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Baskerville -- Neighbourhood complete with lots

by plasticbox Posted 21st Jul 2007 at 1:27 AM - Updated 13th Jan 2015 at 5:15 AM by plasticbox
211 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Baskerville is a small town in the desert, complete with lots but no sims.
Requires Nightlife, OfB, and Seasons.

Non-NL users: It is safe to give this a try; see post #113 of this thread (duckman768): "Obviously the objects that came with NL don't show up but I have had no problems playing this neighborhood so far." Non-OfB users would have to rebuild quite a bit, but as long as you have Seasons installed, this is compatible.


Please be aware that this download has at least two parts:
baskerville_neighbourhood_N513.rar and baskerville_customcontent.rar




Baskerville will install as N513. Made with the Empty and Cleaned-up Templates by SaraMK and Argon @ MATY -- to the best of my knowledge it contains no playable sims, townies, NPCs, or other traces of sim life.

Pets users: If you don't want your game to generate random pets when you start playing, the thread on MATY has an empty Pets template too. Thanks to Juliejaz1 for reminding me!

This is a seaside location with ample opportunities to build beach lots, small street layout (no cameramod needed) but still with room to expand. The neighbourhood is 100% flat in the buildable areas -- I flattened it out as far as I could reach with the default camera --, the sc4 terrain is flat in the central part but may have very slight slopes elsewhere. Street level is 15 clicks above sea level, so you can have basements everywhere with no danger of flooding.



Map of Baskerville:



Baskerville includes 15 community and 14 residential lots, 7 of them starters; see follow-up posts for tons of pictures and detailed descriptions of each one. Five of the residential lots (marked in yellow) didn't make it into the main download due to the 10MB size limit; those are available below as separate files.

R = Residential
C = Community
yellow numbers = not in main download


1 R - 1 Way Out Starter farmhouse, 1BR 1BA + spare room, with garden
2 R - 1 Blackoak Lane, 2BR 1BA with basement, garden and greenhouse
3 R - 4 Birch Alley 2BR 2BA + spare room, with garden and pool
4 R - 5 Birch Alley Starter house, 1BR 1BA + spare room, with garden
5 R - 6 Birch Alley Starter house, 1BR 1BA + spare room
6 R - 7 Birch Alley - School, with 1BR 1BA apartment + spare room
7 R - 3 Birch Alley Starter house, 2BR 2BA
8 R - 1 Short Way Starter house, 1BR 1BA
9 C - Playground
10 C - Cemetary
11 R - 1 Birch Alley Home business (Flower store), 1BR 2BA
12 R - 1 Main Street Starter house, 3BR 2BA + 2 spare rooms
13 R - 2 Main Street Starter house, usable as home business, 1BR 1BA + 1 spare room
14 R - 3 Main Street Two apartments: 3BR 2BA furnished / 2BR 1BA unfurnished
15 C - 4 Main Street - Hotel Baskerville 5 rooms, restaurant, pub
16 R - 1 Road to Norway Starter shack with home business (Yard sale), 1BR 1BA
17 C - Market #1 Garden supplies
18 C - Market #2 Empty booth
19 C - Market #3 Empty booth
20 C - Silly Monument
21 C - Market #4 Clothes + Gifts
22 C - Market #5 Fish
23 C - Market #6 Empty booth
24 C - Shops: Groceries / Cars / Electronics
25 C - Public Bath
26 C - Community Center Library, Chess Club, Art Club
27 C - Roller Skating Rink with Café
28 C - Mini Grill
29 R - 1 Bay Drive Budget starter, 1BR 1BA


The lots are small in general, between 1x1 and 2x4; the only larger ones are the public bath and the car retailer (both 3x3). The empty block on the right side of the map is 5x3.

All houses are furnished for at least 2 sims, except for the upstairs apartment in 3 Main Street which is unfurnished. Every house includes as a minimum the usual starter equipment (double bed, table and seating for two, bookshelf, lights in all furnished rooms and outside, toilet, bathtub or shower, fridge, kitchen sink, phone, trash can, smoke detector, burglar alarm) and one or more driveways. Most of the houses include more than that.

