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The Business as Unusual Bistro Set - Updated for 1.63/1.67

by ani_ Posted 1st Oct 2013 at 10:19 PM - Updated 8th Nov 2014 at 9:07 AM by ani_
214 Comments / replies (Who?) - 15 Feedback Posts, 9 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

10.06.2014:
No changes needed for 1.67
------------
20.10.2013
File Name: ani_BistroSet 1.63.rar

Bugs fixed:
If no waiters were selected, the chef would try to do both jobs, but would fail.

-----------------
The Business as Unusual Bistro Set
We all wanted open restaurants in TS3, and what EA delivered was not really satisfying, so I decided to tweak EA's creation a bit.

Special thanks for Jenba for testing ^_^

Tutorial video can be found here

There are two objects, menu and oven. Do not mix and match with EA's version, just use mine in one restaurant, and EA's in another.

Please note:
- You need the original EA Bistro for this to work.
- This works with just the base game, as long as you are patched to the max.
- Please backup your save before using this mod.

Changes to EA's version:
- The biggest change is that I split the chef job into two parts, chef and waiter.
- Instead of hiering a chef, and selecting from pre-defined number of hours, you create shifts. I'll explain shifts in it's own section.
- Instead of your sim looking like a dead puppet while waiting for their food, I replaced this with sims drinking water from a glass, just like in TS2
- Childrean can use this mod too. They won't be animated unfortuantely when ordering/Waiting for their food but they will chat with other sims sitting at the table.
- The list for the "Set menu choices" interaction has been changed to a dual panel menu. I find this much easier to plan the menu, than to have all the foods in one list and scrolling through them all. Also, the menu will remember what foods were selected previously, so you don't have to start from scratch.
- You no longer select the quality of the chef. I set this value to the max because it only seemed to effect the foods you see. Now you will see all the foods avaialbe.
- The hours of operating, are no longer tied to the lot's opening hours.
- Chef's will no longer quit for no other reason that EA's random number generator returns a number that EA decided means the chef will quit.
- Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job.
- Chef's don't gain cooking skill when working. Because honestly, if you work in a crappy burger joint you shouldn't become a master chef no matter how many burgers you flipped.
- The chef will not change to the chef outfit, he will change to a work outfit, and you can use MC to change the outfit to what you want. (same with waiters).
- A new chef will not be randomly hired because your chef failed to show up. The mod will keep calling the chef to work, and so far nobody has failed to show up.

Oven Interactions
Settings:

Enable/Disable Shifts: Shifts need to be disabled before you can edit/create them. Remember to turn them back on when you are done so the oven works.

Create Shift: Allows you to create a shift for this oven. I'll explain shifts in it's own section.

Edit Shift/Set Food Markup/Set menu choices/Delete Shift: Quite self explenatory

Toggle Always Random Food: (true/false): A global setting. If true sims will always get a random meal. If false, the active sim will get to choose the meal.

Toggle Pay on Active: If true, only sims in the active household are paid. So if you play the workers, they will be paid. But if you are playing another household they will not be paid. The same with the lot owner. If you are playing the lot owner, the workers fees are subtracted from you fund, but if you are not, then it won't. If this setting is false, then everybody gets paid all the time.

Main Object:
Fix quick meal: Make a quick meal.

Menu:
Place an Order: Have you sim dine.
Ask to Dine: Have another sim on the lot use the menu.

Shifts:
Shifts are basically...well...shifts

When you create them, you will be asked for the following information.

Working hours (Shift Start/Shift End): These are full hours in a 24h clock.

Shifts do not overlap. If you set one shift to start 6 - 12, and another 10 - 15. The 10 - 15 shift will not be activated until the 6 - 12 ends.

Chef: Select a Chef from a list of sims (all sims in the hood are displayed). The cheff is obligatory, if you cancel this step, you also cancel the whole shift creating. The dual panel allows you to select as many chefs as you like, but only the first one is selected and hired. There can only be 1 chef/shift.

Chef Wage: What you want to pay for your chef per hour.
Waiter Wage: What you want to pay your waiter per hours. All waiters share the same wage.

