MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Liam Build Set

by Adele Posted 27th Apr 2009 at 5:36 PM - Updated 21st May 2009 at 2:36 AM by Adele : Adding wall cap
100 Comments / replies (Who?) - 23 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Hello, lovelies. There is a sad lack of good aged/grungey/industrialish build items...
(huuuWHAT???? ADELE LIKES THAT STYLE?!!?!?? I HAD. NO. IDEA.)
...so here are a bunch!! Go forth and deck out your factories and loft-apartments.


Set includes 3 doors, 1 arch, 3 windows, 1 fence, 6 frame colors,
and 8 grime, 6 honeycomb, 6 mesh, 6 artsy/strands window-glass colors.
Oh, and they're all SHINY! Once again, I abuse the envCube property...

The set uses repository textures-- you must have the first door and the first window in your game for the rest of the set to work.

Also included is a collection file which has everything but the 6 fences (unfortunately, you can't add fencing to a collection)

Note about the first door: I cut the polycount from 4400 to what it is now-- this style of door just begs for a lot of polys, einz.
Just resist the urge to coat your lot with it and you should be fine.

EDIT 20-05-2009: Added wall cap. Found under general > misc.

Polygon Counts:
Window I: 560
Window II: 392
Window III: 388

Door I: frame: 396, door: 2832 (high-- I know, but not unreasonable for this level of detail)
Door II: frame: 396, door: 464
Door III: frame: 396, door: 560
Door IV: frame: 396, door: 764
Arch: 396

Fencing: diagonal: 132, rail: 116, post: 120

Additional Credits:
The mossy wall-covering in the back is by the wonderful Pixelhate.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ADELE_liamBuildSet_wallCap.rar

Size: 4.9 KB · Downloads: 26,600 · 21st May 2009
4.9 KB 26,600 21st May 2009
ADELE_liamBuildSet.rar

Size: 2.82 MB · Downloads: 38,267 · 27th Apr 2009
2.82 MB 38,267 27th Apr 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
100 Comments / Replies (Who?) - 86 Feedback Posts, 11 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 3 of 5
Field Researcher
#51 Old 5th May 2009 at 2:36 AM
Quote:
Originally Posted by Adele
If anyone knows how to make objects placeable across already occupied tiles, I would greatly appreciate your help!


Can you just make the window with one side? & reversable.
Then it wouldn't need the moveobjects cheat.

( I honestly don't know squat when it comes to meshes.)

EDIT: Thank you again.

ClicknPsycho
Lab Assistant
#52 Old 5th May 2009 at 4:12 AM
Very beautiful and inspiring. I couldn't imagine what sort of work was put into the modeling, but the color choices and execution are visionary. Here I thought I let go of those early 90s grunge musicians, but I can see it all coming back right here.
Lab Assistant
#53 Old 5th May 2009 at 2:13 PM
Quote:
Originally Posted by Adele
I had a 'cap' for the end of the windows, but had been struggling to make it placeable without using the moveobjects cheat, so I released the set without it. If I can't figure it out soonish, I'll just release it as it is now.


Hmmm, I don't know if this helps, but Numenor had such an item for going with his glass-walls, it was a kind of column for hiding the gap - could it be cloned from a column?
Lab Assistant
Original Poster
#54 Old 5th May 2009 at 6:18 PM
Quote:
Originally Posted by M0rgaine
Hmmm, I don't know if this helps, but Numenor had such an item for going with his glass-walls, it was a kind of column for hiding the gap - could it be cloned from a column?


Yeah-- the issue with that is still that it would take up the space of the tile it's on. I would prefer it if it could act more as a painting, so that no floor space is taken up. That's what I've cloned as of now-- a painting. Everything works wonderfully but it's just that in some case you need to enable the moveobjects cheat to place it, which might be a bother to some.

ClicknPsycho: I thought about doing it that way originally, but it's just a lot of extra work to make 2 completely new windows, and a ton more guid's to register. I'll have to think about it....
Lab Assistant
#55 Old 5th May 2009 at 7:55 PM
Quote:
Originally Posted by Adele
Yeah-- the issue with that is still that it would take up the space of the tile it's on. I would prefer it if it could act more as a painting, so that no floor space is taken up. That's what I've cloned as of now-- a painting. Everything works wonderfully but it's just that in some case you need to enable the moveobjects cheat to place it, which might be a bother to some.