All lots are playtested between 2 and 8 sim days (residential) or at least one long visit (community), except for the empty market booths (they make excellent cheap starter businesses, that's why I've left some of them empty), Birch Alley 4 and Bay Drive 1. Community lots are tested only as regular visitable lots, not as owned businesses. Of the school I've only tested the residential part, not actually running a school. All lots are tested for adequate lighting at night.

The houses on Main Street are using the same grid as Backdoor Lane.


How to install:

1. Download Baskerville_CustomContent.rar, expand and put in My Documents\EA Games\The Sims 2\Downloads
2. Download Baskerville_Neighbourhood.rar, expand and put in My Documents\EA Games\The Sims 2\Neighbourhoods
3. If you want, download the extra lots and install them the usual way
4. Start your game: Baskerville should appear as last entry in your Neighbourhoods menu (unless you already have one that has a higher number).

Baskerville will be N513. In case you already have a N513 hood, rename the folder you downloaded from here and all files inside it that start with "N513_" (the ones in the Lots and Thumbnails subdirectories too) with a number that you don't already use. Anything up to "N999_" works, in my experience.

Alternatively, if you want this to be a subhood for example, or if you want your default townies in it, you can also install the hood as above, then use the sc4 terrain to make a new (sub)hood, move the houses over to that one and delete Baskerville.


Recommended hacks:

I can heavily recommend all of MaryLou's window fixes, for this neighbourhood one of them is especially important: her global light fix for the OpenMe 2-tile window that Maxis broke and never repaired. Since I have used this window in one or two houses, you should install this or they will be pitch dark inside.

Also, if you want to get the most out of the farm houses and the market, you should try the Produce Packing Station by Paladin available at SimWardrobe (Sims 2 > Objects > Business Facilitators) -- it allows you to put produce in crates and sell them in bulk, thus making it possible to actually feed a neighbourhood with your farmers' products (sims won't stand there and ponder forever whether they should buy this or that single tomato).

Have fun!


Pictures below:

- baskerville_map.jpg -- the map above
- baskerville_overview.jpg -- View from the other side, without the extra lots (but including the school which I had to take out last minute)
- baskerville_zoomedout-01.jpg -- Zoomed out view
- baskerville_zoomedout-02.jpg -- Zoomed out view
- baskerville_residential.jpg -- Four of the residential lots in Baskerville
- baskerville_community01.jpg -- Town hall, market, roller skating rink, hotel
- baskerville_community02.jpg -- Mini grill, public bath, shops, and playground
- baskerville_shirts.jpg -- Extra bonus: two fashionable t-shirts (AF and AM) with "I *heart* BV" print in simlish on the front, set in Baskerville


Files below:

- baskerville_neighbourhood_N513.rar -- the compressed Neighbourhood folder
- baskerville_customcontent.rar -- all custom content that's needed for this hood (see list) in one neatly subfoldered pile
- baskerville_sc4.zip -- the .sc4 file + previews for those who only want the blank terrain
- Shirts and extra lots should be self-explaining

The t-shirts don't need a mesh, they're just recolored Maxis shirts. The male one may not be top notch around the neck -- sorry, but I can hardly see what I'm doing; my graphics card is a little overwhelmed now with Seasons. They're only meant to be sold to tourists anyway =P

There is no custom content included with the extra lots (but some is required), which means you need to download "baskerville_customcontent.rar" along with them, even if you only want those lots and not the rest of the hood.

