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S4 CAS Tools - updated to V3.5.3.1 on 9/11/2021

by CmarNYC Posted 28th Aug 2016 at 8:53 PM - Updated 11th Sep 2021 at 6:19 PM by CmarNYC : New version upload
426 Comments / replies (Who?) - 23 Feedback Posts, 2 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a full-purpose tool for creating CAS custom content for TS4. It's specifically meant to work with Milkshape 3D and to get around the limitations of using MS3D for Sims 4 meshes, but many of the functions can be done with OBJ or DAE files which can be used by almost any meshing program.

Here's a summary of the functions:

Cloning Tool - clone from game packages or custom packages

Clone Package Editor - working with custom content packages
  • General CAS part properties - properties applied to all recolors
  • Recolor Manager - properties for each recolor
  • Previewer
  • Mesh Manager - export and import meshes
  • Mesh Fixing Tools - fixes / changes applied to all meshes
  • Mesh Region Manager - view / modify regions
  • Thumbnail Manager - set up custom thumbnails
Mesh Tools - working with meshes
  • Auto Tool: Conversion/Auto Assignments - auto-assign bones, uv1, etc. from a reference mesh
  • Conversions: TS4/other - converts TS meshes to and from other formats
  • Separate Mesh Layers - creates an MS3D or OBJ mesh with layers separated into groups, mostly useful for alpha transparency hair
  • GEOM Tools:
    • Examine Mesh - see data in mesh
    • View Mesh
    • Combine GEOM meshes - combine two TS4 meshes
    • Clean Mesh - remove duplicate vertices
  • MS3D Tools - tools for Milkshape meshes
    • Examine MS3D
  • RIG Tools - look at skeleton data

In addition, if you click the Tools menu and Enable Special Tools, you'll see an additional Special Tools tab with various functions I've found useful for searching game packages.

Tutorial: Converting a TS3 dress to TS4
Tutorial: Converting a TS3 hair to TS4, with alpha transparency

This tool is in a perpetual state of beta, so check back for updates, fixes, new features, and so on.

As of V3.4, CAS Tools supports Legacy Edition compatibility. In the cloned package editor tab, general CAS part properties tab, there's now a checkbox for Legacy compatibility. What this does is save the package with the previous version of the CASP format. The only difference is that Legacy compatible packages cannot be set up to be created/knitted in-game. By default, any package that does not include create-in-game settings will be saved as Legacy compatible. You can also convert a package that doesn't show up in Legacy Edition to be compatible by opening and saving it with CAS Tools.

Questions, bug reports, problems, and suggestions for the tool itself should be posted here. Questions and problems concerning a specific project should be posted in the TS4 Create / CAS Parts forum.

If you're having problems, please upload the package, mesh, texture, etc you're working with and explain exactly what you did step by step. 'I tried to import something and it didn't work' doesn't help me to help you.

Additional Credits:
s4pe/s4pi is used by CAS Tools for package and image handling. s4pi/s4pe and CAS Tools are open source.

s4pe download: https://github.com/s4ptacle/Sims4Tools/releases

Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

Updates:

9/11/2021: V3.5.3.1
- Added fingernails and toenails to exclude parts.
- Added default vertex colors for fingernails and toenails.

9/10/2021: V3.5.3
- Added support for fingernails and toenails.
- Overhauled the type filters in the cloning tab.
- Fixed the annoying 'unsaved mesh changes' message when you change a part type.
- Now changes the swatch color of eyecolors when cloning new custom content. The change is very small and serves only to keep the game from confusing them with EA eyecolors.
- Updated property tags.

6/2/2021: V3.5.2
- Fix for bug causing uv1 autoassignment to crash on clothing/accessory meshes with more than the standard two uv maps. Extra maps will be removed.
- Restored the old method of assigning slotrays from a default body mesh as an option in the Mesh Fixing Tools tab. You can now choose which method to use since the new method of calculating slotray intersections, while more accurate, may not work correctly on some meshes depending on their shape.
- Updated property tags.

