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LotAdjuster 3.6 (Updated May 23, 2013)

by Mootilda Posted 3rd Jan 2010 at 1:07 PM - Updated 27th Nov 2013 at 3:09 PM by Nysha
389 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.

LotAdjuster 3.6

This new version of the LotAdjuster has all of the features of version 2.x, but allows you to adjust the size of the lot in lot-sized tiles, rather than neighborhood-sized tiles. As well, you can now add to one side and subtract from the other, effectively shifting things on your lot. This gives you complete control over the position of the building on your lot.

By specifying your adjustments in smaller increments, you gain a lot of flexibility in placing your house optimally on your lot. However, lots must still be sized in multiples of 10 lot-sized tiles. This is a restriction set by EA, since the game cannot correctly handle lots which are not sized in neighborhood-sized tiles.

Version 3.6 adds several new features. You can now choose to remove all furnishings from a lot, change a lot to or from a beach lot, or make a lot hidden or visible. The first option can also be used to keep the furniture on a lot when your sims move out; just uncheck the Remove Furniture option (if the option is not checked, the furniture cannot be salvaged).

There is a known problem where lots with custom terrain paints will turn blue if the custom terrain paints are not installed into your Downloads folder. The LotAdjuster now has a new option to remove unused terrain paints from a lot, which can solve this problem with previously-unfixable blue terrain on your lot.

There is a known problem where sometimes your lot will be changed to a beach terrain because it is too low or too close to the beach. The LotAdjuster now has a new option to override the lot terrain with the default terrain for the neighborhood. With this option, your beach terrain will be changed back to the expected terrain. This will fix both the lot terrain itself, and also the view of the neighborhood terrain from the lot.

For more information about what's changed, please see the release history.

LotAdjuster 2.x
The LotAdjuster version 2.x, which adjusts in neighborhood-sized tiles, will remain available. It's a bit easier to use, but provides less flexibility:
http://www.modthesims.info/download.php?t=282409

Future enhancements will only be added to 3.x and will not be applied to 2.x.

Description:
The LotAdjuster allows you to modify a "Sims 2" lot in a variety of ways, including:
- Enlarge a lot up to a size of 60 x 60 lot-sized tiles, which is the EA-imposed TS2 limit.
- Enlarge a lot over the road; allow building on both sides of the road.
- Shrink a lot; allow building to within one tile of the edge of a lot; create pseudo rowhouses.
- Shift a building on a lot by expanding one side and shrinking the other.
- Move a lot within a neighborhood; move a lot away from the road.
- Add and remove roads; create a roadless lot; create a lot with multiple roads: corner lot, alleyway, service road, square.
- Unlock tiles on a lot.
- Fix vehicle and pedestrian portal locations, as well as the location of the mailbox, trash can, and phone booth.
- Fix the edges of a lot: smooth, flatten, or match neighborhood terrain.
- Fix crashing beach lots. See this link for further details: http://www.modthesims.info/download.php?p=3169826

This version of the LotAdjuster works with all expansion and stuff packs, up to and including The Sims 2 Mansion & Garden Stuff.

The LotAdjuster is the successor to the LotExpander: http://www.modthesims2.com/showthread.php?t=175884

Requirements:
- The LotAdjuster is released under the GNU General Public License.
- The program uses some DLLs from SimPE; they are included in the zip file.
- You need the Microsoft .NET Framework 2.0: http://www.microsoft.com/en-us/down...s.aspx?id=20137

Installation:
To install, just download LotAdjuster.zip and unzip it. Run the EXE from the unzipped location. This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your lot. Be sure to backup your game before using this tool.

I have included the source code for version 3.6 in LotAdjusterSource.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.

I left a previous version (PreviousLotAdjuster.zip) available, in case there are any unforeseen problems. There is no need to download this file.

Running under OS/X:
Please read this thread for information about running the LotAdjuster under OS/X:
http://www.modthesims.info/showthread.php?t=366580

Instructions:
At this time, there are no instructions available for the LotAdjuster; hopefully, some will be available soon. In the interim, please see the LotExpander instructions and substitute "LotAdjuster" for "LotExpander". The screenshots will be different than the LotAdjuster, but the basic method is the same.

Note that tiles are now specified as lot-sized tiles, rather than neighborhood-sized tiles. There are 10 lot-tiles in each neighborhood-tile.

Please be sure to backup before you use the LotAdjuster and keep your backup until you are sure that everything worked as expected. If something goes wrong, restore from your backup. Without a backup, you may not be able to fix any problems that you have.