Please do not ask for zip files: Windows users, get WinRAR | OSX users, get UnRarX


Custom content:

What's contained in baskerville_customcontent.rar

Doors/Windows:
- Belhooven Extension Set by MaryLou @ MTS2, from this thread
- White recolors of the Mullionaire door and Belhooven window by MysticMog @ MTS2, from this set
- White recolor of the Octothorp Atrium Window by KiaraRawks @ MTS2, from this set
- Three Seasons window and door recolors by Val_33 @ MTS2, from this thread

Fences:
- Mortar and Iron fence by naschev @ MTS2, from this thread
- Victorian Porch Fence in White by HolySimoly, from this page

Stairs:
- Open underneath Steadfast, Chic and Wooden Deck stairs by crocobaura @ MTS2, from this thread
- Ladder Stairs by Targa @ MTS2, from this thread

Walls/Floors:
- One dark wood floor by HolySimoly, from this page
- Several "Panelling and Plaster" walls by HolySimoly, from this page
- One "Seaside Retreat" Siding by HolySimoly, from this page
- One "Seaside Retreat" Panelling by HolySimoly, from this page
- Six walls by myself

Other:
- Invisible Driveway by roddyaleixo @ MTS2, from this thread

Buy Mode - Meshes:
- Parthenon Outdoor bench and Brass dining chair by Ailias @ MTS2, from this set
- Maxis matching single curtains by Komasutra @ N99, currently on this page
- 2-tile NuMica table by CTNutmegger @ N99, currently on this page

Buy Mode - Recolors:
- White Recolor of the Maxis cheap toilet by perdita_x_dream @ MTS2, from this thread
- Recolors of the Maxis cheap stove, dishwasher and NuMica table by Deele4952 @ N99, from the Maxis Value Kitchen recolour set in Pearl currently on this page


Thanks:

- All of the makers of the custom content listed above, for making it and especially for allowing it to be redistributed
- SaraMK and Argon for their Empty and Cleaned-up Templates
- MaryLou for fixing all those borken Maxis windows
- Frillen for this collection
- loba for this collection
- windkeeper for this collection
- Andi8104 for the these mini lots
- MaryLou again for those mini lots
- Extra special thanks to crocobaura: many of the lots in here would have been technically impossible to build without your stairs =)


Thanks in advance:

If anyone could take a look at this in SimPE and confirm that it's really really empty, I'd be much relieved. I've already asked two potential testers but did not hear back from them (seems to be holiday season) -- from my own experience, the MATY templates work as advertised (I use them a lot) so there is very little to worry about, but still.

Please don't PM me with downloading issues or build mode problems (post in the appropriate forums instead) and don't ask me for sc4 files or Body Shop content (I do lots and won't consider anything else). Any feedback related to this thread, please post here instead of PMing me. Thank you.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Nightlife Open for Business Seasons
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
baskerville_lot29_BayDrive01.zip

Size: 824.1 KB · Downloads: 9,785 · 21st Jul 2007
824.1 KB 9,785 21st Jul 2007
baskerville_lot07_BirchAlley03.zip

Size: 850.4 KB · Downloads: 10,164 · 21st Jul 2007
850.4 KB 10,164 21st Jul 2007
baskerville_lot06_BirchAlley07_School.zip

Size: 1.07 MB · Downloads: 10,835 · 21st Jul 2007
1.07 MB 10,835 21st Jul 2007
baskerville_lot04_BirchAlley05.zip

Size: 818.7 KB · Downloads: 9,879 · 21st Jul 2007
818.7 KB 9,879 21st Jul 2007
baskerville_lot03_BirchAlley04.zip

Size: 894.2 KB · Downloads: 9,957 · 21st Jul 2007
894.2 KB 9,957 21st Jul 2007
baskerville_tshirts.zip

Size: 218.3 KB · Downloads: 5,866 · 21st Jul 2007
218.3 KB 5,866 21st Jul 2007
baskerville_sc4.zip

Size: 601.3 KB · Downloads: 11,106 · 21st Jul 2007
601.3 KB 11,106 21st Jul 2007
baskerville_customcontent.rar

Size: 2.17 MB · Downloads: 14,784 · 21st Jul 2007
2.17 MB 14,784 21st Jul 2007
baskerville_neighbourhood_N513.rar

