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Buy Set - DIY

by armiel Posted 9th Feb 2012 at 1:41 PM - Updated 10th Feb 2012 at 12:30 PM by armiel
357 Comments / replies (Who?) - 7 Feedback Posts, 18 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
"It was suppose to be a simple, small set." - Certain Finn
"EA makes some objects modular - I take word modular to whole new dimensions. " - Certain Finn again
"It looks quite cool, but I'll still prefer Skylanders." - Certain Finn's kid



Buy Set - DIY

I did it again, a simple small plan for a set turned into something huge. This is my Buy Set (part one I hope) and I have made it so that you could have more choices on decorating your simmies homes.

The idea was simple - a modular kitchen with some pieces that would go together and be rearrangeable - but you know me, can I keep it small and simple, no. ^^

This set has counters, doors, drawers, cupboards and cabinets, and some various bits, for you to create unique and interesting rooms. All of the pieces are made to go together, so you'll have "endless" choices. Please read the post carefully, I'll try to explain what this is all about.

The counter, cupboards and cabinets are "host" objects, with slots for the rest of the pieces. So when you compile the item the way you want it to look, you can then move it around freely - all objects placed on the host will stay put. There are slots in the front corners for doors and drawers, and then there are slots in the middle for shelving, dividers, and clutter. The framed doors and drawers also have slots for the glasses/planes, and for handles of course.


OBJECT INFORMATION

This is a big set, that consist of 119 object files + one master texture file, making the total number of files in the set 120! Most of the objects are repo-linked to the master texture file armiel_DIY_Buy Set_Textures.package, to keep the file sizes small.

Two of the files are sims3packs and have their own textures within their files, they are the DIY Counter Top and the DIY Counter Island. The objects are made as sims3packs due to how making them as package files in TSRW breaks the textures in the corner pieces and any pieces placed after those. Thank you to the mods who allowed me to upload them as sims3packs, as while I can make objects, making modulars in S3OC/S3PE combo is too much for my head.

Below are the detailed informations about object names, prices, recolourable channels, polycounts, number of slots, number of presets, and catalog location. A word of warning! It's a big list.



DOWNLOAD, INSTALL, USE!

Here are the instructions on what to download, how to install, and most importantly, how to use the set!

What to download?
I have tried to make this as easy as it's possible for you. All of the files come in one rar, thanks to the repository method which allows us to keep filesizes small.

Contents of the file:
armiel Buy Set - DIY -folder containing subfolders for object types, and the texture file.
The two sims3packs

How to install?
Download the file
Extract the sims3packs to Downloads-folder and install them via the Launcher (If you don't know how, read here)
Extract the folder containing the package-files to Packages-folder (If you don't know how, read here)

Note about the sims3packs: As explained above, I made those two items sims3packs on purpose. You can try extracting them to packages if you feel you don't want to install/use sims3packs, BUT - making them package-files may (and most likely will) break the corners and cause the textures to act oddly. Using CC Magic by grathes causes the same issue, as it fiddles the sims3packs. You can use it, but prepare yourself for some ugly corners and islands (You can cast them back to normal)

Note about the texture file:Do not in any circumstances delete the texture file (unless you want to get rid of whole set of course). If you delete it, you can't CAST the objects, at all. Are warned.

Note about the rest of the files:You can safely delete any file you do not wish to use from the folder.

How to use?
I have both written instructions, and a video, for you. It's a bit long, and has a staggering Finn blabbing on it, but it should still show you how you can use the set. See the video here: LINKY
If you prefer written instructions, click the button below.


You can see the closeup pictures of the objects, and read a bit more of the various uses, in comments.


CREDITS AND THANKS

Once again I have a huge list of people and programs I am thankful to - without them this set would not exist! So, not in any special order...

Thank you to
My kid, Leefish (Leesester), Inge, Jaguwar, Heaven, Missroxor, PharaohHound, Whiterider, HystericalParoxysm, #create and #supersekritchannel in general, the developers of the tools

Tools that made this possible
Dashboard, Photoshop, Paint.Net, TSRW, S3PE/S3OC, TT3, Milkshape 3D, UVMapper, Lithunwrap


ADDITIONAL POLICY JUST FOR THIS SET
You may include the sims3packs to lots you upload to THIS site. Do not include my files to any lot you upload to other site, especially the Exchange and TSR.


Final thoughts
Please enjoy this set, and have fun exploring its possibilities. I did hours and hours of testing, and could not run to a boring moment where I would have used all the options the set has. I have attached few pics below, they are just few choices of what you can do with the set.

