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"Ye Olde Window" aka Colonial Windows II

by HugeLunatic Posted 23rd Sep 2009 at 6:18 PM - Updated 25th Dec 2010 at 5:27 PM by HugeLunatic
58 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
An extension of the first set of Colonial Windows, sorta. I found when shortening what EA considers the 1-tile and 2-tile Colonial windows, that they are not actually the same. I will continue to make small sets and upload instead of trying to amass one large set as I never know when RL will prevent me from finishing a project. So this is another small set of three windows to match the 2-tile Colonial window, both the original and my counterheight one here.




Windows included:
  • Ye Olde Window Dormer
  • Ye Olde Window Tall Arch
  • Ye Olde Window Square



All three are 2-tile windows found in Build / Windows for a cost of $265. Maybe the little dormer could cost less, but I bought one of those in RL and it cost more than a square one!

Known Issue: This is not an issue with these windows per say, but with the way the game cuts out for the window. I have attached an image of it and as you can see it only happens at a specific angle. What happens is the game cuts out for the window the full wall part, but it is only seen if the mesh goes all the way into the corner like these do and if the inside/outside mesh sizes are different thicknesses. The only way to avoid this is to make the mesh smaller width wise or have inside/outside the same thickness. But then the windows wouldn't appear connected when placed side-by-side.

Polygon Counts:
Tall Arch - 512
Square - 608
Dormer - 340

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
HL_Colonial2x1ArchesFull.rar

Size: 1.40 MB · Downloads: 68,234 · 23rd Sep 2009
1.40 MB 68,234 23rd Sep 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
58 Comments / Replies (Who?) - 44 Feedback Posts, 13 Thanks Posts
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Lab Assistant
#2 Old 23rd Sep 2009 at 6:35 PM
These are really useful. I'm going to be putting them in many lots.
Scholar
#3 Old 23rd Sep 2009 at 6:50 PM
Thank You, Thank You, Thank You! Just beautiful!
Forum Resident
#4 Old 23rd Sep 2009 at 6:59 PM
These look great, I really like the rectangular one. Brilliant work, thanks a lot!
Test Subject
#5 Old 23rd Sep 2009 at 7:02 PM
Thank you so much! These are really great!
Theorist
#6 Old 23rd Sep 2009 at 7:07 PM
YAY!!!!!!!!!!!!!!!!!!!! These are fabulous. Not enough build mode stuff. Keep up the good work
Instructor
#7 Old 23rd Sep 2009 at 8:20 PM
Thanks a lot, these are wonderful, I love them.
Lab Assistant
#8 Old 23rd Sep 2009 at 8:25 PM
These are great! Thanks for your hard work. I love new choices in windows and doors and will be using these a lot. Thanks HL!
Field Researcher
#9 Old 23rd Sep 2009 at 8:54 PM
Thanks, this is great!
Field Researcher
#10 Old 23rd Sep 2009 at 9:22 PM
I think I love you ^^! ( This will stay a virtual infatuation of course, and will last as long as you make eaxis-match build content. ^^ Because I'm interested like that ^^.)
Thank you !!
Field Researcher
#11 Old 23rd Sep 2009 at 9:34 PM
Thank you very much! These are great!
Scholar
#12 Old 23rd Sep 2009 at 9:41 PM Last edited by fluttereyes : 23rd Sep 2009 at 11:02 PM.
My prayers have been answered. I just abandoned a build three minutes ago because I couldn't get the right windows. Now I have them and I love you for it. You couldn't do the square ones with the wooden squares on them too could you, well seeing I'm being so nice and all hahaha

Came back as I'm a blind old fool and I didn't see the rectangular one. That's the exact window I needed.

Thankyou
Lab Assistant
#13 Old 23rd Sep 2009 at 11:05 PM
These are so cool!! Thanks for your work & i look forward to your future work!
Field Researcher
#14 Old 24th Sep 2009 at 12:03 AM
Thank you, so much! They're incredibly beautiful!

Well that's what happens when you're on your own and you're alright at letting nice things go
Test Subject
#15 Old 24th Sep 2009 at 12:12 AM
Thanks this was just what I was waiting. If you could make the georgian modern windows from the sims 2 downloads section by phoenix phrarie that would be awesomn
Lab Assistant
#16 Old 24th Sep 2009 at 12:49 AM
Much needed. Thanks.

Call me v, v_ware.

Owner of Hause Of GaGa Group
It's Lady GaGa's World... We're just living in it!

Instructor
#17 Old 24th Sep 2009 at 1:43 AM
Again, I can't thank you enough! I might just have to redo one of my houses for these beauties.
Field Researcher
#18 Old 24th Sep 2009 at 1:47 AM
Yippie! Missed two story windows and this will work to give that effect.
Instructor
#19 Old 24th Sep 2009 at 2:22 AM
Wonderful! Thank you.
Mad Poster
#20 Old 24th Sep 2009 at 2:30 AM
I love you Lunie! Thanks for sharing your wonderful work!

Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Test Subject
#21 Old 24th Sep 2009 at 7:50 AM
Just what I need.

What about a matching door like in the other Sims games?
Lab Assistant
#22 Old 24th Sep 2009 at 9:06 AM
Wonderful!! Thank you
Test Subject
#23 Old 24th Sep 2009 at 3:05 PM
Thank you very much A question: how is it possible to see the second floor from the first floor - in my game the second floor is always hidden when viewing from down below.
Me? Sarcastic? Never.
staff: administrator
Original Poster
#24 Old 24th Sep 2009 at 3:12 PM
mayah - I suspect it was the object hiding in preferences turned to off.

As to doors -- mmm, lets just say the animation and open/close point is quite amusing right now. All requests are noted for inspiration, but I am not committing to them.
Test Subject
#25 Old 24th Sep 2009 at 3:25 PM
Quote:
Originally Posted by HugeLunatic
mayah - I suspect it was the object hiding in preferences turned to off.


Oh thank you I will give that a go
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