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SimsUniversity.world with Fixes imported (updated 2014.01.10)

by ellacharmed Posted 3rd Jan 2014 at 11:56 AM - Updated 10th Jan 2014 at 5:57 PM by ellacharmed : blotchy terrain fixed
38 Comments / replies (Who?) - 8 Feedback Posts, 6 Thanks Posts
What is this?
So, here is the Sims University.world file with the FIXED Resources imported, for people who don't want to mess with files in S3PE. It is in one single archive file. That's right! No multiparts here, it fits in one 50MB archive, YAY!
You can find the full guide on how to use this in Game Help:World Routing Lagswiki. For other suggestion to fix lag, read the Game Help:Intermittent Freezeswiki FAQ


What has been done?

A Before and After image that you can use as Visual Indicators on how to check if the world file is the original or fixed version.
For a more comprehensive list of things done, please read this download thread Resources for SimsUniversity.world's various Fixes for ALL of the problems that were addressed.






Backup!

Heed that backup instructions in Game Help:World Routing Lagswiki, really! You've been warned!

If you care to continue any legacy games or Saves that you care about in the fixed version, use Twallan's Porter to transfer any Sims or Household you care about from your previous Saves. The World Routing Lag wiki has a FAQ section.


How to install?
  • Download the archive. This world file is small enough to fit into the allowed maximum upload size of 50MB, so there's only one file. Yes, no multi-parts to deal with.
  • Right-click on the file "Extract here", or whatever command your program uses. If you need a more comprehensive primer about Archives, read Game_Help:DFDD5_Extract_from_Archivewiki
  • Place the extracted .world file in this path and replace the default version. (You have backup, right?)
    Code:
    \Program Files (x86)\Electronic Arts\The Sims 3 University Life\GameData\Shared\NonPackaged\Worlds
    • If you don't have the DVD version, please visit the Game_Help:World_Routing_Lags/Wherewiki wiki page for the path to other distribution System and/or Operating System, e.g. Origin, Steam, OSX
  • Delete caches before starting game if you encounter issues. Especially any files named SimsUniversity in
    Code:
    \Documents\Electronic Arts\The Sims 3\WorldCaches
    Game Help:Sims 3 Delete Cache Fileswiki


How to remove or restore the file before updating?
  • Just in case, but not really necessary, as per past experience with EA's patches.
  • Go to the path above
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "SimsUniversity.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki



Notes & Changelog:

As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Jan 10, 2014: Fixed the blotchy terrain issue reported by @fxchrfxchr.
  • Made while on Patch 1.63.
  • Would most likely be compatible with any patches in the future as well, as EA has never ever modified a .world file in any of the patches.



FAQs
Q: My game crashed when I load my Sims University Save game.
A: Well, you need to start a new Sims University game. If it still crash on a new game with the caches and worldcaches deleted, please post in comments with the information asked for below.



Feedback

As always, feedback is welcomed.
If you want to report an issue, please don't forget to state
  1. your gameversion Game Help:TS3_Patching Find Gameversionwiki,
  2. what browser and version, and archive program you are using (if you have issues with downloading),
  3. if you use a download manager (if you have issues with downloading),
  4. what archive program you are using (if you have issues with extracting), and
  5. if you're getting an error when downloading and it is not the 403/503 error explain above, state the exact error message, and how many times you have tried downloading; and if you haven't given it some time to try again later?





Additional Credits:
Inge & Peter Jones; the tool makers of s3pe, s3su, package compare

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 University Life
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Sims University.7z | Download the single file, no multiparts for this one.

Size: 46.15 MB · Downloads: 28,981 · 3rd Jan 2014
46.15 MB 28,981 3rd Jan 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
38 Comments / Replies (Who?) - 19 Feedback Posts, 16 Thanks Posts
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In the Arena
retired moderator
Original Poster
#26 Old 2nd Jul 2014 at 6:07 PM
Quote:
Originally Posted by coraline_483
... I don't have ANY university buildings! It's gone and there are only green places, my Sims are not going to study because they can't go anywhere, they don't have their school plans ...
@coraline_483,
did you solve your issue? Did you go back and use the backed up world file, and if so, is the issue gone or still there? If still there, I suspect you either have to reinstall the University EP or the base game or both, especially if you had tested again with a redownload.

"Lose my family"? Have you tested with a new Save game, both for homeworld and so, a new Uni world?

Quote:
Originally Posted by csg5vbe3argf
This fixed worlds, they still has maxis default npc and townie sim, and etc., right?
@csg5vbe3argf,
I answered your questions in my Journal's Guestbook.

Quote:
Originally Posted by StPatrick
Would it be possible to put up your CAW files for this, like you did for Isla Paradiso? Additionally, once I've edited the world and exported it, what do I need to do to install it apart from export it, install it, and copy it to the appropriate file location?
@StPatrick,
I'm waiting for some response from the Gurus, to my tweet, but I'm not optimistic they'd reply. In any case, I'm in the process of organizing my folders and would let you know either way. Well, unless you're already done with your edits.

If you're not going to use it as a default replacement (like how I have shared them), then you just need to export and install it as any other custom world, but you need to remove the UNI flag.