1/19/2021: V3.5
Updated with full support for the LRLE texture format. Import PNG or DDS as usual and check the 'Save as LRLE' box to convert and save it as LRLE. Only diffuse/material textures can be saved as LRLE.
Added support for makeup sliders.
Notes:
  • PNG or uncompressed DDS with or without mipmaps can be imported and converted to LRLE.
  • PNG or compressed DDS with mipmaps should still be used for non-LRLE (RLE2) textures.
  • Sliders only work with makeup at this time.
  • While you can import textures as LRLE for any type of item, they may be significantly bigger than RLE2 textures and may not render well on clothing.
  • Use of LRLE for items other than makeup is experimental.

12/8/2020: V3.4.2
This is an interim update for the new CASP version introduced in the 12/7 patch. There's a chunk of new data in the new version, and I'll try to figure out what it does and update again. Note: Cloning one of the new child facepaints will NOT work.
Updated property tags.

9/2/2020: V3.4.1
Bugfix - cloned CC packages should no longer contain extra copies of bumpmaps and emission maps.

8/26/2020: V3.4
Added ability to edit new knitting/create-in-game settings.
Added Legacy Edition support. Please see the section above on Legacy compatibility for details.
Updated property tags.

7/24/20: V3.3
Added a workaround for makeup/eyecolors/eyebrows affected by the Eco Lifestyle patch. Some items may still not have an accessible texture.
Added support for new version of the CASP resource.
DAE meshes should now save much faster.
Updated property tags.

3/9/20: V3.2.1
Fixed incorrect list of flags to disable CAS Parts for Mermaids and Witches/Spellcasters.

12/17/19: V3.2
Added ability to export and import meshes in Collada DAE format which can be imported to/exported from Blender. DAE meshes can be imported directly into a package just like TS4 geoms. Please be aware DAE takes a LONG time to save. DAE is not yet supported in the separate layers function.
Will now optionally copy thumbnails when cloning a custom package.
Update of property tags to support Witches.

7/24/19: V3.0.0.1
Bugfix for program not starting on systems using some languages.
Added manual override of vertex ID in auto-conversion.

7/17/19: V3.0.0.0
Update to support mermaid tails.
Auto-assignment enhanced to support skirts with built-in reference meshes.
Mesh fixers tab redone to make it easier to fix all meshes in a package.
Corrections to rigs exported with MS3D meshes.
Import/export of TS3 meshes is removed, to be replaced with Collada .dae in a future release.
Update of property tags.
This is an interim release! There are a lot of changes under the hood which means there are probably bugs I haven't caught, and I'm hoping to get Collada support working soon, hopefully allowing users to work with meshes in Blender and more easily import from-scratch meshes.

12/21/18: V2.9.0.0
Easier import/export from/to .PNG
Updated CASP property tags and packs list for Get Famous and patches.
Minor and cosmetic changes.

6/26/18: V2.8.0.0
Added ability to import/export textures from/to .PNG
Fixed bug causing an unrecognized property tag to prevent saving changes to a CASP.
Fixed incorrect values of Exclude Modifiers option in CASP general properties.
Updated list of CASP property tags for Seasons patch.
Minor and cosmetic changes.

11/14/17: V2.7.2.0
Added a fix for transparency (SimGlass) hair which may look either very darkened or have a hard, bright shine. (Note for creators - this is caused by linking a bumpmap that doesn't exist or not linking a bumpmap in the shader at all respectively. I guess the new version rendering is less forgiving.) This fix is also in the Clone Package Editor / Mesh Properties and Fixers tab. It does the same thing as blanking the bumpmap but is done in one click. Should only be used on hairs with these problems. I've heard there may be problems with color in other hairs but without a sample package and a picture of what the hair is supposed to look like I can't test.
Fixed the vertex color correction in the same tab to maybe actually work. Updated vertex color standards.

