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New England Beach House

by iCad Posted 20th Mar 2015 at 5:56 AM - Updated 25th Mar 2015 at 5:44 AM by iCad
25 Comments / replies (Who?) - 13 Feedback Posts, 12 Thanks Posts

I wanted to make something for the beach theme here at MTS, and since I haven't uploaded a lot here in a while, I decided to make a beach lot to share. But I didn't want to do a fancy, luxurious tropical beach lot. I wanted a modest and temperate beach lot, sort of like, for my fellow Americans, the kind you'd find in New England. (For the non-Americans -- and even for Americans who have no clue what I'm talking about -- such a place might look something like this. That was my "inspiration" pic. ) Basically, I wanted it to be sort of unkempt and overgrown in the back, very "natural," with the front a little more maintained. This is what I came up with.

The house is small, sort of a traditional Colonial-esque style, which is fitting for my New England-esque theme. It has a very open ground floor, which contains the living area, dining area, kitchen, and a half-bath, with a fireplace in the living area. Off the back is a large-ish deck with a BBQ. Upstairs there are three decent-sized bedrooms, each with a designated spot for a closet/dresser. One is a master bedroom with an en-suite bath. There's an additional family bath, as well. There is also another empty 2x3 room up there which I will use as a laundry room, but which could be another bathroom if you so desire. If you do that, then with a little wall/door rearranging, you could give all three bedrooms en-suite bathrooms, if you like.

The lot is unfurnished/undecorated except for walls/floors, kitchen counters and appliances, bathroom fixtures, and ceiling/wall lighting. It also has a phone. Otherwise, it's a blank canvas. All of the buy mode stuff inside the house, except the tub/showers, is Maxis, just to keep the CC level down, and you'll probably want to pretty it all up with CC and stuff.


EDIT! A person who downloaded this lot reported issues with the driveway on it. We determined that the cause of the issue is that I have Mootilda's Rotatable Driveway mod in my game and they did not. More details can be had in posts 7, 9, and 10 in the comments for this post. I apologize for this. If you do experience issues with the driveway, don't have that mod, and still want to use this lot, you might consider installing the rotatable driveway mod. The user who had a problem reported that doing so solved the issues they had.

And now for the notes! There are always notes, when it comes to lots. Especially beach lots.

1) The lot has been shrunken horizontally to 2x5 using Mootilda's Lot Adjuster.

2) As built, it is also completely flat to the waterline, as you can see in the pic above. It was built on the Desiderata Valley terrain, in one of the spots along its little coastline, which I flattened in neighborhood view before I started building it. As a "test," once it was built, I experimented with placing it on other terrains in some of my neighborhoods, and it would generally place in spots that were pretty much flat and, of course, where an empty beach lot would normally place. So, I think it should be a little more flexible about placement than a lot of beach lots.

2.5) That said, this should definitely be noted: If you place this lot in an area that isn't already completely flat, then the lot will no longer be completely flat. This is because, unlike regular lots, a beach lot conforms to the terrain that it's placed on rather than making the terrain conform to it. This is why they are often difficult to place and why you'll sometimes end up with things underwater when they shouldn't be. So, should you want the lot to be completely flat as pictured and/or if you want to put it in a spot where it won't place "naturally," you will need to flatten the area that it will sit on while in neighborhood view BEFORE you place the lot. Vimpse wrote up a tutorial for how to do that (it is not hard at all, takes maybe a minute to do once you can do it without looking at the steps). She uses the same technique I figured out a while ago, which you can find here. You only have to follow through step 8. In short, if you flatten the terrain before you place the lot, then this lot will appear flat, and it should place on ANY flattened area that is also beach-lot compatible.

3) There is a metric buttload of landscaping outside -- trees, shrubs, rocks, all the way down to lots and lots of meshed grasses. It is almost all CC because Maxis apparently thought that all beaches are tropical paradises with palm trees and spider lilies and apparently thought that we don't need grass in the game. I do not know if this will choke slower computers. It might. You tell me. Fortunately, none of it except three Maxis hydrangeas, all of which are Sim-accessible, will require maintenance. Otherwise, it will all maintain its lovely unkempt, overgrown state all by itself.

