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Outdoor Lighting Tweaks v2.2

by dDefinder Posted 30th Aug 2009 at 10:31 AM - Updated 18th Nov 2012 at 3:37 PM by dDefinder : UPDATE 21
281 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
*Make sure to calibrate your monitor brightness and contrast before using this mod*
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What does it do?
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Realistically improves outdoor lighting:

-Reduces the blue hue during night, sunset and sunrise hours. Nights will have a more natural appearance, unlike the blue radiated moonlight of the default
-Shadows are now more dynamic, following the sun more accurately throughout the day cycle instead of it being stuck at 3pm limit
-Tweaks to sun intensity, ambient lighting, and bloom
-New sunset and sunrise colors
-Added 3 weather types: heavy fog, stormy, and overcast. Stormy and heavy fog will have a reduced appearance chance
-Reduced the overuse of distance fog for during clear and partly cloudy weather types. It helps to make daytime look clearer, realistic, and less blurry
-Choose how dark nights are: Brighter, Balanced, and Darker



-----------------------
2.2 Changes
-----------------------
-Added Seasons version: (can be used without Seasons)
Reduced overcast chance
Removed foggy lighting type. Will use foggy weather included with Seasons instead
Removed stormy lighting type chance. Reduces conflict with the sunny weather type in Seasons. This will be used during heavy snow and heavy rain weather

-Improved overcast daytime cloud color and morning lighting
-Improved cloud color and corrected value errors for partly cloudy
-Minor sun size increase
-Minor sky color change during sunset
-Added daytime option for 8pm sunset

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INSTALLING
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Please remove old versions if you have them. "dD-Less_Blue_Nights" "dD-Longer_Shadows"
-------------------
Main Lighting:
Pick only ONE of the three "Lighting Tweak" options that will change how bright nights will be:
Balanced - Nights will be darker than the default but will still be visible to navigate in. (Recommended)
Darker - Nights will be realistically dark which can make it very hard to navigate in.
Brighter - Will be more close to the default brightness setting.

Shadows:
dD-Lighting Tweaks - Dynamic Shadows: Shadows will be more realistic, following the sun more accurately throughout the day cycle. (Recommended)
(NOTE: This file should NOT be used with "longer days" use "Longer Days - Dynamic Shadows" file instead)

Longer Days:
dD-Lighting Tweaks - Longer Days: Sun sets at 9pm and rises at 5am
dD-Lighting Tweaks - Longer Days - Dynamic Shadows: This includes longer days and dynamic shadows. If you are going to use both use this file ONLY.

Main Lighting - For Seasons:
Pick only ONE of the three "Lighting Tweak" options that will change how bright nights will be:

Recommend to be used with Seasons Expansion.
This can be used with or without Seasons, but in general, it removes and reduces the additional lighting types added by this mod so that it will be comparable with the sunny weather type of Seasons. This should not be used with the normal Main Lighting files.


Put the files inside:
...Electronic Arts\The Sims 3\Mods\Packages
or wherever location you put your mods in.

--------------------
Compatibility
--------------------
The lighting mod will work with expansion packs but will not work on the worlds included in them such as vacation areas, Twinbrook, etc. You must delete the custom lighting in the world files by follow instructions found below or in the instructions tab.

Sunset valley, Riverview, Barnacle Bay, Hidden Springs and any custom worlds without custom lighting will work without additional editing.

Will conflict with other mods that change lighting, sky colors, timescale, or water color.

Patches:
There shouldn't any problems with any new or old patches... that is until Seasons...?

-------------------
Recommended download
-------------------
Fixes EA glass doors and arches lighting
by plasticbox:
http://linna.modthesims.info/download.php?t=389222

-------------------
Editing your world file:
-------------------
You only need to do this if you are not using the following worlds.
Sunset valley, Riverview, Barnacle Bay, Hidden Springs and any custom worlds without custom lighting will work without additional editing.

Making a backup copy:
-First you should backup the world that you are going to edit
Go to the folder where the file is located which is found inside the expansion where the world file is included in:
…\Electronic Arts\The Sims 3 [whatever]\GameData\Shared\NonPackaged\Worlds
For downloaded worlds:
…\Documents\Electronic Arts\The Sims 3\InstalledWorlds

-Backup by either copying the file into another folder or compress the file.
-The world should be backed up, so in case something goes wrong you can just replace the file with the copy.

Installing s3pe:
-Go to: http://www.den.simlogical.com/denfo...aa6&topic=189.0

-Download the exe (easy installer) file and install it
You may need this if it doesn’t work: http://dino.drealm.info/den/denforu...php?topic=805.0


Editing the world file I (hue maps):
-Open S3PE and make sure to run as administrator
-Click file then navigate to the world file you want to change, they are usually have the same file structure for each expansion pack even in the base game:
…\Electronic Arts\The Sims 3 [whatever]\GameData\Shared\NonPackaged\Worlds
For downloaded worlds:
…\Documents\Electronic Arts\The Sims 3\InstalledWorlds
-After opening the world file look at the lower part of the program and find “ResourceGroup” and at the lower left side of that check the checkbox.
-In the blank spot (text field) on the right of the checked box, type:
0x0076A684
-Click on the Set button found on the left side
-Checkmark the “filter active”
-You should see fewer files at the top, that’s because we filtered out the files we don’t want.
-Now select all of them and then press the delete key.
-There should now be a line through them, which means that when the file is saved those will be gone
-Save

Editing the world file II (ini files):
-This part should only be done if you are NOT editing the following worlds:
Sunset valley
Riverview
Barnacle Bay
Hidden Springs

Any new official made worlds in expansion packs will need to have their ini files deleted.