11/13/17: V2.7.1.0
Fixed bug in Autoconversion Tool that was making mesh faces separate in some morphs
Fixed bug causing current version reference meshes in autoconversion to be incorrectly rejected as not TS4
Added a fix for distortion of dress and skirt meshes in morphs, most visible in the fat morph. (Note for CC creators, the maximum red value for vertex color seems to now be 63. According to my tests values over that are causing distortion.) This fix, along with the arm position fix, is in the Clone Package Editor / Mesh Properties and Fixers tab.

11/10/17: V2.7.0.1
Fixed failure to read textures from Cats & Dogs (and probably other packs).

11/10/17: V2.7.0.0
Updated for the new version of the GEOM (mesh) resource in the 11/8/17 patch.
Will fix arm positioning in CC that now has the arms too close to or inside the body. Open the package in CAS Tools and save as a new, fixed package.
Arm position fix updated.
Additional option in mesh autoconversion to improve results with Milkshape head meshes by retaining the original vertex numbering.
Additional option in mesh autoconversion to force manually entered UV1 coordinates.
Tag list updated.
PLEASE NOTE: This is an interim release to deal with the November patch, but I haven't tested everything. Please report problems. When reporting a problem please be as detailed as possible and if relevant upload the package, mesh, image, etc you're getting an error with. This version is a fix only and should not be used for making cat and dog CAS Parts.
I'm going to see if I can do a small standalone tool to batch convert CC clothing to fix the arms.

1/14/17: V2.4.0.0
Updated for the new version of the CASP resource in the 1/12/17 patch.
Support for toddlers added.
Support for new occult body part types added.
All meshes converted to ms3d should now have the correct skeleton.
Tag list updated.

12/3/16: V2.3.0.0
Updated for the new version of the CASP resource in the 12/1/16 patch. EA hates me.

9/25/16: V2.2.0.0
Fixed bug causing hex value error when auto-converting TS3 meshes with no reference mesh.
Fixed bug causing auto-conversion of .ms3d meshes with no skeleton to error out.
Exported DDS textures will now retain mipmaps.
Ability to view body morphs added to the CAS previewer.
Tags: #CAS, #Tools, #TS4, #custom, #content, #meshing

Operating System: Windows
Utility Type: CC Editors Meshing Tools
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
S4CASTools_3_5_3_1.zip | Extract folder and run S4CASTools.exe

Size: 11.43 MB · Downloads: 10,279 · 11th Sep 2021
11.43 MB 10,279 11th Sep 2021
CASToolsSourceV3.5.3.1.zip | Source files, not needed to use the tool

Size: 13.34 MB · Downloads: 1,691 · 11th Sep 2021
13.34 MB 1,691 11th Sep 2021
XmodsDataLibSource_9-11-2021.zip | Source files, not needed to use the tool

Size: 198.2 KB · Downloads: 1,605 · 11th Sep 2021
198.2 KB 1,605 11th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
426 Comments / Replies (Who?) - 319 Feedback Posts, 91 Thanks Posts
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Ms. Byte
Original Poster
#376 Old 23rd Feb 2021 at 5:45 PM
Quote:
Originally Posted by brooklynnightsn
hi everyone, does someone can help me? i cant use the auto-assing UV1 i don't know what happens but it throws me an unexpected error, any solution?


I can't tell you anything with no information. Please upload a screenshot of the tool showing what you're doing, the text or a screenshot of the error, and the mesh you're trying to auto assign.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#377 Old 19th Mar 2021 at 11:28 AM
When is the update for S4 CAS Tools coming out? The "Throwback Fit Kit", "Country Kitchen Kit" and "Bust The Dust Kit" have been released for a long time.
Ms. Byte
Original Poster
#378 Old 19th Mar 2021 at 12:26 PM
Quote:
Originally Posted by Burinis
When is the update for S4 CAS Tools coming out? The "Throwback Fit Kit", "Country Kitchen Kit" and "Bust The Dust Kit" have been released for a long time.