3.5) That said, Sims will attempt to smell some of the grasses because they were cloned from flower squares. On this lot, some of that grass is inaccessible, closed in with fences, so I would recommend getting a no-autonomous-flower-smelling mod, personally, if you do not already have one. If you don't have/get such a mod, Sims on this lot will attempt to smell the grass. A lot. Because it will advertise to Fun pretty strongly. In any case, I did use the same things over and over, attempting to keep CC to a reasonable level. So, there's that.

4) The stairs inside the house are the open-underneath modular deck ones made by Reyn, which are linked to the recolorable version by Numenor. You need Numenor's recolorable version in your game for the open-underneath version to work, so that is also included in the package, in case you don't have it. And if you want to use the open-underneath stairs on another lot and don't already have it, you'll need to get and install the script for them here. To be clear: You don't need to get/install the script if you just want these stairs to show on this lot, but you will need it if you want to use the stairs on other lots.

5) The front porch is small. If you put stuff on it or let newspapers accumulate, deliveries will start to be made to one of the back doors. I didn't want to make the front porch bigger because doing so would alter the look of the facade in a way that I didn't want. If this will bug you, feel free to make the porch bigger.

6) The truck and the decorative boat shown in the pictures are not included.

7) I have Phaenoh's white roof edge default replacement. If you don't, the roof edges will be the standard Maxis yellow-brown color. Yuck.

8) When you first enter the lot, one of the back doors and one of the interior doors upstairs will look odd. It's because they have other objects overlapping them. To fix it, make one change to the lot -- like moving some grass a bit -- save the lot, exit to the neighborhood, and then reenter the lot. If you don't do that, the doors in question will still work; they'll just look funny.

9) There is no invisible driveway/extension piece included. I figure pretty much everyone has one by now. Out of the box, the driveway pieces will be the standard Maxis concrete and will cover up the lovely tire tracks I painted.

A copy of the lot has been play-tested rather extensively; the copy uploaded has never been occupied. Most of the CC is included in the package. There are a couple of Maxis recolors and the master file for the gable decorations that are in a separate folder. If you don't install those files and don't already have them, the window boxes and the columns will be the wrong color, and the gable decorations will flash blue.

Annnnnnnd I think that's all I have to say. Finally.

Lot Size: 2x5
Lot Price (furnished): 58,920

Custom Content by Me:
- Uprite Column White Recolor
- Limber Timber Deck Flooring in Pewter
- "One Large Narrow Plank" Floor in Pewter
- Rocky Beach Terrain Paint

Custom Content Included:
- TS3 Federal Door Conversion by Amovitam
- TS3 Federal Door Conversion Recolor by Amovitam
- TS3 Federal Door Conversion Recolor by Amovitam
- Gable Decoration for Two-Tile Roofs ~ by Marina ~ Repositoried by CuriousB by Made by Marina, Repositoried by CuriousB
- Gable Decoration for Five-Tile Roofs ~ by Marina ~ Repositoried by CuriousB by Made by Marina, Repositoried by CuriousB
- Four Score Door on 2 Tiles by LeeFish
- Modular Deck Stairs, White Recolor by HugeLunatic
- Uprite Column Corner Version by HugeLunatic
- Victorian Porch Add-on by mustluvcatz
- Recolorable Deck Stairs by Numenor
- Flower Box 2-Tile by plasticbox
- Flower Box 1-Tile by plasticbox
- Flower Box, Blue Flower Recolor by plasticbox
- La Fenetre Window Add-On by tbudgett
- Open-Underneath Deck Stairs by Reyn
- La Fenetre Window Add-on by tbudgett
- La Fenetre Window Add-on by tbudgett
- La Fenetre Window Add-on by tbudgett
- La Fenetre Window Add-on by tbudgett
- La Fenetre Window Add-on by tbudgett
- La Fenetre Window Add-on by tbudgett
- La Fenetre Window Add-on by tbudgett
- White Fence by Neveah223
- Cyclonesue's TS3 Beach Fence in Faded Wood, Converted for TS2 and Re-textured by CuriousBThe Sims 2 - Needs Translation - Batch15 by CuriousB
- Miasmata Conversion Algae by Ohbehave
- Miasmata Conversion Grass 2 by OhBehave
- Miasmata Conversion Grass 7 by Ohbehave
- Miasmata Conversion Grass 7 Recolor by Ohbehave
- Miasmata Conversion Grass 9 by Ohbehave
- Backless AquaPlus Tub/Shower by HugeLunatic
- Waterfall Matching Rock by Marvine
- Waterfall Matching Rock by Marvine
- Waterfall Matching Rock by Marvine
- Silent Hill Tree by Gwenke
- Silent Hill Tree by Gwenke
- Silent Hill Bush by Gwenke
- Silent Hill Bush by Gwenke
- Big Maxis Oleander by nengi65
- Bioshock Infinite Conversion Boardwalk Grass by SamantaBlack
- Flat Rock by Nengi65
- Small Flat Rock by Nengi65
- Scattered Rocks by Nengi65 at SimsCrossing
- Small Scattered Rocks by Nengi65
- Modular Deck Stairs, Corner Piece by Made by Spaik, Repositoried by HugeLunatic