-Make sure that the box is unchecked on the lower left side of “ResourceGroup”
-Now you need to check the box on the lower left side of “Tag”
-In the blank spot (text field) on the right of the checked box, type:
Ini
-Click on the Set button
-Check the box for “filter active”
-Now they should be filtered but don’t just delete them, there are two files that shouldn’t be deleted. They each have this as their value for Instance which is found under the instance columns for that file:
0x3EC0CF0CC4A6540F
0x7886A7F59355762F

-Another way to check if they are the files is to right click on them and then click on notepad
-At the top it should say either:
;; This file defines spline paths for the camera to follow at
;; the beginning of the tutorial.

Or

[WorldSpecificParams]

-When you identified them delete the other ini files by selecting them and pressing the delete key.
-Save and close the program



--------------
Change Log
--------------
----
2.1
----
-Daytime sky color changed to a lighter blue
-Reduced star field intensity during night hours
-Adjustments to environmental color during morning and evening
-Increased night ambient brightness for “Brighter” night option.
-Added longer days optional file
-Added longer days with dynamic shadows optional file
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2.0-2.0a
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-Removed shadow changes in base packages
-Minor change in probability weight for Clear and Cloudy Days

-Increase indirect and direct ambient lighting for overcast, stormy, and Heavy Fog weather. Was set at default values of zero.(Shouldn't be as oddly dark anymore)
-Removed magical lighting during night hours. Now more dependent on ambient lighting for artificial outside brightness
-Fixed incorrect time scales with ambient lighting, due to default setup in configurations
-Minor brightness increase to Brighter and Balanced night options
-Removed bright blue area in the sky during sunrise
-Changed sunset environmental sunlight color
-Heavy fog starts closer to the camera
-Some cloud visibility changes during overcast and heavy fog
-Removed blue hue on the horizon during night hours
-Minor sunlight intensity increase
-Further reduced fog during sunset during clear and cloudy days
-Separated dynamic shadows (Lighting may appear differently if not used)
----
1.6
----
-Changed sunrise colors
-Moved fog distance further away during morning and evening for clear and partly cloudy weather
-Removed blue hue at night for overcast and stormy
-Overcast and stormy now a bit more darker during daytime
-Fix a mistake with water turning green for overcast in the morning
-Reverted water color to default
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1.5
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-Increased brightness for overcast afternoon
-Improved sunset sky lighting color gradient and corrected cloud lighting
-Lighter water color
-Removed colored shadows during fog weather type
-fog distance increased
-increased brightness for brighter night option
-fixed an error with partly cloudy using overcast lighting settings, shouldn't be as dark anymore

-----
1.4
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-Added 3 weather types: heavy fog, stormy, overcast. Stormy and heavy fog will have a reduced appearance chance.
-Reduced the fog effect during Clear sky and partly cloudy
-Further reduced blue hue and clouds at night
-Increased sun intensify and reduced shadow ambient
-Changed sunset color
-Less star field intensity
-Merged Shadows and Less nights and applied name change.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Outdoor lighting tweaks v22.zip | Version 2.2 NEW

Size: 93.4 KB · Downloads: 61,937 · 18th Nov 2012
93.4 KB 61,937 18th Nov 2012
Outdoor lighting tweaks v21.rar | Version 2.1 OLD

Size: 43.4 KB · Downloads: 8,009 · 13th Sep 2012
43.4 KB 8,009 13th Sep 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
281 Comments / Replies (Who?) - 175 Feedback Posts, 93 Thanks Posts
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Field Researcher
#2 Old 30th Aug 2009 at 10:49 AM
Really interesting mod, looking forward to seeing it work in game. Can you use the shadow file with one of the others. Noob question I know just want to be sure I’m doing it right.
Test Subject
#3 Old 30th Aug 2009 at 11:17 AM
Awesome, thanks! looks great!
Mad Poster
#4 Old 30th Aug 2009 at 1:15 PM
Thanks. I love the longer shadows, but the night doesn't really look like night. Where I am it's pitch dark unless it's a full moon.
Test Subject
#5 Old 30th Aug 2009 at 1:15 PM
I downloaded this elsewhere, but I'll thank you here. The 'sim nights' look more realistic and much nicer now.
Lab Assistant
#6 Old 30th Aug 2009 at 1:19 PM
Looks nice! )) Thank you

cactusimotion
Scholar
#7 Old 30th Aug 2009 at 2:11 PM
Thank you. This blue tint was very annoying.

