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DIY Curtains, Blinds, & Shutters

by chasmchronicle Posted 14th Jul 2012 at 3:19 PM - Updated 25th Aug 2012 at 6:20 PM by SeeMyu
71 Comments / replies (Who?) - 2 Feedback Posts, 22 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Might I take a moment here to collapse on the ground from exhaustion? .. This was such a stressful project, but I'm finally glad to say I finished it and was able to have everything work the way it was supposed to! I want to send out SeeMyu hugs and mega thanks to bakafox for giving me this idea and helping me along the way with what might work best with this set!

Please read the How To Use Instructions below before installing and using! There is something you need to know in order to make these work the proper way.

These do also require the Ambitions patch or above in order to work. You do not need the expansion.

Update 8/7/12: The irrelevant hook has been removed from the 2x1 shutter and now looks normal when using them. Also, (though, I updated this a while back) the normal hoop rings have been updated to the correct size and now should work with the rods.

I know I am not the only who would constantly get furious at the curtains/windows/etc for not matching up with a certain window. This is something I found strangely odd but sort of brushed it off. That is, until bakafox brought the idea up, in the creation chat, of modular curtains and I offered to give it a try. Going into this project, the first thing I thought was "I must prepare myself for mega ultra failure," but once I started to notice that it actually might be possible.. I kicked it into high gear. What I love about these is that they can become basically anything you want them to. No! You do not have to make a curtain out of it you can make what ever comes to your mind!

This set includes a total of 27 objects that you can transform into your own curtain/whatever creation. These all go off grid and will have to be adjusted by going into off grid mode. (See How To Use Instructions below!)

All of these items can simply be found under Decor>Curtains & Blinds or in Bathroom/Dining Room!

Important Notice:Some of these objects will not work with some windows (all of them mostly do).. but EA was super smart and made it to where almost all windows have different sizes and shapes, thus making it impossible not to avoid a problem like this. Though, chances are, if the certain object in this set is not working for a specific window/door.. there is most likely another object that will. If not, then that window/door and you were just not meant to be. I do apologize that.. but if EA wouldn't keep altering the sizes of all the windows, all of these would work perfectly with every window. This problem can be avoided by simply using the OMSP.

This shows you just some of the creativity you can have with these.

Unlike the curtains, there is only one shutter each (3x1 & 2x1). You just work from that single one.. and it does it's job

They do they're job quite well And if you look at the picture of the DIY Curtain Set applied to the door, you can see how the "Fully Rolled Up Curtains" do their part! (Image not found on overview page)

Click here for an instructional video on how to use these:

'How to Use' Instructions
Okay, here we go.
Step One: Find the object your perfect to use in Buy Mode. Once you found that object, it will start trying to snap to the floor/wall around it. It will not obey you and move properly unless you hold down the ALT key when placing it. (if you can't find it, it's usually right under the "X" key or the "<" key) This will enable off grid and allow you to place it basically wherever you like. You do not need moveobjects on enabled to enable this feature.
Step Two: While holding ALT, move your object in the correct position. For curtains or rings, you will most likely have to move these will looking straight down at the floor to get a better view of where you're placing it. For Blinds or Shutters, sometimes they will sink into the wall if you do not have a good view of where you are placing them (Unless you want that). Reminder: Shutters/Blinds will not work with all windows, just the majority of them.
Step Three: Once you have it in place, left click and then it should place the object right where you wanted it to TADA!
These curtains cannot be moves up/down, unfortunately. With off grid being enabled, it cancels out that feature. There is no way to have them both enabled at the same time. This shouldn't be a problem though. All windows seem to be level.. but not perfectly level. (Yeah. Thanks EA. How smart of you)

Information About Shifting
Since shifting is impossible with Off Grid enabled, you can use the OSMP to move it up or down. Usually, you will not have to move them up or down because they fit perfectly over windows and doors.. and such. But if you are really nitpicky, you can use the OSMP to do that job for you.

Please read comment #38 for more information about vertical shifting.

All Items Included:

Do not; I repeat, DO NOT reupload these to the exchange or any other site without my permission! Do not claim them as your own either.. don't even try it with one of the simple objects in here. If you do, you will loose all SeeMyu Respect Points. Otherwise, feel free to share this object (share meaning, tell others, post news articles, finds) on any other site.. as long as you don't reupload/claim as your own. Please.

Polygon Counts:
*specified in table*

Additional Credits:
Bakafox and the creation chat, Inge and Peter Jones for S3PE, TSR for TSR Workshope, Adobe for Photoshop CS5, Pyronium3 for Setra and the house I used that is located in Setra, Cornerstone Stampier by me, and Milkshape.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 1.55 MB · Downloads: 45,359 · 14th Jul 2012
1.55 MB 45,359 14th Jul 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
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Interstellar Traveler
Original Poster
#2 Old 14th Jul 2012 at 5:00 PM Last edited by SIMul8rReviews : 14th Jul 2012 at 5:50 PM.
Originally Posted by Lysi
I've always been annoyed about the fact that EA's blinds are either too big or too small.
Now I don't have to worry about that anymore. Thank you very much!

A little sidenote though. Dashboard complaints that LeftThinVictorianCurtain conflicts with RightThinVictorianCurtain. Just so you know.

It does? Okay, thanks for letting me know. Fixing that now.

ETA: Dashboard picks it up as a conflicting object with RightThinVictorianCurtain, though in game, the two objects work perfectly fine and are displayed like normal. This is a false-positive in Dashboard and it's nothing to worry about. The curtains do not conflict with each other (if they did, the Left Thin Curtain would not be displayed in game)

As for vanishing curtains once the wall is down, that is an EA problem. Like I said, EA made it to where objects that are off grid cannot be shiftable. This goes for wall objects as well. Since WAAnywhere is checked (off grid), It forgets the fact that it is a wall object and no longer abides by the wall object's rules (shifting, vanishing). You can look at the object in S3PE and see that the "HideObjectWhenWallsDown" flag is infact checked.. This honestly shouldn't be to big of a problem, but there is nothing I can do to fix that EA mistake. This also isn't a bad thing; what if you wanted to make something (like a shower curtain) or something creative.. you wouldn't want it to vanish, now would you?

Formally SeeMyu | Retired Mod
Interstellar Traveler
Original Poster
#3 Old 14th Jul 2012 at 10:12 PM Last edited by SeeMyu : 18th Jul 2012 at 1:09 AM.
Thank you everyone! I'm so glad you like them!

Srikandi, Thank you for your nice comment! I was thinking about doing that, but it would require duplicate curtains since just one pair would not work with both rods. It seemed to make it a little more frustrating and cluttered as well. But, right now, the OMSP makes it work just as well /me raises fist at EA for not letting these flags be compatible with each other.

Formally SeeMyu | Retired Mod
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