What exactly is the issue? Are the items not showing up or what? Packs and content coming out don't usually need an update.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#379 Old 13th Apr 2021 at 5:14 AM
Hello, I'm still new to the tool and I just wanted to enable a makeup blush for aliens and I succeeded in that but the color swatches aren't showing and I was wondering what did I do wrong. Thank you for your mod by the way!
Ms. Byte
Original Poster
#380 Old 13th Apr 2021 at 6:34 AM
Quote:
Originally Posted by Darkrose78
Hello, I'm still new to the tool and I just wanted to enable a makeup blush for aliens and I succeeded in that but the color swatches aren't showing and I was wondering what did I do wrong. Thank you for your mod by the way!


Please explain what you mean - where are the swatches not showing? In CAS? For aliens? And please upload your package.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#381 Old 18th May 2021 at 6:15 AM
Oh my god, the auto assignment function saved my life!!!
Test Subject
#382 Old 18th May 2021 at 11:40 PM
I'm running into a problem now, however. On some of my packages, when I use the auto assign under "mesh fixing tools," I get a dialogue box that says, "unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Object reference not set to an instance of an object."

then these are the details:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Xmods.DataLib.GEOM.setTagval(Int32 vertexSequenceNumber, UInt32 newTag)
at XMODS.Form1.MeshColorFix_button_Click(Object sender, EventArgs e)
at XMODS.Form1.MeshAutoAll_button_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
S4CASTools
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///D:/Downloads/Sims4Studio_v3.1.4.4%20(Wishes)/extra%20tools/S4CASTools_3_5_0_0/S4CASTools.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
XmodsDataLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Downloads/Sims4Studio_v3.1.4.4%20(Wishes)/extra%20tools/S4CASTools_3_5_0_0/XmodsDataLib.DLL
----------------------------------------
s4pi.Interfaces
Assembly Version: 2002.10.2049.28497
Win32 Version: 2002.10.2049.28497
CodeBase: file:///D:/Downloads/Sims4Studio_v3.1.4.4%20(Wishes)/extra%20tools/S4CASTools_3_5_0_0/s4pi.Interfaces.DLL
----------------------------------------
DDSPanel
Assembly Version: 2002.10.2050.28504
Win32 Version: 2002.10.2050.28504
CodeBase: file:///D:/Downloads/Sims4Studio_v3.1.4.4%20(Wishes)/extra%20tools/S4CASTools_3_5_0_0/DDSPanel.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
WindowsFormsIntegration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3928.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
PresentationFramework.Aero
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll
----------------------------------------
s4pi.Package
Assembly Version: 2002.10.2050.28502
Win32 Version: 2002.10.2050.28502
CodeBase: file:///D:/Downloads/Sims4Studio_v3.1.4.4%20(Wishes)/extra%20tools/S4CASTools_3_5_0_0/s4pi.Package.DLL
----------------------------------------
s4pi.Settings
Assembly Version: 2002.10.2049.28496
Win32 Version: 2002.10.2049.28496
CodeBase: file:///D:/Downloads/Sims4Studio_v3.1.4.4%20(Wishes)/extra%20tools/S4CASTools_3_5_0_0/s4pi.Settings.DLL
----------------------------------------
s4pi.ImageResource
Assembly Version: 2002.10.2050.28503
Win32 Version: 2002.10.2050.28503
CodeBase: file:///D:/Downloads/Sims4Studio_v3.1.4.4%20(Wishes)/extra%20tools/S4CASTools_3_5_0_0/s4pi.ImageResource.DLL
----------------------------------------
PresentationFramework-SystemXml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
----------------------------------------
UIAutomationTypes
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
----------------------------------------
UIAutomationProvider
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationProvider/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationProvider.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

This only happens on some of my packages, and when it does, if I click continue and try again, it keeps popping up. I can't commit changes or save the package. It's be one thing if this were happening to only one package, but it's multiple.

Edit: It's happening with all of my shoes, but there are other ones too.
Ms. Byte
Original Poster
#383 Old 19th May 2021 at 6:13 AM
Quote:
Originally Posted by evekat
I'm running into a problem now, however. On some of my packages, when I use the auto assign under "mesh fixing tools," I get a dialogue box that says, "unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Object reference not set to an instance of an object."

then these are the details:

...

