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Moar Interactions

by Buzzler Posted 22nd Mar 2011 at 7:55 PM - Updated 25th Jan 2015 at 4:19 PM by Buzzler
1098 Comments / replies (Who?) - 11 Feedback Posts, 14 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
updates
2015-01-25 - Fixed a facepalmy bug that I introduced with a recent cleanup. Thanks to igazor for providing a script error that helped me pinpoint it.
2015-01-11 - Updated Commons. Affects Scribbling Pad, DouglasVeiga Dancer Servcer, Moar Interactions and Buy Takeout. If you use any of them, download the updated version, please.
2014-03-15 - Updated to game version 1.67. Availability tuning works again.


compatibility
Supported for game version 1.67.

scope of this mod
This mod is a compilation of interactions that are either entirely new or altered/fixed EAxian interactions. The latter one is done by replacing the original interactions.

content
InteractionTargetTypeDescription
Attend ShowShow VenueAltered&FixedGroup Attend like Restaurant's Eat Here; Fixed Concert Length.
Attend GameStadiumAlteredGroup Attend like Restaurant's Eat Here.
Eat HereRestaurantAltered&FixedRelationship gain for all involved sims; Fixed dessert stage length.
Help With HomeworkSimNew
Go To Bed WithDouble BedNew
Come To BedSimNew
Work OvertimeRabbit HoleNew
Work Parttime ShiftRabbit HoleNew
Have/ServeFridgeNewFor community lots.
Have/ServeStoveNewFor community lots.
Stock WithFridgeNew
Remove All ButFridgeNew
Try To Buy IngredientsRestaurantNew
Read Skill BookBookshelfNewOnly for townies; unavailable for active sims.
Read SomethingBookshelfAlteredNo reread.
Commission UpgradeUpgradable ObjectNew
SocializeSimNewSocializing macro.
Work OutAthletic ObjectAlteredNo sweaty workouts.
Jog HereTerrainAlteredNo sweaty workouts.
Ask To Be TrainedAthletic ObjectNew
Cancel Carpool/Apply For CarpoolPhoneNew
Cancel/Apply Shoolbus ForPhoneNew
Collect All Clothes On LotHamperNew
Do LaundryWashingmachineAlteredSims can't do laundry on community lots if they didn't collect it first.
Dance TogetherSimFixedFun gain for target.
Go Here (With)TerrainAlteredDoesn't drop from the queue; doesn't form group on arrival.
Visit Lot (With)LotAlteredDoesn't form group on arrival.
Invite Over/Out/To LotPhoneAlteredDoesn't form group on arrival.




tuning
The tuning package contains two XML resources for tunables and an XML resource for the basic availability of the interactions. Except for the latter one, there is no documentation, but the names should be mostly self-explaining. If you're able to do tuning/XML modding, just skip this and do your shtick. If you're new to to this, get yourself S3PE and read the instructions. It will work with other package editors as well of course, but I will only explain it for S3PE.



translation
Wherever possible, I used already existing and localized strings; new strings are fully localizable. If you are willing to support a translation, please read the instructions.

Disclaimer: I consider my mods to be free as free beer, copyleft - all right reversed, whatever you may call it. I expect the same from your translation! If you are not okay with this, then don't support a translation! If you already supported a translation and are not okay with this, tell me and I will pull it.

Currently supported languages: English, Spanish, Finnish, French, German, Brazilian, Hungarian, Italian, Polish, Norwegian, Dutch, Japanese, Swedish, Russian, Czech, Korean



legal stuff

possible conflicts
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. Other scripting mods that replace interactions might tangle with this mod, though. I've implemented safeguards for the cases I know. Heads Up! If you check this mod in Delphy's Dashboard, it may show a conflict with my other mods. You can ignore that. It's by design, i.e. some of my mods share one framework resource. It will actually conflict in the sense that the game will only load one instance of that resource. That's the whole point, though.

installation
Please follow Game_Help:Installing_Sims_3_Package_Fileswiki. I can't explain it any better than that. Seriously, I won't even try even if you ask me.

deinstallation
Do NOT just rip this mod out! If one of the interactions of this mod is currently running when you save your game, you may become unable to load your savegame without this mod!

This mod contains a lot of autonomous interactions, so even if you make sure that none of your active sims currently perform one of the interactions, there's still a very high chance that a townie is performing one.

Prior to deinstallation, reset all sims in town by opening the console with Ctrl-Shift-C and using "ResetSim *" (without the quotes). Alternatively use twallan's ErrorTrap mod which will drop all "illegal" interactions upon load.

support
I support my mods. I appreciate bug reports. I don't support mods or custom content in general. It's not an issue with a mod if it doesn't even show up in the game.

credits
Thanks to Pablosky64, armiel, the_wizard, crinury, Killc*a, Sharner, Laisanae, raffo89, pawelostalowski, gh0ul, Aiken, yu_1, karlik-nos, timoram26, ivm, Kolikokoli and sdc02277 for translating.

