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Mod Conflict Detector [Update 03/03/2018]

by DmitryMalfatto Posted 6th Aug 2015 at 2:23 AM - Updated 3rd Mar 2018 at 2:01 PM by DmitryMalfatto
979 Comments / replies (Who?) - 18 Feedback Posts, 4 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Update 03/03/2018 (2.2.300)
Hi friends! I apologize for my absence. Unfortunately I will not develop MCD.I don't have enough time and energy. I have to work hard to make money for moving to another city.
A small update with the removal of ads and networking features will be released soon. Also will be laid out the source code of the program. Anyone will be able to continue the development of MCD.

I hope someone may be able to continue to develop and make MCD the best program for The Sims 4,

Sincerely, Dmitry Tkachev. Your Russian friend

You can always contact me in direct Instagram: @d_._v_._k[/list]
Update 23/07/2017 (2.2.100) More...
You were waiting for so long, and finally, Mod Conflict Detector has got a viewer! Now you can browse the content of your *.package files.
  • First Launch: During the first launch of the program you'll be advised to tune program settings (choose game dir, default scan dir, etc.)
  • Advanced User Mode: if you're a beginner, you can hide and don't use a number of features that are for advanced users only.
  • The game dir will be detected automatically now.
  • Duplicate search has been improved.
  • Some changes in pop-up menu.
  • Solved some problems with the settings migration (from one version of the program to another).
  • Starting with this version, the program will delete temporary files of version 1.x.
  • Errors fixed, performance improved.




Update 18/06/2017 (2.1.6378.24471) More...
  • Feature added: mod activation/deactivation. Please note: if you have any mods deactivated in 1.x version of the program, they will be converted after the first launch of 2.1 and will no longer be supported by 1.x (1.x *.disable => 2.1 *.disabled).
  • Notifications center updated.
  • File analysis runs faster now.
  • Some errors fixed.


Update 18/06/2017 (2.0.6368.26806) More...
One and a half years sure did fly fast, don't you agree? Sorry for being absent, I was helping Putin to train his bears.
Introducing Mod Conflict Detector 2.0, improved as follows:
  • new interface
  • new CFG editor
  • new filters added
  • improved performance and stability
  • and many more
The program is currently under development, but it's already far better than the previous version. And it's almost bug-free!

Windows XP is not supported anymore.
Thanks you very much for 2 million downloads! Stay tuned for the next update, sometime in 2024 ))


Update 10/22/2016 (1.9.10.9063) More...
  • 40% reduction in RAM usage
  • Chinese translations updated
  • Now you can open .CFG files with Mod Conflict Detector (it won't interfere with the main work of the program)


Update 09/10/2015 (1.9.9.8337) More...
  • The program is completely switched to .NET Framework 4.0 Ñlient profile
  • Loading errors fixed
  • Errors of "Find Duplicates Only" mode fixed
  • New checkup algorhythm is 85% faster, albeit uses additional memory
  • For now on, no less than 1 Gb RAM is required for the program to run normally
  • File colors customization is improved (sadly, the previously created settings would not be saved)
  • More convenient access to panels
  • Dialog box errors fixed


Update 01/10/2015 (1.9.1.7925) More...
  • Fixed some errors; performance improved.


Update 31/08/2015 (1.8.7.7743) More...
  • Added online features: 'Send error report' & 'Check for updates'. Now you won't miss the next version of the program!
  • Fixed 'File' mode issues.
  • Fixed the issue when, if 'Find duplicates' checkbox was ticked off, some files were simply left unchecked.
  • Added feature: 'Customize file colors' (Options > Settings > Colors).
  • You can disable any file (almost; see below), but only disabled files can be enabled.
  • The game file cannot be disabled.
  • Performance improved, a bit.
  • CPU loading is more balanced now.
  • New filters for 'Mod Type' & 'Conflicts' columns.
  • Thanks to Aero&Win10 style, the program will now look the same on any supported OS (WinXP still making the list).
  • Various tweaks and improvements; old errors fixed, some brand new ones were made.