Number of bedrooms: 3 Bedrooms
Custom Content Included: Build and Buy Mode Content
Furnishings: Fixtures Only
Special Flags: Beach Lot

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University Nightlife Open for Business Pets Seasons Bon Voyage Free Time Apartment Life + 9 SPs
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
iCad_NewEnglandBeachHouse.zip

Size: 10.82 MB · Downloads: 3,723 · 20th Mar 2015
10.82 MB 3,723 20th Mar 2015
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1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Install: Double-click on the .sims2pack file to install its contents to your game. The files will automatically be installed to the proper location(s).
  • You may want to use the Sims2Pack Clean Installer instead of the game's installer, which will let you install sims and pets which may otherwise give errors about needing expansion packs. It also lets you choose what included content to install. Do NOT use Clean Installer to get around this error with lots and houses as that can cause your game to crash when attempting to use that lot. Get S2PCI here: Clean Installer Official Site.
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25 Comments / Replies (Who?) - 12 Feedback Posts, 12 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 20th Mar 2015 at 6:51 AM
I really fell in love with this lot. It won't fit in my present neighborhood, but I will definitely find a place for it. Thanks.
Top Secret Researcher
THANKS POST
#3 Old 20th Mar 2015 at 8:27 AM
Amazing landscaping iCad and a cute house, thank you. ♥
Needs Coffee
retired moderator THANKS POST
#4 Old 20th Mar 2015 at 8:57 AM
Wow a lot from iCAD, and what a smasher. Love the beach landscaping.
Mad Poster
#5 Old 20th Mar 2015 at 6:23 PM
Cute! (...and that's not a word I use often ) But, that is what this is
I love the landscaping - I'ma go get me some of those pretty scragglies. Thanks

Please ~ support my TS2 habit! Shop at my Etsy shops:
CatherinesJewelry ~ Artisan Jewelry
Catherine's MOUSE ~ Up/Recycled Jewelry
and Vintage Stuffeths
Scholar
THANKS POST
#6 Old 20th Mar 2015 at 6:56 PM
Wonderful! A 2x5 lot and a smallish house. So many beach lots have huge houses. This is more in keeping with New England.

Thank you!
Lab Assistant
#7 Old 23rd Mar 2015 at 1:58 PM
I have a problem with this lot.
I actually loved it at fist sight, sigh!
Basically, I positioned it in my neighborhood and in build mode all is well, the driveway and extension show up in the default maxis grey.
I have the invisible recolour so I tried to change it with the design tool and while the extension works good the driveway can't be selected. I can't even delete it and replace it even with moveobjects on.
In live mode all appears invisible but again I can't move or design the driveway.