Size: 9.60 MB · Downloads: 19,488 · 21st Jul 2007
9.60 MB 19,488 21st Jul 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
211 Comments / Replies (Who?) - 197 Feedback Posts, 10 Thanks Posts
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#2 Old 22nd Jul 2007 at 5:01 PM Last edited by plasticbox : 22nd Jul 2007 at 5:56 PM.
Lot #1 -- 1 Way Out

Starter farmhouse, 1BR 1BA + spare room, with garden

Price: 19.678§
Lot size: 2x4

Small starter house outside the town, on a relatively large lot, built for easy expansion. This includes a Seasons garden; if your sims move in with 20.000 they will have just enough money left to plant it with tomatos right away. The garden doesn't look large, but for the couple that I tested it with it was already a full-time job (she became pregnant immediately, which made things a little harder -- still I don't think that sims with no badges would be able to handle much more).

The stairs in the hallway currently don't lead anywhere, I just've put them in for later expansion (you can simply copy the downstairs floorplan for the first floor).

One driveway in front of the house, car not included.



Lot #2 -- 1 Blackoak Lane

2BR 1BA

Price: 63.624§
Lot size: 2x4

Family house with garden and greenhouse, furnished for 2-3 sims, two empty spare rooms in the basement (outside access only). Fully furnished including two cars parked in front of the house; enough space for a little roadside stand if your sims want to open a simple home business selling their garden produce.

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#3 Old 22nd Jul 2007 at 5:01 PM Last edited by plasticbox : 22nd Jul 2007 at 5:56 PM.
Lot #3 -- 4 Birch Alley

2BR 2BA + spare room

Price: 36.940§
Lot Size: 1x4

Small two-story house for up to 3 or 4 sims (5 would be the absoute maximum if you use the basement as additional double bedroom), with nicely maintained garden, pool and garden gnome. One car can park in front of the house, car included.

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Screenshots
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#4 Old 22nd Jul 2007 at 5:02 PM Last edited by plasticbox : 22nd Jul 2007 at 5:47 PM.
Lot #4 -- 5 Birch Alley

Starter house, 1BR 1BA + spare room, with garden

Price: 19.812§
Lot Size: 1x4

Small old-fashioned country house, furnished for 1-2 sims, one spare room. This has only a shower bath, so it won't make toddlers (or their parents) too happy unless you put a bathtub somewhere else .. actually, it would be possible to enlarge the basement a bit and cut off an additional bathroom from it. This has a Seasons garden; if your sims start with 20.000 they will have just enough money left to plant the garden when they move in. Parking for one car in front of the house, car not included.

You will need MaryLou's global light fix for the 2-tile OpenMe windows I've used in this house (or replace them with other windows), otherwise it will be pitch dark inside.

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Screenshots
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#5 Old 22nd Jul 2007 at 5:02 PM Last edited by plasticbox : 22nd Jul 2007 at 5:43 PM.
Lot #5 -- 6 Birch Alley

Starter house, 1BR 1BA + spare room

Price: 19.866§
Lot Size: 2x4

Starter house on a relatively large lot, furnished for 1-2 sims, open kitchen/dining/living on the ground floor, small garden porch. Sparsely furnished, the garden is just bare grass. Two driveways (cars not included) in front of the house.

You will need MaryLou's global light fix for the 2-tile OpenMe windows I've used in this house (or replace them with other windows), otherwise it will be very dark inside.

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Screenshots
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#6 Old 22nd Jul 2007 at 5:02 PM Last edited by plasticbox : 22nd Jul 2007 at 6:01 PM.
Lot #6 -- 7 Birch Alley -- School

with apartment: 1BR 1BA + spare room

Price: 94.123§
Lot Size: 2x4

A school building with an apartment for the teacher so this can be run as a residential lot. The school is situated opposite the playground, in the middle of the residential part of the town.

On the ground floor is an open hall where the kids can spend their breaks, do homework and eat lunch, a bathroom, and the entrance to the teacher's apartment with kitchen and spare room. Downstairs are the bedroom and bathroom of the apartment as well as another break/play room for the pupils, upstairs are two class rooms, one of them furnished as an art/music room (if you squeeze the kids a little, you could also make this a dormitory and turn the wole thing into a boarding school).