Advanced options are changed by clicking the "Advanced" button on the lot information screen. Options in this category are more likely to require special handling. Be sure to test your lot thoroughly before sharing it.

If you have any problems with the new LotAdjuster, or if you have suggestions that you would like to see implemented, please let me know.

LotExpander Tutorial: http://www.modthesims2.com/showpost...3&postcount=410

Known Issues: http://www.modthesims2.com/showpost...80&postcount=47

LotExpander Error and Warning Messages.
LotAdjuster messages may be different:
http://www.modthesims2.com/showpost...7&postcount=422

Recovering from Problems: http://www.modthesims2.com/showpost...5&postcount=411

Research Thread: General discussion about modding lots: http://www.modthesims2.com/showthread.php?t=250693

Release History: http://www.modthesims2.com/showpost...29&postcount=50

To-Do List: http://www.modthesims.info/showthread.php?t=328158

Pseudo-Rowhouses: http://www.modthesims2.com/showthread.php?t=286909

How to Help:
1) The LotAdjuster is a general purpose tool with a wide range of applications. We need tutorials on how to use the various features to create special types of lots. If you create a tutorial which is relevant, please post a link to your tutorial and I will include it here. Some of my thoughts on tutorials which might be helpful: http://www.modthesims2.com/showpost...82&postcount=48

Useful Links: http://www.modthesims2.com/showpost...83&postcount=49


Additional Credits:
This program is derived from the LotExpander, which was designed and developed by Andi8104. Without his work, the LotAdjuster would not exist.

Thank you to all of the people who helped to make this tool a reality, including aelflaed, baratron, ebonyspiral, GeneralOperationsDirector, ikbod, Inge Jones, ingeli, J. M. Pescado, KariMinger, ladykatsim, Mutantbunny, niol, plasticbox, pljones, Quaxi, and Rascal.

I'm sure that I've forgotten some people, since so many people have helped with the development of this program. If you know of someone who's been missed, it was not intentional. Please let me know and I'll add them to the list.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PreviousLotAdjuster.zip | Previous version V3.5 - no need to download

Size: 812.9 KB · Downloads: 2,002 · 13th Jan 2010
812.9 KB 2,002 13th Jan 2010
LotAdjusterSource.zip | C# source code V3.6 - for programmers only

Size: 203.0 KB · Downloads: 2,278 · 13th Jan 2010
203.0 KB 2,278 13th Jan 2010
LotAdjuster.zip | Current version of the LotAdjuster V3.6

Size: 822.6 KB · Downloads: 30,292 · 13th Jan 2010
822.6 KB 30,292 13th Jan 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
389 Comments / Replies (Who?) - 328 Feedback Posts, 50 Thanks Posts
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Forum Resident
#2 Old 3rd Jan 2010 at 2:09 PM
YES! Thank you so much Mootilda! I've been wanting this FOREVER!

Nacho average teen.
Other Stuff By Me.
Lab Assistant
#3 Old 3rd Jan 2010 at 3:49 PM
Yaaay! This is amazing! Thank you! :D
Top Secret Researcher
#4 Old 3rd Jan 2010 at 4:00 PM
yes, finally I can move houses without rebuilding them! That is so sweet, yay! Thank you very much, I'm so grateful!

Check out Omicron-Simtauri, my new space project!

Newest creation on my Livejournal: Fish with party hats: Garland and default
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Grungy cars! thread on GoS latest: VW Type 2 Two-Tones
Gone Fishin'
retired moderator
#5 Old 3rd Jan 2010 at 5:06 PM
Yayness! I found the old lot adjuster to be extremely useful, and this one sounds even better! THANK YOU!!
Instructor
#6 Old 3rd Jan 2010 at 5:12 PM
Thank you! I've used the old one and I will definitely use this one as well.
One question that comes to mind: now that we can make a lot e.g. 2.3 hood tiles wide, how will they place? Will there be some space (e.g. 0.7 hood tiles) left between them, or will they place adjacent to one another?
Site Helper
Original Poster
#7 Old 3rd Jan 2010 at 5:36 PM
Lots must still be sized in multiples of 10... the LotAdjuster shouldn't allow you to make a 2.3 tile wide lot. This is a restriction imposed by EA; the LotAdjuster just tries to ensure that you don't make an incorrectly-sized lot.
Mad Poster
#8 Old 3rd Jan 2010 at 8:20 PM
I've been waiting for this for the longest time-believe it or not, I knew you would do one better than the original!
Thanks so much!
Top Secret Researcher
#9 Old 3rd Jan 2010 at 8:49 PM
OMG. I just made a house last night that needed this, but I didn't use it. It's fine now.
HOW IRONIC, huh?
Thanks! (Still feeling awkward, lol)


ENTJ
Lab Assistant
#10 Old 4th Jan 2010 at 4:58 AM
Very cool - looking forward to playing with the new features! Thank you for all of your work!
Forum Resident
#11 Old 4th Jan 2010 at 7:26 AM
Sweet! This is a great tool, Mootilda! I used it actually, on a home I downloaded that just didn't have a backyard!! Now with this tool, I was able to make plenty more room! Now I can put a soccer field and all.