Well, it surely doesn't bother me, I use moveobjects all the time, so if you could release this item for those who prefer it this way, that would be very nice! Paintings can be placed even when there is something on the wall by pressing ALT and CTRL, which is very useful for clutter-junkies like me who love to clutter up even the walls

But if you don't want to release something which isn't perfect in your eyes, I can understand it!
Test Subject
#56 Old 6th May 2009 at 4:18 AM
I don't think I have a single house in my game that isn't populated with your gorgeous things! Thank you for your generosity and for sharing your amazing work.
Test Subject
#57 Old 8th May 2009 at 8:15 AM
Gyahh!! You are incredible Adele! This set is stunning.

I can't help but to cram your creations into every lot i make. Thankyou so much!!
Test Subject
#58 Old 9th May 2009 at 3:45 AM
Just when I say no more downloads I find something made by adele and of course I have to download immediately because it's exquisitely made and amazing as always! Thanks!
Test Subject
#59 Old 9th May 2009 at 1:36 PM
thank u very much ~good!! have a nice day ~@
Test Subject
DELETED POST
9th May 2009 at 3:24 PM
This message has been deleted by ligany.
Test Subject
#60 Old 10th May 2009 at 5:56 AM
I love your stuff SO MUCH. You are definitely my favorte object creator. Thank you!
Field Researcher
#61 Old 13th May 2009 at 1:20 AM
Great for my post-apocolyptic challenge neighborhood! Thank you!
Test Subject
#62 Old 18th May 2009 at 2:22 AM
*accidentally declares love for you*

This is one set made of some awesometastic stuff. Thanks so much. It will get used A LOT.

~ * No cheating, no fun... * ~
Lab Assistant
#63 Old 18th May 2009 at 8:54 AM
Over 5.000 downloads, over 1.000 thanks... wow, Adele, your set is so much appreciated! Do you still consider doing something about the gap? I love to see your stuff in game, and I would love it even more to fill that space... *beg*
Lab Assistant
Original Poster
#64 Old 21st May 2009 at 2:31 AM
M0rgaine: Added a wall cap. :D
Field Researcher
#65 Old 21st May 2009 at 7:24 AM
Wall cap! "shutters with excitement" You are magnificent!
Every time I visit your page its like I'm a kid on Christmas morning.

It makes me sooo happy!

ClicknPsycho
Lab Assistant
#66 Old 21st May 2009 at 1:58 PM
Wall cap!!!

Yeah, you're so nice, that's great!!!

You are the

*smack*
Scholar
#67 Old 29th May 2009 at 9:06 AM
Adele You always, make high quality stuff ever. Thanks
Lab Assistant
#68 Old 31st May 2009 at 11:29 AM
Absoloutely gorgeous, Adele. I am a huge fan of yours. <3
Field Researcher
#69 Old 3rd Jun 2009 at 12:36 PM
You make some of the most hauntingly beautiful sets. Thank you!
Banned
DELETED POST
12th Jun 2009 at 2:07 AM
This message has been deleted by krazyredd.
Test Subject
#70 Old 13th Jun 2009 at 6:59 PM
Adele I am always impressed and in love with all of your stuffies but this time I'm so blown away. I tested that set only yesterday and then couldn't stop building - it kept me so long awake that my visual nature this morning was more of a recently rouged racoon than the normal homo simiensis I appear to be usually ;o)

Thanks a lot for all the goodies you give us

Juli
Test Subject
#71 Old 24th Jun 2009 at 8:01 PM
Brilliant WORKS!
Scholar
#72 Old 26th Jun 2009 at 12:36 AM
How could I have missed it !! Even though I don't have playable game anymore I need to download this piece of art !
Thank you.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Lab Assistant
#73 Old 8th Jul 2009 at 3:56 PM
Adele, swear to God, your creations alone make it impossible to even consider abandoning Sims 2 for Sims 3. There are many great creators out there but you're in a class by yourself. Thank you SO MUCH for all the gorgeous content you've given us.

The universe lies before you on the floor, in the air, in the mysterious bodies of your dancers, in your mind. From this voyage no one returns poor or weary.

- Agnes De Mille
Page 3 of 5