In the yard is a sports field and an apple tree orchard (I've put a juicer in the hall) with a small garden next to it. Two cars can park outside the yard, one car included.

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Screenshots
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#7 Old 22nd Jul 2007 at 5:03 PM Last edited by plasticbox : 22nd Jul 2007 at 5:45 PM.
Lot #7 -- 3 Birch Alley

Starter house, 2BR 2BA

Price: 19.985§
Lot Size: 2x1

Small but relatively well equipped starter, furnished for 2-3 sims. Comes with TV and chess board on top of the usual starter equimpent; has no garden but looks out on the quiet and green Birch Alley in front and a neighbour's garden in the back. One driveway next to the house, car not included, everything else is as on the screenshots.



Lot #8 -- 1 Short Way

Starter house, 1BR 1BA

Price: 19.993§
Lot Size: 1x2

Short Way is really short: there is only one house on it. Very exclusive address.

This house is a starter for 1-2 sims, no room for kids. Pretty porch and balcony in front, looking out on the playground; in the back there is another porch where your sims can enjoy the view of the neighbours' gardens (they don't have one of their own, if you don't count the flowerbeds in front -- on the overview screenshots there is still a fenced-in lawn but I removed that to keep the price under 20.000. Maybe a project for a green thumb sim?).

Parking for one car in front, car not included. Playtested for a week with two fortune sims, no problems found (except that I didn't know anymore what to do with all those Dining Chairs For At Least 400§ they wanted to buy all the time ...).

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#8 Old 22nd Jul 2007 at 5:03 PM Last edited by plasticbox : 22nd Jul 2007 at 5:56 PM.
Lot #9 -- Playground with public toilet and grill

Price: 12.572§
Lot Size: 3x1

Public playground at the end of the town, opposite the school where the open fields start. If you expand Baskerville, this will be a good location in the middle of the residential area I think. Equipped with swings, some toys, two grills with seats and tables in the shadow of a big tree, and a public toilet hut -- a very useful lot for poor sims (if you want to be extra nice to them, you could swap one of the toilets for a shower).


Lot #10 -- Cemetary

Price: 45.553§
Lot Size: 3x2

Spooky little cemetary at the end of town, next to the flower store. The gravestones are from frillen's collection listed in the main post and purely decorative: there will be no ghosts on this lot until you move in some actual dead sims. Has room for 74 graves if I'm counting right, includes a little shed with toilets, a wishing well (in order to be fair to the sims who don't have a garden, I thought), and some monuments of important former residents near the entrance.

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#9 Old 22nd Jul 2007 at 5:03 PM Last edited by plasticbox : 22nd Jul 2007 at 6:01 PM.
Lot #11 -- 1 Birch Alley

Home business (Flower store), 1BR 2BA

Price: 38.409§
Lot Size: 2x1

Small but nicely equipped house with a store on the ground floor -- since it's next door to the grave yard, I made this a flower store. This will only be large enough for a single sim or couple: upstairs is one double bedroom, a private bathroom (the one downstairs can be made accessible from the store by moving the door around, if you want customers to be able to use it), a hallway that doubles as a living room, and the kitchen with a beautiful view over the sea. Behind the house is a tiny garden; one car can park in the yard (driveway included).

I forgot about the funky magic clouds that the snapdragons make (I only put them in the store because I thought they look pretty) -- if you want to play without cheating, in order to remove the one in the bay window you need to pull the walls all the way down to be able to grab it (this goes for all things placed in Maxis bay windows .. not very obvious).

Playtested. Fully furnished as on the screenshots, except for the car (not included).