I don't know if this is a glitch of the lot itself, I found that fiddling in the lotAdjuster with the command remove furniture the driveway actually goes away but it's kinda bad for the rest of the lot as the decoration just vanishes.
Is there some other method to unstuck the driveway?

Still iCad this lot is quite beautiful so thank you for sharing it !!!
Mad Poster
THANKS POST
#8 Old 24th Mar 2015 at 12:08 AM
It's gorgeous and very much reminds me of homes around Maine or the Cape. It's very nicely laid out and beautifully and authentically landscaped. I can almost hear the gulls.
Undead Molten Llama
Original Poster
#9 Old 24th Mar 2015 at 12:52 AM
Quote:
Originally Posted by Ecca
I have a problem with this lot.
I actually loved it at fist sight, sigh!
Basically, I positioned it in my neighborhood and in build mode all is well, the driveway and extension show up in the default maxis grey.
I have the invisible recolour so I tried to change it with the design tool and while the extension works good the driveway can't be selected. I can't even delete it and replace it even with moveobjects on.
In live mode all appears invisible but again I can't move or design the driveway.

I don't know if this is a glitch of the lot itself, I found that fiddling in the lotAdjuster with the command remove furniture the driveway actually goes away but it's kinda bad for the rest of the lot as the decoration just vanishes.
Is there some other method to unstuck the driveway?

Still iCad this lot is quite beautiful so thank you for sharing it !!!



Well! That's a bummer. I can say that I put this into several different neighborhoods in my game and did not encounter that problem. One of those was an otherwise CC-free neighborhood, but I didn't attempt to recolor the driveway pieces since there isn't an invisible recolor in that user account's downloads folder anyway. So, there must be something different between our games. One thing that immediately leaps to mind is that I have Mootilda's Rotatable Driveway mod, which makes it so that all the driveways and extension pieces can be placed at 45-degree angle intervals and the resulting driveways are still usable. Since I installed that mod, when I first place a driveway, it is almost always facing 180 degrees away from how I want it to place, so I have to rotate it. I'm thinking that it's possible that, without that mod in place, things might not look/work as expected in another person's game.

If you don't already have that mod, would you be willing to install it and see if that takes care of the problem with this lot? If so, I'll update the post with more info about the issue. If that doesn't work to solve your problem....I really don't know what could be causing it. If other people are having the same problem, then hopefully they'll say so and between us maybe we can figure out what's going on.

@VerDeTerre: Thank you! Cape Cod was what I was going for (Maine is rockier, I believe, and it's hard to make a convincing-looking rocky beach in the game) without building a classic Cape Cod style house, since I wanted it to have a small footprint but with enough bedrooms for a larger family. It's hard to make a small Cape Cod style house in game such that there's enough room on the attic floor to allow for rooms large enough to be bedrooms.

At everyone else: Thanks, I'm glad y'all like the lot.

I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Lab Assistant
#10 Old 24th Mar 2015 at 11:25 AM Last edited by Ecca : 24th Mar 2015 at 2:21 PM. Reason: Edit infos
Quote:
Originally Posted by iCad
Well! That's a bummer. I can say that I put this into several different neighborhoods in my game and did not encounter that problem. One of those was an otherwise CC-free neighborhood, but I didn't attempt to recolor the driveway pieces since there isn't an invisible recolor in that user account's downloads folder anyway. So, there must be something different between our games. One thing that immediately leaps to mind is that I have Mootilda's Rotatable Driveway mod, which makes it so that all the driveways and extension pieces can be placed at 45-degree angle intervals and the resulting driveways are still usable. Since I installed that mod, when I first place a driveway, it is almost always facing 180 degrees away from how I want it to place, so I have to rotate it. I'm thinking that it's possible that, without that mod in place, things might not look/work as expected in another person's game.

If you don't already have that mod, would you be willing to install it and see if that takes care of the problem with this lot? If so, I'll update the post with more info about the issue. If that doesn't work to solve your problem....I really don't know what could be causing it. If other people are having the same problem, then hopefully they'll say so and between us maybe we can figure out what's going on.