Question: There was something a little funny that happened. Everything was in place except just 1 object. I noticed, after I expanded the lot, one of my beds was floating in the air outside. (In all honesty it had me laughing a floating bed ) but I was just wondering what causes that? Is it a CC thing (the bed was cc.)

Please come check out my SIms 2 Story "Love Child" Caution: Must be 18+
Instructor
#12 Old 4th Jan 2010 at 10:53 AM
Ah, I see. Thank you for the clarification.

Quote:
Originally Posted by Mootilda
Lots must still be sized in multiples of 10... the LotAdjuster shouldn't allow you to make a 2.3 tile wide lot. This is a restriction imposed by EA; the LotAdjuster just tries to ensure that you don't make an incorrectly-sized lot.
Test Subject
#13 Old 4th Jan 2010 at 2:50 PM
omgsosupercool!!!!!!
Site Helper
Original Poster
#14 Old 4th Jan 2010 at 3:11 PM
Quote:
Originally Posted by SparkleSim
Question: There was something a little funny that happened. Everything was in place except just 1 object. I noticed, after I expanded the lot, one of my beds was floating in the air outside. (In all honesty it had me laughing a floating bed ) but I was just wondering what causes that? Is it a CC thing (the bed was cc.)
Was the bed occupied at the time? If so, this may be the documented problem about sims appearing in the wrong place; run for a moment and the bed (and sim) should slide back into the appropriate place.

If the bed wasn't occupied, or if the bed and sim don't move back to the appropriate location after running, then I'd have to see your save game. If you made a backup before adjusting and you haven't deleted it yet, then zip up the neighborhood package and the lot package and attach them here. If you don't have a backup, but haven't run the LotAdjuster again, then look for files with the BKP file extension, zip and attach the BKP associated with your neighborhood and lot. It would also be helpful to have a link for the CC bed.
Forum Resident
#15 Old 5th Jan 2010 at 1:58 AM
Oh yeah, the bed was occupied. That was probably all the problem was. Thank you for replying!

Quote:
Originally Posted by Mootilda
Was the bed occupied at the time? If so, this may be the documented problem about sims appearing in the wrong place; run for a moment and the bed (and sim) should slide back into the appropriate place.

If the bed wasn't occupied, or if the bed and sim don't move back to the appropriate location after running, then I'd have to see your save game. If you made a backup before adjusting and you haven't deleted it yet, then zip up the neighborhood package and the lot package and attach them here. If you don't have a backup, but haven't run the LotAdjuster again, then look for files with the BKP file extension, zip and attach the BKP associated with your neighborhood and lot. It would also be helpful to have a link for the CC bed.

Please come check out my SIms 2 Story "Love Child" Caution: Must be 18+
Field Researcher
#16 Old 5th Jan 2010 at 4:43 AM Last edited by SleepycatDSL : 5th Jan 2010 at 5:06 AM.
Quote:
I also want to thank SleepyCat for being the inspiration for this major change to the LotAdjuster. I really like his wonderful "Clean Base-game Compatible Occupied Lots". Unfortunately, all of the houses are too far from the road for my liking, but none were far enough back to shrink by a full 10 tiles. So, I was strongly motivated to create this new version, which allows me to move the houses closer to the road.


Your very welcome. I can't believe you like my base-game compatible houses so much! *is in shock*


Oh, btw, I'm female
Site Helper
Original Poster
#17 Old 5th Jan 2010 at 6:13 AM
Sorry about that... I tried to check but couldn't find anything that said whether you were male or female. I've fixed it now.

Mostly, I love your single sims... I've been playing a neighborhood that I created with all of your singles. My tendency is to mod the houses that you supplied, rather than build new ones. Don't you like back yards?
Sesquipedalian Pisciform
retired moderator
#18 Old 5th Jan 2010 at 8:29 AM
This is excellent - when building lots houses I always have to rebuild (bad planner) to get that extra tile here or there. Thank you very much indeed.