Thanks to armiel for testing.

disclaimer
Might lead to a serious case of squished brain. Use for rocket fuel. Don't use for stomach ailment.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.55
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Buzz_MoarInteractions.zip

Size: 147.4 KB · Downloads: 120,492 · 25th Jan 2015
147.4 KB 120,492 25th Jan 2015
Buzz_MoarInteractions_Tuning.zip | see upload post for details

Size: 2.2 KB · Downloads: 16,960 · 5th Jun 2011
2.2 KB 16,960 5th Jun 2011
MoarInteractions_Strings.zip | ONLY FOR TRANSLATORS - the source text file for the ingame strings

Size: 40.3 KB · Downloads: 12,008 · 22nd Mar 2011
40.3 KB 12,008 22nd Mar 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
1098 Comments / Replies (Who?) - 728 Feedback Posts, 307 Thanks Posts
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Mad Poster
#2 Old 22nd Mar 2011 at 9:01 PM
Wow. Much excellent stuff here: No more auto-groups, townies reading skill books, parttime job shift. Concerning the Socialize Romantic, will sims go all the way to the Woohoo with this?

I also have a valid question. The fridge and stove on community lots; does this do the same thing as your Cooking on Community Lots mod? Should that one be removed when using this?

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
1978 gallons of pancake batter
Original Poster
#3 Old 22nd Mar 2011 at 9:11 PM
Quote:
Originally Posted by Shimrod101
Concerning the Socialize Romantic, will sims go all the way to the Woohoo with this?
The macro "respects" the tuning of the socials. So with vanilla tuning, the macro won't send sims to woohoo; if you make woohoo autonomous with a tuning mod, it will eventually.

Quote:
I also have a valid question. The fridge and stove on community lots; does this do the same thing as your Cooking on Community Lots mod? Should that one be removed when using this?
Yes, there's no point using the community cooking mod if you use this mod. I'm going to mark that mod as obsolete&unsupported soon-ishly, because its functionality is now part of this mod.

The Create Stove interaction isn't part of this mod - well, actually it is, but it's not used - but I plan to do something else about that.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Scholar
#4 Old 22nd Mar 2011 at 9:28 PM
Sounds great. What is the compatibility with Awesomemod or Twallan's Wohooer?
Mad Poster
THANKS POST
#5 Old 22nd Mar 2011 at 9:57 PM
Very useful. Thank you.
Test Subject
THANKS POST
#6 Old 22nd Mar 2011 at 10:04 PM
perfect thanks
1978 gallons of pancake batter
Original Poster
#7 Old 22nd Mar 2011 at 10:14 PM
Quote:
Originally Posted by jonha
Sounds great. What is the compatibility with Awesomemod or Twallan's Wohooer?
I didn't test it against AwesomeMod, but it should be compatible. twallan's Woohooer replaces the bed's script classes with a custom class, so the GoToBed and ComeToBed interactions probably won't show up due to the lack of EAxian BedDouble objects. And while I'm at it: The ReadSomething interaction will bail out if twallan's ReadOnce mod is detected; same goes for the GoHere interactions and twallan's GoHere mod.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#8 Old 22nd Mar 2011 at 10:20 PM
I can't wait to try this out!
Forum Resident
THANKS POST
#9 Old 22nd Mar 2011 at 11:08 PM
This sounds amazing! This game is practically dying for new interactions. I will have to check it out when I get home.

Are most of Twallan's mods safe to use with this?
Test Subject
#10 Old 22nd Mar 2011 at 11:15 PM
Spanish translation!
Hi there! When I saw this mod, I was sad because it wasn't on my language, and having half the game in my language and half on English, it's something I don't want to. I was about to close the window with a on my face, when I saw you support translations! After reading carefully the instructions, I started working on it! And, after checking it out looking for mistakes, grammar errors, typos..., it's finished!

So, this is a SPANISH traslation for this great mod.

Buzzler, if you upload this, I'll check for mistakes myself.

Thank you very much and have a nice day!

PD: I changed the file name from [...]ENG_US, to [...]SPA_ES.
Download - please read all instructions before downloading any files!
File Type: rar MoarInteractionsStrings_SPA_ES.rar (2.8 KB, 70 downloads)
Description: Spanish traslation for Buzzler's "Moar Interactions"
Lab Assistant
THANKS POST
#11 Old 22nd Mar 2011 at 11:17 PM
WOW! I love this mod! I will use this forever and ever! Really like the "Socalize" one. I really hope you keep this updated! Thanks!
1978 gallons of pancake batter
Original Poster
#12 Old 22nd Mar 2011 at 11:28 PM
Quote:
Originally Posted by Miko09
Are most of Twallan's mods safe to use with this?
It should be perfectly safe to use this mod with twallan's mods. Like mentioned above the bed-related interactions almost definitely won't show up if twallan's Woohooer is present, but this still won't cause any further issues.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#13 Old 23rd Mar 2011 at 12:43 AM
Love It!
Scholar
THANKS POST
#14 Old 23rd Mar 2011 at 1:20 AM
Woah, these are so useful! Thanks a lot!
Test Subject
THANKS POST
#15 Old 23rd Mar 2011 at 1:28 AM
This is great! I will be using this mod for sure. Thank you. ~
Test Subject
#16 Old 23rd Mar 2011 at 1:41 AM
I'm going to download this and give it a try.
BTW, I use several of your mods! Your awesome! :D

