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Santa's Secret Village - Consignment Store Community Lot with Tomb

by Yogi-Tea Posted 19th Dec 2011 at 4:31 PM - Updated 21st Mar 2013 at 9:07 AM by Yogi-Tea : links to images edited due to change of image host
12 Comments / replies (Who?) - 4 Feedback Posts, 8 Thanks Posts
This house was actually built over a year ago. It took me several weeks to build and to decorate everything. Just before I had been able to finish the terrain paint my old computer kept crashing whenever I tried to save my work. After having lost many hours of work (twice!) I decided to wait for my new computer to finish this project.

With a few more weeks of work, adding more rooms to the basement and creating a little tomb adventure, Santa's Secret Village is now complete. I hope you'll enjoy playing with it.

Lot Size & Placement:
House was built at 7224 Cherrywood Drive in Bridgeport.
It's a 60 x 60 lot.


The terrain paint of this house fits perfectly for its original location, please repaint the borders if you place the lot anywhere else.

Lot Price:
Furnished: 445,257 §
Unfurnished: 236,112 §


Lot Description:

Entrance Hall & Library:
Built on a foundation, equipped with several bookshelves and comfortable seating.

Main Building:
Built on a foundation.

Groundfloor:
  • Elf Club „Red Nose“ with Bar, Dance Floor, Darts, Chess Tables and Lounge Area
  • Restrooms (male/female)
  • Kitchen

First Floor (Santa's Private Chambers):
  • Cloak Room
  • Bathroom
  • Santa's Workroom
  • Master Bedroom of Mr. and Mrs. Clause



Shops:
  • Santa's Vinotheque – Nectar shop, entrance to the wine cellar in the basement (via speedy pole in backroom)
  • Ye Olde Curiosity Shoppe – Relic store , shower in backroom, don't miss the time maschine on the first floor
  • Mrs. Clause's Kitchen – Café (groundlevel), restrooms (first floor), Cinema and Cookie Bakery (basement)
  • Santa's Bits & Pieces – local general store with Adventure supplies
  • Elf Pub „Fuzzy Reindeer“ - bubble bar





Tool Shed:
Entrance to the basement (via speedy pole)

Bell Tower:
  • Guest WC
  • Entrance to the basement (via speedy pole]

Hidden Rooms:
  • Elf Quarters with common room and three twin bedrooms
  • Staff Playroom with foosball table, shuffleboard table, Freezer Bunny Adventures
  • Bathrooms (male/female)
  • Leisure Facilities with whirlpool, lounge chairs, radio, musical instruments

Only the Cinema, Cookie Bakery and Wine Cellar are freely accessible (see small basement floorplan), all other rooms are hidden. Those hidden rooms can be accessed either by discovering the hidden doors, activating secret switches and/or by keystone. Please DON'T look at the big basement floorplan in the attachements (last picture) if you don't want to get spoiled. The big basement floorplan shows all rooms of the basement (hidden rooms with traps included).



Cheats used:
Buydebug, Moveobjects, PlaceFriezes and ConstrainFloorElevation.

I checked the file with CUSTARD to make sure that there is nothing included that doesn't belong there. The Custom Content is NOT included in this file. Please download seperately.

This house was built with Custom Content from MTS and some FREE Store Items. I recommend to have all those items installed to make the lot look like on the pictures.

Custom Content (used but not included in this download):Thanks to all of you for the great content you share with us here at MTS.

Free Store Items (used but not included in this download):
Required: The Sims 3 Base Game, World Adventures, Ambitions, Late Night and Pets.
Built/Playtested with Game Version 10.0.96.013017 - Updated/Saved/Playtested with Game Version 10.0.96.014017


Important!

When I playtested the house I came across a "slight" problem with the doors. While the doors in the basement work just fine and show interactions like "go through door" the doors in the upper levels (and the one in the wine cellar) show "no interactions available", however, Sims CAN go through if you chose an interaction behind the door (e.g. "go here"). I tried to remove things close to the doors, I tried to replace the doors, nothing helped. I failed to find a solution for this problem on the internet. If you have an idea how to fix the doors, please let me know. Any help would be highly appreciated!

Even with this annoying bug it's fun to play with Santa's Secret Village. I only had to unlock two doors (one in the main building and one in Ye Olde Curiosity Shoppe) to make the playgame easier because otherwise it would have been too difficult to know which door was locked and which one just didn't offer interactions.

If I should ever be able to fix this problem I'll update this file, however, if I shouldn't be able to find a solution for the malfunctioning doors I'll rather build something completely new (e.g. Santa's Home at the Northpole) instead of rebuilding this whole lot a second time.

Lot Size: 6x6
Lot Price: 445,257 / 236,112

Additional Credits:
Thanks to Delphy for sharing CUSTARD with us.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 World Adventures Ambitions Late Night Pets
Built with Game Version: 10.0.96.01
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Santa's Secret Village (CC).rar

Size: 4.14 MB · Downloads: 2,692 · 19th Dec 2011
4.14 MB 2,692 19th Dec 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
 
12 Comments / Replies (Who?) - 3 Feedback Posts, 8 Thanks Posts
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Scholar
THANKS POST
#2 Old 19th Dec 2011 at 11:28 PM
Looks super cool Even if I don't use it as an adventure, I could stage a "kids meet Santa scene" Thank you!
Mad Poster
THANKS POST
#3 Old 19th Dec 2011 at 11:56 PM
This is really cute and very nicely done, thank you!
Test Subject
THANKS POST
#4 Old 20th Dec 2011 at 5:43 AM
I like this!
Theorist
THANKS POST
#5 Old 20th Dec 2011 at 4:44 PM
LOVE it! Thank you! Merry early Christmas!
Mad Poster
THANKS POST
#6 Old 20th Dec 2011 at 6:42 PM
AMAZING work ! Wow, you did great ! This is a brilliant idea and an outstanding creation ! Thanks a ton for sharing
Inventor
Original Poster
#7 Old 20th Dec 2011 at 8:40 PM
Thank you so much for the compliments. I'm a bit disappointed because of the problem with the doors. It's frustrating not to know how to fix it.

Oh well, that gives me a good reason to build a new version of Santa's Village - I'm already gathering ideas for Santa's "Secret Head Office at Northpole" ... I wish they'd release a "Seasons" Expansion Pack until next year so I could build a non-CC lot.

I wish you all happy holidays!
Rabid Recoloring Renegade
retired moderator THANKS POST
#8 Old 20th Dec 2011 at 10:36 PM
I love this...it's so, well, darling. Thanks for finally sharing!
Test Subject
THANKS POST
#9 Old 21st Dec 2011 at 2:43 AM
try to turn "moveobjects" off, then replace the door. It might work. By the way, that's just so cool, I LIKE IT!
Inventor
Original Poster
#10 Old 21st Dec 2011 at 6:38 PM
Quote:
Originally Posted by Abrc11
try to turn "moveobjects" off, then replace the door. It might work. By the way, that's just so cool, I LIKE IT!

Unfortunately, I did replace the doors while having moveobjects switched off, but it didn't change anything. My guess is that it has something to do with having used the cfe cheat. I'll see if I can find an older version of this lot and run a playtest with that version.

Anyway, thanks to all of you for your interest in this upload. I'm glad you like it.
dodgy builder
THANKS POST
#11 Old 22nd Dec 2011 at 10:56 AM
I can see you had fun making this
Field Researcher
#12 Old 22nd Dec 2011 at 5:25 PM
Wonderful! Thanks for this! =3
Test Subject
#13 Old 13th Jan 2012 at 10:58 PM
It looks wonderful. Thank you.
Dankeschön.^^