Waiters: Select the waiters for your shift. All sims (except the chef you just selected) are listed here.

There is no limit on how many waiters you can hire/shift. If you want to hire 60 waiters and watch them route fail and bump into each other, that's your choice. But I suggest keeping it in low values, 1-3 or something like this.

If you don't hire any waiters, the chef will do both jobs, just like EA intended. But if you do select waiters, then the chef will just do the chopping salad animations.

I do no checks is the waiter (or chef) supposed to be working in another shift at the time of this shift. You need to keep tab on who did you hire, where and when.

Waiters do not stand idly waiting for the next order. They will walk around and sometimes do some random animation from their trait's idle animations.

Other things to notice:
- Work outfit: I don't know yet how to enable them so you can edit them in the stylist station with MC, but you can use MC and give your sim any RH full time job. This will give give them a work outfit. Then use MC and make them quit. The work outfit stays with the sim, and you can now edit it in the stylist station.
- Careers: This is not a real job, so you need to give your sim a job that keeps them out of the job market. For example a self employed career from ambition. This way you can ensure they are not working in a RH while they should be working in the restaurant.
- Workers are tied to their oven. If you have multiple ovens in your lot, the workers in the active shift will use the oven the shift belongs to.
- Shift change: It might take up to 1 sim hour before all the employees are on the lot when shifts change (10-30 minutes seems to be quite normal). The new employees are not called to work until the previous shift ends. Things work faster if all the employees live in the world, but if some of them live outside of the physical world it takes time to initialize them. So you need to plan your shift changes so that they don't happen at the peak of lunch time. Or, you can have two ovens, and then create the shifts so that they overlap a bit so you never have a staff less joint.

Bugs:
- The customer's should be going home after eating, but Jenba reported her weren't so I'll have to fix this in version 2
- This was a harder mod to make than I thought so I'm sure there are still plenty.

What I still want to change:
- I'd love for kids to be animated. I have managed to get them to drink water, but then they don't transition between different states of ordering food so I disabled this for now.
- I'd love for the workers to route to work, instead of teleporting, if they live in the physical world.
- I'd like to implement some check for the foods that if your 0 cooking skill chef tries to make lobster, he burn it. Now he won't.

Have fun
ani


Additional Credits:
EA for making the original set.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_BistroSet 1.63.rar

Size: 5.63 MB · Downloads: 21,046 · 20th Oct 2013
5.63 MB 21,046 20th Oct 2013
ToTheUpload.zip

Size: 5.78 MB · Downloads: 13,872 · 1st Oct 2013
5.78 MB 13,872 1st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
214 Comments / Replies (Who?) - 93 Feedback Posts, 116 Thanks Posts
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Page 4 of 9
Lab Assistant
THANKS POST
#76 Old 8th Oct 2013 at 5:28 PM
"Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job."

You're hilarious xD
Lab Assistant
THANKS POST
#77 Old 9th Oct 2013 at 10:44 AM Last edited by bitterquill : 9th Oct 2013 at 5:04 PM.
If our Store content is decrapified, need we decrapify your mod? Probably a silly question (especially since these are technically new objects) but it comes up occasionally with Store mods so I thought I'd ask.

It looks like a phenomenal improvement over the original and I can't wait to try it. Thank you so much for sharing your work with us.
Test Subject
#78 Old 9th Oct 2013 at 12:49 PM
Default very cool
I LOVE it

But what about my last question?
When I set the 1. shift to end at 17:00 and the 2. to start at 17:00
- the cook and waiter for the 2. appear a few minutes befor 18:00

Is it possible to also set specific minutes in the future?

Regards/Gruß Claudy
Mad Poster
Original Poster
#79 Old 10th Oct 2013 at 5:59 AM
Quote:
Originally Posted by C. Dark
I LOVE it

But what about my last question?
When I set the 1. shift to end at 17:00 and the 2. to start at 17:00
- the cook and waiter for the 2. appear a few minutes befor 18:00

Is it possible to also set specific minutes in the future?


