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Liberated Plants

by plasticbox Posted 25th Oct 2014 at 9:52 PM - Updated 25th Jan 2015 at 3:11 AM by plasticbox
35 Comments / replies (Who?) - 6 Feedback Posts, 18 Thanks Posts
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
Some neighbourhood plants made available for Build/Buy.

Update 2014-12-09: Edited the catalogue tagging some more so that the flowers now show up with the other flowers (not at the end of the section), everything has proper tags for being an outdoor plant, and sims will get their §§§ back when these are sold. I also included a texture override (separate package) for the Shrubby Hedge.



This is done by setting Unknown3 to 0x80, Unknown4 to values I forgot to make note of (look in the packages if you need them), the Build/Buy flag to 0x01, and adjusting the price as desired. Most of them also have a custom STBL since they had rather utilitarian names/descriptions ("plantGCW_groundFlower_01" and the like), if any – ignore the typo on the screenshots, I fixed that. The large "Low-Lying Palm" (inline picture above) also has a custom texture with a little more contrast; by default it looks exactly like the small one that's already in game, on the left of the screenshot. Note that this will override the low-contrasty large low-lying palms in the neighbourhood too.

The flowers will for some reason sort at the end of the flower catalogue (I thought this depends only on price, but apparently not), the tree and shrubs according to price. – Fixed, see update note

Two of the flower pics show the regular wildflowers on the left-hand side for scale (these are not included here for obvious reasons). The rocks on the tree pic are available here.


S4PE, Hasher, Notepad++.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
pbox_liberated-plants.zip

Size: 185.8 KB · Downloads: 36,141 · 9th Dec 2014
185.8 KB 36,141 9th Dec 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
35 Comments / Replies (Who?) - 11 Feedback Posts, 22 Thanks Posts
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Is Claeric
#2 Old 26th Oct 2014 at 4:11 PM
Do these share like the rocks?
Pettifogging Legalist!
retired moderator
Original Poster
#3 Old 26th Oct 2014 at 4:13 PM
What do you mean by "share" in this context?

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Pettifogging Legalist!
retired moderator
Original Poster
#4 Old 26th Oct 2014 at 4:35 PM
They aren't in the game because they are unfinished.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Is Claeric
#5 Old 27th Oct 2014 at 1:01 AM
Quote:
Originally Posted by plasticbox
What do you mean by "share" in this context?


Save to lots in the library, work even if you have the mod uninstalled/not installed, share properly on the gallery, etc
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Original Poster
#6 Old 27th Oct 2014 at 1:07 AM
Ah that!

Yeah that should work fine for the most part, seeing as everybody already has (large parts of) these objects in game. Only the stuff I added/changed would be missing: names/descriptions would revert to "CGW_Plant3" or "DEBUG" or whatever, textures would revert to default, etc.

Best way to know for sure would be to just save lot to library, remove mod, place lot back in. Changing the footprint for example (which I've done for at least one plant in my second upload) does make the game nuke stuff upon reload, if the default footprint won't fit.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Guest
THANKS POST
#7 Old 29th Oct 2014 at 12:45 PM
coochicoochicooluvyou!
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Original Poster
#8 Old 2nd Nov 2014 at 2:23 PM
Yeah I know about this, the problem is just that for everything that is placed on the ground, the game will clean up objects when a lot is placed and the object's default footprint is too large for it to fit. So since these plants will typically be placed on the ground, changing it would lead to the objects going poof for everybody who downloads/places a lot with them.

So unless/until there is a mod that turns off the cleanup, not much point in editing it (too much ,, I already have some slightly smaller feetprint in the other plants upload, but the bigger the change, the higher the likeliness it won't work for builders).

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
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