Update 19/08/2015 (1.8.5.6993)
  • "File" mode added
  • .CFG-file editor added
  • French localization updated
  • Some errors fixed
  • Added command line options: -Language:xx-XX, -NewProcess, -NoBlockingGame

Update 09/08/2015 (1.8.2.6755)
  • Fixed some errors
  • Improved performance
  • Added "Files" analysis mode
  • Other tweaks & fixes
  • New localizations: Chinese (zh-CN, zh-TW), Spanish (es-ES)

NOTE: Please extract all files from the archive into a folder before launching the program! To work correctly, the program needs not only .exe file, but all the provided .dll libraries as well.

Hi, my name is DmitryMalfatto. I'm from Russia.
Here's my project, Mod Conflict Detector for The Sims 4. It's a powerful GUI tool for detecting and solving mod conflicts in the game. Allows you to get rid of trouble-making mods, empty mods, mods for another games, or technically-not-even-mods, that got in the Mods folder by mistake. I've been developing this program since February 2015, and now it's finally available not only in Russian, but in English as well!

Main Features:
  • Detect non-TS4 files;
  • Detect stray files (not *.package, *.zip et al, but something that doesn't belong in your Mods folder);
  • Disable (particular) mods;
  • Open file in s4pi;
  • Show file in folder;
  • Delete file(s) straight from the program;
  • Search for duplicate mods;
  • Analyse files (to find out exactly in what way they modify the game);
  • Copy conflicting ResourceKeys.


System Requirements:
  • Operating system: Vista, 7, 8, 8.1, 10*;
  • RAM: 1 GB
  • .NET Framework 4.6
--------------------
* RT, Phone and Mobile editions are not supported



Additional Credits:
A big thanks and a special mention goes to:
  • adamhathcock for SharpCompress library;
  • creators of Microsoft.Windows.Shell.dll library;
  • creators of s4pi for the inspiration;
  • KuriXarya for the very idea of the program & help with Russian grammar;
  • Petr54 for the testing & ideas on how to improve the program;
  • Postoyalec [ToDoAbout on MTS] for the English translation.

If you want to translate the program into another language, contact me at Dmitrymalfatto@outlook.com

Blog program in Russian
Forum topic in Russian

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MCD_2.2.300.0.zip

Size: 3.01 MB · Downloads: 785,831 · 3rd Mar 2018
3.01 MB 785,831 3rd Mar 2018
Languages 22.zip

Size: 41.1 KB · Downloads: 323,658 · 23rd Jul 2017
41.1 KB 323,658 23rd Jul 2017
ModConflictDetector9063.zip | If you use Windows XP

Size: 863.6 KB · Downloads: 875,697 · 18th Jun 2017
863.6 KB 875,697 18th Jun 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
979 Comments / Replies (Who?) - 525 Feedback Posts, 418 Thanks Posts
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Page 36 of 40
Test Subject
#876 Old 19th Jan 2019 at 2:31 PM
I can't get past the setting screen. It's the page where it says 'Welcome To Mod Conflict Detector" There's a default scan path, and then that's it. I can do nothing on that page. Anybody have the same issue?
Test Subject
#877 Old 19th Jan 2019 at 2:53 PM
Quote:
Originally Posted by trida
I can't get past the setting screen. It's the page where it says 'Welcome To Mod Conflict Detector" There's a default scan path, and then that's it. I can do nothing on that page. Anybody have the same issue?


The dumbest thing ever. Because it automatically popped out in window mode and didn't go all the way through the bottom page, I didn't know there's a 'save' button to proceed. Please move on with your lives, nothing to see here.
Test Subject
THANKS POST
#878 Old 21st Jan 2019 at 10:02 AM
ok im getting pretty frustrated. This thiong is Stuck in a never Ending loading screen. I thought its mabe checking something or so. But nope. After one Day entire running it and let in run in its loading screen i cannot come out of it. Even restart of my Pc or the programm itself doenst helps anything.
Soon i start it its stuck in never ending loading screen.