It is possible to add minutes but it won't help this situation. The new shift is called to work immediately after the first one ends. But it just takes sometimes time to initialize a sim, specially if he is not in the physical world when his shift starts. This is when EA gives up and creates random new pudding but this mod just keeps calling them until the are ready to work. Try using sims who live in the world. I have found they are ready faster.
Lab Assistant
#80 Old 11th Oct 2013 at 3:48 PM Last edited by janyses : 12th Oct 2013 at 2:01 AM. Reason: spelling
Love you for this, thanks. I do have a problem to report, though. I have only used this oven in the university world and it worked well for the most part. One waiter kept teleporting outside of the building, I guess because the oven was so close to the wall?

Anyway, a few days after my Sim came back home I started getting notices that the chef could not be found for the shift. Well, of course he can't be found, the chef and oven is in Uni. The error message repeats every 15 sim minutes or so. I don't know what to do other than send my Sim back to Uni and disable the shift. Maybe you could add a check to disable shifts once you travel to a different world?

*Nevermind. I forgot that I had placed your oven in my McDonald's restaurant in the homeworld. That chef went missing somehow. There are some other issues, like the chef will not serve the food if I don't hire any waiters, but that could be a conflict with my other mods.

One question: the original menu does not show in my game once I add yours. Aren't they both supposed to show? I know you said don't mix and match the 2, but I don't have a choice if I can't find EA's menu. Thanks again for this awesome mod.
Lab Assistant
THANKS POST
#81 Old 12th Oct 2013 at 5:16 AM
Is anyone going to, or is it possible to, to make a mod where you actually earn revenue from this oven?
Mad Poster
Original Poster
#82 Old 12th Oct 2013 at 7:12 AM
Jenstl: You should get the revenue if you are the lot owner. If you are and are not getting the revenue, then there is a bug.

janyses: Thank you for pointing out about this, I'll look at it when I'm updating this for ITF.
Lab Assistant
#83 Old 12th Oct 2013 at 8:28 AM
Quote:
Originally Posted by ani_
Jenstl: You should get the revenue if you are the lot owner. If you are and are not getting the revenue, then there is a bug.

janyses: Thank you for pointing out about this, I'll look at it when I'm updating this for ITF.


Would "Hangout" work as a lot type?
Mad Poster
Original Poster
#84 Old 12th Oct 2013 at 6:29 PM
Quote:
Originally Posted by Jenstl
Would "Hangout" work as a lot type?

I do not remember by heart which lot types can be bought. You will have to test and see.
Theorist
THANKS POST
#85 Old 16th Oct 2013 at 8:20 PM
Hola, I've been using this for a week or so and it more than doubles what the premium content offered. Thank you for seeing the issue and delivering this result. I think ITF could add extra options for you, hopefully.
Test Subject
#86 Old 18th Oct 2013 at 2:36 AM
Hi Anis. I Did This Mod Before In My Game, But I Was Looking Forward to It When This Dumb Thingy Says No Interactions BLA BLA. The Name Of The Item Was Named Weird It Was Like, Object Cube-Sims 3-Sims Package Object, A Name Like That. Please Reply Anis I Was Looking Forward To This Mod

Love Ya!
Lab Assistant
THANKS POST
#87 Old 18th Oct 2013 at 3:46 AM
If I could make any suggestion, it would just be better control of employees uniforms. I don't want to set everyones outfits individually. Perhaps something with the setup they have for resort uniforms? Other then that, an absolutely amazing mod could not thankyou enough!
Lab Assistant
#88 Old 18th Oct 2013 at 6:15 PM
Quote:
Originally Posted by pdenicky
base game only, so this only works with the sims 3 only no esp's.
No. It means the minimum you need to run this mod is the base game (and the premium content, of course). You don't have to have any of the other ep's. But, if you do have ep's then it works just fine with those also.