/me shuffles off to plan part 2.
Please do not ask what and when - You'll see if and when it's up.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
armiel_Buy Set - DIY.rar | The sims3packs (two of them, put them to Downloads-folder and install in launcher), and a folder containing the rest of the files (put the folder to your Packages-folder)

Size: 2.48 MB · Downloads: 113,164 · 9th Feb 2012
2.48 MB 113,164 9th Feb 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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Veteran Finn
retired moderator
Original Poster
#2 Old 8th Feb 2012 at 12:28 PM Last edited by armiel : 9th Feb 2012 at 5:53 PM.
If you have questions, please see the FAQ on post #8 first! Thank you



Counter pieces, Island, Cabinets and Cupboards

Here are the base items of the set.

The counter is made of two pieces, due to some weirdness in the counters that you can't add new slots to them, below the surface. So I made the top and bottom separately, and moved one top slot on it's bottom, to host the counter base. Then I made an island to go with the counter.

The counters and island are also sims3packs, due to texture glitches you get if you make a counter a package-file in TSRW. So make sure you install them correctly.

The Cabinets come in 3 sizes, and can be shifted up and down, making the set really versatile. The items are sized to match the heights the objects raise when shifter without holding Alt-key.

Then there are two cupboards. They are full wall height. One is same depth as the counter, and other one is same depth as the cabinets.

All the base objects have slots in them for the other objects in the set. There are slots for objects such as the shelves and dividers in the middle of the objects bottoms, and then there are slots for the doors and drawers in the bottom front corners. The cabinets also have a row of slots on top of them, so you can place stuff there too. The base objects are also made so that they join each other seamlessly.

Below are some pics, that show the presets and tiling, and also the slots.

Note: You do need to place the base object under the top. If you don't, sim will automatically use the slot moved to the bottom as their first choice on placing food and other stuff on counter - and you don't want the food to go on floor, do you. (this happened with any slot I tested the moving to the bottom with, so it's unavoidable)

Note II: There may be cases where the sim won't use the counter top on prepping food. These are for example when some big decorative objects are placed very close to the food prepping slot (either under of above it). Most combinations I have tried the sims can prep food though, so running in to such issue - the possibility exists, but it should be rare. If you do run into this issue, please take a picture of the setup and post it in this thread.
Veteran Finn
retired moderator
Original Poster
#3 Old 8th Feb 2012 at 12:32 PM Last edited by armiel : 9th Feb 2012 at 4:37 AM.
Shelving

The shelving comes in three size based purposes. There are shelves that go inside the base items when they have doors or drawers, then there are shelves that are made to divide the base items horizontally, and finally, there are shelves that are the same width and depth as the base items.

Not to limit it to just that, I also made half sized shelving, and corner pieces. All shelves have the identifier in their name, that tells where they go or what they do. For example, a shelf called "DIY Shelf Counter Divider" tells you that the shelf is counter depth, meant to go inside it, and lines up with the counter (or cupboard full) front when placed to correct slot.

All the shelves can be shifted up and down. The "inside" shelving is made so that it snaps on a slot in the base item. The shelves also have slots based on their purpose.

The inside shelving only has slots in their middle parts. A full width one has one in the left, 1-2 on the middle, and one on the right.
The divider shelving has those above, and then also ones in their front corners for doors and drawers.
The base sized shelving have slots in the middle like the ones above, and also on their sides, so that if you place mane on row you can also place stuff where the two objects meet.

Below are pictures that show the items presets, tiling, and slot locations.
Veteran Finn
retired moderator
Original Poster
#4 Old 8th Feb 2012 at 12:32 PM Last edited by armiel : 9th Feb 2012 at 8:13 AM.
Plain doors and drawers

These are the very basic doors and drawers. They come in various sizes, so you'll have tons of options on how to compile your counters etc.

Their foot print is on the left corner, so they'll snap to the base object corner slots and sit nicely. To place a right hand door, you'll need to rotate the door 180 degrees and then place it on the base object right corner slot.

They also have multiple slots for the handles. The small sizes have slots for both horizontal and vertical handless, in many spots - the biggest sizes only have one slot for the vertical handles.
Screenshots
Veteran Finn
retired moderator
Original Poster
#5 Old 8th Feb 2012 at 12:33 PM Last edited by armiel : 9th Feb 2012 at 8:15 AM.
Frame doors, planes and glasses

These are the frame doors and drawers, and the planes and glasses for them. They come in various sizes, so you'll have tons of options on how to compile your counters etc.

Their foot print is on the left corner, so they'll snap to the base object corner slots and sit nicely. To place a right hand door, you'll need to rotate the door 180 degrees and then place it on the base object right corner slot.