And I'm happy that this doesn't need to overwrite ini files
Test Subject
#8 Old 30th Aug 2009 at 3:02 PM
Superb!!! Thanks!
Lab Assistant
#9 Old 30th Aug 2009 at 4:08 PM
Awesome! I can't wait to see it in game. Thanks for sharing
Lab Assistant
#10 Old 30th Aug 2009 at 4:09 PM
You are a god! I've hated that blue light since FOREVA!! I'm pleased I'm not the only one! A gazillion thank u's for this!! :D
Lab Assistant
#11 Old 30th Aug 2009 at 4:37 PM
This is wicked!! thanks for the realism!!
Lab Assistant
#12 Old 30th Aug 2009 at 5:03 PM
I'm so HAPPY with this I HAD to post again!
I've just been into my game and YAAAAAAY!!! no more psychedelic blindingly neon purple/blue WALL EDGES at night when the walls are down either! And the white fencing and stuff on the outside actually LOOKS white now and not icky PURPLE!
You have NO idea how much this has annoyed me since the first day I got the game! Thank you again and again for this! It's is by FAR my most favourite download of all time and I won't EVER be able to play without it ever again! Looks AWESOME in the game!
The shadows I'm fine with but that creepy blue light was a real pain in the behind and in my eyes!
Field Researcher
#13 Old 30th Aug 2009 at 5:22 PM
Much more realistic & attractive.
Field Researcher
#14 Old 30th Aug 2009 at 6:58 PM
tested this in game and i love it, so much nicer than the default maxis one, cheers mate !

Head Of Staff @ LivingSims Magazine

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Check Out My Sims 3 Houses @SimsArtGallery
Field Researcher
#15 Old 30th Aug 2009 at 11:05 PM
Quote:
Originally Posted by vr795
I'm so HAPPY with this I HAD to post again!
I've just been into my game and YAAAAAAY!!! no more psychedelic blindingly neon purple/blue WALL EDGES at night when the walls are down either! And the white fencing and stuff on the outside actually LOOKS white now and not icky PURPLE!
You have NO idea how much this has annoyed me since the first day I got the game! Thank you again and again for this! It's is by FAR my most favourite download of all time and I won't EVER be able to play without it ever again! Looks AWESOME in the game!
The shadows I'm fine with but that creepy blue light was a real pain in the behind and in my eyes!

You've just solved my dilemma of which one to choose. I can't wait to see this ingame.

Thanks for the mod, dDefinder! I do love those shadows and wish I could have both but I will definitely go with less blue.
Test Subject
#16 Old 31st Aug 2009 at 12:01 AM
Sorry about that question, but isn't there any way to be able to use both of them? because it's really hard to choose, both of them are fantastic! Thanks for that
Test Subject
#17 Old 31st Aug 2009 at 12:20 AM
Thanks much for this
Lab Assistant
#18 Old 31st Aug 2009 at 2:12 AM
May you post a "Less Blue Night Brighter" image, too? Thanks for your great job!!!

Please, pay attention to my creator`s policy.
(\_/)
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(> <)
This is Jack, the little rabbit; add him to your signature and help him to take over the world!!!
Instructor
#19 Old 31st Aug 2009 at 5:19 AM
Thank you so much for sharing with us.

Nutty Sims Mommy.
Lab Assistant
#20 Old 31st Aug 2009 at 8:15 AM
Quote:
Originally Posted by AyameS
You've just solved my dilemma of which one to choose. I can't wait to see this ingame.

Thanks for the mod, dDefinder! I do love those shadows and wish I could have both but I will definitely go with less blue.


Lol! You're welcome. Seriously the no more icky blue light wins hands down for me. It was my biggest pet peeve and now thanks to this awesome pewson it is SOLVED and for that I am most grateful.
Lab Assistant
Original Poster
#21 Old 31st Aug 2009 at 11:00 AM
You can use both Less Blue Nights and Longer Shadows together, not both Less Blue Nights.

UPDATE:
I've updated the Longer Shadows to match better with the sun throughout the day. There was another value that I had to change to balance out the increased range of the horizon shadows.

Quote:
Originally Posted by vr795
Lol! You're welcome. Seriously the no more icky blue light wins hands down for me. It was my biggest pet peeve and now thanks to this awesome pewson it is SOLVED and for that I am most grateful.


I always thought the blue color inside walls was a glitch but it was a feature.

"High difficulty can lead to Phoenix Down addiction."
Lab Assistant
#22 Old 31st Aug 2009 at 1:40 PM
A FEATURE?? You have gotto be kidding me! A feature of maddness, no doubt
Lab Assistant
#23 Old 31st Aug 2009 at 6:09 PM
Thank you so much! This looks way more natural I love it!
Lab Assistant
#24 Old 31st Aug 2009 at 10:09 PM
I do love the natural lighting though it seems alittle too bright. Sadly I had to remove this from my game as it was causing outdoor lights to basically become useless. It did this to my community lot I built anyways.
Test Subject
#25 Old 1st Sep 2009 at 12:20 AM
Thank you for this, it seems more realistic this way. I can't wait to try it out!
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