If you do want to use it as a default replacement, then you need to export the resources that were changed. I use the compare tool from Simlogical to identify these changed resources, and a lot of trial-and-error of
- import,
- then loading game,
- then re-extract more resources if wrong, and
- re-import and re-loading of the game.
The Routing wiki has it in broad outlines at the high level. The actual task is pretty time-consuming; both to do and for me to explain step-by-step here.
Test Subject
#27 Old 11th Jul 2014 at 12:47 AM
Kinda thought you'd abandoned this. Glad to see you didn't!

Quote:
Originally Posted by ellacharmed
I'm waiting for some response from the Gurus, to my tweet, but I'm not optimistic they'd reply. In any case, I'm in the process of organizing my folders and would let you know either way. Well, unless you're already done with your edits.


My edits are in fact done; the problem is that I can't actually exit the university world once I go to it. Since yours works, I was hoping to take your CAW files, insert my changes, and go from there. (Thankfully, moving lots and Sims over isn't nearly as bad as doing it from scratch).

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In the Arena
retired moderator
Original Poster
#28 Old 16th Jul 2014 at 5:19 AM
Quote:
Originally Posted by StPatrick
I can't actually exit the university world once I go to it. Since yours works, I was hoping to take your CAW files, insert my changes, and go from there.
Well, if that's the case, having my CAW files won't help you at all. What you need to do is to identify what resources are affected by your edits, then export those resources and import them into the original Uni world.

And no, all my fixes are not created this way
Quote:
1). Export it from CAW;
2). Install it;
3). Copy the resulting Sims University from Installed Worlds to the appropriate place in C
Test Subject
#29 Old 26th Jul 2014 at 8:11 PM Last edited by StPatrick : 27th Jul 2014 at 2:24 AM.
Quote:
Originally Posted by ellacharmed
Well, if that's the case, having my CAW files won't help you at all. What you need to do is to identify what resources are affected by your edits, then export those resources and import them into the original Uni world.


Yeah, I realized that not too long after you mentioned it. Never mind then.

Thanks anyway!

EDIT: Dear Lord, that's a lot of different files...

Out of curiosity, did you ever run into the issue I linked to above? And do you happen to recall if you had to export:
1). Files that were in the base world but not your new one;
2). Files that are in both, but are different between the two; or
3). Both?

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98% of teenagers do or has tried smoking pot. Put this in your signature if you like donuts.
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In the Arena
retired moderator
Original Poster
#30 Old 4th Aug 2014 at 5:48 PM
Quote:
Originally Posted by StPatrick
Out of curiosity, did you ever run into the issue I linked to above?
Not being able to exit the Uni world? Not that I recall.
Quote:
Originally Posted by StPatrick
And do you happen to recall if you had to export:
2). Files that are in both, but are different between the two;
^^ This, (2), is normally the case. And, depending on what other fixes were done, there's also a 4th:
(4) Resources that are only in the new one.

And if (1) happens, it might be a red flag; that something is wrong. Because if the base world is imported wholesale, there shouldn't be any Resources that exist in unfixed world but not in the fixed version. Unless of course, you intended to remove stuff, i.e. it is intentional. Then yes, (1) would apply in your case.

Because my fixes are normally not to remove stuff. The one world where I did remove Resources is in this Uni world, and even then I remove it by editing the XML that referenced the resources that I want to "remove". The Resources are actually still in the .world file, just that the world has no idea of its existence since it is not referenced anywhere.

In another world where I removed an actual Lot (Hidden Spring's Redwood Peak), I only share the .world file, since there's no way to share removed Resources when it pertains to Lot data. And even then I offered 2 versions, since there's no way to tell what this removal does to long-term gameplay, or if there are any opportunities-type chances that would trigger this Lot and getting bugged, like those multi-functional RabbitHoles that are not coded into the game properly for Careers and Opportunities.
Test Subject
#31 Old 5th Aug 2014 at 12:34 AM Last edited by StPatrick : 5th Aug 2014 at 1:49 AM.
Hm. I mostly added lots as well, but I may have moved some stuff around. It's been a while.

As I recall, there's only one resource you need to import in order to designate a world as a University (step 11 of this post)

Well, if the Gurus reply in the affirmative, post your CAW files; I'm curious if anything changes if I use yours. There's a very good chance I imported it incorrectly.

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98% of teenagers do or has tried smoking pot. Put this in your signature if you like donuts.
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Scholar
#32 Old 24th Oct 2016 at 1:38 AM
Thank you for making it finally possible to play the original UL world. I was prepared to love University Life to bits (I enjoyed being a student IRL and this was to be a nostalgia trip for me) but I gave up, owing to all the routing issues. So you might say I had unfinished business. Today I finally made it into a lecture in time, whereas before I spent most of the time snarled up in a mob of lost students in the doorway! Great job!

Simblr: Elyndaworld *** Wordpress: Tales of Nantrelor
Scholar
#33 Old 24th Aug 2017 at 3:50 AM
Not that I believe in thread Necromancy, but newer players may want to know that the install path may be different than in the instructions.
It may be: /Program Files (x86)/OriginGames/TheSims3/EP09/GameData/Shared/NonPackaged/Worlds.

Sarcasm is a body's natural defense against stupid.
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