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Screenshots
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#10 Old 22nd Jul 2007 at 5:03 PM Last edited by plasticbox : 22nd Jul 2007 at 6:05 PM.
Lot #12 -- 1 Main Street

Starter house, 3BR 2BA + 2 spare rooms

Price: 19.973§
Lot size: 2x2

Spacious starter house: it looks somewhat run down and has probably seen better days; right now it's a real bargain for such an excellent location directly at the market. With some fresh paint and a little gardening effort, this could easily be turned into one of the nicest houses in town.

Open kitchen/dining/living on the ground floor, with a small room off the kitchen that is currently a nursery but would work well as a study too. Three bedrooms, a bathroom and an open living room upstairs, one empty room in the basement, empty garden with porch. Parking for two cars, cars not included.

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Screenshots
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#11 Old 22nd Jul 2007 at 5:04 PM Last edited by plasticbox : 22nd Jul 2007 at 6:08 PM.
Lot #13 -- 2 Main Street

Starter house, 1BR 1BA + 1 spare room

Price: 19.992§
Lot size: 1x3

Small townhouse in the middle of Baskerville. If your sims are happy with just a small table and two chairs in the kitchen, the current livingroom could be used as a home business: the location directly at the market would be perfect for that.

Double bedroom and bathroom upstairs, with a landing that's just large enough for a couch and a TV; one empty room in the basement. Parking for two cars (not included) in the yard, the yard is empty otherwise except for one large tree and practically begging to be turned into a pretty garden -- a small porch with access from the kitchen is already there.

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Screenshots
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#12 Old 22nd Jul 2007 at 5:04 PM Last edited by plasticbox : 22nd Jul 2007 at 6:14 PM.
Lot #14 -- 3 Main Street

Two apartments: 3BR 2BA furnished / 2BR 1BA unfurnished

Price: 100.489§
Lot size: 2x2

Currently the largest, and probably also the most representative house in town in a prime location directly at the market -- it's divided into two apartments but could easily be turned into a house for one large household as well: simply remove the walls that separate the upstairs hallway from the livingroom. Alternatively, one could use the downstairs part as a home business and have the private area upstairs.

Right now, downstairs is an open kitchen/dining/living room with a nursery off the kitchen and a hallway/study leading to the bathrooms and bedrooms. The front entrance goes directly into the living room, the back door leads to the hallway and from there outside. Quite a lot of stuff included: fireplace, piano, chess board, an easel and an above-average car.

The upstairs apartment is smaller but has a roof terrace (also accessible from the hallway, so it's not entirely private - but you can easily remove that door and make the upstairs hallway into an open gallery instead) with a nice view of the town center.

Two spare rooms in the basement, both empty. Parking for one car, car included.

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#13 Old 22nd Jul 2007 at 5:04 PM Last edited by plasticbox : 22nd Jul 2007 at 6:17 PM.
Lot #15 -- 4 Main Street -- Hotel Baskerville

5 rooms, with restaurant and pub

Price: 163.594§
Lot size: 3x2

A place for the tourists to stay, and a place for the locals to go to when it's raining. This is a quite fashionable place for such a small town -- perhaps a witness of former glory. It is also home of the only elevator in Baskerville.

On the ground floor is the lobby, a breakfast room / restaurant, a terrace outside, and a small pub where your sims can get drunk in style and play darts or chess. Upstairs are five rooms: three single rooms, a double room, and a double suite with kitchenette; all of them with bathroom.

The kitchen of the restaurant is very small: on one occasion, the stove didn't generate a cook for me (for lack of space I would think), but the restaurant magically worked anyway. If this bothers you, I'd turn the kitchen into an additional bathroom and run the restaurant with the buffet only -- it's currently there so that any of the locals can "rent" this room for private gatherings (they have to pay for the buffet when they serve food on it).

There is room for one driveway in the yard, should you want to use this as a residential lot.

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Screenshots
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#14 Old 22nd Jul 2007 at 5:05 PM Last edited by plasticbox : 22nd Jul 2007 at 6:22 PM.
Lot #16 -- 1 Road to Norway

Starter shack with home business (Yard sale), 1BR 1BA

Price: 19.925§
Lot size: 3x1

These guys are selling a very mixed bag of goodies in their yard -- kind of an extension of the market --, on the other side of the house they have a (hideously expensive!) outdoor grill set up with a table and a few chairs. Furnished for 1-2 sims, small showerbath, no spare rooms. Parking for one car, car included.