I love my pc because my sims live in it
Lab Assistant
THANKS POST
#89 Old 18th Oct 2013 at 6:20 PM
@ani
Love this, works just as expected (which is 100% better than EA). My gratitude for making this premium content worth having.
Test Subject
#90 Old 18th Oct 2013 at 9:13 PM
Thank you for making this mod and sharing with us. I installed it today after doing the latest game update and it works fine, except for one tiny problem: like an earlier poster said - the chef does not serve the meals. It only works if I assign a waiter too. It's not a problem, as I can easily use a waiter, I just thought you ought to know.

But it is fantastic, and my Monty family just enjoyed their first meal out as a whole family and the chef and waiter did not leave half way through
Mad Poster
Original Poster
#91 Old 19th Oct 2013 at 2:16 AM
elanorbreton: You mean if there are no waiters in the shift, the chef doesn't serve? If so, then this is a bug and I'll take a look at it when I update for the next patch.

XPlaneMaster00: I'm not understanding your problem. Do you get a huge white cube when the sim is using the menu? If so then your problem is that you don't have the original bistro set which is a requirement to use this mod. If not, then please explain your problem better.
Test Subject
#92 Old 19th Oct 2013 at 7:36 AM
Quote:
Originally Posted by ani_
elanorbreton: You mean if there are no waiters in the shift, the chef doesn't serve? If so, then this is a bug and I'll take a look at it when I update for the next patch.

Yes. If I just assign a chef with no waiter, then my sims sit down to order, the chef comes towards the table as if she is going to take the order but then the dining action drops out of the sims queue and the chef just returns to the oven to carry on doing the salad chopping action etc. No meals get served.

I tested it in a few different hoods, different venues, different sims, same result. I have no other mods in my game except this one.
Test Subject
THANKS POST
#93 Old 20th Oct 2013 at 2:09 PM
Honestly didn't think it would be that awesome. Great job Ani!!!!!
Test Subject
THANKS POST
#94 Old 20th Oct 2013 at 8:26 PM
That is a HUGE improvement over EA stuff. Thank you very much for this one.
Test Subject
DELETED POST
20th Oct 2013 at 11:47 PM
This message has been deleted by fwDEANDRAlocc.
Test Subject
#95 Old 20th Oct 2013 at 11:53 PM
I absolutely love this mod. But it constantly crashes my game
Mad Poster
Original Poster
#96 Old 21st Oct 2013 at 4:30 AM
Quote:
Originally Posted by fwDEANDRAlocc
I absolutely love this mod. But it constantly crashes my game

Are you using using the right version? If you have patched to 1.63 then use the newer version.
Also, put in error trap from twallan so you can tell me what the problem is.
And just to be sure, you do have the original bistro set installed? If not this mod will crash the game because it uses codes from that set. Having the original set is required.
Test Subject
#97 Old 21st Oct 2013 at 5:48 AM
Quote:
Originally Posted by ani_
Are you using using the right version? If you have patched to 1.63 then use the newer version.
Also, put in error trap from twallan so you can tell me what the problem is.
And just to be sure, you do have the original bistro set installed? If not this mod will crash the game because it uses codes from that set. Having the original set is required.
Yes, I am using 1.57 and I have the set installed as well. I just got Error Trap so I will try it again and see what is wrong
Test Subject
THANKS POST
#98 Old 21st Oct 2013 at 4:16 PM
Thanx ani! this is a great mod! Hey ani, can you somehow put these chefs/waiters interaction for Monte Vista's Wood Fire Oven? It would be so awesome to have a Pizzeria in game! :) where the chef uses a woodfire oven to make pizzas instead of just plopping them out of the bistro oven..
Mad Poster
Original Poster
#99 Old 22nd Oct 2013 at 4:48 AM
Quote:
Originally Posted by ronnyrocks05
Thanx ani! this is a great mod! Hey ani, can you somehow put these chefs/waiters interaction for Monte Vista's Wood Fire Oven? It would be so awesome to have a Pizzeria in game! where the chef uses a woodfire oven to make pizzas instead of just plopping them out of the bistro oven..

It's on my list already ^_^ But before you get too excited I have to say it's very low down the list.
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