Question:
Does anyone know if there are any conflicts with AD85's ECG 7.0 or BaXim's CORE 7.0?
Lab Assistant
#17 Old 23rd Mar 2011 at 1:57 AM
One problem I noticed so far. I tried the "Work Overtime" action, and instead of going to work, he just stood there. But the overtime bar still progressed. I think it may not have been your mod, however. He then changed into work clothes and went, but almost the whole shift was already up.
Forum Resident
THANKS POST
#18 Old 23rd Mar 2011 at 2:31 AM
If I remember correctly, that's not due to the mod but rather the game trying to go through all of the clothes to get to the work uniform or something like that. If you notice your Sim standing around doing nothing, it's probably due to trying to change their clothes, whether for work or because you told them to. Simply pause the game when you notice it and wait a couple of seconds for the game to catch up and unpause it. They should change and go on their way soon after. Well, if it's what I'm thinking of. I could be wrong, of course.

Thanks for this, Buzzler. Wow, I just can't believe that social interaction. I think that's my favorite part.
Lab Assistant
THANKS POST
#19 Old 23rd Mar 2011 at 3:19 AM
Buzzler - from the bottom of my Sim-God-ranting heart, thank you SO MUCH for yet another fantastic DL. <3
Lab Assistant
THANKS POST
#20 Old 23rd Mar 2011 at 5:04 AM
This is AWESOME! *Bows Down* EA should be scared!
Test Subject
THANKS POST
#21 Old 23rd Mar 2011 at 5:17 AM
Yes!! Another mod to add to my Buzzler list of mods...can't wait to try it out! TYSVM for working on this and sharing!!! =D
Test Subject
THANKS POST
#22 Old 23rd Mar 2011 at 7:53 AM
Thank you so much for this. It's really useful for this game, especially the socializing macro and pay for upgradable objects.
Lab Assistant
THANKS POST
#23 Old 23rd Mar 2011 at 8:40 AM
So far is all good, however the "Dolaundry" interaction does appear to cause a conflict with Twallan's Story Progression and the PushLaundryScenario.
1978 gallons of pancake batter
Original Poster
#24 Old 23rd Mar 2011 at 11:49 AM
Quote:
Originally Posted by Swatme101
One problem I noticed so far. I tried the "Work Overtime" action, and instead of going to work, he just stood there. But the overtime bar still progressed. I think it may not have been your mod, however. He then changed into work clothes and went, but almost the whole shift was already up.
LifesLover is quite right. The sim stalled while waiting for its career outfit. Pause the game if you don't want to lose time when that happens. The three hours begin counting down as soon as the interaction starts. That's deliberate, because I wanted to make sure that the overtime interaction doesn't overlap with regular work or anything. That's only possible if I have definite numbers, i.e. 3 hours in this case, but not if I had one definite number plus an indefinite timespan for routing or other monkey businesses. The pay and performance gain should be for what the sim actually worked, and it's impossible to lose perfomance by working overtime anyway.

Quote:
Originally Posted by Anach
So far is all good, however the "Dolaundry" interaction does appear to cause a conflict with Twallan's Story Progression and the PushLaundryScenario.
Do you have a script error or something? And: doing laundry is actually part of twallan's StoryProgression?

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#25 Old 23rd Mar 2011 at 12:12 PM
Hallo Buzzler,

ich habe leider das gleiche Problem. Irgendwie scheint es zu einem Konflikt mit dem Story Progression zu geben, im 5 Minuten-Takt kommen Script-Error-Meldungen rein, irgendwas mit LaundryScenario. Wäsche waschen können die Sims nicht mehr, sie sammeln sie zwar ein, alles wunderbar, aber sobald man den Wäschekorb zum waschen anklickt, bricht die Aktion ab. Klickt man direkt auf die Waschmaschine, passiert gar nichts, das Kuchenmenü schließt sich nicht, wenn man Wäsche waschen wählt.
Ansonsten funktioniert Der Hack aber super...bis auf das Wäschewaschen eben.
Ich schreibe hier mal deutsch, weil ich weiss, dass Du @Buzzler ein Deutscher bist, lese Dich oft im SimForum. xD
Mein Englisch ist leider nicht so das Beste.

LG Cat
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