I know before it came to this situation that i clicked something in the options and than it switched to this loading screen. Im a bit curious if it has something to do with it, has saved it and now cant get out of it.
Im using a very old version of this tool, where the entire design is different and this version still works. but its not actual.
Now i try this new version and only have issues. wtf. Has someone a plan how to fix this? Since the developer hisself seams to be vanished :-/
Test Subject
#879 Old 23rd Jan 2019 at 8:14 PM
I keep getting a unable to load game components disabled by user, but i didn't do anything. When i had the oldest version of the Mod Conflict Detector, it worked fine. Anyone know how to solve this problem?
Lab Assistant
#880 Old 26th Jan 2019 at 9:39 PM
has anyone made an updated version of this mod?
Test Subject
#881 Old 27th Jan 2019 at 4:06 PM
I love this programme but I dont understand the duplicate mods part, it says I have A LOT of duplicate mods and theyre in blue of course, but if I delete the mods marked in blue am I deleting the whole mod or just a duplicate? Because I can't find any duplicates when I look myself. I hope I'm making sense it's just I have hundreds of mods and don't want to risk deleting mods that I had to scour the internet for in the first place lol
Test Subject
#882 Old 29th Jan 2019 at 7:37 PM
If the creator of this mod, is still interested in keeping this mod up to date, please do so. If not, could someone, with the brains to do it, please update or create a new mod that finds conflicts and dupes. It would be greatly appreciated by all those who are posting problems with this mod.
Lab Assistant
#883 Old 29th Jan 2019 at 9:24 PM
Quote:
Originally Posted by holtai
I love this programme but I dont understand the duplicate mods part, it says I have A LOT of duplicate mods and theyre in blue of course, but if I delete the mods marked in blue am I deleting the whole mod or just a duplicate? Because I can't find any duplicates when I look myself. I hope I'm making sense it's just I have hundreds of mods and don't want to risk deleting mods that I had to scour the internet for in the first place lol


As long as you have the directory only set to your Documents\Electronic Arts\The Sims 4\Mods folder, it only highlights one of them as a duplicate. So anything that says "Has Duplicates" would be ok to delete, the one it duplicates would be highlighted as "Ready". You can sort it by File Name to be sure though and make a backup copy of your Mods folder just to be on the safe side.

Origin ID: ScarletQueenKat
SimsVIP Broken Mod List Keeper!
Lab Assistant
#884 Old 29th Jan 2019 at 9:26 PM
Quote:
Originally Posted by el1090
If the creator of this mod, is still interested in keeping this mod up to date, please do so. If not, could someone, with the brains to do it, please update or create a new mod that finds conflicts and dupes. It would be greatly appreciated by all those who are posting problems with this mod.


It's not a mod, it's a program so don't put it in your Mods folder or it won't work. The program still works just fine from what I can tell, I'm still using it with no issues. Are you having problems with it?