More downloads by Leesester, BoilingOil and others at Leefish.nl | My Stuff at Leefish.nl | LeeFish RSS | Sims4 News Blog | TumblinLeefish
Field Researcher
#19 Old 5th Jan 2010 at 12:52 PM
Quote:
Originally Posted by Mootilda
Sorry about that... I tried to check but couldn't find anything that said whether you were male or female. I've fixed it now.

Mostly, I love your single sims... I've been playing a neighborhood that I created with all of your singles. My tendency is to mod the houses that you supplied, rather than build new ones. Don't you like back yards?




Well I'm very glad to hear/read you love my single sims too. I hope they are behaving themselves. Some of them were quite naughty in my Riverhaven hood & story. Some of them are naughty in any hood I put them in.

For a long time I didn't like backyards. I like them now though and my newer houses all have them. I dislike moving sims to new houses so I usually build them so they will be easy to add on too.

I've never tried using your Lot Adjuster before, although I've thought about it, strangely enough for those very same houses. I think I'll be trying it soon as I'd love to have those houses (and a few of my old community lots) on larger lots.

Oh, the un-occupied versions of my base-game compatible houses are in my Lot section
http://www.the-isz.com/theisz/index.php?showtopic=832
Mad Poster
#20 Old 5th Jan 2010 at 3:36 PM
This is excellent - I have been wishing there was a feature like this for ever

On an unrelated note, I have had a strange thing happen in the LotAdjuster, I had the version before last and thought it might fix itself when I updated to 2.7 but it didn't, so I would be interested to know if this is a known bug - basically, the subhoods don't label themselves properly. So if I want to edit lots in the main hood, I have to click on "Hobbies". It seems to be that lots show up in the subhood created one after the hood I mean.

I hope I am explaining this correctly. Here is an example. I made a new hood and add a university, then a downtown, then a shopping district in that order. But when I click on the downtown, I get the lots from the university appearing instead of the downtown lots. I can't access the shopping district lots and have to click "Browse" to get to them. The lots from the main hood appear in the subhood named "Hobbies" "Weather" or "Magic" whichever is created first.

It's not a huge problem as I can access them using "browse" if I forget the order created etc, but I don't think it is supposed to happen so I thought I would mention it.
Site Helper
Original Poster
#21 Old 5th Jan 2010 at 3:51 PM
simsfreq, I've never seen this before. Let me try to reproduce your results.

The list is designed to skip over the blanks and the hood numbers, so there's a possibility that something has gone wrong in that logic.

Does your primary neighborhood appear in the list of hoods? What is the name of your primary neighborhood? Are you using any special characters, such as punctuation, in the names? Do you just use the default names for the subhoods? Does this also occur if you use the up and down arrow keys to scroll through the neighborhood list, rather than clicking on the name?
#22 Old 5th Jan 2010 at 6:13 PM
::nab::
Quote:
Originally Posted by Mootilda
Additional Credits:
This program is derived from the LotExpander, which was designed and developed by Andi8104. Without his work, the LotAdjuster would not exist.

Thank you to all of the people who helped to make this tool a reality, including aelflaed, baratron, ebonyspiral, GeneralOperationsDirector, ikbod, Inge Jones, ingeli, J. M. Pescado, KariMinger, ladykatsim, Mutantbunny, niol, plasticbox, pljones, Quaxi, and Rascal.
::blush::

This Space Intentionally Left Blank
Lab Assistant
#23 Old 5th Jan 2010 at 6:40 PM
What the what?! This is awesome!
Lab Assistant
#24 Old 5th Jan 2010 at 7:07 PM
Thank you so freakin much, but damn... I think this should be featured upload.

Onii-chaaan! ~
Site Helper
Original Poster
#25 Old 5th Jan 2010 at 8:20 PM Last edited by Mootilda : 5th Jan 2010 at 8:37 PM.
Quote:
Originally Posted by simsfreq
I made a new hood and add a university, then a downtown, then a shopping district in that order. But when I click on the downtown, I get the lots from the university appearing instead of the downtown lots. I can't access the shopping district lots and have to click "Browse" to get to them. The lots from the main hood appear in the subhood named "Hobbies" "Weather" or "Magic" whichever is created first.
I wasn't able to reproduce this. I regenerated the default neighborhoods and then added Academie Le Tour, Downtown, and Bluewater Village to Belladonna Cove. When I run the LotAdjuster, the correct lots appear in the correct neighborhoods and subneighborhoods. Can you give me any more information which might help me to reproduce this problem? Would it be possible to zip and attach your neighborhood here, so that I can see whether I get the same results on my machine? It should be enough to give me all of the neighborhood and sub-neighborhood packages; I doubt that I will need the Characters, Lots, or other subfolders.
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