify.
  • Added Polish translation by cejanek.

Before removing or updating the mod, sell all weapons your sims might be carrying in inventory and save the game.

I have structured the object script code in a separate package file (WeaponsLib), so that if anyone would like to make additional weapon objects meshes, they would just need to set the object script field to one of the weapons available in the lib package, and it would automatically adopt the behaviour of the selected weapon.
To object Creators - The lib supports a few more weapon types, and it would be great if someone could make different weapon objects, like Shotguns, Dart guns, Tasers, Crossbows, RPGs, etc...

Currently this mod is available in:
  • English
  • Portuguese PT & BR
  • Dutch (translation by RPGCRAZIEE)
  • Russian (translation by Lelianna & boblen)
  • French (translation by adarkfairy)
  • German (translation by <Tom94> & redeyes35)
  • Italian (translation by GianCarlo27)
  • Swedish (translation by XOO7)
  • Japanese (translation by O-Well)
  • Danish (translation by Pazuna)
  • Finnish (translation by EtsDriver)
  • Norwegian (translation by sailatlas)
  • Spanish (translation by wadiallib)
  • Chinese (translation by mahamudo)
  • Czech (translation by Peccoskaify)
  • Polish (translation by cejanek)
Some of the new interactions I translated via google translator, so let me know if some are incorrect...
All other language resources are in English. If anyone would like to translate into other languages, let me know, and I'd be happy to include it.

Special thanks to XanKriegor for the great weapons meshes, and to ChaosMage, Ani and Kolipoki for unveiling the possibilities of object Modding.

Happy killing...

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | Pistol

Size: 330.4 KB · Downloads: 257,008 · 18th May 2010
330.4 KB 257,008 18th May 2010 | Long range rifle

Size: 505.5 KB · Downloads: 228,486 · 18th May 2010
505.5 KB 228,486 18th May 2010 | Main script library for weapons objects - required to make the objects behave as firearms (requires base patch level 1.38 or above)

Size: 38.3 KB · Downloads: 281,876 · 18th May 2010
38.3 KB 281,876 18th May 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
1368 Comments / Replies (Who?) - 883 Feedback Posts, 445 Thanks Posts
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Test Subject
#1351 Old 18th Aug 2017 at 12:03 AM
Great mod I have an idea though. A capture option. I have an idea on using the darts to capture sims.
Test Subject
#1352 Old 3rd Dec 2017 at 8:02 AM
thank you !!!
Test Subject
#1353 Old 11th Feb 2018 at 4:38 AM
Lets get blastin'. I needed this...
Test Subject
#1354 Old 13th Feb 2018 at 10:01 AM
I can finally kill That guy who is at 67% romance with my Sims Wife!
Forum Resident
#1355 Old 14th Mar 2018 at 3:38 AM
I forgot to thank you for this mod. Amazing!!!! Thanks a lot!!!
Lab Assistant
#1356 Old 22nd Apr 2018 at 5:44 AM
I have no option to carry weapon.. Why?!
Lab Assistant
#1357 Old 30th May 2018 at 11:19 PM
Thank you! is there any way for the shots to not cost money though?
Lab Assistant
#1358 Old 31st Oct 2018 at 7:46 PM
I bet you could use this and tweak it slightly to create a hunting mod. Shoot those damn deer that keep eating my vegetables and get some tasty beef from it.
Test Subject
#1359 Old 10th Dec 2018 at 4:37 PM
Is it updated to the latest version?
Test Subject
#1360 Old 29th Mar 2019 at 11:30 PM
Originally Posted by TomboySimmer16
Is it updated to the latest version?

Works for me on patch 1.67
Test Subject
#1361 Old 20th Apr 2020 at 3:29 PM
Causes game to crash when I go to buy it in buy mode. Can't be a coincidence that I suddenly get crashes going to that section in buy mode right after adding this mod. Could be a conflict with another mod perhaps, I have NRaas mods, Dexter, KW, glass house, and some sliders and skins and stuff. v1.67
Lab Assistant
#1362 Old 13th Jun 2020 at 12:31 AM
Totally going to use this to roleplay some sectarian violence. NI Troubles reenactment here I come!
Field Researcher
#1363 Old 1st Jan 2021 at 8:47 PM
Just out of curiosity, are there any other Weapons that use the desacretes system, other than the Phaser, and the two guns included in the Download post.

Check out my Patreon, I feature Artwork and Short Stories and Bio's about my own Personal Multiverse, as well as some CC I'll share for early release (nothing major right now though, Mainly just recategorized Maxis Content).

Become a Patron!
Lab Assistant
#1364 Old 18th Jan 2021 at 9:40 PM
That one photo though... You gave Jared Frio a M82? That irresponsible thuggish cretin would terrorize Sunset Valley? How could you? :D
Lab Assistant
#1365 Old 20th Jan 2021 at 11:45 PM
I've had the Asssassin Carrer just sitting my game. It's time - this just became necessary. xD
Lab Assistant
#1366 Old 21st Feb 2021 at 6:48 PM
Test Subject
#1367 Old 23rd Mar 2021 at 9:08 AM
Thank you
Test Subject
#1368 Old 26th Mar 2021 at 7:43 PM
this is a very old mod, and it made my Sims 3 go on a ram crash. I got the dreaded ''access violation'' crash after using it.
Test Subject
#1369 Old 23rd Oct 2021 at 10:36 PM
Channel your inner American with this mod xD
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