Origin ID: ScarletQueenKat
SimsVIP Broken Mod List Keeper!
Test Subject
THANKS POST
#885 Old 1st Feb 2019 at 3:28 AM
thanks
Lab Assistant
#886 Old 1st Feb 2019 at 5:24 PM
When I click, the title screen with the diamonds comes up but then it crashes. Impossible to use.
Test Subject
#887 Old 7th Feb 2019 at 9:42 AM
I have mac, and I cant figure out how to install... :/
Test Subject
THANKS POST
#888 Old 7th Feb 2019 at 2:20 PM
thank you
Test Subject
#889 Old 20th Feb 2019 at 7:02 PM
Does anyone know how I uninstall it?
After I used it my game wouldn't launch.....
Test Subject
#890 Old 27th Feb 2019 at 1:49 AM
Does any know if the author has posted the source code for this project in a publicly accessible repository?
Thanks for the effort to get this far, Dimitry!
Lab Assistant
DELETED POST
1st Mar 2019 at 4:37 PM Last edited by Voltresse : 1st Mar 2019 at 4:47 PM. Reason: l
This message has been deleted by Voltresse. Reason: l
Lab Assistant
DELETED POST
1st Mar 2019 at 4:48 PM
This message has been deleted by Voltresse.
Test Subject
#891 Old 17th Mar 2019 at 6:08 PM Last edited by TheBrIWasHere : 17th Mar 2019 at 6:45 PM.
Works as of 3/17/2019
I followed the steps and used this detector on 3/17/2019. Sadly it seems to be outdated, since following its suggestions broke my game extremely. I'm continuing to see if I can figure out a way to get it to work in case it was somehow my fault. I will update this post if I find out it was due to something I did. It's a wonderful idea though, and I really hope someone updates it.

UPDATED: I found the problem! This still works great, with no problems *once you understand it*. DO NOT keep it opened when starting your game up. It can/will break it. That's what happened to me, and I had to take my mods all out, restore the game, and then put them back to get the game to work again.

Take note that it will say the mod "conflicts" for almost everything that changes aspects of the base game. Example: A mod that keeps testingcheats on at all times.

Hope this helps anyone struggling with it.
Test Subject
#892 Old 29th Mar 2019 at 1:10 AM
Default What do you mean by restore?
Quote:
Originally Posted by TheBrIWasHere
I followed the steps and used this detector on 3/17/2019. Sadly it seems to be outdated, since following its suggestions broke my game extremely. I'm continuing to see if I can figure out a way to get it to work in case it was somehow my fault. I will update this post if I find out it was due to something I did. It's a wonderful idea though, and I really hope someone updates it.

UPDATED: I found the problem! This still works great, with no problems *once you understand it*. DO NOT keep it opened when starting your game up. It can/will break it. That's what happened to me, and I had to take my mods all out, restore the game, and then put them back to get the game to work again.

Take note that it will say the mod "conflicts" for almost everything that changes aspects of the base game. Example: A mod that keeps testingcheats on at all times.

Hope this helps anyone struggling with it.


What do you mean by restore?
Test Subject
DELETED POST
30th Mar 2019 at 12:38 AM
This message has been deleted by ZombieNerdxx.
Test Subject
#893 Old 30th Mar 2019 at 12:40 AM Last edited by ZombieNerdxx : 30th Mar 2019 at 1:29 AM.
I downloaded and am running the program now. However, ALL of my CC and mods appear to be missing from the folders I had them in. The folders are still there, but the contents are missing. Did this program really just delete ALL of my cc and mods??!!

UPDATE: YES! It deleted ALL of my cc files!!!
Test Subject
#894 Old 2nd Apr 2019 at 1:16 AM
Can someone please update this?
Lab Assistant
#895 Old 24th Apr 2019 at 7:33 PM
Zombie, unless you hit the delete button within the program it dosen't auto delete your content. I still use this with no issues and I have over 20 gigs of CC/Mods.

Kimms it has been over a year since the author has stated he can no longer work on this and no one has taken it up, I doubt it will be at this point.

For others: The program will state that mods conflict with each other when they do not, it there you need to understand that the mods you are using sometimes use the same strings and it causes it to state there is a conflict. Just refer to the mod you are using the author should give you a list of things it will conflict with. As for CC Conflicts, Some CC is cloned from objects and will make the program see it as a conflict when it is not, again know your CC, Many authors/creators will let you know what it will conflict with.
Test Subject
THANKS POST
#896 Old 11th May 2019 at 8:58 PM
this saved my life!!!
Test Subject
#897 Old 12th May 2019 at 1:37 AM
I have a question: Could I use this to see if I have broken cc that isn't compatible or doesn't have a mesh?
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