This only happens on some of my packages, and when it does, if I click continue and try again, it keeps popping up. I can't commit changes or save the package. It's be one thing if this were happening to only one package, but it's multiple.

Edit: It's happening with all of my shoes, but there are other ones too.


That error suggests it's a mesh with no vertex colors, but I can't be sure. Please upload a package this is happening with and say which auto assign button you're clicking.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#384 Old 19th May 2021 at 3:27 PM
Hello! I'm editing some custom content (for my personal usage). I'm having trouble distinguishing between swatch colors, so I'm adding new custom swatch thumbnails.

When there's multiple files of same cc but for different categories (such as face details, tattoos, makeup), is there a way to copy all the swatch thumbnails from one pack to another? If so, how? I haven't been able to figure it out.
I suppose a workaround could be just edit the categories from one file, but I'm slightly nervous of messing up. Editing just the thumbnails feels safe to do.
Ms. Byte
Original Poster
#385 Old 19th May 2021 at 4:14 PM Last edited by CmarNYC : 19th May 2021 at 4:51 PM.
Quote:
Originally Posted by Aim413
Hello! I'm editing some custom content (for my personal usage). I'm having trouble distinguishing between swatch colors, so I'm adding new custom swatch thumbnails.

When there's multiple files of same cc but for different categories (such as face details, tattoos, makeup), is there a way to copy all the swatch thumbnails from one pack to another? If so, how? I haven't been able to figure it out.
I suppose a workaround could be just edit the categories from one file, but I'm slightly nervous of messing up. Editing just the thumbnails feels safe to do.


There's no way to do it automatically if all the swatches have different thumbnails. If you can use one thumbnail for all the swatches, you can open the package with the thumb you want to use and export the image in the Thumbnail Manager tab, then open the other packages, import the image as an overlay, and apply it to all swatches. You can also use the overlay feature to import just a logo or name or whatever with a transparent background and apply it over the existing thumbs.
Screenshots

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#386 Old 20th May 2021 at 10:13 AM
Quote:
There's no way to do it automatically if all the swatches have different thumbnails. If you can use one thumbnail for all the swatches, you can open the package with the thumb you want to use and export the image in the Thumbnail Manager tab, then open the other packages, import the image as an overlay, and apply it to all swatches. You can also use the overlay feature to import just a logo or name or whatever with a transparent background and apply it over the existing thumbs.


Thank you! No, sadly the thumbnails aren't all the same, but there's repeating ones, so I suppose I can take the one that's most common and do what you instructed, and then manually edit the rest.
So does editing in Thumbnail Manager tab affects the swatch thumbnails? I thought I'd have to be in Recolor Manager tab for them?
Ms. Byte
Original Poster
#387 Old 20th May 2021 at 10:51 AM
Quote:
Originally Posted by Aim413
Thank you! No, sadly the thumbnails aren't all the same, but there's repeating ones, so I suppose I can take the one that's most common and do what you instructed, and then manually edit the rest.
So does editing in Thumbnail Manager tab affects the swatch thumbnails? I thought I'd have to be in Recolor Manager tab for them?


Yes, use the thumbnail manager to modify all the thumbs. The recolor manager shows you the thumbnail but doesn't let you change it.

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Test Subject
#388 Old 20th May 2021 at 11:46 AM
Quote:
Originally Posted by CmarNYC
Yes, use the thumbnail manager to modify all the thumbs. The recolor manager shows you the thumbnail but doesn't let you change it.


Ah, I'm sorry, I'm talking about the square swatch thumbnail, the one that's visible in CAS when choosing which recolor of CC to use, not the rectangular one that shows which recolor you've already picked.
Ms. Byte
Original Poster
#389 Old 20th May 2021 at 1:38 PM
Ah, I always forget the swatch thumbnail. Sorry, that one is assigned in the recolor manager and there are no shortcuts, sorry.