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#15 Old 22nd Jul 2007 at 5:05 PM Last edited by plasticbox : 22nd Jul 2007 at 6:29 PM.
Lots #17-#23 -- Market; Silly Monument

Prices:
Booth 1 -- Gardening Supplies: 10.170§
Booth 2 -- Empty: 619§
Booth 3 -- Empty: 963§
Booth 4 -- Clothes and Gifts: 14.126§
Booth 5 -- Fish: 4.161§ (Fish not included)
Booth 6 -- Empty: 619§
Monument: 9.398§

All lots are 1x1

This is the center of the town: a market made up of six booths, and a monument in the middle. The Gardening Supplies booth will only make sense as an owned lot (sims can't buy anything there otherwise), same goes for the Fish booth. The Clothes booth works nicely, however -- sims can even use the silly sunglasses, as I discovered during playtesting (I originally just put them there because this kind of market stand will invariably sell sunglasses).

The empty booths make excellent starter businesses, they're dirt cheap. All of them have a table, a cash register and lights pre-installed -- your sims only need to bring something to sell. They load really fast as well, even on my non-stellar machine, so they're great for sims to get out of the house more often.

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#16 Old 22nd Jul 2007 at 5:05 PM Last edited by plasticbox : 22nd Jul 2007 at 6:30 PM.
Lot #24 -- Shops: Groceries / Cars / Electronic Entertainment

Price: 66.154§
Lot size: 3x3

Three shops in one: this will be most useful as an owned business (for the cars and electronics stores), but when it's a regular community lot sims can still buy groceries here, use the photo booth inside the car store/office (photos for the new license, I thought .. somehow it looked right in this store) or sneak into the electronics shop to watch TV or try out the pinball machine (I just pretend they're friends with the owner). I think they can also use the espresso machine and the radio that belongs to the car store (not tested).

Public toilet is in the back of the building. No cars included. In owned mode, it might get a little cramped inside the electronics store once business gets off the ground -- I'd probably move the pinball machine outside to spread things out.

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Screenshots
Pettifogging Legalist!
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Original Poster
#17 Old 22nd Jul 2007 at 5:05 PM Last edited by plasticbox : 22nd Jul 2007 at 6:40 PM.
Lot #25 -- Public Bath

Price: 77.603§
Lot size: 3x3

A public bath for your sims. Outside is a pool, some chess sets and benches; inside is a locker/dressing room where your sims can fulfill their Public WooHoo wants (thanks to the little Lost-And-Found clothes hanger in the corner), a shower room and toilets (both unisex), and a gym area with hot tub. Looks a bit clinical, but this is an underfunded public institution, not a fancy spa.

In the hallway there's a reception desk that supposedly sells tickets (I haven't installed a ticket machine though), here your sims can also buy "softdrinks" (= groceries) and clothes from that Lost-And-Found corner (actually, why not buy a new swimsuit at a public bath? It's not all that unrealistic).

The metal railings in front are supposed to be bicycle stands, because going to a public bath by car is just decadent.

Community Lot Skilling hack (MATY I think) muchly recommended for this, otherwise there's no point in using the gym equipment.

During winter, one could remove the pool and put a large ice skating rink in its place (pretend the pool is frozen over, in other words) -- it's almost the same size.

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Screenshots
Pettifogging Legalist!
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#18 Old 22nd Jul 2007 at 5:06 PM Last edited by plasticbox : 22nd Jul 2007 at 6:39 PM.
Lot #26 -- Town Hall / Community Center

Price: 135.114§
Lot size: 2x2

This is where the locals get together as a community, take part in meetings and pursue their hobbies together with others.

On the ground floor is a meeting hall, decorated with portraits of prominent members of the community, and a reception / information desk / cloakroom which is also a perfect place to sell stupid t-shirts to tourists. A back door leads to a covered terrace outside and to a small garden.