Uh oh...I actually don't have that mod installed
I will try to install it and see if something changes and edit this post when I found out then.
Thanks for the help, iCad!

Edit 14.18 pm
You were right.
When I moved Mootilda's mod in my downloads folder the driveway suddenly was selectable/modifyable/moveable again!
I tried playtesting this with and without all my CC on two neighborhoods, and the problem did not show up again.

Still more info: without the Mootilda mod installed the problem persist and I discovered that placing a car in the driveway entrance it's possible just manually with moveobjects on.
Strangely when a sim on the lot uses the car and returns, the car glitches weirdly showing up on the driveaway extension instead...

I'm no pro but based on this I think the problem really lies with having or not the Rotatable Driveway Mod.

Thank you again for the help iCad, it was most appreciated!
Alchemist
THANKS POST
#11 Old 24th Mar 2015 at 2:34 PM
iCad! The house is lovely and the floor plan is so playable! But it's the beach landscaping that is truly impressive!
Undead Molten Llama
Original Poster
#12 Old 25th Mar 2015 at 5:38 AM
Quote:
Originally Posted by Ecca
When I moved Mootilda's mod in my downloads folder the driveway suddenly was selectable/modifyable/moveable again!
I tried playtesting this with and without all my CC on two neighborhoods, and the problem did not show up again.


Thanks for the testing, Ecca! I'm kind of disappointed that this does/might happen when a downloader doesn't have the mod and installs this lot. But, as a lot builder, it's just too valuable of a mod not to have. It saves a ton of work and trial and error if you want to make a building with a side- or rear-entry garage. But at least now I know to let potential downloaders know about this issue in advance. Thanks again.

I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Instructor
THANKS POST
#13 Old 25th Mar 2015 at 10:10 AM
Great effort, realistic landscaping, nice house.
Mad Poster
THANKS POST
#14 Old 28th Mar 2015 at 12:29 AM
There's no way this would ever place in my hood, but I still wanted to drop in and say holy moly that is pretty! The landscaping is fantastic, and the house adorable. I might just find a subhood that will allow this lot just because it's so pretty. Great, great work
Test Subject
#15 Old 31st Mar 2015 at 12:22 PM
I think it looks amazing! Done very well. However i have a problem, it can't seem to place it anywhere :/ I've tried multiple neighborhoods and checked other custom beach lots can be placed in the area before trying to place this, i even tried flattening the terrain beforehand but still not managed to get it to place. Any idea what could be wrong?
Undead Molten Llama
Original Poster
#16 Old 1st Apr 2015 at 9:05 AM
Quote:
Originally Posted by sassybunny123
I think it looks amazing! Done very well. However i have a problem, it can't seem to place it anywhere :/ I've tried multiple neighborhoods and checked other custom beach lots can be placed in the area before trying to place this, i even tried flattening the terrain beforehand but still not managed to get it to place. Any idea what could be wrong?


Hmmm... Well, I'm not sure. If the terrain is flattened correctly, it should place. The basic process is:

1) Place an empty beach lot.
2) Enter the empty lot so that the game creates the shoreline.
3) Go back to the neighborhood and bulldoze the empty beach lot.
4) Turn on the modifyneighborhoodterrain cheat.
5) In the place where the empty beach lot was before you bulldozed it, click on one of the corners directly at the waterline (But not in the water!), and then drag across the entire area you want to flatten. Make sure the flattening goes at least one neighborhood tile past the road that you will connect this lot to.
6) Press the \ key on your keyboard to flatten the area you selected.
7) Place this lot.

If you do it that way, it should work. As for placing without flattening... There are some neighborhoods that have already-flat beach lot areas. This lot should place on them. But it's certainly not guaranteed. Beach lots are picky. But if you manually flatten using the steps above, the lot should place.