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Lab Assistant
THANKS POST
#390 Old 21st May 2021 at 7:30 PM
Thanks so much
Test Subject
#391 Old 27th May 2021 at 1:07 AM
Quote:
Originally Posted by CmarNYC
That error suggests it's a mesh with no vertex colors, but I can't be sure. Please upload a package this is happening with and say which auto assign button you're clicking.


package: https://jmp.sh/hRp2g9P (Right click and open in new tab if it doesn't work by just clicking)

This is the button I'm using, and it worked perfectly on tops, bottoms, and full body outfits. Everything else gives me that error.

https://ibb.co/Kr83pqx
Ms. Byte
Original Poster
#392 Old 27th May 2021 at 3:10 PM
Quote:
Originally Posted by evekat
package: https://jmp.sh/hRp2g9P (Right click and open in new tab if it doesn't work by just clicking)

This is the button I'm using, and it worked perfectly on tops, bottoms, and full body outfits. Everything else gives me that error.

https://ibb.co/Kr83pqx


Some of the meshes have three uv maps. The tool does the auto assignments for the standard two uv maps and then chokes because of the third. I'll put in an error catch to prevent this, but there's another error cropping up too that I'll need to look into before giving you a new version to test.

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Test Subject
#393 Old 28th May 2021 at 12:10 AM
Quote:
Originally Posted by CmarNYC
Some of the meshes have three uv maps. The tool does the auto assignments for the standard two uv maps and then chokes because of the third. I'll put in an error catch to prevent this, but there's another error cropping up too that I'll need to look into before giving you a new version to test.


Thanks a bunch. So are you saying that my meshes have three UV maps instead of two? I can just delete the third one, right?
Ms. Byte
Original Poster
#394 Old 28th May 2021 at 11:47 AM Last edited by CmarNYC : 31st May 2021 at 3:07 PM.
Quote:
Originally Posted by evekat
Thanks a bunch. So are you saying that my meshes have three UV maps instead of two? I can just delete the third one, right?


You could, but that would mean fixing and reimporting your meshes. I found my error - naturally in fixing the third uv problem I created a worse bug.

I've attached a new test version of CAS Tools - everything looks okay but I haven't tested in-game.

Edit: Outdated test version removed.

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Test Subject
#395 Old 29th May 2021 at 1:47 AM
Quote:
Originally Posted by CmarNYC
You could, but that would mean fixing and reimporting your meshes. I found my error - naturally in fixing the third uv problem I created a worse bug.

I've attached a new test version of CAS Tools - everything looks okay but I haven't tested in-game.


Thanks! Also, with an outfit of mine, the sim's arm is stuck behind her back. There used to be a button that fixed this, but now I can't find it. Where is it?
Test Subject
#396 Old 29th May 2021 at 11:04 AM
Currently the 6 new hair swatches in the most recent patch dont have color tags in the filters of the program. Not sure if you were aware of this as it’s something minuscule but I thought I’d comment and let you know. Thanks for your hard work
Ms. Byte
Original Poster
#397 Old 29th May 2021 at 4:39 PM
Quote:
Originally Posted by evekat
Thanks! Also, with an outfit of mine, the sim's arm is stuck behind her back. There used to be a button that fixed this, but now I can't find it. Where is it?


I think you mean the Auto-Assign Slotrays button, one of the auto assignment buttons in the Mesh Fixing Tools tab.

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Ms. Byte
Original Poster
#398 Old 29th May 2021 at 5:32 PM
Quote:
Originally Posted by spotharris
Currently the 6 new hair swatches in the most recent patch dont have color tags in the filters of the program. Not sure if you were aware of this as it’s something minuscule but I thought I’d comment and let you know. Thanks for your hard work


Yes, those will be included when I upload the new version today or tomorrow probably.

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Test Subject
#399 Old 30th May 2021 at 4:00 AM
Quote:
Originally Posted by CmarNYC
I think you mean the Auto-Assign Slotrays button, one of the auto assignment buttons in the Mesh Fixing Tools tab.


I tried that, the arm is still glitching. It worked perfectly in the older versions.
Ms. Byte
Original Poster
#400 Old 30th May 2021 at 8:21 AM
Quote:
Originally Posted by evekat
I tried that, the arm is still glitching. It worked perfectly in the older versions.


Please upload the package.

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