On the first floor is a library with public internet access, and a room where the local chess club is holding their competitions (with outdoor terrace).

One of the rooms on the top floor is used by the art club -- they've also set up a little lounge area on the landing --, the other room is currently an attic where all sorts of funky garbage is stored. Which is a shame actually, as this is probably the nicest room in town with a beautiful view over the sea on one side and the marketplace on the other.

This lot is very Backdoor Lane compatible.

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Screenshots
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Original Poster
#19 Old 22nd Jul 2007 at 5:06 PM Last edited by plasticbox : 22nd Jul 2007 at 6:46 PM.
Lot #27 -- Roller Skating Rink with Café

Price: 70.428§
Lot size: 2x3

The outdoor café is in the front, next to the market, the rink in the back of the building with a separate entrance on the side where supposedly the tickets are sold (no ticket machine included -- this corner would be a good place for it, I think, if you want to try and run a lot with entrance fee and restaurant at the same time).

The building is very simple and looks a little shabby, despite its good location next door to the town hall. Inside is the kitchen of the café, bathrooms (accesible from the backside), and the office area of the skating rink (I pretend that the roller skates are stored in those dressers .. they surely must come from somewhere?). Sims can buy "refreshments" (groceries) here as well.

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Screenshots
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#20 Old 22nd Jul 2007 at 5:06 PM Last edited by plasticbox : 22nd Jul 2007 at 6:52 PM.
Lot #28 -- Mini Grill

Price: 24.476§
Lot size: 2x1

Small diner with grill, three tables and two seats at the counter. This is where the locals go for a quick lunch after shopping at the market (it's right at the end of the market, between the roller skating rink and the cars/electronics stores).

It's very pretty at night, as well, with the romantic lights at the tables -- see the "lotoverview_night" screenshot (I loved how that townie teenie couple autonomously sat down to have dinner together =). The last screenshot is also something that happened during playtesting: the waiter looks like he's trying really hard to impress that girl with whatever it is he's doing with that serving platter? Brain self-surgery?



Lot #29 -- 1 Bay Drive

Budget starter, 1BR 1BA

Price: 9.996§
Lot Size: 2x1

Tiny trailer for a single sim or couple, under 10.000. Conveniently situated between the public bath and the roller skating rink, this is actually in a prime location -- it even has a (still) unobstructed view over the sea. Maybe this would be a good home for a mad scientist type sim? It will only work for someone who can bear a diet of sandwiches and salad in any case, and it comes with a telescope as the only luxury (currently pointed at the hallway of the community center next door).

Not playtested (but I don't really see how there should be a problem with this lot). I don't remember whether or not I've put a driveway on this lot, but there is enough space for one in any case. That or a small garden (or both even, if you rotate the driveway).

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Mistress of architectural mishaps
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#21 Old 22nd Jul 2007 at 5:12 PM
WOW plasticbox! That is quite a work of art and a lot of work also. I'm amazed... totally stunned actually.
F A N T A S T I C ! Thank you very, very much

Retired from Simming
Forum Resident
#22 Old 22nd Jul 2007 at 5:17 PM
Have I mentioned that you're my hero? Well, now I did! Thanks for this mammoth task - must have taken ages! I plan to re-install my game, and this is a great way to get started.

*edit* - nengi's back? Knew you could not stay away for too long!

I've never been married, but I tell people I'm divorced so they won't think something is wrong with me.
- Anonymous


Sideways Garage Tutorial
Pettifogging Legalist!
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Original Poster
#23 Old 22nd Jul 2007 at 5:21 PM
Hey nengi! You back? What a surprise =)

Thanks, glad you like it!

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Lab Assistant
#24 Old 22nd Jul 2007 at 6:26 PM
This is great! Especially since I only have those EPs installed right now Thanks!
Test Subject
#25 Old 22nd Jul 2007 at 6:32 PM
This is great!!!!!!! Thanks
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