I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Test Subject
#17 Old 2nd Apr 2015 at 10:35 AM
Quote:
Originally Posted by iCad
Hmmm... Well, I'm not sure. If the terrain is flattened correctly, it should place. The basic process is:

1) Place an empty beach lot.
2) Enter the empty lot so that the game creates the shoreline.
3) Go back to the neighborhood and bulldoze the empty beach lot.
4) Turn on the modifyneighborhoodterrain cheat.
5) In the place where the empty beach lot was before you bulldozed it, click on one of the corners directly at the waterline (But not in the water!), and then drag across the entire area you want to flatten. Make sure the flattening goes at least one neighborhood tile past the road that you will connect this lot to.
6) Press the \ key on your keyboard to flatten the area you selected.
7) Place this lot.

If you do it that way, it should work. As for placing without flattening... There are some neighborhoods that have already-flat beach lot areas. This lot should place on them. But it's certainly not guaranteed. Beach lots are picky. But if you manually flatten using the steps above, the lot should place.


I restarted my game and followed all the steps again and it now works. Not sure what the problem was in the first place but thanks for the help. It's amazing!
Undead Molten Llama
Original Poster
#18 Old 2nd Apr 2015 at 11:33 AM
Quote:
Originally Posted by sassybunny123
I restarted my game and followed all the steps again and it now works. Not sure what the problem was in the first place but thanks for the help. It's amazing!


I'm glad you got it to place! Enjoy.

I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Doing all the things, and *mostly* not failing.
retired moderator THANKS POST
#19 Old 8th Apr 2015 at 4:17 PM
The backyard is simply gorgeous! Thank you!
Alchemist
THANKS POST
#20 Old 8th Jun 2015 at 12:11 PM
This is amazing! Looks so authentic and cosy, fantastic job!
Test Subject
#21 Old 30th Jun 2015 at 2:40 AM
For some reason it won't let me place any beach lots near the water but if I take a empty beach lot it works.. Is there any particular reason for that ?
Lab Assistant
#22 Old 1st May 2016 at 6:56 AM Last edited by sandya : 5th May 2016 at 12:06 AM. Reason: add info
Default ar the grasses seasons compatible?
I followed all your directions carefully to flatten the terrain and created 3 completely flat beach locations. Then I placed an actual beach lot and went in to save it. I am so proud that I could do this because I've never even attempted anything like it. Oh and I have the Ultimate Collection and everything worked just as you predicted. The only thing in directions is that the key (\) is above the enter key on my keyboard not below and beside the shift. It's there on all three computers in our house. Picky but the one under and beside is this one (/). Easy to figure it out anyway. Your directions are so clear and concise, that I didn't even try to print out the pictures. So far I haven't got the lot to show up in the game. I've tried several times but won't quit trying. I checked the lot catalog and it is definitely there. I remember that sometimes it takes a while for a lot to show up so I'll try to be patient though it is hard to wait. Thanks for a a beautiful and unique lot, an excellent tutorial, and the chance to do something new in my game. I put this lot in Belladonna Cove after flattening the lot. I moved the Travellers in. I played for the whole summer, but when fall came the grasses began to flash blue one after the other. Is it possible that one of the CC grasses is not seasons compatible?
Test Subject
#23 Old 5th Feb 2017 at 3:36 PM
Default Only playable in spring and summer
I just came here, because I had the same problem and just wanted to leave some advice for everyone how I solved it.
Thanks to your comment I came to the idea that this issue has to do with seasons, I didn't see a connection there. And it wasn't only some of the grasses: After some time nearly everything on the lot except the rocks was flashing...
I went back to the neighborhood, changed the seasons for that neighborhood so that there's only spring and summer and then went back to the lot. Everything was fine again, now blue flashes!
Of course it's a bit sad that you can't play this lot in autumn or winter, but nothing has to be deleted.
Instructor
#24 Old 12th May 2017 at 1:25 AM
For Miasmata conversion contents, Fractured Moonlight made decoration version of plants: http://fracturedmoonlight.tumblr.co...he-pbk-tumblr-i
(I think you should replace them by hand)

Yeah, not all beach should be some tropical paradise. I understand.
Theorist
THANKS POST
#25 Old 14th May 2017 at 4:07 PM
Thank you
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