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TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Jun 2020 at 12:09 PM by CmarNYC : Update
459 Comments / replies (Who?) - 8 Feedback Posts, 1 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 6,849 · 9th Jun 2020
8.88 MB 6,849 9th Jun 2020
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 17,383 · 9th Jun 2020
8.96 MB 17,383 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
459 Comments / Replies (Who?) - 383 Feedback Posts, 53 Thanks Posts
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Page 19 of 19
Ms. Byte
Original Poster
#451 Old 6th Sep 2021 at 6:11 PM
Quote:
Originally Posted by shiku
Hi! I hope I'm at the right place to ask for help.

I tried to make a preset for a deformed burnt eye. I've never made a preset before, so I followed this tutorial.
Firstly I made a rough edit on the LOD0 (didn't touch the other eye), to test if it works. In blender it looked like this:
https://thumbs.modthesims.info/geti...hp?file=2046444
But in the game, it was quite strange.
I don't know why it made the eyes so big, and I tried edit it in vain, because it changed something in the eye structure so even the skindetail became different.
It also made an effect on the eyebrow.
https://thumbs.modthesims.info/geti...hp?file=2046445
I have no idea what to do with this.
Here are the files I used: https://drive.google.com/drive/fold...-dj?usp=sharing


I tested by making a preset with an empty morph that makes no changes, and apparently that's just the base size and shape of the eye with no preset applied. It looks a bit different from the mesh to me, but it's hard to tell and maybe the game applies a default morph to the face that reshapes it before the presets are applied. You'll have to shape the other eye to look the way you want. If you want to have the deformed eye without affecting the other eye you'd be better off with a slider.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#452 Old 27th Sep 2021 at 11:43 PM
I looked in a place that seemed to have a tutorial, but the tutorial did not tell me about the "Index was outside the bounds of the array" error. I read the thread, and it says to export from Blender with
Write Normals, Include UVs, and Keep Vertex Order enabled. I can export an unaltered obj without causing an error. However, if I make any change at all in Edit Mode, it results in the error.
Ms. Byte
Original Poster
#453 Old 27th Sep 2021 at 11:49 PM
Quote:
Originally Posted by rbx4
I looked in a place that seemed to have a tutorial, but the tutorial did not tell me about the "Index was outside the bounds of the array" error. I read the thread, and it says to export from Blender with
Write Normals, Include UVs, and Keep Vertex Order enabled. I can export an unaltered obj without causing an error. However, if I make any change at all in Edit Mode, it results in the error.


Did you change ONLY the positions and normals of vertices? Please upload your base and morphed meshes.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#454 Old 27th Sep 2021 at 11:56 PM Last edited by rbx4 : 28th Sep 2021 at 12:07 AM.
Quote:
Originally Posted by CmarNYC
Did you change ONLY the positions and normals of vertices? Please upload your base and morphed meshes.


I am a complete novice in Blender. All I did was go into Edit mode, switched the mouse to Transform, and moved a vertex slightly. I don't have any idea how to change or how to only change positions and normals.

Just saying, it took me 3 hours just to figure out how to get into Edit mode and move a vertex. Therefore, my question is this: how do you change anything at all without breaking the export?

I used the guide here: https://simscommunity.info/2018/07/...s-4-morphmaker/

although what it describes in Blender is often not what I see. For instance, I do not see any Grab method in Edit Mode. *All right, the G key does work. However, the export will not work after that. Also, how do I upload obj files here? They are not simple image files, and Attachments won't accept them.
Ms. Byte
Original Poster
#455 Old 28th Sep 2021 at 12:07 AM
Quote:
Originally Posted by rbx4
I am a complete novice in Blender. All I did was go into Edit mode, switched the mouse to Transform, and moved a vertex slightly. I don't have any idea how to change or how to only change positions and normals.

Just saying, it took me 3 hours just to figure out how to get into Edit mode and move a vertex. Therefore, my question is this: how do you change anything at all without breaking the export?

I used the guide here: https://simscommunity.info/2018/07/...s-4-morphmaker/

although what it describes in Blender is often not what I see. For instance, I do not see any Grab method in Edit Mode.


I'm sorry, but I really can't help with Blender. For me it's incredibly non-intuitive and extremely difficult to learn, and I hate it. The tutorials often assume you already know how to use it, and if you're not using the same exact version as the tutorial you'll be lost. All I can suggest is to try it again, or use something easier like Milkshape.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
DELETED POST
28th Sep 2021 at 12:08 AM
This message has been deleted by rbx4. Reason: unnecessary
Test Subject
#456 Old 28th Sep 2021 at 12:51 AM Last edited by rbx4 : 28th Sep 2021 at 1:10 AM.
Quote:
Originally Posted by CmarNYC
I'm sorry, but I really can't help with Blender. For me it's incredibly non-intuitive and extremely difficult to learn, and I hate it. The tutorials often assume you already know how to use it, and if you're not using the same exact version as the tutorial you'll be lost. All I can suggest is to try it again, or use something easier like Milkshape.


So getting started on Milkshape, it almost looked like I was getting somewhere, but even though I had Ignore Backfaces checked, it still selects the backfaces. If it wasn't for that, I could get somewhere.

For posterity: the answer to my question is: Right click the main viewport and switch it to some Projection other than 3D.
Ms. Byte
Original Poster
#457 Old 28th Sep 2021 at 1:50 AM
Quote:
Originally Posted by rbx4
So getting started on Milkshape, it almost looked like I was getting somewhere, but even though I had Ignore Backfaces checked, it still selects the backfaces. If it wasn't for that, I could get somewhere.

For posterity: the answer to my question is: Right click the main viewport and switch it to some Projection other than 3D.


Yeah, I just select vertices instead of faces.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#458 Old 29th Sep 2021 at 1:23 PM
Update with Milkshape: everything is great! Export works fine in MorphMaker, and I have already made a package that works in-game. The online guide to MorphMaker is confusing, but eventually I sorted it out. Just to be clear: It selects backfaces in 3D projection even with vertices. If I select one vertex on the side of the body, I am also likely to select something accidentally on the other side of the body or on the leg.
Ms. Byte
Original Poster
#459 Old 29th Sep 2021 at 7:01 PM
Quote:
Originally Posted by rbx4
Update with Milkshape: everything is great! Export works fine in MorphMaker, and I have already made a package that works in-game. The online guide to MorphMaker is confusing, but eventually I sorted it out. Just to be clear: It selects backfaces in 3D projection even with vertices. If I select one vertex on the side of the body, I am also likely to select something accidentally on the other side of the body or on the leg.


You're right. I'm just so used to deselecting the back vertices when working with Milkshape that it's second nature.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
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