They also have multiple slots for the handles. The small sizes have slots for both horizontal and vertical handless, in many spots - the biggest sizes only have one slot for the vertical handles. Then there are slots on the bottom for the planes and glasses.

The planes and glasses then, their foot print is in the bottom middle, and on the double wides the footprint in on the middle of the left side bottom. They will snap nicely to the frames, and you will not need to rotate them - they fit the frames no matter which way they are placed.
Screenshots
Veteran Finn
retired moderator
Original Poster
#6 Old 8th Feb 2012 at 12:33 PM Last edited by armiel : 9th Feb 2012 at 8:18 AM.
Dividers

These are the vertical dividers for the counter, cupboards and cabinets. They come in two depth, and multiple sizes. The name of the object tells you which size door/drawer they match in size.

Their footprint is in the bottom middle, so they'll snap nicely the base object middle slots. They don't have slots, and cannot be shifted.
Screenshots
Veteran Finn
retired moderator
Original Poster
#7 Old 8th Feb 2012 at 12:33 PM Last edited by armiel : 9th Feb 2012 at 8:30 AM.
Handles

Last pieces! The handles.

There are two types of handles - curvy more basic ones, and then ones that look more modern.

Both styles have 3 versions. A horizontal one for drawers, and then vertical left and right hand versions for the doors. They snap to slots on the doors/drawers. If the door/drawer has more than one slot, you can either hover the handle to the correct one you wanna use, or press M until the handle goes to the desired slot.
Screenshots
Veteran Finn
retired moderator
Original Poster
#8 Old 8th Feb 2012 at 12:28 PM Last edited by armiel : 10th Feb 2012 at 9:37 AM.
Default Buy Set - DIY
Frequently asked questions

Here are the questions asked in the thread, please see if your question has already been answered
Rubric Wrangler
THANKS POST
#9 Old 9th Feb 2012 at 1:50 PM
Awesomesauce set! Totally amazing, I cannot wait to use it all in my kitchens. :D
Test Subject
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#10 Old 9th Feb 2012 at 2:11 PM
Great! Love what you did with the pieces in the pictures.
Scholar
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#11 Old 9th Feb 2012 at 2:22 PM
Your set is quite versatile and what I like most is that it looks very different depending on the choice of finish. I love it and thank you for sharing!!
Test Subject
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#12 Old 9th Feb 2012 at 2:49 PM
Wow. This is almost too creative. I don't know if I can handle it! XD XD Thank you so much for this... I can't wait to start playing with it and seeing just what it can do!
Test Subject
THANKS POST
#13 Old 9th Feb 2012 at 2:50 PM
Absolutely brilliant. Takes decorating to a whole new level. So looking forward to redecorating all of my sims' houses. :-D
Field Researcher
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#14 Old 9th Feb 2012 at 2:56 PM
Armiiiiii. ILU and all your DIY's forever!
Test Subject
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#15 Old 9th Feb 2012 at 3:11 PM
Woah. Just... woah.
May I say that you are bloody amazing? :D
Field Researcher
THANKS POST
#16 Old 9th Feb 2012 at 3:26 PM
YAY! So glad to see it up at last, cool!
Test Subject
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#17 Old 9th Feb 2012 at 3:37 PM
Oh lala - that's just and plain great. Thanks a lot.
Lab Assistant
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#18 Old 9th Feb 2012 at 3:43 PM
This is incredible! Thank you so much for sharing this gorgeous set. Finally I'll have enough space in my sims kitchens for all their clutter!
Veteran Finn
retired moderator THANKS POST
Original Poster
#19 Old 9th Feb 2012 at 3:45 PM
Thanks you all, I'm glad you like it
Theorist
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#20 Old 9th Feb 2012 at 3:54 PM
I love this!! thank you so much for making this, such a wonderful idea :-)
Test Subject
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#21 Old 9th Feb 2012 at 3:58 PM
:O. Just :O. Thank you.
Forum Resident
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#22 Old 9th Feb 2012 at 3:58 PM
The sky is not even a limit to you, how can you come up with such a brilliant idea and manage that many objects with its various combination options?
Thank you very much for sharing.
Lab Assistant
THANKS POST
#23 Old 9th Feb 2012 at 4:03 PM
Oh my. Oh my oh my oh my. This buy set, like your build set, is a must-have. Thank you so much.
Lab Assistant
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#24 Old 9th Feb 2012 at 4:16 PM
I always love your stuff Armiel, you do fantastic work!
Forum Resident
THANKS POST
#25 Old 9th Feb 2012 at 4:18 PM
This is a must have set that I feel will see great use in every part my homes from now on. The flexibility, versatility, and pure genius of this set is something that can only come from the mind of a spectacularly talented individual. Thank you!
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